videogamesdead8's forum posts
[QUOTE="AdrianWerner"]it does make it more primitive though. That's why I wrote "primitive" insteead of just worse. Worse has too many meanings, it depends on how good it looks, how cost efficent it is compared to the visual and development benefits etc.[QUOTE="KingsMessenger"] That doesn't automatically make it worseKingsMessenger
Lack of fully dynamic global lighting is a step backwards in tech advancement, no matter how you look at it. Glonal dynamic lighting is the future, it looks best and is by far easiest to use (ID Tech 5 will be giving devs more work to do because of this), it's just that D3 tried it before the world and hardware was ready for it, so ID had to scale back.
However I do think the big reason for going back is that Tech 5 is consolecentric engine, if it would have been made primarly PC game like Doom3 was I doubt Carmack would go back.
I think it went back because it had to. And outdoor environment CANNOT have 100% dynamic global lighting. It is NOT possible. Crysis sure as hell isn't completely dynamic. There are simply too many factors to consider. Doom 3 benefited from being a corridor game because it could do those effects on everything... You go outdoors and you take draw distances into consideration and there would simply be too many demands on the GPU for it to do 100% dynamic global lighting... Put it in a corridor and they can do far more dynamic lighting. Put it in a DARK corridor like Doom 3 and the whole thing would be dynamic global lighting... But it isn't like that. It has massive landscapes outdoors to cover. lol you know how laughable that is saying doom3 cant have a large/radius lightsource slowing changing positions across the sky, LOL BS. the sun doesnt even move smooth in crysis position in skybox changes it doesnt just like rise naturually.it does make it more primitive though. That's why I wrote "primitive" insteead of just worse. Worse has too many meanings, it depends on how good it looks, how cost efficent it is compared to the visual and development benefits etc.[QUOTE="KingsMessenger"] That doesn't automatically make it worseAdrianWerner
Lack of fully dynamic global lighting is a step backwards in tech advancement, no matter how you look at it. Glonal dynamic lighting is the future, it looks best and is by far easiest to use (ID Tech 5 will be giving devs more work to do because of this), it's just that D3 tried it before the world and hardware was ready for it, so ID had to scale back.
However I do think the big reason for going back is that Tech 5 is consolecentric engine, if it would have been made primarly PC game like Doom3 was I doubt Carmack would go back.
lol doom3 engine is up to par kinda with crysis engine now dude Wolfenstein uses a massively improved version of id Software's id Tech 4 video game engine, the technology behind Doom 3 and Quake 4. The game is being developed by Raven Software for the PC, Playstation 3 and Xbox 360. The modifications to the game engine include depth of field effects, soft shadowing, post processing effects, Havok physics
Log in to comment