@rcdriver: Well, sure, a percentage of employees would jump ship the instant they had something else lined up - and, in that instance, I feel like the company would be justified in blacklisting those employees in the industry, potentially making it harder for them to find employment in the future (though, that practice might be illegal) - but, the majority, one would hope, would use that time to find new employment with the stipulation that they can't start the new job until the current one ends or, at a minimum, they've given proper notice to their current employer. Though, I might be more than a little naive in believing most people are decent human beings.
As for stealing intellectual property, that has to be illegal and actionable by the company. Granted, they can't do much if the person flees the country, but... Well, I was going to say, "How many people can afford to just up and leave the country," but given the number of people working in the software industry who've relocated to take those jobs, a fair percentage probably have family or friends outside the country they could stay with should they decide to pull that sort of stunt.
It's an f'ed up situation and, the business culture being what it is, I suppose nobody should be surprised when they get f'ed over by management, but it's still shameful to see people get shafted that way.
While I'm very much against our overly litigious society - where any moron with a grievance thinks they're entitled to a payout - I really hope those employees get something. I mean, it's bad enough to find yourself unemployed, both in this economy and at this time of year, but it's inexcusable for a company to shaft almost 300 people with zero notice. Hell, if you leave a job, it's generally considered proper etiquette to give two weeks notice so that you don't leave your employer in a lurch. Management couldn't extend their employees the same simple courtesy? Even if they didn't give them 60 days, those people deserved better than, "Yeah, you're all laid off. You've got 30 minutes to collect your shit and get the hell out of the building." (Yeah, yeah. They let them come back after the weekend, but that was probably only a half-assed attempt to avoid the outrage that was moments away from storming social media.)
Here's hoping those folks get at least some measure of monetary cushion to keep them above water until they find new jobs - hopefully with more compassionate, better-run companies.
@martimusprime: Or, better yet, maybe don't have f***ing videos that autoplay on every single article. Between all the advertisement feces smeared all over the front page to the autoplaying videos, it's becoming harder and harder to want to even visit the site, much less try to actually engage with its features.
I was always going to play this, whether it was open world or not, but I would love to see them lean more into a STALKER style game with a more open world quality to it.
This close to the holidays, it's hard to pull the trigger on anything that isn't dirt cheap. Between Black Friday, Christmas/winter, and New Year sales, it's extremely likely we'll see most, if not all of these titles again and there's a strong possibility they'll be cheaper still.
There's simply no incentive for Sony to support cross-play right now. Aside from gaining them a bit of consumer goodwill, how does it benefit them? Especially when they're on top. They're better off pocketing that option for when they need a boost, when they need a promotional selling point to help bolster their reputation and sales.
And if developers really wanted cross-play, if they truly believed it was essential to the experience, they could make force Sony to support it. All they have to do is pull support from their games on the Playstation platform and, in the future, not release their games on any system that doesn't allow cross-play. Sony would either fold to the pressure or risk being left behind. But, no, people want to get paid. Sony wants to sell their hardware and developers want to sell their software, so they're both going to do whatever is in their best financial interest to make themselves the most amount of money. Sure, it's a petty, selfish, anti-consumer way of thinking, but that's business. And that's never going to change.
White? Really? How the hell do you not go with Vault jumpsuit blue and yellow? Or a faux rusted metal look? Or a Nuka Cola motif? Talk about pissing away potential... I haven't really felt the pull to buy an Xbox One X and don't feel any level of excitement for Fallout 76, but if they made a highly stylized console for this bundle, I could see myself tempting into picking it up.
That seems like a reasonable length, provided the gameplay is exactly where it needs to be (i.e. fun) and side missions are interesting, if not rewarding. If swinging around the city feels good and the combat is fun and engaging, if it's just a pleasure to be in the game, I'd be happy with a 15-hour game that's just so damn fun to play I actually want to dive back in and play it again on a harder difficulty, where the hour count comes from multiple playthroughs rather than tedious padding or mindless grinding. For my money, that's what most games these days are missing, that desire to actually replay them - for reasons other than trophies.
Really? People don't want to wait and see if EA/BioWare can deliver a solid product with Anthem first? I mean, if EA won't give BioWare the financial support and creative freedom to make a game that's actually worth buying, and if BioWare can't use that money and freedom to prove they still know what the hell they're doing, maybe it's best that they permanently retire those beloved franchises.
Andrew Lincoln almost certainly wants out, but Lauren Cohan just wanted a bigger paycheck. Of course, they've steadily ruined her character to the point that she's got to be becoming as unwelcome on The Walking Dead as she was on Supernatural. So, it makes sense she'd try to squeeze money out of AMC while she can.
No, nobody praises the latter-day seasons of The Simpsons, but (apparently) enough people still watch it that it'll probably be on the air until one of the major voice actors dies. Similarly, The Walking Dead isn't going anywhere until the audience exits en masse. So, in the words of Troy McClure: "Who knows what adventures they'll have between now and the time the show becomes unprofitable?"
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