If there are new consoles on the shelves by the end of 2013, I'll be mildly surprised. But I can say with confidence that they'll be here before the end of 2014. #obvious
@brgreen After Sony's debacle with the PS3 launch, nobody will release a console that costs more than $500 ever again. In fact, I dare say that the base cost at launch will be no more than $400.
This sounds about right. I wonder what the difference between the SKUs will be? Could those just be various store bundles (as opposed to different Nintendo SKUs)?
@mr_england Bad Japanese to English translations are what give us great names like "Donkey Kong" and great quotations like "All your base..." I don't speak Japanese, but I'm sure those game titles sound awesome in their native language.
These guys do good work, and I expect good things from them with the next Zelda game, but I think they should hold off on the Rockstar / GTA comparisons. Those guys are working on a scale of gaming that may be matched in scope only by the Elder Scrolls franchise. (If I'm forgetting any other series with huge worlds and hundreds of hours of gameplay, let me know.)
This is good news. I wonder if it will work across the Internet, or will the PS3 and Vita both have to be on the same LAN...
But my real question is: Why aren't they bringing this functionality to all PS3 games? Sure, you'd have to deal with the loss of the L2 and R2 triggers on the Vita, but I think this would be a tremendous selling point. I don't even want to imagine how many gamers would love to be able to continue their PS3 game while they're on the loo.
@Jehuty08 The existing Remote Play only allows a user to browse the XMB area on the PS3. It may even play music and videos (not sure, I haven't used it in a whlie) but it definitely does not play games. So this would be something new.
Creating games with emergent behavior is difficult and probably one of the most exciting things in the gaming industry in my opinion. We've all played games with stupid NPCs that don't even respond when you snipe the guy standing next to them. But the opposite end of that spectrum is the NPC who responds not only to that event but to hearing you kick over a bottle or seeing you cast a shadow on the ground...world with destructible environments that can see chain reactions and where players can suffer collateral damage when they're caught in its path...basically the excitement of not knowing exactly which path to take but then realizing that there are multiple paths that will achieve the objective. It's the proverbial "more than one way to skin a cat" brought to gaming.
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