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Mega victory

There is a serious battle going on in my house. The prize? Electrical sockets, television connections and prime real estate below the big TV. So far the main fights have been between the long-serving Nintendo battalion, young upstarts Sony and Microsoft and grizzled veterans Atari, Commodore and Sinclair. Yet recently, another challenger has entered the fray. The once-mighty Sega jumped in feet first, lead by the stalwart 16-bit Mega Drive. Early victories have been significant, with the Mega Drive winning not only plug and television space, but a large chunk of my precious gaming time. To capitalise on this victory, it was necessary to further increase Sega's standing within my collection and to this end I have been steadily tracking down and purchasing some of the most brilliant Mega Drive titles available. Sonic the Hedgehog, Golden Axe, Shining Force... all were hunted and captured by the collector. But it was not enough. The call of the collector was strong, and my eBay addiction long-standing. Then I saw it: another warrior to stand shoulder to shoulder with the Mega Drive itself...

Alright, enough metaphorical crap. I'm not even sure what I'm talking about any more. My point - and I do have one - is that I just got myself another cIassic Sega machine. Yes, I bought myself a swanky Mega CD to go with my recently-acquired Mega Drive - that's "Sega CD" and "Genesis" to the colonials - and I wanted to show it off. Here it is, lit up and ready to go:

Of course, I don't have any games for the darn thing yet. The auction end price was low, mainly because the console came with naught but a power cable. No packaging, no games. Just a great condition machine for twenty quid and change. I've tested it with a music CD and a *cough* alternatively-acquired game, and it works like a dream.

So obviously, my next course of action is to get some Mega CD games. I'll freely admit, I'm not a Sega nut and my knowledge is limited so I'm throwing the floor open to your recommendations. I know that the PAL release list for the Mega CD is a fraction of the US and *** ones, but I'm not going to let region deter me from getting great games, so suggest away.

I've got some definites in mind, like Sonic CD, Shining Force CD and the Lunar games... but not much else right now. I like RPGs, adventures and platformers, but you should know by now that I'll give anything a whirl. What I do like though, more than anything, are bargains... so no £100 Holy Grails, please :P

July 2010, Part Two

Month in Review: July 2010 Continued

Presenting part two of my monthly blog. I just realised that in part one of this blog I said I reached a major collection milestone but didn't tell you all what it was! Silly me! Anyway, July 2010 marks the month where I finally hit 1000 games in my collection. Game number 1000 was Phantasy Star III. Here's to the next 1000... in the meantime, here's what I played in July.

Games Played

Alan Wake (X360)

I just got this game and decided to play it right away as I've been looking forward to it for ages. I immediately got sucked right in, to the extent that I've almost finished it already! The story is much better than your average survival horror fare and the gameplay mechanics are solid. Your character isn't a superhero, so you need to use your wits to survive and this is where the idea of using light to defeat your enemies - rural folk who have been 'taken' by the darkness - really comes into play. Some people have criticised the slow burning feel of the game and like to bemoan the lack of spectacular set-pieces, but I say that this is the very reason Alan Wake truly shines as a horror game. Instead of hopping from one major encounter to another, the game places you in one long drawn-out nightmare, assaulted by the dark and in a constant state of terror and dread where you'll end up jumping at every shadow. That is what a horror game should be. Currently, I'm about half-way through the final main game episode, although I've already downloaded my free copy of The Signal and will be playing that right away too. I've unlocked 36 achievements so far, for 585 points. Damn Thermoses.

Assassin's Creed II (X360)

I finished this not long ago and well, what can I say? I said last time that Assassin's Creed II might just surpass the first game for me and, well, it definitely has! Everything is bigger, better and more varied, improving and expanding upon the original - everything a real sequel should provide. The setting is a refreshing change too; yes, I really liked the Crusade backdrop to the first Assassin's Creed but the cities and countryside on view here are so much more detailed and vivid that there's really no comparison. Ezio is more well-developed than Altair, and the 'modern-day' plot of the game is expanded upon greatly. Good stuff, can't wait for Brotherhood... and Assassin's Creed III? Wonder when that will be set? Anyway, I've completed the main game, including both DLC packs and all the side-quests except for those damn feathers. I've unlocked a further 24 achievements for 595 points.

Fallout 3 (PC)

After waiting in vain for a price drop on the final piece of Fallout 3 DLC, I finally bit the bullet and paid 800msp for Mothership Zeta. It still irks me that the X360 DLC has been on offer many times, but PC stuff never is. Hmph. Anyway, I fired up the old favourite once again and took my maximum level bad-ass into the stars. Zeta is hands down the best of the DLC packs, probably because it's so different from the rest of the Fallout 3 universe. Everything is so '1950s flying saucer' that it's almost funny. Great stuff and yes, I did get all four achievements for 100 points and a grand total of 1490 points for the whole game. One day I'll have to go back and sweep up those remaining three karma-based achievements. It would be awesome to get 100% in this game.

Giants: Citizen Kabuto (PC)

I polished off Giants: Citizen Kabuto this month. I stand by my opinion that Giants is one of the funniest, quirkiest and most interesting games I've ever played. The blend of action, adventure, racing and strategy is a nice change from... well, everything else and the humour is grand. If there's one complaint it's that the game actually gets weaker as you progress through the campaigns... almost to the point where the more unusual the gameplay, the less exciting things become. It's a shame that the final campaign (where you control the giant of the title, the monster Kabuto) which sees you progress via stomping on your enemies, eating traitorous natives to increase your size and power and commanding your young offspring to follow in your footsteps, is actually less exhilerating than the opening Mecc campaign which is mostly standard third-person action fare.

Indiana Jones and the Last Crusade (PC)

Progressing in my mission to finish every LucasArts SCUMM adventure, I checked out this Indy game for the first time. Based loosely (very loosely) on the third Indy film, Last Crusade features more action-based gameplay than most point-n-clickers as Indy can get involved in fisticuffs with guards, sneak about castles and mazes, shoot down his attackers in the bi-plane section and must perform many time-based tasks. Oh, and you can die! It's a nice change, but one that is counterbalanced by some of the most infuriatingly dull maze sections to ever grace my computer screen. I must have spent over an hour in one such section without progressing the game at all. This aside, Last Crusade is still a witty, enthralling adventure that takes the best bits of a cIassic film and expands them into a great set-piece adventure. Interestingly, there's also a pure action version of the Last Crusade game out there which does away with the adventuring and exploring all together. Might be worth checking out.

Left 4 Dead 2 (PC)

As you might be aware, I rarely play games online, much preferring the single-player experience and being able to work my way through a (hopefully) gripping narrative at my own pace without either relying on or being accosted by unknown individuals. Multi-player for me should be confined to the living room or a nice, self-contained LAN with people I actually know. Give me living-room Mario Kart or Unreal Tourney throughout the house and I'm happy. Which is how I came to enjoy the original Left 4 Dead and, more recently, Left 4 Dead 2. Playing through the campaign in two-player co-op with one of my best friends over my household network was an absolute blast. L4D2 improves upon the first game with a better planned, less repetitive and more challenging campaign and the characters are a laugh. Great stuff.

Mass Effect 2 (X360)

I've been steadily downloading all the available DLC for Mass Effect 2 over the past six months, waiting to acquire a decent sized chunk of extra stuff before I fired up the game again. I recently did so, and over the course of several hours worked my way through Kasumi's Stolen Memory, the Firewalker pack and Project Overlord. There's nothing spectacular to be found in any of the DLC, unfortunately. What we do get is more of the same excellent Mass Effect 2 combat, a fantastic new team mate in Kasumi and a nice new way to explore planets (although sadly, the Firewalker still does not allow for ME1-styIe free-roaming over planets, the lack of which was a sore point for me with ME2). I can't wait for the upcoming Liara DLC. Liara was one of my favourite characters from the original game (and the one I Captain Kirked before Ilos) and I was disappointed with her treatment in the sequel. Hopefully this DLC will explain a few things. Anyway, playing through the current DLC I ended up with a further 4 achievements for 50 points.

Professor Layton and Pandora's Box (DS)

I haven't had much time for handheld gaming this month, although I've made some progress with Professor Layton during my lunch-breaks at work. I'm still enjoying the game, perhaps even more so now that the puzzles are becoming increasingly challenging. I must get my hands on the first Layton game some day soon, as I suspect I will miss playing this one when I am done. I'm currently at the castle in Chapter 7, having completed 112 puzzles and amassed 3177 picarats.

Unreal (PC)

I downloaded this in the Steam sale on a whim. My brother used to have a hard copy back when it was a new release and he was constantly extolling its virtues. At the time I was too addicted to Quake II to give Unreal much more than a cursory play-through of the first few levels and it really didn't impress me. Sure, it looked pretty (hey, this was 1998!) but to me it seemed old-fashioned in its gameplay, even then. The maze-like levels, vague objectives and simple 'push this button' puzzles seemed more in keeping with the original Quake than anything released since... and considering Half-Life was released just a few months later, changing the face of the FPS forever, Unreal seemed unforgivably boring and generic. However, upon seeing the Unreal Gold pack on sale and with an additional 12 years of gaming experience - old and new - under my belt, I decided to give Unreal another chance. Maybe experiencing the game from a mature, adult perspective would allow me to see the plus-points of the game in a way my 12-year old mind was unable to comprehend. Sadly, twas not to be. If anything, time has been harsher on Unreal than many of its contemporaries. No longer able to fall back on the 'outstanding graphics' card, Unreal is simply a dull, old game. I perservered to the end though, fought the anti-climatic bug of a boss and had a few fun moments along the way. I doubt I'll be returning to Na Pali any time soon... at least I won't bother playing the expansion pack. I might check out the 2003 sequel.

In Conclusion...

Yet another excellent month, and yet again I've had to split my blog into two parts to accomodate everything. I'm going to try to get another couple of blogs out this month - I'm aware I've been slacking lately - maybe another Retro Revival or a series retrospective of some sort. I might do some sort of feature on my collection; 1000 games is a significant milestone, after all. Anyway, take care!

July 2010, Part One

Month in Review: July 2010

July turned out to be quite a varied month in terms of game acquisitions. Some old, a few new, covering thirteen (yes, thirteen) different gaming platforms. Oh, and I hit a pretty big collection milestone too.

New Acquisitions

A small haul from the first and only carboot I attended this month, as every other weekend since the beginning of July has been a complete washout. Oh well, at least it's saving me some cash. I upgraded my PC copy of Resident Evil 3 to a mint big box version, which is good, and I also grabbed a real bargain with the complete C&C collection. I might fire up the original Red Alert soon; it was always a favourite back when I used to play a lot of RTS games. The GBC game is Dropzone, in case you can't make it out.

A decent bundle of Mega Drive games from eBay. I caught this in the closing minutes of the auction and ended up paying just over £11 for the lot. Not bad, except that they are all missing the manuals. It wasn't specified in the auction listing, but as there wasn't time to contact the seller for clarification, I took a gamble. A shame, but I'm still pleased with the games as apart from a small bit of damage to the case of Virtua Racing, the boxes and carts are in very good condition.

Just a couple of imports for my collection. I said a while ago that I wanted to track down the Famicom Mini GBA games to go with my NES CIassics collection, so the first one I've found at a reasonable price is a nice copy of Star Soldier. Most of the other Minis appear to command high prices, but I'm willing to wait for bargains. The Famicom game is a complete copy of Spartan X (the Famicom release of Kung Fu) which is for my Jackie Chan collection. Spartan X is the Japanese name for the film Wheels on Meals and the game was released as a film tie-in in that region.

These games were all bought used from CeX. I decided to flesh out my Mega Man collection as the NES games I have in that series were looking a bit lonely. I also picked up a couple of Might & Magic spin-offs. Heroes is good and a nice companion to the PC games, but Warriors is craptacular beyond belief.

These four games are SABA Videoplay cartridges for the German version of the Fairchild Channel F. They are all boxed with German instruction leaflets and are in great condition. The games are Desert Fox, Drag Strip, Sonar Sounding and Space Odyssey. A nice little lot and something that doesn't show up every day. Oh, nearly forgot to mention, they only cost me 99c total (before shipping, of course) from a guy in Belgium. Can't beat that.

After ordering it over a month previously, my copy of the Legend of Wukung finally arrived from the Super Fighter Team. In case you don't know who they are, they are responsible for releasing two new Mega Drive games (Beggar Prince in 2006, Legend of Wukong in 2008 ), which come on a proper cart with a professionally produced case and manual. I missed out on Beggar Prince, but I'm glad I got this one as it is based on the Journey to the West story, known to all British people of a certain age as the plot of Monkey!

A nice big lot of tapes for Commodore 16 and Plus/4. £2.30 for the lot and only four dupes in the bunch. Despite being a commercial failure in most of the world, the Plus/4 is my favourite of the 8-bit home micros. It looks nice, is more powerful than the Spectrum, has more features than the C64 and is prettier than the Amstrad. It was never really marketed as a games machine, which I suppose led to its downfall. It's still hugely popular on the homebrew scene though, especially in Eastern Europe, which means a constant supply of new games and arcade ports.

I picked up Alan Wake brand new in a half-price sale in Gamestation, so it only ended up costing me £19.99. I've been playing it over the last week or so too and I absolutely love it. Stellar stuff from Remedy, can't wait for more (it's been a long time since Max Payne!). The PC games are all second-hand, Broken Sword 4 cost me a whopping 49p complete, the other two games are disc and case only but only cost £2 each. Not bad, especially for Return to Krondor for which I've been looking for ages. I love Raymond E. Feist's fantasy novels (yes, even the recent ones) so it's nice to finally have both Krondor games.

Another lot of games from eBay, this time all fully complete. Starflight was a one-off purchase, the others were in a lot costing around £12 shipped. Some cIassics in there, including my favourite pinball-based video game ever, Sonic Spinball. Awesome game. Starflight is a great game, sort of a huge mash-up between Elite, Star Control and Phantasy Star and is a game I'd recommend to anyone who likes epic sci-fi adventures. The cover art is nice too, kinda reminds me of the old covers of sci-fi novels: Asimov, Heinlein and the like.

A couple of PlayStation games from two different charity shops. Nothing special and they are both Platinum releases, but they were cheap and are decent enough games.

I went to Leeds the other day, which is a bit away from my usual hunting grounds but since I was visiting friends in nearby Bradford I decided to see if one of my old favourite stores was still in business. Thankfully, Arcadia is still alive and well, thriving in the grottiest location possible between the 'adult' shop and the newsies that sells out-of-date crisps. It's actually the only truly great game store I've ever come across, selling everything from Atari and Intellivision to PlayStation 3. I could easily have spent all day and a hundred pound or more in there, but I managed to restrain myself and just picked out a few I really wanted for now. The Atari games were £1 and £2, Urban Champion for NES was £3 and the complete Phantasy Star III was £10. I'm planning to head back soon, armed with a firmer idea of the average prices of a few things and a fatter wallet.

Alpha Protocol is a brand new purchase from Zavvi online, costing me £17.95. Hopefully that will be money well-spent, as I've been really looking forward to the game despite the mediocre reviews that have emerged since release. It seems to me that most of the reviewers who have given the game low or middling scores are missing the point of it being an RPG rather than an all-out action game - so hopefully I'll enjoy it more than they did since that is what I've been expecting all along. The two Dragon Age books (along with a stack of other books) were bought in a 3-for-2 offer at Waterstones (the enemy!) and hopefully I'll find them enjoyable for fleshing out the backstory of one of my favourite recent games.

I also picked up a whole bunch of downloadable games this month. First off, I bought the Special Edition of Monkey Island 2 off XBLA for 800msp. I really enjoyed the SE of the first Monkey Island, so this shouldn't be any different. Now for a remake of Day of the Tentacle and we're set!

The Steam summer sale was particularly good to me as well. I bought Cryostasis, Freedom Force, Freedom Force vs. the Third Reich, Gothic II Gold, Gothic 3 and Unreal Gold in the sale for about £19 total, then the other day I picked up the entire first series of Strong Bad's Cool Game for Attractive People for just £3.99.

Righty-o, in what is quickly becoming a common feature of these blogs, I've had to once again split my post into two pieces. Part two will cover all the games I've been playing in July and will be up in a few days.

June 2010, Part Two

Month in Review: June 2010 Continued

Part two of June's Monthly Blog, featuring some of the games that have been eating my time. More than a few, no?

Games Played

Assassin's Creed (X360)

I finished the first Assassin's Creed way back at the start of June. Overall I found it a highly enjoyable game and one of the few games of recent years to really try something unique in terms of gameplay styIe setting and storyline. The historical setting fascinates me and you can never really go wrong with evil Templar cults. People complain that the secondary missions and assassination targets in the game are very samey and become repetitive... and to a certain extent they are right. I would have liked a wider variety of tasks to undertake, rather than the same old interrogations, thefts, flag hunts... but I don't think it really dectracts too much from the overall game. I love the fluid, free nature of the controls, which makes running through the Holy Land a joy, and the assassinations are pure fun. I have completed the main storyline and all the secondary tasks bar the flag hunts and Templar assassinations, which I probably won't take the time to complete as it might take the rest of my natural life. I've also gained a further 9 achievements for 305 points.

Assassin's Creed II (X360)

And this is the game I've just started to play. I'm only up to DNA Sequence 4... which isn't bad for a day's play I suppose! So far I'm really enjoying myself with this one too. I can see that the major complaints of the first game have been addressed - namely the repetitive nature of the missions - and already I have encountered a wide variety of unique and interesting challenges. I like the additions to the gameplay too - upgradable weapons and armour, a stronghold to improve and expand, new combat moves. The setting doesn't quite grab me the same as in the first game, but it is finely detailed and the characters (including real life folks such as Da Vinci) are great. Give me a little more time to really get into the story and this game will most likely surpass the first one for me. The game is generous with achievements too, it seems. So far I've dinged 18 achievements for 285 points.

Brutal Legend (X360)

Well this was a surprise for me. Before playing Brutal Legend I was under the impression it was just a fun third-person hack-n-slash type game. As it turns out, it's actually quite unique. I wasn't prepared at all for the real-time strategy elements, which play a pretty large part of the game and might put people off... but I say give it a chance. It's a great little game with a fun story and a wicked sense of humour. This game is funny. I am a fan of metal, and this game draws from that certain sense of the ridiculous that surrounds old-school, traditional, 'true metal'. I might not recommend it to someone who doesn't like metal as the soundtrack can be quite overpowering and because so much of the humour and story is dependant on an understanding of the culture and the in-jokes of that world. I've finished the main storyline of Brutal Legend, I may go back and mop up the remaining secondary missions and collectables (of which there are a lot), but for now I'm done. I've got 17 achievements for 280 points.

Giants: Citizen Kabuto (PC)

Now this is a great game. It's an action game, but it's such a weird mash-up of all sorts of genres that the label barely does it justice. It's a third-person shooter, first-person shooter, action-adventure, real-time strategy, racing... it's everything! It's quite a long game, as you get to play a series of missions from the perspective of three distinct factions: the Meccs (alien soliders), Delphi the reaper (naked sea nymph) and the Giant Kabuto of the title. It's really hilarious too. I love the Meccs, ostensibly a highly advanced alien race with weapons and spaceships... but they're just a bunch of English guys on holiday, trying to get to Planet Majorca! At the moment I'm working through Delphi's missions, trying to steer this damn reaperski through chasms of ice.

King's Quest II: Romancing the Throne (PC)

Continuing the adventure binge for what must be the fifth or sixth month, I played through the second King's Quest. I never paid much attention to these back when I used to be a real adventure buff (I was always more of a Space Quest fan), but they are actually pretty good - if truly ancient in all aspects of sound, graphics and gameplay. King's Quest never really got the humour down quite as well as Space Quest, but it's a damn sight funnier than most games.

Maniac Mansion (PC)

Ah, because fun never gets old. I'm surprised I've not died laughing this month. Anyway, I'd like to play through all the SCUMM games again, so what better place to start than at the beginning? Maniac Mansion isn't as refined as later games to use the engine, but it features enough unique ideas and side-splitting humour that I can forgive the clunky interface. I played through using Dave, Razor and Bernard... and yes, I did microwave the hamster. It just has to be done!

Maniac Mansion: Day of the Tentacle (PC)

If Maniac Mansion is good, then Day of the Tentacle is pure perfection. I'd even go so far as to say it's my favourite adventure game ever, ahead of all the Space Quests, all the Monkey Islands, all the Broken Swords. Rarely does a game marry spot-on humour, addictive gameplay and a great storyline quite so well. It's infinitely quotable too. I'd recommend Day of the Tentacle to everyone. It will make you feel stronger and more aggressive. Perhaps so much that you'll take on the world!!! Mwahahaha etc.

Professor Layton and Pandora's Box (DS)

I rarely get a chance to play handheld games these days, but lately I've been forgoing my bedtime read for my DS Lite. The reason? A little adventure/puzzle game that is really no more than Dr. Kawashima in a deerstalker. Yep, Professor Layton blends a neat little adventure mystery with addictive puzzle gameplay and it's got me hooked. I'll have to track down the first game at some point. So far I've reached Chapter 4, wearing my investigating shoes.

Sega Mega Drive Ultimate Collection (X360)

Now I've got a Mega Drive I'm actually a little stumped for what games to get first. Sure, there are all the great games I remember from my youth: Sonic, Streets of Rage and so on, and some RPG must-haves, but I'm really going to have to do my research. Playing this collection again helps as I've already added some of the games included here to my wishlist. Why buy games on cartridge if I already have them on collections like this, you may ask? You know the answer. It's just so much better to play a game on its original format. Scanlines and all. While mucking about with this collection I managed to grab myself a few achievements too, 5 for 125 points.

Streets of Rage II (MD)

Streets of Rage II is actually the only game I've played in the series. I probably own all the games a dozen times over on compilations like the Ultimate Mega Drive Collection, but I've never played the original. I think because I played the sequel so much as a kid (it was one of the games my cousins would always dig out when I went over) I got a little spoilt... because it's so awesome! When I got hold of a real copy I played through twice in one night, which is pretty unheard of for me. I have a pretty short attention span and it's rare for me to finish a game even once, let alone twice - so that just goes to show it's something special.

In Conclusion...

I've had a really good month for both collecting and playing. I never managed to get any of those big-name new releases... but my brother still owes me a birthday pressie so I might drop some non-too-subtle hints :P

Take care!

June 2010, Part One

Month in Review: June 2010

Well, well, yet another great month for my collection. Managed to get two new consoles and a whole bucketload of games to go with them. Can't get better than that.

New Acquisitions

My first acquisition of June isn't a video game, but rather a spiffy bit of retro merchandise. What we have here is a fully complete Defender board game, ostensibly based on the arcade cIassic. Maybe if you squint and look at it sideways. I actually won this on a charity tombola at a local primary school. Not played it yet, but then I don't know anyone else geeky enough in real life to want to play with me.

The first part of the best carboot haul I've had in ages. It was a nice surprise to see SNES stuff on a carboot, even if The Chessmaster was the only game I didn't already have. The Famicom carts are pirates, comprising Galaga and three multi-carts. I'd have much preferred the real deal, but it's very unusual to find Famicom stuff on these shores at all, so I bought them anyway. I'm not condoning piracy... let's face it, these things are at least 20 years old and the damage has long since been done. I think we can safely say these are purely collector's pieces now.

Continuing with the carboot finds, I present the first new console acquisition of the month. A fully boxed and complete Atari VCS, a light woody six switcher. While not exactly rare over here, they certainly aren't as easy to come by as they are in North America. In fact, this is the first VCS I've ever seen in the wild. I was thrilled to find it and snapped it right up. Cosmetically, it's in fantastic condition and looks hardly used. Of course, if you've read my last blog you'll know that it didn't exactly work right off the bat. Never mind, it all turned out okay in the end!

The first lot of 2600 games I got with the console. These are all boxed and most have manuals. Sadly, the boxes are in pretty rough shape and some of them have the top flaps ripped completely off. At least the cartridges are in decent condition. Some good games here, including Galaxian (one of my personal favourites), Moon Patrol and Q*Bert.

The rest of the 2600 games from this particular lot. More great games here, including Space Invaders and Activision's Tennis. The keypad for Star Raiders was in the box with the console, but unfortunately it's missing the overlay and manual, so I have absolutely no idea how to play the damn thing. I'll have to print off a DIY overlay.

Now, because one new console isn't enough, I also picked up a mint Mark I Mega Drive from the same stall! Again, it's boxed with all the gubbins and thankfully in full working order. I was holding out for a good, clean Mark I - I must have passed up over a dozen dirty, battered Mark II machines this year already. Looks like patience paid off.

These are the Sega games I got with the Mega Drive. Nothing spectacular, and Mortal Kombat is missing the manual, but at least it's something to get me started. I have no idea why there were two Master System games with the lot, the seller didn't have a Master System for sale - believe me, I looked!.

I rounded off a great weekend by hitting the local junk shop and picking up two old PC games. They are both budget releases, but from the days when a budget release still entitled you to a big box and a proper paper manual. These are quite unusual finds, especially the Call of Cthulhu game (the White Label one). It seems to be some sort of adventure game and should be interesting. I've got a soft spot for Lovecraft.

One of the best things about getting a new console is that you can start your collection from scratch. This means you can go nuts and buy ridiculously cheap bundles without worrying about whether you already own half the games. With a lot of my consoles I can't do this as I'd just end up with endless duplicates. Since I don't really sell on eBay etc., it'd just be a waste. But with my new Atari and Mega Drive I have no such worry, which is how I ended up with this great bundle of cIassics for £8. Okay, Pac-Man for 2600 is hideous (it really is as bad as they say), but the rest are great fun.

Thanks to those two pesky Master System games, I had to go and track down a Master System Converter for the Mega Drive. eBay came to my rescue, and although I didn't really want the Game Genie or crappy joystick, the whole lot worked out cheaper than just buying a converter. Damn strange place, eBay. Also, that square black thing at the top right of the photo is a Spectrum joystick interface. Bonus!

Continuing the bulk buys, I got this lot from eBay. Yes, that's another Micro Machines there and although I just said I try to avoid duplicates, this whole lot cost me less than just buying Sonic 3, Road Rash II and Streets of Rage II would have worked out. So I see the other games as a bonus, and there's some good ones in there including Strider and Cool Spot.

Another bargain bundle. This one worked out at less than a complete copy of Sonic & Knuckles would have cost me. Go figure. Here we've got complete copies of Sonic & Knuckles, TMHT Tournament Fighters and three others, including a Japanese version of DJ Boy... which I can now play on my PAL Mega Drive thanks to that Game Genie I didn't want. At least I don't have to track down an import adaptor.

Two Mega Drive RPGs to balance out the tat. Shining Force II is absolutely mint and as new, I doubt it's been played much, if ever. I got Buck Rogers because I used to like the old TV show and while this is based more on the old serials and comics, it's still pretty cheesy. Good game though; it's by SSI who used to make lots of D&D games back in the day.

One used game from CeX. Gladius is an action/RPG that has garnered high praise from folks round here and over at the CCU, so I picked up a complete Gamecube copy.

More finds from the carboot hunt. Myst for PC is a limited edition version that bizarrely has a 'Making Of' CD for Riven stuck to the front of the box. The Granstream Saga was a nice pick-up too, I don't often see PS1 RPGs on carboots. The seller almost wouldn't let me have it - he wanted to sell it in a massive bundle with a console and about twenty other (crap) games and he was the most stubborn little weed I've ever met. Thankfully, I was more stubborn.

Finally, two new games. It was my birthday on Sunday and my parents bought me the Complete Edition of Assassin's Creed II. I had asked for AC2 since I recently played through and enjoyed the first game, so getting the complete version with all the DLC was a nice bonus. It's a bit of a con though, really: you don't get the extra content on a disc. Instead, this complete edition is just the original game in a shiny box with a couple of download codes on a piece of paper. I don't know about you, but I thought the idea of realising retail copies of add-ons (or complete editions/GOTYs etc.) was that you didn't have to download the extra content. You know, for the folks that don't have fast internet and whatnot. It makes little difference to me, but it just strikes me as an incredibly cheap ploy. Not that I have the highest faith in Ubisoft, you understand. They are the folks that brought us Starforce, after all, and that bizarre new DRM where you have to be connected to the internet at all times to play a single player game. Which is the stupidest thing ever. Hmph.

I also picked up a few downloadable games this month. From XBLA I got Magic: The Gathering - Duels of the Planestalkers on sale for 400MSP. The Steam summer sale was also good to me as I managed to grab Left 4 Dead 2 for £6.80 and the entire Tales of Monkey Island episodic series for just £8.50. Good times.



Alas, once again my blogging power has proved too awesome for Gamespot to handle. I'll have to leave it there for now. I'll post the 'Games Played' part of my blog in a few days.

Atari Autopsy

As you may or may not be aware, the weekend before last was a killer weekend for me in terms of retro gaming acquisitions. As I posted over at the CCU, I finally got my hands on a mint condition Mark I Mega Drive (boxed and complete) and another real treasure in the form of an Atari VCS (or 2600 if you prefer).

I've never seen a VCS in the wild before (Ataris aren't nearly as ubiquitous here as they are in North America) and this example was boxed with everything, with the console itself being in near mint condition. It's a PAL 6-switch version, a light woody made in Hong Kong. Only trouble... it was dead on arrival. Alas!

Beautiful, but not a spark of life in the old gal.

I was pretty disappointed, to say the least. I've always been pretty lucky with second-hand purchases over the years; everything I've bought over the years has been working perfectly (with occasional minor faults such as duff power supplies or cables being easily fixable). I wasn't about to give up on this one, so I began a thorough investigation.

Sometimes the most serious problems are fixed by the simplest of solutions. In this case, my problems might just be caused by a dead AC adaptor. A quick test with a multi-meter confirmed that the original Atari power supply is indeed kaput. But it was never going to be that simple, was it? I didn't have another 9V power supply kicking around (turns out I have everything but 9V in my old box o' cables), so I had to go and buy one. I got a decent new adaptor with adjustable voltage and polarity, so it should come in handy in the future. Sadly, replacing the original power supply produced no signs of life in the console.

Moving on, another common 'external' problem with old consoles is damaged RF cables. It was a quick matter for me to remove the cable and test it with another console (my trusty NES), showing the RF cable to be working perfectly. I considered there might be a problem with the RF modulator, but at this point I was leaning more towards power issues.

To progress further with the investigation I needed to open up the console properly, so I grabbed a screwdriver and set to work. After removing the outer casing of the console I am presented with this, a revision B secondary circuit board with the main motherboard enclosed within thick metal RF shielding.

Slowly stripping her clothes off.

Looking at the picture above, you can see the six switches going across the board (the on/off switch is the farthest left), the power regulator in the bottom left of the top board and the RF modulator in the bottom right. The set of wires that connect the two boards can be seen at the top of the board. The cartridge slot and thick RF shielding are also obvious on this picture:

What you got in there?

Firstly, I gave the top board and components a quick visual check for signs of damage, including burnt-out components and cracked solder. Everything looked fine on the top board so I cracked open the RF casing to take a look at the motherboard. Everything seemed visually sound there too. I was pretty glad because the last thing I want to be doing is re-flowing all that solder or replacing transistors.

One naked lady.

You can see some details of the main motherboard on the above picture. There's not a lot there, to be honest, but you can see the three main chips including the 6507 CPU, 6532 RIOT and the custom TIA chip.

It's now that things started to get tricky for me. I'm no electronics expert, but I can handle a multi-meter and know how to check voltages across components. So, for want of a better place to start I figure I can just plug in the (naked) console and check the continuity of the boards.

Everything on the top board was receiving a nice, steady 9-ish volts, but there were no signs of life in the motherboard past the connectors that join to the top board. In other words, power was entering the back of the main motherboard through the plug, travelling through the connectors to the top board but there was no juice returning down to the motherboard to power the chips and other components. I traced the connections on the top board from where it connects to the main board and could easily see that the few components found on this board (the RF modulator, a capacitor or two and the power regulator) were receiving 9V as they should be, but there was zero output from the power regulator. There should be approximately 5V output from this component, which goes directly back to the connector wires and down to the main motherboard to power everything else down there. No wonder the console was dead.

I was pretty sure at this point that I'd identified the cause of death, so I could begin work on a solution. Obviously, replacing the power regulator is a quick and relatively painless procedure... but it's not like I have those components hanging around the house. I really wanted to know if that was the one and only source of the problem before I headed off to Maplin for the component and muck about soldering it in place.

So, using my trusty multi-meter as a nice, insulated piece of wiring, I switched the AC adaptor down to 5V and bypassed the power regulator completely by taking the current from the last known good 9V before the regulator back down to where the connector wire attaches to the main motherboard. Then, after borrowing another pair of hands to hold everything steady, I hooked up the RF cable to my TV, chucked a cartridge in the exposed slot (looks freaky), switched on the power and waited with baited breath. There was nothing approaching a recognisable game or even a plain black screen, but there was definitely something there... an improvement on pure snow, but I was unable to tune it in. I'm guessing the RF modulator needs 9V. Something on that top board must need that initial 9V, anyway. Otherwise, why use a regulator at all? Why not just supply 5V to begin with?

Anyway, after buying a new power regulator (a 7805 +/-5V in a TO220 case, electronics nuts) for the princly sum of 91p, I volunteered my dad to replace the damaged one. I'm not nearly steady enough to handle a soldering iron on something that actually matters! It only took a couple of minutes to replace the damaged component with a shiny new one.

Out with the old...

...in with the new!

Before rebuilding the console I decided to test everything out one last time. I actually held my breath a little as I flicked that on/off switch! Initially it didn't look good; I was getting a picture on the screen (a vast improvement) but it was just a random series of grey and green lines. I was actually beginning to suspect something a little more serious, like a chip problem... but I gave the cartridge one last good shove and flicked the switch one more time for good measure... and bingo! It worked!

It actually works perfectly now, every time. I went through and tested it out with every cartridge I have (basically the dozen or so I got with the console) and they all work fine except for Centipede, which is apparently borked. Let the good times roll!

I'm really pleased that I got this ole thing working. The console is in such good cosmetic condition that it would be a shame to have to chuck it. One more vintage console rescued from the rubbish dump! No retro collection is complete without a VCS – now I've got a taste for Atari I'd have just had to buy one off eBay anyway...

I'll leave you with a shot of Galaxian in action. Love this game, light years better than Space Invaders.

Destroy aliens!

May 2010, Part Two

Month in Review: May 2010 Continued

And here you go, the 'playing' part of May's monthly blog!

Games Played

The 7th Guest (PC)

I don't know what possessed me to play this one again after so many years. I've never finished the game before, although when I was little I managed to get a fair way in (through sheer bullheaded determination rather than any logical skill application). Thankfully little has changed and I was able to complete the game with few problems through judicious use of half-remembered puzzle solutions, random clicking and reams of scribbled notes. In fact, there was only one puzzle I couldn't complete (the microscope game). The story is balls and the acting atrocious... but a part of me still loves this game, a throwback to a more innocent time when people really did think that FMV was the key to a brighter gaming future.

Assassin's Creed (X360)

This is the game I've probably spent the most time with this month. I know I'm three years and one sequel behind the times, but I'm just getting into this for the first time. It's amazing. I love the environments and the fluidity of the controls, the setting and plot are great and oh yeah, the whole 'kill the bad guy in interesting ways' thing is fun too. Seriously, there's nothing more fun than sneaking up behind a stuffy ol' Templar or dropping down next to him and sending him to meet his maker in some wondrously inventive manner. At the moment I'm in Memory Block 6, I've knocked off eight main targets altogether and now I'm just mucking about in the Kingdom. I've also dinged 25 achievements for 500 points.

Broken Sword: Shadow of the Templars (PC)

More Templars! I've finished this game now. It's a little long in the tooth these days, but it's still a stunning point and clicker with a gorgeous European setting and suitably evil bad guys, a nice change from most adventures. Think Indiana Jones with less Nazis and more secret societies.

Lego Indiana Jones 2: The Adventure Continues (X360)

As most of you know, I'm a huge fan of the Traveller's Tales Lego games, from the original Lego Star Wars, through Indy and Batman to this, Lego Indy 2. They are fun, inventive and great for both casual gaming and obssessive completionist gaming. I had a blast completing this one to 100%. It's a little different from previous Lego games, the new hub basis for each episode opens things up a bit more and I do prefer it to the old method. Can't wait for the next Lego game that isn't Harry Potter (seriously, why?). With this one I've acquired another 30 achievements since my last monthly blog, for an additional 825 points.

Resident Evil: The Umbrella Chronicles (Wii)

I've completed this abridged version of the Resident Evil storyline, working my way through all the main episodes and (I assume) all the unlockable levels with A or B rankings on each. I thought about going back and trying for S rankings... but I've got enough games to keep me occupied without obssessing over each one! Anyway, this is an enjoyable and tough rail shooter that will definitely appeal to Resident Evil fans like myself.

Serious Sam: The Second Encounter (PC)

The first Serious Sam game was my favourite first-person shooter for a long, long time during my bratty teenage years. There was just something about the mindless blasting, the endless waves of quirky enemies and the duff one-liners that really appealed to me. On the other hand, Serious Sam II was nothing but a let-down. I'd been meaning to track down the middle part of the Serious Sam trilogy for a while, so when a cheap copy popped up in the wild I snapped it up. Playing it now... it's like I never grew up. It's bigger and more insane than the First Encounter and you know what? I might even plump for the HD remakes one of these days.

In Conclusion...

Yep, a cracking month for acquisitions and not too shabby for playing either. I've got my eye on some new releases now, so hopefully I'll get hold of a few big name games in time for next month's blog. You know, Alan Wake, Alpha Protocol, Red Dead Redemption, yadda yadda. It's my birthday in June too... sending subliminal messages... *now*

May 2010, Part One

Month in Review: May 2010

An absolutely storming month for game hunting, enabled by some gorgeous weather for carbooting, a couple of nice charity shop finds and plain good luck all round.

Also, this happens to be my one hundreth blog on GameSpot. Woo! I suppose I should have done something special to mark the occasion, but it's too late now. You'll just have to settle for a super-sized edition of my monthly blog.

There's a lot of pictures in here, so apologies to anyone on a slow connection.

New Acquisitions

Nothing embodies the spirit of retro more than 1970s TV games. In fact, these things are so retro that they are almost antique! This is a Binatone Colour TV Game, Model 01/4850, which features six Pong-like and shooting games. I won't go into too much detail; there's much more information in my previous Retro Revival blog. I picked this up on a carboot for a fiver. The box has seen better days but the machine itself is in splendid condition.

The rest of the haul from this particular carboot sale. Nothing here cost more than a pound and it's all complete in very good to mint condition. The Mega Drive games were picked up solely because I've never seen mint copies of those games before; it's often the really common games that are hardest to find in mint condition! Resident Evil 3 is a budget version, a stand-in until I can track down a cheap big-box version.

A few items from eBay. Secret of Evermore for SNES was an absolute steal and while the box is a little squashed at the bottom the cart and book are in pristine condition. The black cart is Spiritual Warfare, a Wisdom Tree unlicensed game for the NES that really creeps me out for some reason... but hey, it was only £1.50 and you don't see this stuff every day on eBay UK. The big box is an Australian HES game for the NES featuring four games on one cartridge and an unnecessarily large clamshell box that doesn't fit next to all my other NES games.

A whole stack of NES games from various eBay sellers. They are all boxed and complete and for the most part in very good condition. The box for Mike Tyson's Punch-Out is rather tatty, but since I only ended up paying about the same as a cart only version I don't mind too much. The most expensive game in this bunch was Rainbow Islands at just over £8, the rest were all somewhere between £2 and £6 each.

I did it! I managed to track down UK releases for all the GBA NES CIassics. These two were easily the most elusive of the bunch, Dr. Mario always seemed to fetch a high price and Ice Climber hardly ever appeared at all. Bizarrely, just a week or so after watching a similar Ice Climber sell for nearly £20 I snagged this for £3 and change. I'll never understand eBay.

A couple more for my Resident Evil collection. The PC big box of the first game was mint when I bought it, but the damn postman damaged the corner shoving it through the letterbox. Gah!

The first of several decent charity shop hauls this month. These were all £1 each and are all complete. Nothing spectacular there, but some good games. I've wanted Rebel Assault II for a while now. Incidently, Wipeout 2097 was the first game I ever played on a PS1, my friend got the console and the game for his birthday back in '96 or so and I spent many happy hours kicking his ass.

I love big box PC games. They just seem like you're getting so much more, even though in most cases all that's in there is a CD case rattling about and a ten page manual. Alas, the days of the cloth map, sixteen floppy disks and the novel-sized manual were long gone even when these games were new. Anyway, I got all these from a charity shop, some at 49p and some at 99p. They really took me back when I saw them, I used to be a bigger fan of strategy games than I am now and these were the sort of games I played to death.

More games from the same shop. I can only imagine what I looked like walking home with all these boxes stacked in my arms. There's some real gems in this lot: Elite Plus, Hero Quest and UFO are still awesome to play. The KISS game is the Psycho Circus shooter, a game I never knew existed until now. I've given it a quick whirl and it seems to be more or less Quake in greasepaint.

Another 70's TV game, this time a Prinztronic Tournament Ten system featuring ten games, again of the Pong and shooting variety. Once more, some more information on this nice retro system can be found in my previous blog. This one was found at a carboot at my old school and was a bargain at £6. Even more so considering I knocked the seller down from £10!

More finds from my school carboot. The best of the bunch is at the top of the picture. Sinclair items are getting really collectable these days, not just their old computers but their other electronic products such as calculators and this Pocket TV from the early 1980s. It's a lovely item, the first commercial pocket TV. Interestingly, it features a cathode ray screen rather than the LCD screens that came later, but the gun actually fires sideways in order to fit the screen into something that is about the same size as a DS Lite. This example was a real bargain, boxed and complete (with all the paperwork, poly inserts and even an Argos picking ticket from 1984) for a fiver. I've uploaded a picture here, if you're interested.

A return to the charity shop of the many PC games yielded a few more. Worlds of Legend is the ridiculously rare sequel to Legend (also known as The Four Crystals of Trazere) and my jaw fairly dropped when I saw it. The unboxed game is the first Dark Sun game, Shattered Lands, which I've been looking for for ages. I've had the second Dark Sun game for years, but I always put off playing it until I could get the first one. No excuses now.

Two brand new DS games from the clearance section at work. Mystery Dungeon is actually my very first Pokemon game (that I've owned, I've played them before) and was only a fiver. Professor Layton was £13. Not bad when you throw staff discount in on top of that.

More carboot games and really, it makes a nice change to see Nintendo stuff on a carboot. Fighters Destiny and Wetrix are cart only, but they were only 50p each so that's not too bad. Capcom vs. SNK 2 was from a Cash Generator store, I just threw it into the picture to save my camera battery.

Nearly there, and another return to the same charity shop yields yet more PC games. Every time I go in there I practically clear out their PC games and every time I ask if they have any more in the back. They always say no, yet more magically appear after I leave. Maybe they'll get the hint soon. It's pretty obvious all these big box PC games have been donated by the same person (someone who should be ashamed of themselves for clearing out such good stuff). Anyway, the two Civilization add-ons are new to me, I didn't even know there were add-ons for Civ 2... I feel a mammoth Civ session coming on!

Last, but certainly not least, a small haul from yesterday's Bank Holiday carboot. The book is my favourite find of the lot, it's an art book/making of to The Eye, an action-adventure based on Queen music/lyrics that was released in the mid 90s. I've never seen a copy of the game in the wild and a cursory search on eBay reveals it's pretty highly sought-after. Regardless, this book is a nice find. It's glossy and gorgeous and contains a CD-ROM with additional making-of stuff. Even if I never get the game, this will go nicely with my other Queen items. Yeah, I'm a big fan.

Well... looks like I've written too much for GameSpot to handle. May's monthly blog will continue in another post...

Pong!

Retro Revival: Pong!

You've heard of Pong. It wasn't the first video game ever made, nor was it the greatest. It's certainly not the most complex game around. But in the early 1970s, a little game called Pong captured the hearts and minds of a generation and for that it must be considered ground-breaking. You only have to look at the advertising material from those days to see the effect such a simple game had on the youth of the day. Eyes bright, mouths wide, faces fixed in exaggerated expressions of glee as mum, dad and 2.4 children crowd around a tiny television in a darkened room.

Looking back at Pong now, it's difficult to attach to it the same sort of importance. We're so used to the increasingly complex nature of the video games of the eighties, nineties and noughties that it's hard to appreciate the simpler things. Pong now exists solely as a historical artefact, almost entirely incapable of instilling that same sense of wonder. Good video games should be timeless, just like the best music and movies, but they are also representative of the era in which they were created and are therefore most relevant right then. Technology, culture, humanity... it all moves on at light speed; and while we fondly remember our favourites of yesteryear it is often better to leave them swathed in the blankets of nostalgia rather than exposing them to the harsh light of our modern world and the bitter taste of reality.

Or, to put it simply: Pong is a bit crap nowadays.

I wasn't even born until many years later, long after the Pong craze had given way to bigger and better things. But what I've said can easily be applied to any piece of entertainment you care to name – you just can't play a game or watch a film ten or twenty years after its original release and not expect the impact to be lessened.

However, I did not intend this blog to become a transcript of my rambling train of thought. I'd envisioned it as a brief summary of a genuine piece of video game history followed by a little look at some examples I've picked up recently... so here goes.

Once Upon a Time...

The idea of electronic table tennis was dreamed up as far back as 1966 by one Ralph Baer, an employee of Sanders Associates, a large defence contractor. Baer hit upon the idea of interactive television sometime in the 1950s, but it took until the mid sixties for his ideas to become reality. He created a simple two-player game using basic electrical components that could be played on a television set. It featured two dots that could chase each other round the screen. Soon after, the dots became bats and a third dot was added as a ball. The ball could be bounced between the player-controlled bats in an ongoing volley until one player missed. Electronic table tennis games were born.

Baer continued to refine and re-imagine his creation. By 1968 he had a fully working prototype of a video game system. Baer's 'Brown Box' featured sixteen games (all variations on tennis or basic target shooting games), two paddle controllers and a lightgun accessory. The prototype was presented to many television manufacturers of the day, eventually resulting in a contract with Magnavox. The system was released as the Magnavox Odyssey in 1972. During production, Magnavox made several changes to the design of the Brown Box, including the use of plug-in cartridges rather than switches to change the game. These cartridges were not the ROM-based units of later consoles, nor did they contain any components. They were simply printed circuit boards containing a series of jumpers to change the game. Also, while Baer's original prototypes supported colour graphics, the Magnavox Odyssey was a purely black-and-white system, most likely a cost-cutting measure.

While there were earlier attempts (notably Spacewar! and other mainframe computer games), with the Magnavox Odyssey Ralph Baer invented the video game as we know it. However, despite the innovation present in its design, the Odyssey was not a big success. Poor marketing resulted in poor sales and it seemed as though home video games were destined for extinction before they ever really took hold.

In the end it was Atari who would turn Pong into a living room sensation. Taking the basic idea of the table tennis game included in the Odyssey, Atari founder Nolan Bushnell instructed employee Allan Alcorn to create an arcade version of the game. One of the earliest arcade titles ever produced and released in a resplendent wooden cabinet, Pong the arcade game was a resounding success. Teaming up with engineer Harold Lee, Alcorn proposed the idea of building a home version of the game. The first prototypes of home Pong were ready in late 1974; the first consumer units hit the shelves in time for Christmas 1975. Shortly after, home video games exploded into the public consciousness, becoming a must-have accessory in every seventies living room (just like orange and brown curtains). Atari would later be sued by Magnavox for copyright infringement over Pong; the matter was settled resulting in the payment of royalties to Magnavox for all Pong systems sold by Atari and others.

Microprocessors were non-existent in the early days of Pong; instead the games were based on discrete logic circuits, resulting in a sort of codeless finite state machine. Contrary to popular belief, the use of discrete circuits does not make these early games analog systems. They do feature analog controls and signal output, but the games themselves were based on diode-transistor logic (DTL), an early form of digital circuity and precursor to the transistor-transistor logic scheme (TTL) used in most modern computing circuitry. Later Pong releases featured a more streamlined circuit design, quickly culminating in 'Pong-on-a-chip' which featured the entire game on a single integrated circuit.

Simple bat-and-ball games (or Pong-likes) would become the standard for home video games over the next five or so years. Dozens of companies released hundreds of variations, capitalising on the TV game boom. Gradually though, Pong became less and less relevant and eventually obsolete entirely, as arcade games were getting increasingly advanced and more complex (enter Space Invaders!) and a new wave of microprocessor-based home consoles was about to wash away the last remnants of a once burgeoning Pong industry.

My Pongs

Currently, I have just two Pong-like TV games, both of which I have picked up only recently. The first is a Binatone Colour TV Game 4-plus-2 (model number 01/4850), just one of many Binatone TV games that were released in the mid-to-late 1970s. The original Binatone releases (TV Master) were black and white, while later games (Colour TV Game) featured colour graphics. Sound is limited to the 'beeps and boops' school of sound effects and is produced via a speaker in the unit itself. TV connection is via standard RF and the system is powered by a 9v DC adaptor with a 3.5mm jack (or six D batteries, if you choose).

"The most exciting, fascinating home video game ever built for your family!"

The system features a line-up of six games and have two detachable paddles for control. It can also be used with the Binatone TV Gun (sold separately), which enables the player to use the final two included games (the 'plus-2' part of the game). Below is a game-by-game breakdown of the six modes featured on this systems, complete with pictures from the original instruction leaflet.

1. Tennis - Basically Pong. A two-player ball and bat game where the object is to bounce the ball past your opponent and rack up your score. Scoring goes up to 15 either way.

2. Squash (Practice) - A single-player Pong variant where the ball bounces against a wall rather than across to another player.

3. Squash - A two-player version of the game above. The players must take turns to bounce the ball back against the wall. Interestingly, in order to keep the correct player order, only one bat at a time can make contact with the ball – the ball will go straight through the other one.

4. Football - A nice two-player game where each player controls a striker and a goalie, who move in tandem. The striker can bounce the ball past the opponent's goalie, who must try to save the goal by bouncing the ball away. A more complex Pong.

5. Target - Requires the TV gun. The player must hit a moving target on screen. The target moves randomly around the screen until the shot is fired.

6. Shooting - Also requires the TV gun. The target moves from left to right across the screen and must be hit before it leaves the screen.

The system features a set of option switches to alter the conditions of the above games. Speed and Bat Size can be altered, an Angle switch allows for one or two possible angles of deflection when bouncing the ball off your bat, and a Serve switch selects either automatic or manual serving for all games.

Of note is the text on the box which says "licensed from Magnavox USA" – thanks to the legal settlement with Atari over the rights to Pong in the 1970s, Magnavox ended up with the rights to license Pong to anyone they chose. Binatone were just one of many worldwide companies to release Pong-like TV games as part of their electronics range. These days they are best known for producing home telephones and GPS systems.

The second Pong-like game I own is a Prinztronic Tournament Ten system, a colour system from around 1977 which features ten games. The controllers feature a tiny joystick and a single fire button and are hard-wired into the unit, sitting nicely in two little pockets on either side of the system. Again, sound is produced directly from the system, output is via RF and power is provided either by an optional 9v adaptor (2.5mm jack) or six D batteries.

"One of the most advanced and most realistic TV games now available!"

Below is a brief summary of the ten games featured on this system, which are selected by a series of push-buttons rather than the manual switches found on most similar systems. Most of the games are slightly more complex than those on the Binatone system, thanks to the joystick control and serve (fire) button (rather than simple paddles). Again, pictures are provided courtesy of the vintage instruction booklet.

1. Space Target - A two-player game where the players must hit a moving target on the screen by lining up a set of cross-hairs with the target. Each player is allowed one shot at each target, the first to hit it wins a point. Scoring goes up to 15.

2. Target Practice - A single-player version of the above, which keeps track of the number of hits and misses.

3. Tennis - Pong again. A two-player ball and bat game where the aim is to bounce the ball past the other player.

4. Hockey - Similar to the soccer game included in the Binatone systems but with an extra dimension. Each player controls a forward and a goalie who move vertically in tandem as in soccer, but the forward can also move left and right across the screen. The object is to bounce the ball past your opponent's goalie, who can save by bouncing the ball away again.

5. Squash - A two-player Pong variant. The ball is bounced against a wall rather than across to another player, just as in the Binatone game, but a different method is used to enforce correct play order. Rather than the ball 'ignoring' an out-of-turn player, if the wrong player hits the ball it is considered a fault.

6. Squash (Practice) - A single-player version of the game above which keeps track of how many times you can hit the ball back against the wall without missing, up to a total of 15.

7. Gridball - A complex, interesting Pong variant where each player has three sets of vertically movable barriers with gaps in them. The object of the game is to bounce the ball through your opponent's barriers using your own barriers.

8. Soccer - As far as I can tell, this is identical to the hockey game on this very system, with only minor visual differences. Cheapskates.

9. Basketball - Interesting two-player Pong variant where the object is to bounce the ball into your opponent's basket (a small pocket at the top of the screen) without conceding any baskets.

10. Basketball (Practice) - A single-player version of the above which keeps track of the number of baskets made and the total number of shots taken.

The Prinztronic system features less options than the Binatone, but it does have switches for speed and bat size (amateur or professional) for both left and right players. Sound cannot be disabled on this unit, which makes it perfect for annoying everyone in a hundred metre radius.

Prinztronic was actually a brand-name belonging to UK electronics retailer Dixons, just another company to jump on the Pong bandwagon in the late 1970s, although they were also one of the few to experiment with programmable TV games at that time. Prinztronic released a significant line-up of programmable, cartridge-based systems, mostly licensed from other European companies such as Radofin. After a successful run of products including video games, calculators and alarm clocks, the Prinztronic name was retired in the 1980s.

So there you have it. A little trip back in time for those that remember the good old days of the first video games and hopefully a bit of information for those who are too young to remember. Like I said at the start of this blog, I was introduced to games long after the Pong craze had died a death so things like these are not only cool retro items to me, but genuine pieces of history to be uncovered and explored. I was not around to witness the birth of my hobby, but I'll be damned if I can't be nostalgic for it anyway.

Street Fighter II

Retro Revival: Street Fighter II


First Released: 1991

Original System(s): Arcade

Publisher: Capcom

Developer: Capcom

First Impressions

Street Fighter II was one of the first SNES games I ever played and as such it does hold a special place in my heart. I used to play it a lot back in '94/'95 – my best friend at school had a SNES and we would spend hours playing all the games I could never afford (I didn't have my own SNES until many years later). Street Fighter II was perfect for head-to-head action and as kids we revelled in the healthy competition. Neither of us were any good at the game, though we hardly noticed at the time, too focused were we on mashing buttons as quickly as possible - an approach I still take to fighting games, sadly.

I remember being thrilled by the visuals: the graphics were just so much more advanced from the NES games I was used to, and of course there wasn't really any good one-on-one fighters on the NES, so it was all new to me. Later on I'm sure we played Street Fighter II Turbo as well, I definitely remember ramping up the speed in single-player mode and getting whumped in the first fight. I was chuffed when I finally got my own SNES on a carboot a few years back and Street Fighter II was one of the first games I tracked down.

Why Is It Great?

Now, I'm not a huge fan of fighting games, but I know a good one when I play it. I'm pretty sure Street Fighter II was instrumental in popularising the fighting genre in the early '90s. Before Street Fighter II, most fighting games were simplistic affairs with a minimum of characters and rather basic moves. I never played the true arcade versions, so I can't comment much on the accuracy of the home ports, but the SNES version is fantastic regardless. It did everything to near perfection: slick controls and cool combos made possible due to the six-button control pad. Each character has three punch and three kick moves and some killer special moves. Maybe not as flashy as in other fighters, but deadly and effective.

The graphics were excellent for a SNES game. Large, detailed sprites, layered backgrounds giving the impression of three dimensions and some great animation touches really made Street Fighter II stand out from the pack. The sound isn't too bad either – the music is punchy and upbeat and nothing screams "1992!" more than a heavily-accented, sampled voice shouting at you when you suck.

The only thing I never really cared for much were the mini-games that appeared after every few fights. They don't add anything to the game and only seem to detract from the flow of combat – nothing knocks you off your game more than a random car level in the midst of your undefeated run.

Some fighting games can be very off-putting to newcomers, yet even as a youngster I never felt overwhelmed by Street Fighter II. I loved it because it made me feel less like an idiot than Mortal Kombat! I was able to comfortably pick it up years later and begin playing like I had never left off. I was still pretty bad at the game, but Street Fighter II has a way of allowing even the worst player to have fun.

Best Moment

For me, I would choose Chun-Li doing her whirlwind kick, specifically the very first time I unleashed the special attack on my unsuspecting friend. I always played as Chun-Li as I feel obligated to choose the female character in these sort of games – and why not? She's the best! Even Jackie Chan thought so when he dressed up as Chun-Li for the movie City Hunter. That's just weird!

Best Version

Now, there are a heck of a lot of versions of Street Fighter II out there – half a dozen in the arcades alone! So before I make a selection for best version I'll quickly run-through the options.

First, the original coin-ops, as illustrated by the original title screens above. Street Fighter II: The World Warrior was released in 1991 as the first, basic release, with eight playable characters and a simple tournament mode. The Championship Edition was released one year later in 1992 and added the four boss characters to the selectable player line-up. Hyper Fighting was released late in 1992 and increased the game speed and added a few new moves. Super Street Fighter II was the first major update, released on CPSII hardware in 1993 and featured four new characters and revamped the scoring system. Super Street Fighter II Turbo was released in 1994 and featured a new feature (super combos), one new character, increased speed and the ability to 'juggle' characters in the air with successive combos. Finally, in 2003 a special anniversary edition was released entitled Hyper Street Fighter II, which featured gameplay based on Super Turbo but featuring characters from all five previous releases.

Next, the home console ports, of which there were plenty (as you can see!). The SNES received three Street Fighter II releases: a straight port of The World Warrior in 1992, Turbo (based on the Hyper Fighting arcade release) in 1993 and Super Street Fighter II in 1994. A version of the Championship Edition arcade was released for the PC Engine in 1993, entitled Street Fighter II Dash. The Mega Drive saw two releases: the Special Championship Edition (a mash-up of The World Warrior and Hyper Fighting) in 1993 and a port of Super Street Fighter II in 1994. Super Street Fighter II Turbo was ported to the 3DO system in 1994. 1995 saw a Game Boy release of The World Warrior and an update of Super Turbo was released for Game Boy Advance in 2001. Street Fighter II can also be found on most home computer formats.

Most versions of Street Fighter II can also be found in different compilations released over the years, such as 'The Street Fighter Collection' 1 & 2 (PS1, Saturn), 'Street Fighter Anniversary Collection' (PS2, Xbox) and 'Capcom CIassics Collection' 1 & 2 (PS2, Xbox). Downloadable releases (including updated remakes) are also available on Xbox Live Arcade, PlayStation Network and Wii Virtual Console.

Phew. That's a lot of Street Fighter II. Of those, I can say that I have played the SNES versions of The World Warrior and Turbo, the Mega Drive Special Championship Edition and, much more recently, the arcade versions of The World Warrior, Championship Edition, Hyper Fighting and Super Turbo through the ports included in the Capcom CIassics Collections.

So which to choose? I'm going to have to plump for the original SNES games that I played. Street Fighter II: The World Warrior, simply because I had so much fun with it as a child, and Turbo, because it improved upon the original while still retaining the core gameplay. Turbo was just plain awesome if you ramped up the speed to the top setting. I would have liked to choose one of the original arcade versions, but sadly I never played any of them in a real arcade and despite featuring 'arcade-perfect' ports, the Capcom compilations just don't do them justice. The PS2 controller isn't really designed for fighters anyhow, especially that unforgiving D-pad.

Further Play

The main series is only up to Street Fighter IV, which might seem as though not a lot has happened in the twenty-three years since the original Street Fighter first hit the arcades, but nothing could be further from the truth. The Street Fighter series has a long and rich history, with dozens of arcade releases, upgrades, spin-offs and ports to keep fighting fans happy. I've personally encountered only a fraction of this series, but I did a little research to once more, and I'll attempt to present all the options.

The original Street Fighter was released to the arcades in 1987 and was but a shadow of future greatness. Featuring just two playable characters and a limited palette of moves, the game hardly made the splash Capcom was hoping for. Stripped-down ports were released for most home computers of the era, with a much more accurate port appearing on the TurboGrafx-CD in 1988. After Street Fighter II, the next main series game would not be released until 1997, with Street Fighter III: Double Impact hitting the arcades. Two main updates were released for Street Fighter III, as well as home ports for Dreamcast and PS2. Gamers had an even longer wait for Street Fighter IV, released to the arcades in 2008, with home ports for PS3, X360 and PC. Super Street Fighter IV has also just hit home consoles.

The first spin-off series debuted in 1995 with Street Fighter Alpha (Arcade, PS1, Saturn, GBC), followed by Alpha 2 in 1996 (Arcade, PS1, Saturn, SNES) and Alpha 3 in 1998 (Arcade, PS1, Saturn, Dreamcast, GBA, PSP). The EX Series is comprised of EX Plus, released in 1996 (Arcade, PS1), 1998's EX 2 Plus (Arcade, PS1) and the PS2 exclusive EX 3, released in 2000.

There is also the stand-alone spin-off Street Fighter 2010, released in 1990 for NES, although this is not a true Street Fighter game and was simply marketed as such for commercial reasons. The film-tie in game, Street Fighter: The Movie, was released in 1995 for PS1 and Saturn. Fighter mash-ups featuring Street Fighter characters going head-to-head with those from other licenses are also available, including X-Men vs. Street Fighter, Marvel Super Heroes vs. Street Fighter, Marvel vs. Capcom, Capcom vs. SNK and Tatsunoko vs. Capcom.

Overall, a considerable legacy and one I have only briefly sampled. I have recently played the original Street Fighter arcade via the Capcom CIassics Collection. I found it extremely lacking after being exposed to the more refined fighters of the '90s (especially Street Fighter II). In fact, I would say that it had more in common with the 8-bit fighters commonly found on '80s home computers – simplistic gameplay and a lack of variety, with the emphasis more on continuously beating on your opponent till he goes down than the skilful utilisation of special moves or combos required in later games. In fact, it's nearly impossible to even pull off a special move in Street Fighter.

I have also played Street Fighter IV on Xbox 360. Since I don't own the game I've only had the chance to play it at my friend's house – a nostalgic throwback to how I used to enjoy Street Fighter II way back when, but hardly ideal for forming a concrete impression of a game. What I do like is how it has kept some of the feel of the old games instead of whoring out completely to new gimmicks like some cIassic series. The gameplay has thankfully retained the easy to pick up nature of Street Fighter II and overall it plays and feels like a retro game while still making full use of the available technology. A fine line to tread, and one that Street Fighter IV appears to walk admirably. The visuals are sublime, too. I love the art styIe.

Of the spin-offs, the only one I've played is Marvel vs. Capcom 2, which I only recently acquired for my collection. From the short time I have spent with it I am quite impressed, and I do like the Marvel mash-up. Marvel always had my favourite superheroes.

CIassic Game? You Must Be Joking!

So, that's my take on Street Fighter II. I originally only intended this to be a brief retrospective on a game I loved as a child. It turned out to be a lot longer than I thought; when I decided to do a bit of background research for the blog I had no idea quite how much ground I had to cover! Obviously I've literally only covered the bare bones for the different Street Fighter variations and sequels – I would suggest checking out the following sites for much more detailed information: Street Fighter Wiki and Street Fighter Devotion. Thanks to Moby Games too for a couple of box shots.

Feel free to post your take on the game in the comments section. Whether you love it or loathe it, I'd love to hear your views.