Can you not change the font or the color of your text anymore in blogs or am I a total fail?
Anyways!
I recently finished Ni No Kuni: Wrath of the White Witch.
Overall I thought it was a fantastic game. In fact It was the best JRPG I've played in a long time.
It was almost nostalgic how much it felt like the JRPG's I played back on the Gamecube/PS2 and earlier.
The days when they were all fantasy and magical.
I don't want to spend a bunch of time explaining myself but games like Skies of Arcadia, Radiata Stories, Tales of Symphonia, Grandia, Baten Kaitos etc etc
While there were a couple great games that had this type of "feeling" I'm talking about on the 360 most JRPG's that come out these days have either a different setting, really dark vibes, very niche gameplay, bad gameplay, aren't very "magical" , or who the hell knows what else but games just don't feel the same anymore!
Maybe I'm doing an awful job explaining this but *^%&&*^%* things just aren't what they use to be!
That's not to say JRPG's are bad if they aren't like those games I mentioned I'm just saying it's a completely different experience and the one Ni No Kuni offers is very much like that of the games I played when I was a kid.
The game just feels (once again)"magical"
It's vibrant, light hearted, epic, and exciting.
Visually this is the best looking JRPG I've played since Eternal Sonata. Eternal Sonata owns it in the graphics department but the art style of Ni No Kuni makes it beautiful regardless of the technical stuff. There were times where I was just bloooooooooown away by the view. Certainly an attractive game. CERTAINLY! O _ O
The combat was real time and turn based kind of like Final Fantasy 12 but battles are activated rather than just fighting as you run around.
I thought the battle system was a lot of fun and for the most part didn't really have any problems however your required to block a lot of attacks and while in boss fights you have plenty of time to react and block big attacks during normal fights against monsters I found that spells and special attacks were cast way to fast to react most of the time so I ended up just letting myself get hit which is pretty redonk but since this isn't a problem during boss battles it becomes more of an annoyance than a fun killer.
The combat had strategy but was also real time so it could be really action packed while still making you think. I found it to be quite enjoyable and rarely did I ever feel like I was grinding even when I was.
In combat you can play as 3 different human characters and their "familiars" which are monsters they control kind of like Pokemon.
Honestly while I did eventually have fun with the familiar system I thought it was a bit sloppy. Once you play enough it all comes together and makes sense but at first I felt a bit lost. Now it's okay to not understand a complicated system just starting out but I felt like I couldn't understand it without playing the whole game first which I hated.
You know how in Pokemon if you get a fire Pokemon you expect to have a fire Pokemon for the rest of your life with that Pokemon?
Well not in Ni No Kuni!
When you evolve your familiars you really don't know what your going to get in till it's too late.
I mean there is an in game book that has the info of all the familiars in the game so you can check all these things but it's a pain to navigate and it's also a pain to find every familiar you tame in the book so you can decide if you want them or not.(though I will point out that the book you have in this game is rich with info and fairy tales....you can tell they put a ton of time into it and it's really neat)
I'm just going to put it simple.... taming a fire Familiar does not mean you'll be leveling up a fire monster through the rest of the game. When you evolve it It may change elements or even become a fighting type. And just as it's profession changes so does it's weaknesses.
I found this extremely confusing at first as it really doesn't make sense. If I choose to put a fire type monster in my party it's because I want a fire type monster in my party and why should I expect it to become something else?
It took me a little while to get the hang of this.
Also just a little gripe.... While I do think the monster designs weren't bad for enemies I didn't find them all that interesting to catch. I feel like games that have that "Pokemon" thing going on should have monsters you "want" to catch. My whole party was created based off of technicalities which isn't as fun as choosing a monster because you like it. There should be times where entering a battle brings excitement because "holy crap that's the thing I want!" or "Holy pig dildo that thing is awesome I'm ganna beat it's ass and tame it!" but those moments just don't exist.
about a quarter into the game though I started getting a satisfying collectors type joy. Taming everything I could just to catch em all so there is that.
I also liked that the game wanted you to switch your fighter regularly to bend to the situation. It made things a lot more engaging and fun.
The plot is extremely predictable. I seriously may have predicted everything that happened and if not that most of what happened before it happened by a good hunk of game time. But it's not a big deal I think the story did it's job because the game is extremely charming and the characters are all pretty good.(though I'm not a fan of how they dressed Esther... I mean shes a little kid with a belly shirt? and then on top of that there's a cinematic that more or less "checks her out" in her bathing suit. I would have expected this JRPG out of all JRPG's not to be pedo... there is way worse out there but still. flipping Japan man!) There's funny moment's, sad moments, cheesy moments, cheesy moment's that are trying to be touching, cheesy moments that are trying to be sad, cheesy moments that are- alright I'm being an ass of course JRPG's get a free pass for cheesiness lol but seriously this game is magnificent.
This game also had one of the most rewarding fetch quest systems EVER!
I swear I did practically every single side quest in this game.
And it's weird because it's the kind of stuff I would completely skip in most games.
Maybe I just love the game but I legitimately enjoyed myself doing all the side stuff.
And when I said "rewarding" what I met was for every side quest you do you get an immediate reward of things like items and money from the person you did the quest for, then you get stamps on a stamp card for doing the quest and once the card is full you can trade it in for game changing rewards like making it easier to sneak up on enemies, or running faster. So your rewarded like crazy if you actually take the time to do side quests. Not only does it make it worth it but it makes you feel like your getting somewhere in the game even if you've been in the same town for 80 hours(slight exaggeration) And the rewards get better and better the more you do. It's pretty much the most awesome thing in the universe - . -
Ok so I have one more problem with this game! but it's more of a heads up.
To save your game you press triangle-start
To quite the game you press start-triangle
......... am I the only idiot that mixed this up?
I mean once it happened I MADE SURE it didn't happen again because... well let's face it.... it's a god awful mistake to make............ BUT it seems kind of dumb to me that they are exact opposites.... seems when your in a hurry mistakes can happen and people can get hurt.
ANYWAYS it's really hard to word how much I love this game with my terribible vocabulary but the complaints I did have were all pretty minor so just take that as this game is 99% perfect. ;)
Usually I'd put pictures and shit to lengthen peoples attention spans but I'm not use to this new site so I'm to lazy lol
Happy gaming peeps ;D
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