This is not really a list of the best games of the decade, opinions are far too subjective and fluid for me to assign arbitrary rankings to ten years worth of games... and ten years is a long time in the gaming world. What was earth-shattering and insurmountable in 2000 was par for the course just a few years later. It is impossible and unfair to compare games separated by such vast technological leaps. Thankfully, if one thing has not changed over the years, it is the ability of certain games to grab hold of you and suck you in, taking you for the rollercoaster ride of your life before spitting you back out, triumphantly victorious and maybe even a little moved by the experience.
Each game below could be the 'best' game of the decade. Heaven knows they are all worthy candidates. They span not only ten years of history, but bridge three console generations. It seems like yesterday I begged my dad to drive me to Game after school one Friday to pick up that day's big release: Baldur's Gate II. I was thirteen years old. The next decade of life experiences would shape me into the person I am today... with a little help from a whole bunch of video games, of course!
Each of these games have stolen a little bit of my soul over the past ten years, to the point where at one time or another I must have proclaimed each of them to be the greatest thing EVER. So, with no further ado, here are my games of the decade (presented in their order of release):
Deus Ex
Release date: 26 June 2000
Platform: PC (later ported to PS2)
Developer: Ion Storm
Genre: Sci-Fi Action-Adventure
A misunderstood masterpiece from the start, Deus Ex still stands as a unique example of the action-adventure genre. Played from a first-person perspective, Deus Ex is at first glance a shooter with some stealth tactics and stat building tacked on; but in reality Deus Ex is a game much closer in spirit to a first-person RPG-adventure, a System Shock or an Ultima Underworld. In fact, it is possible to complete the game killing only three people. Deus Ex creates a delicate balance between an open-world sandbox game and the more linear design found in most shooters. The beautifully realised cyberpunk world of Deus Ex can only be travelled through in a mostly linear way, moving from point A to B as the story progresses; but how you get from A to B, what you do on the way and in what manner you complete your missions are almost entirely up to you. Go in guns blazing, sneak in through the back door, talk your way past the guards, hack through the defenses... any way is equally valid and most importantly, equally interesting. This presents immense replay value which, aided by the great setting and storyline, ensures Deus Ex is a game to stand the test of time.
Me, Myself & Deus Ex: My brother picked up Deus Ex sometime in 2000 (actually, I think he borrowed it from a friend and never gave it back, naughty boy) and for a while I never really touched it. I was still heavily into Quake II and Half-Life and was stuck trying to play Deus Ex in the same run-and-gun manner. Then everything changed after a chance encounter with Neuromancer, a cyberpunk novel by William Gibson that pushed me to try the game again. Finally I got was Deus Ex was trying to do. I placed myself in that seedy futuristic world and started playing the game with my head rather than my gut and a twitchy trigger finger. Even now, when I play a game I think: "What would J.C. do?"
Baldur's Gate II: Shadows of Amn
Release date: 29 September 2000
Platform: PC
Developer: Bioware
Genre: Fantasy Role-Playing
I know I said I wouldn't pick favourites, but everyone must know by now that where this particular beardy CRPG is concerned I'm totally biased. A straight sequel to the first Baldur's Gate, a game that reinvented a rather stale fantasy CRPG genre, BGII expands an already solid game into a veritable masterpiece. It's traditional, some these days might say too traditional when put together with decidedly aged isometric graphics and an old-fashioned interface. Not that it's ever been cool to like Dungeons & Dragons. Baldur's Gate II is a geek's paradise, set in amongst the swords and sorcery of the Forgotten Realms and featuring a story that is deep, dark and personal, not to mention lengthy and involving; something that would become a real trademark of developers Bioware. The world is fascinating to explore, the characters are likeable and often amusing, the villains are as evil as they come. I urge everyone who has ever liked a western-styIe RPG to give Baldur's Gate II a blast. Or better yet, to keep yourself occupied for the next year or so: play the first game and it's expansion, then this and it's expansion, Throne of Bhaal.
Me, Myself & Baldur's Gate II: As I mentioned above, I rushed to buy BGII as soon as I could on release day. It was the first game that grabbed my attention enough to want to do that, thanks in no small part to my thorough enjoyment of the original game. By Jove, I've never been sucked into a game quite as much as I got sucked into BGII. It was tough, it was exciting, it was huge and it kept me going on and off for the best part of a full school year. I've played through the game maybe five or six times since then and each time I find something new, an undiscovered side-quest, an awesome item, a different strategy for defeating my enemies. I can't imagine I'll ever stop returning to Baldur's Gate II.
Final Fantasy IX
Release date: 16 February 2001
Platform: PlayStation
Developer: Squaresoft
Genre: Fantasy Role-Playing
For this list, I found it hard to choose between this and the technically superior Final Fantasy X (which appeared on the PS2). In the end the humour of FFIX, the high fantasy trappings and a storyline mostly free of teenage angst won out. The black sheep of the series, this game is sadly overlooked by most; a real shame because IX features some of the most memorable plot lines, locations and characters out of all the JRPGs I've played. It bears more resemblance to the true fantasy of the 16-bit Final Fantasy games than its two immediate, sci-fi tinted predecessors, and could even be accused of being old-fashioned in its setting and manner. But if it ain't broke, don't muck with it. FFIX introduces some well thought-out new features, helpfully streamlines some of the character development and most importantly, has a better story than any previous game in the series. It's easily the equal of Final Fantasy X and the holy trinity of IV, V and VI. And it easily bests VII and VIII. Opening the floor for the slighted masses: now.
Me, Myself & Final Fantasy IX: I was a rather late convert to Sony's PlayStation console. At the time I was almost totally a PC gamer and missed out on some true PS1 cIassics of the day. In fact, I ended up playing most of them later on my PS2. As a result, Final Fantasy IX was actually one of the first PS1 games I played all the way through rather than just spending a few hours with at a friend's place. This could have left some residual nostalgia I suppose, but only a truly great game would have sucked me in for the 70+ hours I spent on that first playthrough. I still have that memory card somewhere.
Wow, this is getting a bit wordier than I imagined! Necessity (or rather, Gamespot) dictates that I split this blog into more than one part, so that's it for Part 1. Part 2 to follow shortly, then possibly even a Part 3!
Log in to comment