@allencc3: State Of Decay is fun and I enjoy the survival/teamwork aspects. Many surprising situations have emerged while playing, between the two titles. A couple months ago I returned to the game, got reacclimated, and started raiding/clearing and doing bounties. Things were going smoothly until, in the dead of night, I approached a house inhabited by humans. They blasted my AI companion, and I had to bolt. Revenge visited them the next afternoon.
That began a bad stretch, as I got two or three more buddies torn in half by Juggernauts. Undead Labs needs to work on that companion AI. NTM, I was fumbling around with a controller, trying to get headshots to drop the Jugg quickly. I'm playing on PC with KBM from here on out.
The graphics and performance could improve, as well as the gameplay/storytelling over all. Let's hope Microsoft gives them the funds and personnel to truly separate the SoD3 from the previous titles. Have the other studios help them out (e.g. Playground for the vehicles).
@Berserk8989: I think he means "mobile" as in laptop components, not "mobile" as in cell phones. That was reasonably true of PS4 and XB1. There's component composition and specs were highly disappointing when revealed before launch.
This coming gen garners far more optimizing on the performance front. Could be on par or somewhere between laptop and desktop.
@rasterror: They didn't fool me. Sony has been lying their asses off since PS2, their first high profile console. People are just gullible, and worse, will believe whatever makes them feel better (until slammed in the face with an undeniable reality). Sony will stay silent, watch what Microsoft does, observe the reaction, and only speak up when necessary.
Microsoft and Sony are trying trying to make money in a time when potential customers may not have much to spare. MS realized the goal is not simply to sell the most consoles -- it's to be as profitable as possible and sustain it. That's why they put their games on PC, made investments in XCloud, release games straddling the generations, and are trying to make Game Pass as attractive as possible.
Goofballs like all of us here easily forget about the other 7 billion or so people who don't play games. Thousands of new kids reach gaming age every day. Microsoft compare their goal with Game Pass to Netflix, ideally. It may be closer to a Planet Fitness membership -- $10 or $20 per month subscriptions, sell as many as they can...do really care how many actually use it consistently?
Just saying...people who thought Sony and Microsoft would just abandon the potential sales of 100+ million and 50+ million person user bases are not thinking. Games today take several years to develop, and engineers are expensive. People expect games to stay $60 forever, online services to be free, systems never to breach the $400 mark, and modern games to have several exclusives in the launch year...it's just no realistic anymore.
@fanirama: I vowed to never buy another Madden game after EA locked out 2K and others. Holy shit -- I was a young man, then. Never thought it would still be going on.
@nintendians: Yes, I also liked PDZ. The difficulty levels added actual variety into the missions (objectives, enemy AI, emplaced weapons) and I love a challenge. My major issues with the game were aiming (stiff and too loose at the same time?), the framerate, and the broken cover system. I would like to see a new game in the universe, or at least some tweaks to the aforementioned issues.
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