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umcommon

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#1 umcommon
Member since 2007 • 2503 Posts

Simply put the three main reasons it's failing are as follows;

1) it's not as powerful as the one or ps4. This means a lot less games, period.

2) Only one tablet controler per consol. They should of let you use two per system (with the option to use 4 pro controls, wii motes, etc)

3) realllly bad marketing

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#2 umcommon
Member since 2007 • 2503 Posts
Skyward Sword did take a step back and yes that did frustrate me; it felt really empty, confined and just plain basic. Other than that, for the most part Nintendo itself had some very solid offerings for the Wii in my opinion. Only other complaint I have with a big Wii game is the boring space hub in Galaxy 2; which wasn't a huge deal but again it felt like a step back compared to it's predecessor in that particular area, and made the game feel even more linear with less secrets and diverging paths.
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#3 umcommon
Member since 2007 • 2503 Posts
Hmm... I have a 1080p 120hz TV. I'm also using component cables with the Wii, not composite.
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#4 umcommon
Member since 2007 • 2503 Posts

Why would a kid's fairy tale need blood and maturity?

goblaa
Maybe not blood, but just more complexity, depth, and variation. There's a difference between maturity and gore.
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#5 umcommon
Member since 2007 • 2503 Posts
In my personal opinion it does, and I think the Wii U having HD graphics would be the perfect opportunity to make it happen. No more cell shaded Link please.
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#6 umcommon
Member since 2007 • 2503 Posts
Tech doesn't look mind-blowing or anything, but the game looks awesome and the graphics are still good enough.
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#9 umcommon
Member since 2007 • 2503 Posts

Besides the titles that were already announced, what, do you think, should be the future Wii U games?

Here are my thoughts:

Super Mario Universe

What is bigger than a Galaxy? The Universe, of course. Basically think a more massive SMG type platformer with a bit more freedom, openness and exploration thrown in there. Of course the game should be accessible to anyone (like all Ninty games tbh) but also offer a challenge to more experienced playes (with some difficult side quests, collectables and the like - again something Ninty is known for). The graphical engine could simply be the one from SMG and SMG 2 so they could just reuse many assets, just upgrade the graphics to HD res and add some new effects and new stuff in there. They could also add a 2 player co-op mode with Luigi in there (or even online connectivity).

It is really hard to top galaxy, I'm currious to see what they will do. A new graphics engine is a must though, Nintendo needs to showcase the capability of the Wii U. A co-op would be cool too, but not a simaltanious one... something more along the lines of a change off during check points in the level and swtching off, think early Mario platformer style, but more creative with how it's used. I think having two charecters on screen at the same time could get restrictive. A really awesome overworld would be nice too, with a bunch of unlockables.

The Legend of Zelda

The Wii U Zelda will be a polemic title because of the expectations of the fans. Some would like to see a sequel to Majora's Mask, some would like a new Wind Waker, some would like a top-down ALTTP style Zelda, some would like a sequel to Twilight Princess, ect. But here's what I think - the next Zelda should not try to continue any of the given games but be unique once again. They should simply make what they feel (here's hope for a totally "off-the-hook" Zelda game).

I really want to see Nintendo go above and beyond with this. Zelda really needs to upgrade the formula. An openworld with lots of cities and kingdoms. A more populated world with lots of meaningful interaction. More items, item buying, selling, usage, upgrades, just more options so every outcome is unique. Voice acting for all except Link. Graphic style something like the demo shown last year.

Mario Kart U

No Nintendo system should be left without a Mario Kart (except maybe the NES and GB since those couldn't handle it) so a new MK should be a given. I think they don't need to innovate drastically, basically just expand upon the existing games (better graphics, more vehicles, more tracks, more stuff in general).

I'd like to see comepletely re-imagined levels with more background action and detail (give me a new Sherbet Land). Customizable charecters, karts and bikes. A newer, more diverse formula for unlockables. Build upon the online mode that the Wii had with more options, really try to push the online community.

Super Smash Bros.Ultra

A new Smash is already confirmed in the making, this time co-developed by Namco. This could either mean a deeper combat system or a strange mess that wouldn't please the fans. We shall see.

Please Namco... keep the combat true to SSB roots. Give me new levels, re-imagined levels (new Hyrule temple), new items, diffeent effects for items. Put effort into online, give it no lag, allow 2 people per console to play online, ranking system, just make it good.

Metroid U

I think for the next Metroid, they should go back to the roots, meaning that the "meat" of the game should be traditional, side-scrolling Metroid shooting/platforming/exploration. The Prime games were fine and all, but I believe Metroid is best when viewed from a side perspective. The difficulty level should also be high enough and the game should demonstrate the console's capabilities (both, hardware and controller).

The primary Metroid game should be done in first, or over the shoulder third person. Make it story driven, but give it a nice balance of action, and good pacing. Include more weapon options and choosable upgrades. Include co-op.

Star Fox U

For the next Star Fox, I sincerely hope they go back to the basics, i.e. make a rail shooter with fun and diverse missions, great graphics and a pleasing multi-player (both, infront of one console as well as online - co-op mode is must too). They could simply expand upon the concept, giving some more freedom to the player in some missions (those taking place in outer space for example), usage of different vehicles, and the like. On-foot combat could be included but only if it was done well.

Use the Star Fox Assult concept, but make it good. Both ground and flight missions are a must. A rail shooter wouldn't be a good idea

Paper Mario U

A Paper Mario game since the N64 is a tradition. Personally, I'm not a too big fan but people enjoy it.

Make it similar to Super Paper Mario, just stylized graphics and different content.

Kirby Ultra

Each Ninty's system had a Kirby game and Wii U should not be excluded. I associate the pink bulb with 2D platforming so the Wii U Kirby game should be a stylized 2D platformer as well. I only hope they don't make it too easy and/or too short.

Nintendo will find a way to do Kirby justice.

Donkey Kong U

For the next DK, I'd personally rather see a 3D platformer than a 2D (or 2.5D, whatever) one. While the DKC games are nice and all, I think the series could expand where DK64 left. But this is just my personal wish. A new DKC wouldn't be shabby either, but I'd rather see the return of the pre-rendered, 2D style of the old, SNES DKC games instead of the 3D style in DKCR.

A 3D DK platformer would be awesome. Something on par (or at least close) to 3D Mario would be nice.

F-Zero U

Now a new F-Zero is really something that could please both, the fans as well as potentially move some units. While I undestand that GX floped in sales (despite it's qualities), just pulling the plug from the franchise would be a sad move since it's easily one of Ninty's best. The Wii U really calls for a new F-Zero title, with amazing tracks, face-melting speed, merciless difficulty (there could be a easy mode for wimps), a track editor (really want to see one since the F-Zero X Expansion Kit was released only in Japan and for the 64DD), a crazy online mode and great graphics. A good soundtrack is a must too, of course (preferably a heavy metal themed one instead of a techno one).

Yes. Good track complexity, and game depth is a must. Online mode is obvious. Having a good music variety, or being able to upload your own tunes would be a cool feature.

Wave Race U

Here is another game that was really nice back in it's time but now seems forgotten. Yea, there were attempts to kinda recreate it in Wii Sports Resort but that simply wasn't enough. I think it's a shame it's a forgotten franchise because it was great fun and had great water effects in it's time. I can only imagine how nice could the water effects and tracks look on the Wii U hardware and how the jet skis would control with the motion-sensing Wii U pad.

Never really played this game, but I'm all for trying a new concept.

Yoshi's Island U

We haven't seen a Yoshi platformer since Yoshi's Story on the N64 on a home Ninty console. Now Yoshi's Story might have felt a little lackluster compared to the greatness of the SNES Yoshi's Island (no wonder, since the former was subtitled "Super Mario World 2"), but I wouldn't write off the franchise just yet. I think a 2D Yoshi platformer with hand-drawn HD graphics could be amazing. Platformers are Ninty's strongest point after all. It just needs to be diverse, long and offer a challenge to both, newcommers and experts alike. The trademark quality level design Ninty is known for should be there too, of course.

Sounds cool.

Pokemon Stadium U

Why Ninty don't make something out of Pokemon on their home systems will remain a riddle for me. The Pokemon Stadium games had a great success on the N64 (boosted console sales too) so I have no idea why they don't make a new one. They could expand it with some RPG elements from the handheld games as well.

Please Nintendo, make an openworld Pokemon RPG like on the handhelds for the Wii U. Have online battling and challenges, but keep the core game offline.

Exclusive FPS game from Nintendo

Personally, I'm not a big fan of FPS games on consoles. I mean, who in their right mind would like to play a FPS with two analog sticks? It just sucks. But at the same time, there are quality FPS games on the consoles which make up for the lacklustre control. Likewise, FPS games on consoles tend to be very populaur these days. And Ninty did had a very successful FPS in the past, namely GoldenEye 007 on the 64. So here's my idea - give one of your talented teams (*ahem* Retro) the chance to make a new FPS based on a populaur license. It could be really big and move units.

A brand new futuristic FPS game that can compete with Halo and Killzone is a must. I'm not a huge FPS fan, but Wii U needs this in order to appeal to a wider array of consumers.

New AAA franchise from Nintendo the quality of Zelda and Mario

This is another thing that would be nice to see. NES had BattleToads, SNES had Donkey Kong Country (familiar franchise but reinvented), N64 had Banjo-Kazooie, GC had Pikmin. What will Wii U have?

Something new, yes.

Discuss.

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