Something that could really benefit the gaming industry: Stop calling the single player a "Campaign" every time, and maybe it will get into the heads of developers enough to stop turning everything into a shooter.
@Mariner32 @Fizzman Actually I agree with Fizzman here. Try looking up and down fast and you'll see the problem; you're going to get dizzy or experience some kind of vertigo. Even if you hold the gamepad in front of your face towards your vision of the TV, the constant distance focus between something closer and further away will make you dizzy. Damn, maybe there's a way to play the game without the jarring disconnect. I was really interested in this game.
There's so much more depth and use for only letting the soundtrack invoke emotion from players. Having completely accurate facial animations isn't going to do anything unless the story is liked and effective to the player. An amazingly atmospheric, melodic, and memorable soundtrack on the other hand is not only instant in succeeding with anyone, but it is so much more effective. Music is a universal language, so there will almost never be a player that can't feel something from a well thought out soundtrack. Another advantage: even if the soundtrack doesn't invoke emotion from a player, at least it can be utilized as background music and not forced to be taken seriously like a game's facial animation or story.
swyg's comments