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Troll_Elite

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Looks pretty entertaining. Hopefully this will get a Rift/Vive port at some point.

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Troll_Elite

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@Xristophoros: If people really wanted 5 hour experiences, then Vive and Rift would have sold upwards of 1 million units combined by now since that's all there is for the VR library at the moment. 1 hour playtime sessions aren't an issue, that's what most PC gamers spend on a single play session with a conventional monitor before a break.

But you're right about the quality of games - being best if built for VR from the ground up. Luckily, Bethesda has a lot of talented staff to make a decent port possible.

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"I would love to see exclusive content come out on other platforms."

Be careful what you wish for, you may get it. Bethesda announced back in June that they were developing Fallout 4: VR for the Vive - only the Vive. Of course, they were somewhat vague as to whether or not it would be moving to other platforms. Now that Rift will support room-scale tracking they could very well launch FO4 on both platforms simultaneously.

It's the AAA titles of today's standard that will sell VR headsets to the masses. Sure an Oculus exclusive stationary position game might be entertaining, but it's not going to make the average consumer plunk down $800 for a game with 10 hours of play time. I would predict that both Vive and Rift need at least six AAA titles in their library before most people see these products as something worthy of purchase.

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It would be really awesome if Xaviant ported Lichdom: Battlemage to VR. I image the game would be incredible with the Touch controllers. And now that both Rift and Vive have the common denominator of room-scale tracking and motion control support, I really hope that more developers start publishing VR titles.

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Now that Oculus supports room-scale, I'm really, really hoping Bethesda will bring Fallout 4: VR to the Rift as well. I was planing on buying a Vive simply because Bethesda stated that was the headset they were developing the title for - but that decision was largely made due to the Rift's lack of motion controls and room-scale tracking (at the time). The Rift's Touch controllers are clearly superior to the Vive wands, so I'm hoping that Bethesda and other AAA studios will chime in soon and announce whether or not they're expanding their VR platform development. The wait is killing me.

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@ltjohnnyrico: $599 will probably be their target for the base model Scorpio - it sort of has to be since Phil said it wouldn't come at a price we've never seen on consoles before. But $599 will also offer a lot of value by holiday season next year. 4k TVs will be more abundant and affordable, and Scorpio will certainly ship with a 4K Blu-ray player like the X1 S. Also, there's the VR factor similar to the PS4 Pro. MS is partnering with Oculus, so I fully expect Scorpio to be compatible with the Rift and expect MS to be working making VR ports for 1st party titles (Forza, Halo, etc.)

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"something new" is probably just a Facebook app for the Oculus store

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I like her as she is now, but she could be more useful if her special abilities get switched in their order of use. Instead of handing out worthless 25 HP shields at will, I'd rather see her get the ability to place a more limited teleporter (3 uses & 30 second max duration) with a skill cooldown of 20 seconds. Then let her ultimate act as a team shield buff - a 150 HP shield for all team members wherever they are on the map.

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Troll_Elite

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@Bread_or_Decide: Sadly yes. Although I expect there will be some hefty discounts on PS Plus in short order.

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A one hour campaign is pretty thin, even for a VR title. I'd expect at least a 5 hour campaign at a $20 price tag.