@UltimateBastard: That bothered me very much as well. You leave the vault, a ROBOT (not a human, but a ROBOT) tells you it's been 200 years, you ask about your son and that about it. You are super cool with everything the way it is.
That and the wasteland is more populated than a shopping center.
Actually there are a million things bothering me in this game. 16 hours and I think I'm done with it.
@ninboxstation: I agree with you about reviewers. Reviewers are worse and worse every year, to the point you just don't even should waste your time reading reviews. Technical aspects, settings...? Forget about that. These reviewers nowadays are just frustrated writers and poets. I'm an old player, from the 8-bit era, and I remember how a reviewer is supposed to be.
@nomailx: Also the wasteland don't look like a wasteland at all. You can't walk for 3 minutes without finding people to talk or shoot. You walk for 8 minutes and, hey, another city...! Metro and Wasteland do both an infinitely better job in picturing a post-apocaliptic world.
And the mood is all wrong too. Like, no one had time in 200 years to bury or burn all the skeletons? And no one ever entered the next door and found those stimpacks?
Giant flies and mosquitos taking 2 magazines to die and giant scorpions going underground without leaving a hole or even revolving the ground? And mosquito bites leave you black and green, clothes included, to show some effect was applied? My god, please, we're not in 2002 anymore.
I am collecting bottle caps since I left the vault, but only because I know I am supposed to. I read it on the internet, because no one in game told me anything yet about caps being the actual currency.
Actually, no one told me about everything. You leave the vault and it's like you are absolutelly familiar with everything being the way it is. You don't ask anyone about anything but you son.
The gun fights? Oh, you mean walk back while shooting at the enemies running straight at you? There's no tactical aspect in this game, making the combat lame for either an RPG or a FPS. OK, some riders use cover sometimes, than you can pop his head with a headshot! No, headshots are not lethal... Oh, come on!!!
FO4 doesn't feel like an RPG at all, and it also doesn't feel like a shooter. If they tried to do a FPS with RPG elements they failed miserabily, Far Cry 4, for instance, did a much better job and is imensely more fun to play.
The list could go on and on and on, but I'm tired. 16 hours in and I think I'm done.
@omotih: Photorealism? No, seriously? I can perfectly understand you not bothering with the subpar graphics, or even lliking it. Because the real problem in FO4 is not the graphics, but the animations. But photorealistic? Please, dude...
You can love the game, you can hate the game, but one thing is blatant: Bethesda is paying GameSpot to Promote FO4. Just look at the ammount of arcticles, news, videos...
Just like they do with CoD, like they did with Titanfall... Like they are doing/will do with Battlefront...
One have to be so very silly to trust these websites nowadays. They are all sellouts, only money matters.
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