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tlcain Blog

I don't get all the fuss about Dead Rising

Seriously, to me this is a potentially great idea for a game that the developers did everything they could to ruin.  There are just too many restrictions in the level design and save system for it to be all that fun.  I traded it in when I picked up Saints Row yesterday (Finally!!!), and to tell you the truth I was happy to unload it.  It was a fun demo, but horrible full game. Anyway, here's my review. (I know I'm pretty much alone on this lol)

http://www.gamespot.com/xbox360/action/deadrising/player_review.html?id=359577

Those Chuck Norris lines are hilarious!!

Am I weird, or are those Chuck Norris lines funny as hell!!  My top three:

1.  Chuck Norris doesn't read books.  He stares them down until he gets the information he wants.

2.  Outer Space exists because it's afraid to be on the same planet as Chuch Norris.

3.  There is no global warming.  Chuck Norris was cold, so he decided to turn the sun up.

Seriously, I'm reading a bunch of these right now and am almost in tears. :lol:

Here's a good site:  http://www.absath.com/?p=183

Prey Impressions - Continued

Let me tell you something, I have absolutely fallen in love with Prey.  It is one of the best gaming experiences around.  I'll talk about the MP and SP impressions separately.

Single Player - Let me state the downside I see right now is it could end up short, but I'll take quality over quantity.  The levels are laid out very well, and allow for some strategy.  There seems to be something new and interesting continually happening.  Overall though, it is a linear experience.  Still, I could easily see myself playing through the game twice, as I have already played through the demo multiple times.  It's a very engaging, cinematic experience.

Multiplayer - Some immediate comparisons can be made to Quake 4 and UT, but Prey is a different beast altogether, and a more enjoyable one at that. Here's why:

Constant gravity shifting:  Seriously, going from the floor to the wall to the ceiling is a common occurance.  It's the first game that I can remember that just running around the levels is entertaining in and of itself.  It's something that you truly have to experience for yourself.

The weapons:  The most inventive weapons in an FPS in quite some time.  The weapons really add a lot to the experience, as they all feel unique and powerful in their own way.  I especially love the animations unique to each weapon...VERY COOL!! 

Leaving your body:  To add another layer of complexity, along with a health meter everyone has a spirit meter.  The more full it is, the more time you can spend outside your body.  When outside your body, getting shot reduces your spirit level greatly, but you cannot die by getting shot as a spirit.  You simply just return to your body.  However, your body is completely vulnerable, so its best to not leave it out in the open.  This just adds to the strategy you can use in the game.

Anything bad?  Well, there isnt a whole lot of modes and I'm not sure how many maps.  I really would liked to have seen more than DM and TDM, but I'm sure they will eventually release something. 

Overall, the game is fantastic!!!  Even if the single player is short, you will still probably play through it twice, and the multiplayer will keep you coming back for a long while. 

Final Verdict:  MUST BUY!!!  It's a AAA game all the way!

Need help appreciating "next-gen" graphics? I got your back. :P

Man, sometimes it's easy to forget how far graphics have come in such a short time, so here's a little reminder.

The Prey we could have gotten back in the 90's: http://www.gamespot.com/pc/action/prey/video_player.html?id=IiA2ljr_5b4KuTM

Prey now:  http://www.youtube.com/watch?v=GXCfgfSUuEI&search=prey

Ok, a lot of time has passed there, but how about how much graphics advanced just last generation!

Splinter Cell 1 (Xbox):  http://screenshots.teamxbox.com/screen/7043/Tom-Clancys-Splinter-Cell/

Splinter Cell Chaos Theory (Xbox):  http://screenshots.teamxbox.com/screen/34206/Tom-Clancys-Splinter-Cell-Chaos-Theory/

Halo:  http://screenshots.teamxbox.com/screen/17313/Halo/

Halo 2:  http://screenshots.teamxbox.com/screen/31090/Halo-2/

Initial Prey Demo Impressions

Well, the Prey demo is finally out, and after toying with both the single and multiplayer, here is what seems to be the strengths and weaknesses in my opinion:

+ Weapons - fantastic weapon design makes the gameplay that much better.  The animations are really strong, and they do have a certain weight and kick to them that make them feel realistic.

+ Story - Without revealing too much, the game starts off very well.  The immersion level is just through the roof.  The enemies, even though I've played very little, are well-varied and fun to fight.  They seem to have at least a level of intelligence greater than Doom 3, which is a VERY good thing, as they will take cover when necessary.

+ Innovation - The gravity and portal ideas are implented early and often, and I wouldn't have it any other way.  The level at which this improves and changes the gameplay fantastic, and I think will ultimately define the Prey experience to a point.  They also make for some fantastic puzzles.

+ Multiplayer - It has a very Quake type feel, but once again the gravity and portal gameplay mechanics change everything.  All I can say is an intense battle with someone running around on the ceiling is something that must be experienced. 

+/- Graphics:  This is actually a bit hit and miss graphically.  The guns look great, as do alot of the environments and lighting, but the character models along with certain textures end up standing out a bit.

- Linear - So far, the game seems to be a bit on the linear side, which could hurt the game further down the line, as well as any replayablility.

 - Online lag - This is probably just a demo thing, but there was lag in every server I went into.

So far, the game is living up to expectations, and I may post some extended impressions after some more time playing with the demo.

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