You are pretty confused. You want to know why CS:S/CS 1.6 is harder than TF 2? because most of the community played it for years and when I say years I mean at least 5 or 6, that's why it takes more "skill" but that skill isn't to be good at the game, that skill is required to do something against the very good players that it has. The CS games are very simple, extremely simple, because of that simplicity there are almost no things that can happen unexpectedly and because of that reason it's a competitive game. TF 2 has an attitude and a lot more personality than CS, there is a lot more to TF 2, what you're describing there is CS where all that matters is what's in front of you and how fast you can solve that problem. Anyone who every played an FPS can play CS:S and after a few hours they can master it, but again, because of that community mastering the game is not enough, you need reflexes and a good understanding of the hitboxes to be able to take them on and that doesn't mean skill it just means dedication and getting used to it.
DanielDust
No I'm not confused at all, I've been playing CSS for 5 years and I've owned TF2 since it came out.
TF2 may have more character (that's not saying much) but my main gripe with the game has always been that there's nothing to learn about the game nothing to get better at... I just feel like I'm playing a game entirely based on rock paper scissors and luck. There's just nothing to it bellow the surface... aka shallow.
Yes CSS is simple but it's impossibly hard to master, each gun would take you way longer to perfect than any one class in TF2.
Also where do you think skill comes from exactly? Because last time I checked you have to put time and dedication into something to become skillful at it... unless it's really easy.....
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