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thomasward00

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#1 thomasward00
Member since 2004 • 96 Posts

[QUOTE="Iantheone"][QUOTE="markinthedark"]

You dont have to be limited for it to be a challenge... but saying having no limitation is more of a challenge is just as incorrect.

I mean yea if the whole point is that a mouse is more accurate than a controller then bravo, i think everyone agrees. If the whole idea is that limitations ruin competitive gameplay... then why limit the use of hacks and aimbots? Might as well have no holds barred then.

The whole idea of having skill stem from a control medium is ridiculous. The skill exists only in the individual given a set of circumstances. I have played fps on both pc and consoles extensively... and i dont find that when i wrap my hands around a mouse im suddenly a more skillful individual than when im holding a controller. Maybe the mouse is injecting me with some sort of skill juice, i dont know. :P

markinthedark

Its a challenge no matter what medium you use. You cant say that one is more challenging than the other. When I say that you can be more skilled with a mouse I say it because it is less limiting. Im not saying that once you start using a mouse that you will magically get better because you are right, that is ridiculous. The skill that someone can have with either a mouse or controller does not transfer over to the other. The difference is that with a controller you will eventually start to get better than what you can actually get a controller to do. You cant turn as fast as you want, or do as many commands as you want etc. In no way is the mouse and keyboard perfect, its just less LIMITING (Not read better)

i think you mean more accurate with a mouse, not more skilled.

Correct, it is the way to play the game, why would people argue for playing with an inferior control scheme.
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thomasward00

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#2 thomasward00
Member since 2004 • 96 Posts
[QUOTE="markinthedark"]

[QUOTE="Iantheone"] So you have to be limited for it to be a challenge? A controller may be more challenging to use, but that doesnt make it better or more fun. M&K is easier to use, so you can get much better with it therefore you play against more skilled people with that medium so you get more of a challenge. That is why Pc gamers, at least to themselves are seen as more skilled. There is nothing wrong when using a controller against other people using a controller. This whole argument is that if you pitched a player with M&K against one with a controller, the one with m&k would have the edge since its an easier and more accurate system.Iantheone

You dont have to be limited for it to be a challenge... but saying having no limitation is more of a challenge is just as incorrect.

I mean yea if the whole point is that a mouse is more accurate than a controller then bravo, i think everyone agrees. If the whole idea is that limitations ruin competitive gameplay... then why limit the use of hacks and aimbots? Might as well have no holds barred then.

The whole idea of having skill stem from a control medium is ridiculous. The skill exists only in the individual given a set of circumstances. I have played fps on both pc and consoles extensively... and i dont find that when i wrap my hands around a mouse im suddenly a more skillful individual than when im holding a controller. Maybe the mouse is injecting me with some sort of skill juice, i dont know. :P

Its a challenge no matter what medium you use. You cant say that one is more challenging than the other. When I say that you can be more skilled with a mouse I say it because it is less limiting. Im not saying that once you start using a mouse that you will magically get better because you are right, that is ridiculous. The skill that someone can have with either a mouse or controller does not transfer over to the other. The difference is that with a controller you will eventually start to get better than what you can actually get a controller to do. You cant turn as fast as you want, or do as many commands as you want etc. In no way is the mouse and keyboard perfect, its just less LIMITING (Not read better)

It has nothing to do with the player, EVERYONE is better with a KB/M in FPS games, it was the way they were meant to be played.
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thomasward00

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#3 thomasward00
Member since 2004 • 96 Posts

Here is a link to the KB/M adapter for the 360

ubergizmo.com/2010/12/xim3-adapter-ushers-in-new-era-for-xbox-360-keyboard-and-mouse-adapters/

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#4 thomasward00
Member since 2004 • 96 Posts

This is a guy that used a KB/M with his 360 playing COD world at war, he owns...

www.youtube.com/watch?v=4Tp3xtGxaMI&feature=related

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#5 thomasward00
Member since 2004 • 96 Posts

FPS is a genre that was created on the PC, KB/M, that is the bottom line... It was later modified to work in games like Goldeneye on the N64.

FPS, RTS and MMO's are at their best on the PC, just as Platformers, Racing games and sports games are at their best with consoles.

Games like CSS can be so popular for years and years because of the ability for the community to customize everything about the game, they are tweaked to perfection.

The top PC shooters aren't multiplatformers like COD, they are PC specific titles like CSS/HL2, Crysis, Quake, UT and Stalker.

FPS was out for years before porting them over to consoles was ever thought of, Online mulitplayer was on the PC for years before it was ever thought of on the console "DreamCast 2000".

Bottom line is that FPS is meant to be played on the PC with a KB/M, to play them on a console is simply playing with gimped controls.

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#6 thomasward00
Member since 2004 • 96 Posts

[QUOTE="thomasward00"]

[QUOTE="ActicEdge"]

Coding across multiple platforms requires effort. It is not the exact same for every game, similar architecture doesn't all of a sudden make multisystem coding easy. I don't buy that but we can easily ask Teuf since he would know. It has nothing to do with winning or losing, if what you are saying is true (which I doubt) it is as easy as having ingame setting that only allow same system play. You're just making things up, there is no reason to believe what you're saying is true over believing they do what will make the most money.

ActicEdge

Yes it is time to stop, you are a kid and simply need to grow up, there is more to gaming than just consoles.

What? How old are you?

The Xbox 360 IS a PC, low end mind you, the network stack on the 360 and Windows is the SAME....

What am I making Up? A technical fact? Both the 360 and PC's are X86, the very SAME architecture.

Asking my age? Really? This is when I stop debating, this is a waste of my time.

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thomasward00

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#7 thomasward00
Member since 2004 • 96 Posts

[QUOTE="thomasward00"]

[QUOTE="ActicEdge"]

Really, this is inaccurate. Where you choose to play your games is irrelevant, you don't get to insult other peoples preferences just because you don't like the way those titles are represented on consoles. And honestly, why is everything in SW about asserting your dominance of someoneelse, why can't it ever just be about the love of the games?

ActicEdge

Why would someone choose to play the same game with an inferior experience? Poor controls and no user mods, that is the beauty of PC gaming. Just as I love gaming consoles for platformers, racing games etc... it is the best way to experience them.

Because controls is a preference thing, its not something you get to define for everyone else. there is also the simple idea of ease of use, split screen, taking into account the taste of friends, being fine with no mods, not wanting to build a PC among other things. There is no "best" because this is not an objective issue. Its an issue of preference so please stop treating it like it isn't.

I agree that everyone has the right to play a game on whatever they want, kids and most non technical adults could get frustrated with the sometimes complexity of PC gaming, it's much easier and cheaper now though.

Although I see no point in a console FPS, some folks have never experienced PC gaming on the high end, so they never even know what they are missing.

But in todays world a modest gaming rig costs about 600 to build, so it is getting much cheaper.

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thomasward00

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#8 thomasward00
Member since 2004 • 96 Posts

[QUOTE="thomasward00"]

[QUOTE="ActicEdge"]

Not microsoft, Treyarch and Activision and the reason is that no one gives a crap about that feature so why waste money coding for it when its probably going to reduce online quality vs make it better?

ActicEdge

Actually the 360 IS a Windows PC, the Xbox version is just a bit cut down graphically, there is actually no coding difference, at the code level it is basically the very same game, it is done in every multiplatform FPS because PC gamers would always beat the console gamers, leading to frustration.

Coding across multiple platforms requires effort. It is not the exact same for every game, similar architecture doesn't all of a sudden make multisystem coding easy. I don't buy that but we can easily ask Teuf since he would know. It has nothing to do with winning or losing, if what you are saying is true (which I doubt) it is as easy as having ingame setting that only allow same system play. You're just making things up, there is no reason to believe what you're saying is true over believing they do what will make the most money.

What? How old are you?

The Xbox 360 IS a PC, low end mind you, the network stack on the 360 and Windows is the SAME....

What am I making Up? A technical fact? Both the 360 and PC's are X86, the very SAME architecture.

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#9 thomasward00
Member since 2004 • 96 Posts

[QUOTE="thomasward00"]

[QUOTE="locopatho"]

O here we go. Change the goalposts, we went from "they are mediocre" to "they are multiplat" :roll:

I'm talking about upcoming games and dev support in the real world, for people like me who will have tons to get on 360, slim pickings on Wii.

If you wanna go by SW "rules" and "winners", find another thread. This one isn't about that.

ActicEdge

Why do you think that Microsoft won't allow 360 and PC players go against each other in Black OPS? They are the very same Microsoft servers....

The Console players would get creamed every single time, PC control in FPS is 1000X better than any console controller setup.

Not microsoft, Treyarch and Activision and the reason is that no one gives a crap about that feature so why waste money coding for it when its probably going to reduce online quality vs make it better?

Actually the 360 IS a Windows PC, the Xbox version is just a bit cut down graphically, there is actually no coding difference, at the code level it is basically the very same game, it is done in every multiplatform FPS because PC gamers would always beat the console gamers, leading to frustration.

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#10 thomasward00
Member since 2004 • 96 Posts

[QUOTE="thomasward00"]

[QUOTE="locopatho"]

O here we go. Change the goalposts, we went from "they are mediocre" to "they are multiplat" :roll:

I'm talking about upcoming games and dev support in the real world, for people like me who will have tons to get on 360, slim pickings on Wii.

If you wanna go by SW "rules" and "winners", find another thread. This one isn't about that.

ActicEdge

It does change everything, the FPS genre is cut down and dumbed down on consoles, those are games that are simply meant for the PC. Only kids and poor or non technically able adults attempt to play those on a console.

There are console game genre's and there are PC genre's and rarely can the two mix.

For example

Platformers= Console

Racing= Console

Fighting= Console

MMO= PC

FPS= PC

RTS= PC

Really, this is inaccurate. Where you choose to play your games is irrelevant, you don't get to insult other peoples preferences just because you don't like the way those titles are represented on consoles. And honestly, why is everything in SW about asserting your dominance of someoneelse, why can't it ever just be about the love of the games?

Why would someone choose to play the same game with an inferior experience? Poor controls and no user mods, that is the beauty of PC gaming. Just as I love gaming consoles for platformers, racing games etc... it is the best way to experience them.