[QUOTE="swamprat_basic"][QUOTE="Hoffgod"]Because its core gameplay is just the typical run-and-gun FPS fare.Hoffgod
Are there any FPS games that you wouldn't consider run-and-gun? Halo actually requires a more tactical approach than most shooters. You need to utilize melee and grenades in almost every single battle. You need to be cautious, knowing when to advance and when to retreat, because as tough as Master Chief is, you can be taken out pretty quickly with a single grenade or bad luck running into a lot of plasma gun fire.
A run-and-gun game is something like the Quake or GoldenEye where you could run through levels and take on hoards of enemies without having to think very much about your health. The faster you take them out the better, but the enemies rarely ever present a challenge. It's only after the hits have added up that you are in any real danger. In Halo, any particular enemy can take you out at any time, especially on the harder difficulty levels.
Yes, games like Brothers in Arms or Call of Duty 4, games which really force you to be strategic in use of cover and how you approach each situation, those are FPS that aren't run-and-gun. Halo is run-and-gun. While playing the game I frequently found myself skipping cover in favor of either just mowing down enemies, circle-strafing, or running up to enemies and melee attacking them to death. As long as I wasn't careless, it tended to be just as effective and more efficient than approaching the game tactically.What difficulty were you playing on? Because Easy / Normal is a very different experience than Heroic, and Legendary is in a class all its own.
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