Month in Review: May 2011
I didn't intend to make tardiness a habit, but I'm late again this month. I have an excuse though: my computer was in bits on my garage table while I tried (unsuccessfully) to wedge a beast of a graphics card (with custom cooler) into a space for which it was not designed. Reminds me of my first Voodoo... those things were about two feet long and often required playing musical chairs with components to stop it bumping heads with the CPU. Now, enough nostalgia... on to the new stuff!
New Acquisitions
A small haul from a carboot sale. Three boxed PC games, all interesting-looking adventures and one of the geekiest books I've ever seen. You may remember those type-in programs that computer mags used to print back in the day with games for your Spectrum, BBC or Dragon. Cheaper than giving them away on a tape and making the reader do all the hard work of typing in endless lines of code then scanning back through everything for one mistake when the machine inevitably throws out a compile error. So, this book is basically a bunch of type-ins for Spectrum. The maschochistic part of me wants to give it a go... but have you seen a Spectrum+ keyboard? The mind cringes.
More PC games, this time from a charity shop. I recently picked up the Age of Mythology game so it's only fair I pick up the expansion pack as well. Word is it won't work on Windows 7 though. I've not tried myself yet, but I hope I can wrangle a way to get it working. I also got the strategy guide for Myst III despite not owning the game. I just know I'll end up acquiring it eventually, so I'm well prepared!
Two from CeX, including cult favourite Fahrenheit and everyone's favourite bad guy simulator (Dungeon Keeper 2, of course). I always regretted selling my copy of the original Dungeon Keeper, so this goes some way to relieving that regret. I picked up Disgaea the next morning at a carboot along with a Mario VHS for 10p! I don't even have a video player any more, so I'll just have to imagine all the thrills locked away in that chunky black case.
New games! I always thought Homefront looked like an awesome slice of fun, right from the first few teaser shots. I don't think it turned out to be the vision of the Man in the High Castle I'd hoped it would be, but I'll take it anyway because it still looks like an awesome slice of fun. Of course, L.A. Noire was always going to be one of this month's big buys, so I pre-ordered and grabbed the free Naked City case too.
This month's other big buy is the first PC exclusive I've been excited for in a long time, so I pre-ordered the Premium Edition which cost less than most regular releases... and look at all the stuff you get! A map! A guide! A DVD! Papercraft dolls! A coin, fer Chrissake! Unfortunately, I wasn't able to actually play the game after purchase as CDPR, in their infinite wisdom, decided to implement a method of online activation/DRM that didn't actually work, then took TWO EFFING WEEKS to address the problem... by removing the DRM. In the debate as to whether draconian anti-piracy measures are killing PC gaming... I rest my case. I have to wonder if PC publishers are even living on the same planet as the rest of us. You know, we who buy games with the intention of being able to actually play them at some point.
And now Steam has started up a new Daily Deal thing. This bodes badly for my purse, as in just a few weeks I've bought Singularity, Samorost 2 and three whole seasons of episodic Sam & Max.
I also had to fork out for a new PC case and acquired a decent graphics card. I've been wanting to upgrade my graphics card for a while. An 8800 just doesn't cut it any more and was looking at splurging on the latest and greatest... but when I was offered a GTX285 by a friend, gratis... I couldn't refuse. It will keep me going for a while at least. Downside is, it wouldn't fit in my existing case (which had the most bizarre drive bay system ever), so I popped down to Scan and picked up a nice Silverstone at a bargain price.
Games Played
Baldur's Gate: Dark Alliance II (PS2)
So I finally beat Dark Alliance II. It got pretty tough in parts - the Red Dragon in particular kicked my stuffing loose a few times - but the final boss was a bit of a push-over. I was climbing character levels pretty quick in the last Act or so though, so maybe I was a little overpowered at the last! Anyway, I really liked it. Simple hack-n-slash, nothing fancy even with bells and whistles added since the first game. If there was one thing I disliked, it was the crafting elements. I felt that crafting was pushed on the player rather strongly. I rarely bother with that sort of thing in my RPGs, say I'm missing out if you must, but I prefer the thrill of loot hunting to the ability to make a perfect weapon for all occasions right from the outset. In this sort of game, a big part is sniffing through chests, treasure piles and the stinking remains of your opponents in the hope that you'll find a bigger sword, sharper spear or shinier shield than the one you currently own. The sense that there's always something better out there, just waiting to be found, is probably what draws a player more than the bland, repetitive levels in your average Diablo clone. Dark Alliance II loses sight of that a little.
Call of Duty: World at War (PC)
I've always liked Call of Duty games, and the series' WWII incarnations doubly so. While the series could never be accused of realism, that's not really what Call of Duty was ever meant to be about. It's about being fun, fast, frenetic, over-the-top and more than a little ridiculous, with story and strategy taking a side-line to bold-faced action. I wouldn't count World at War amongst my favourite WWII shooter – I was never that interested in the Pacific conflict – but I still enjoyed my solo playthrough immensely, brief as it was. I especially liked setting screaming banzai on fire...
Escape from Monkey Island (PC)
As a big fan of all the previous Monkey Island yarns (and, indeed all other Lucasarts adventures) I was really hoping that Escape from Monkey Island would be more like Grim Fandango and less... well, disappointing. The move into pseudo 3D, polygons instead of those lovable pixels, doesn't bother me particularly. I'm old-school but I'm not elitist about it. I can even forgive the terribly clumsy controls - no mouse! It's not that Monkey Island the Fourth isn't funny either, because it certainly has its moments. But the overall experience is a dull, often frustrating lump of a game and not the shiny diamond its legacy demands. I haven't even finished it yet as I've come a cropper at the rock puzzle on Monkey Island and despite doing everything the internet has told me to... my timing sucks. Maybe it's one of those CPU-timing things I've come across with other games of the period, just like when I couldn't escape from the exploding pet shop in Blade Runner because my computer was too fast. Right now I'm tempted to download a post-rock puzzle save file and complete the game that way. Because I really want to play the episodic Tales from Monkey Island a hell of a lot more than this.
Fahrenheit (PS2)
Or Indigo Prophecy if you like. I prefer Fahrenheit, it gives an impression of the simmering pot-boiler of a tale the player is about to experience. I've really only just started this; it's literally the morning after and Lucas is slowly facing reality in his apartment. Really looking forward to seeing how this mystery unfolds.
L.A. Noire (X360)
It's more like an interactive movie than an open-world adventure and I'll admit to being slightly disappointed in the restricted nature of the game. The cases are extremely linear, with the only real outcomes being success or failure through death (or completely ballsing everything up). For a game that revels in the morally grey trappings of the best film noir, there's very little in the way of middle-ground to be found anywhere. The interrogations are a nice idea, although there is much room for improvement. The much-lauded new facial capture technology, in conjunction with the interrogation mechanic results in rather over-acted in-game characters, but I recognise that that is out of a sort of necessity – you can't be too subtle with your video game actors or it will just come across as bland and robotic. What really lets the side down is the lack of a real dialogue system. Being able to respond to an interviewee's statement with just truth, doubt or outright lie is overly simplistic. From one question to the next you have no idea how your character is going to respond or often, what exactly they are responding to. Some interrogation subjects will wax poetic about any number of issues before you are called upon to make a judgement call on one or more (or even none) of the points raised. A more descriptive dialogue system might have worked better. It seems like I'm slating L.A. Noire here, but the truth is I'm really enjoying the rest of the game. I love the story, the action sequences, the clue hunting and the noir setting (play it in black-and-white). My favourite bit so far is the chase and subsequent gun fight across the majestic, tumbledown set of D.W. Griffith's Intolerance – a sequence that screams hardboiled neo-noir with a knowing wink and a nod to the Golden Age of Hollywood. Ultimately, I just feel like the devs focused their attention on taking some sort of quantum leap forward with a single feature at the expense of the meat of the game. Rockstar's incessant hype just didn't help either. Anyway, right now I'm working my way through the homocide cases, and have racked up 18 achievements for 315 points.
Lego Star Wars III: The Clone Wars (X360)
I've finished all the missions in story mode, including the prologue and epilogue, done a couple of the ground assaults and completed a third of the missions in free play to 100%. Truth be told, I won't go for 100% across the board, there's just too many things that bore me about this third Lego Star Wars. It's a shame, because the first two are still my favourite of all Traveller's Tales' many adventures, but for this one they felt the need to muck with the formula and base half the game on dull ground battles. The regular missions are still fun, but the spark has gone. Anyhow, I'm sitting on a further 13 achievements for 130 points.
Myst (PC)
It only took a Virtual Machine loaded with Windows 98 and Quicktime 3.0 to get the thing running, but I'm sort of glad I made the effort. Myst is a strange beast, one I've never quite understood the appeal of. As a game, it's mind-numbingly dull – and, thanks to rapidly-advancing technology, it can no longer use phenomenal graphics or cutting-edge interactivity as a get-out-of-jail free card. Yet, strangely, I stuck with the world of Myst, navigating eye-grating static screens, confusing locations and some of the most abstruse puzzles ever pointed-at and clicked-upon. I sat through grainy FMV sections and dutifully collected red and blue pages for some reason only vaguely hinted at. In the end, I finished the game, promptly uninstalled the whole thing and sat back knowing that I had at least accomplished something even if I wasn't exactly sure what, why or how.
Penumbra: Black Plague (PC)
Although picking up right where Overture left off, the second Penumbra episode is an ever-so slightly different experience from the first. The addition of human-form enemies (psychotically deranged zombie freaks) is a step up from the dogs, spiders and huge ass worms which populated the mines and tunnels of Overture (although annelid fans will be pleased to note that one of the scariest, most panic-inducing moments again features the worm). The back story is increasingly detailed and mysterious, perpetuating the uneasy atmosphere and eventually the madness that descends on your character. I could have done without the voice in my head though – talk about annoying! The end is a little confusing, but I suppose that's all part of the madness. Like the first game, I highly recommend Black Plague to horror game survivalists.
Rainbow Six: Rogue Spear (PC)
In this age of overblown first-person shooters focused on cramming as many explosions and hokey narrative set-pieces into as short a campaign as possible, one criticism that always makes me laugh is that they are not realistic enough. I'm sorry, did I miss the part where the latest Call of Duty was meant to be some state-of-the-art military training simulator and not actually a playable game? Come on now. Personally, I dislike hyper-realism in shooters, which is why it's strange that I became so enamoured with Tom Clancy's old-school tactical shooter Rogue Spear. In a world of counter-terrorism raids and hostage crisis, strategy and planning are everything. One bullet stops you dead and going in gung-ho gets your whole team wiped out before you can say "Stay frosty." In Rogue Spear, each mission is preceded by a planning stage with a detailed map of the mission area where you can plan the actions of up to four fire teams, before entering the field in a first-person perspective and playing through your plan. I can honestly say that I never got particularly adept at this, so my planning phases would often consist of going ahead with the pre-loaded default plan, getting wiped out, going back to the plan and tweaking a few things, rinsing and repeating until I got a perfect run. Almost like cheating but without all the guilt.
In Conclusion...
I can't believe how much play time I crammed into May, considering the workload I'm juggling right now. I think precious sleep was sacrificed on a couple of occasions. Throw in all the new releases in the coming months and I'm not sure I'll survive the summer with my faculties intact...
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