TriangleMurda's forum posts

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TriangleMurda

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#1 TriangleMurda
Member since 2015 • 47 Posts

@rollermint said:

If you only restrict yourself to triple A studios and publishers, then yeah, your gaming life will be quite stale and boring.

This gen is the best by a long shot.

71 FPS games aren't all AAA games. That includes mid and low tier retail games. As do the other genres.

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TriangleMurda

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#2  Edited By TriangleMurda
Member since 2015 • 47 Posts

@Jag85 said:

Nintendo entered the video game industry 44 years ago in 1971:

"in 1971, Nintendo had -- even before the marketing of the first home console in the United States -- an alliance with the American pioneer Magnavox to develop and produce optoelectronic guns for the Odyssey (released in 1972), since it was similar to what Nintendo was able to offer in the Japanese toy market in 1970s (Gorges, 2012). Thus, Nintendo was directly involved at the onset in the home video game industry, and through these partnerships, the company was able to have a direct look at the industry in North America"

(Source: The Foundation of Geemu: A Brief History of Early Japanese video games, The International Journal of Computer Game Research, 2013)

Nintendo's first arcade game was released 41 years ago in 1974: Wild Gunman. It was a light-gun shooter where you shoot at live-action FMV video footage of cowboys (recorded with analog film reel, a precursor to '80s laserdisc arcade games).

The first Nintendo-licensed video game console was released 41 years ago in 1974: the Japanese version of the Magnavox Odyssey.

And finally, Nintendo's first own video game console released 38 years ago in 1977: Color TV Game. It was a Pong-clone console with colour graphics.

There was no "video game industry" in the early 70's. The pong consoles were not considered an industry alone. that didn't happen until the fairchild came out (well the 2600 really but fairchild started the market platform) where they got their own sector. Regardless of the pong consoles being early gaming at home, they were not in anyway involved in a individual industry and were not a sector of their own. The gaming world before and after 76 are completely different and are in no way related other than the word "game".

Being involved with games is different then the game industry.

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TriangleMurda

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#3 TriangleMurda
Member since 2015 • 47 Posts

@mesome713: There was no vidore game industry industry in the early 70's. The arcade industry was lumped together with pinballs among other things.

Nintendo did not enter the gaming industry until 1977 with their pong console. although technically that era of "gaming' was already replaced so its debatebale if they came in at 77 or 80.

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TriangleMurda

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#4 TriangleMurda
Member since 2015 • 47 Posts

@Cloud_imperium said:
@trianglemurda said:
@Cloud_imperium said:
@jg4xchamp said:
@Cloud_imperium said:

This gen has more diversity than last gen

Not really. By virtue of the fact that we still had a middle tier early last gen, no this gen has not more diversity than last gen.

Last gen didn't have diversity of current gen. Only 2 good years were 2006 and 2007. After that everyone was chasing COD money. During entire last gen, we never saw a single story based Space game, we didn't seen any top down cRPG, we didn't see any non linear FPS after Crysis. Everyone was chasing COD money, even some of the strategy games were turned into shooters including Syndicate, Commandos and XCom.

Uh no, there was a lot of diversity, even during the chasing. A lot of studios closed down during those years trying to break through that but they still ut out games/

@ten_pints said:

FPS games are cheap

Tell that to Crytek, EA, Microsoft, Sony and 2K.

Entire genres were missing. No variety bruh.

Im sorry what genres were missing last gen?

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TriangleMurda

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#5  Edited By TriangleMurda
Member since 2015 • 47 Posts

@foxhound_fox said:
@trianglemurda said:

Sony and Microsoft combined is around 38 years, Nintendo has not been in the video game business for 38 years.

Of course your point is still valid.

Nintendo released the Game & Watch in 1980. That was 35 years ago.

Sony Computer Entertainment was founded in 1993 (the PS was released in 1994).

Microsoft Game Studios was founded in 2002 (and the Xbox was released in 2001).

Combined that is 36 years. So I was wrong. But it was a quick, mental estimate. Plus, Nintendo started developing gaming products in the 1970's. Also, let's not forget that Nintendo was founded in 1889. So they've been making strong business decisions for 126 years. Enough to change markets multiple times and heavily influence others.

You are backtracking, Nintendo was not in the video game industry for 38 years. We agree.

Anyway, if Nintendo wants to expand they need to stop going after the kid demographic, it gave Sega, Sony, and Microsoft big huge gaps on consoles, and while there was interest, handhelds, to swallow up.

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TriangleMurda

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#6 TriangleMurda
Member since 2015 • 47 Posts

So, he is saying what they said when Sonic 4 came out.

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TriangleMurda

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#7  Edited By TriangleMurda
Member since 2015 • 47 Posts

@foxhound_fox said:
@emgesp said:

Yeah, but is that Fallout App getting mobile users to shell out $350 for a XB1/PS4 to play Fallout 4? I doubt it.

No, but it's getting people who already shelled out that money for those consoles to spend MORE money on the app.

That's a first in gaming history. Hardcore gamers don't pay for free apps on phones.

Just face it, you are creating a problem where there isn't one. This is very smart on Nintendo's part. They have been in this business longer than both Sony and Microsoft combined.

Sony and Microsoft combined is around 38 years, Nintendo has not been in the video game business for 38 years.

Of course your point is still valid.

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TriangleMurda

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#8 TriangleMurda
Member since 2015 • 47 Posts

@Cloud_imperium said:
@jg4xchamp said:
@Cloud_imperium said:

This gen has more diversity than last gen

Not really. By virtue of the fact that we still had a middle tier early last gen, no this gen has not more diversity than last gen.

Last gen didn't have diversity of current gen. Only 2 good years were 2006 and 2007. After that everyone was chasing COD money. During entire last gen, we never saw a single story based Space game, we didn't seen any top down cRPG, we didn't see any non linear FPS after Crysis. Everyone was chasing COD money, even some of the strategy games were turned into shooters including Syndicate, Commandos and XCom.

Uh no, there was a lot of diversity, even during the chasing. A lot of studios closed down during those years trying to break through that but they still ut out games/

@ten_pints said:

FPS games are cheap

Tell that to Crytek, EA, Microsoft, Sony and 2K.

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#9  Edited By TriangleMurda
Member since 2015 • 47 Posts

@mesome713 said:
@trianglemurda said:
@mesome713 said:
@trianglemurda said:

Having pieces of things doens't make it diverse.

If the wii u had 20 platformers, 15 racing games, 17 action adventure games, 12 puzzle games, 14 fighting games, 17 shooters, that would be a diverse library.

BUTTTTT the Wii u has 35 platformers, 8 shooters, 4 rpgs, 15 action adventure games, 3 puzzle games, 8 racing games, and 3 fighting games. 4 when Pokken comes out.

What about the 3DS, can you give us a check on that one, its very diverse also. Also, your still forgetting gengres the Wii U has, stop ignoring its diversity, i think your confused on the definition.

Nintendo caters to all gengres and all ages.

That's not what diversity is. If it had 1 rpg that wouldnt be diversity. It would be 1 rpg.

Also the 3DS is not a console, and was not mentioned in the OP.

Also you again are only mentioning nintendo and not the other systems with your flawed argument.

If you had 1 rpg, 1 rts, 1 fps, 1 puzzle game, 1 action adventure, 1 childrens game, 1 mmo, 1 platformer, 1 racing game, 1 feminine game, 1 fighting game, 1 sport game, you would have a very diverse library.

3DS is a portable console. Per Wiki,

"The Nintendo 3DS (Japanese: ニンテンドー3DS Hepburn: Nintendō Surī Dī Esu?, abbreviated to 3DS) is a portable game console produced by Nintendo."

Yes you are right, but that's not what happened, what happened is 50 platformers 1 rpg, 1 racing game, 1 fighting game retc. that's not diversity in the library.

And again the 3DS is not a console (you just proved my point) and it was not mentioned in the OP.

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#10  Edited By TriangleMurda
Member since 2015 • 47 Posts

@Jag85 said:
@faizanhd said:
@Jag85 said:

@charizard1605: @Maroxad:

Almost forgot about those.

Update:

Japanese RPG franchise sales:

  • Pokemon - 270.8 million
  • Final Fantasy - 110 million
  • Dragon Quest - 66 million
  • Monster Hunter - 32 million
  • Kingdom Hearts - 21 million
  • Mario RPG - 16.49 million
  • Tales - 13.77 million
  • Megami Tensei - 13.2 million
  • Souls - 10.2 million
  • SaGa - 9.9 million
  • Yakuza - 7.8 million
  • Persona - 6.4 million
  • Mana - 6 million
  • Chrono - 5.4 million

And for comparison, Western RPG franchise sales:

  • The Elder Scrolls - 27 million
  • Borderlands - 26 million
  • Diablo - 20 million
  • Mass Effect - 14 million
  • Guild Wars - 13.8 million
  • The Witcher - 12 million
  • Baldur's Gate - 5 million

Franchise sales.FRANCHISE.

All the jrpgs you listed have a massive number of sequels and spinoffs.

With the sheer number of numbered Final Fantasy games and spinoffs, I'm surprised it doesn't have more sales. Those JRPGs also benefit from having a ton of portable spinoffs. So they happen to be popular with kids and teenagers.

Western RPGs aren't churned out every year and also have much higher production value. Just looking at your list, The Elder Scrolls has the most games with 5 main games, 2 obscure spinoffs and on MMO-RPG. All the other games have only 2 or 3 sequels max. While the jrpg series you listed (except Chrono Trigger and Cross) have 10+ games. Which goes to show that individual western games sell more units.

That's only true for the top 3 JRPG franchises, but the rest haven't had any more sequels than the WRPG franchises.

Like someone mentioned in the other Nintendo/Miyamoto/kids thread, Nintendo might target kids, yet their core fanbase aren't kids, but adults who grew up with Nintendo. Likewise, many JRPGs might target teens, yet their core fanbase aren't teens, but adults who grew up with JRPGs.

And finally, most WRPGs for the last 3 generations are available on multiple platforms upon release. Back in the days when JRPGs were popular, they were only available on a single platform upon release. JRPGs didn't start getting multi-platform releases until recent years, long after the JRPG industry's decline. If we're looking at individual platform releases, as well as overall franchise sales, then JRPGs still come out ahead either way.

And again, OP says outside japan.

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