Ok, time for the second part in my 5-part series of my top 50 games! Let the count down continue
#40 Halo: Combat Evolved (2003)
I had no idea that Halo was as big a game as it was when I bought it when it came out for the PC. I just heard from a similarly ignorant friend that it was 'really cool' when he bought it. I did eventually get it, and I thoroughly enjoyed playing through the original Halo's single player campaign. It was atmospheric, had a good story, looked great at the time, and had great combat. I've played through the game a couple of times, and from what I have played of the sequels they simply don't hold a candle to the original game, at least in the single player department. This is the only Halo game on my list, and easily the most deserving of those I have played.
#39 Dirt 2 (2009)
Codemasters are one of the few developers of racing games that I actually look forward to and buy. They are kind of what Tom Clancy's Rainbow 6 games are to FPS sims – excellent hybrids that straddle the fence perfectly between sim and arcade. Dirt 2 is the latest such game from Codemasters in its off road series of racing games, and it has driving mechanics that are pretty much a perfect blend of Sim and Arcade – the cars take damage extremely realistically, you need to slow down a lot for sharp corners, your car will skid and fishtail realistically, but your vehicle is always pretty easy to control. Dirt 2 is also a much more forgiving game that most SIMS thanks to the flashback feature, taken straight from GRID, which allows you do instantly rewind time if you crash. Pretty much a fantastic, gorgeous driving game with a brilliant difficulty curve and lots of fun events.
#38 Tom Clancy's Splinter Cell (2002)
My first real stealth game, Splinter Cell was intense and very challenging, but rarely frustrating and often very fun and thrilling. The first game in the series is easily the most unforgiving, in many missions you aren't even allowed to kill people – you have to either knock them out or sneak past them. This game wasn't about the combat at all, but more about how you could avoid it – if you get caught and are forced to go into hand to hand combat, or engage in a firefight, you are harshly punished – an alarm is sounded, too many of which will cause you to fail the mission, and all the nearby enemies will know you are there are will try to kill you. The unforgiving nature of the game is one of its biggest strengths though, because completing a mission without being caught is one of the most gratifying experiences I've had in my career of single player games.
#37 Call of Duty 2 (2005)
The first of three Call of Duty games on my list; Call of Duty 2 is probably the first game I ever bought on release day. This is back in the day when the series maintained some semblance of historical accuracy, and the loading screens consisted of a piece of paper with some writing on it. Call of Duty 2 was a polished, good looking first person shooter with no bad missions and lots of thrilling moments. It was also one of the first shooters to employ the now standard regenerating health, which makes it a kind of milestone in FPS history. The multiplayer wasn't up to the standards of other games in the series, but CoD 2 was a big step up from the original in terms of graphics and game design, which is more than can be said about recent call of duty releases.
#36 Tom Clancy's Rainbow 6 3: Ravenshield (2003)
The last 'real' Rainbow 6 game, Ravensheild retained all of the tactical, detailed planning and loadouts of the early games while moving to a more traditional fps view where you actually see the gun. It looked great for its time of release, and the missions where fun and exhilarating while still being methodical and challenging. After Ravenshield the series has started leaning more and more towards being an arcade game, which goes against everything that makes the Rainbow 6 games great - freedom to choose your own tactics, and a blend of realism and arcade gameplay.
#35 Cryostasis: The Sleep of Reason (2009)
easily the most surreal and slow-paced survival horror game I have ever played, Cryostasis remained intriguing and atmospheric all the way through. The games icy environment was rendered with such detail and authenticity that I had to wear a sweater while playing the game, regardless of the temperature in my room. The story is fantastic, and actually requires a bit of thought to figure out. The combat is slow and clunky, but it suits the frozen environment perfectly, making Cryostasis one of the best survival horror games of the past couple years.
#34 Batman: Arkham Asylum (2009)
When this game received rave reviews across the board, I simply couldn't buy into the hype. Definitely a "must see to believe" kind of game. Well, Arkham Asylum turned out to be a massively enjoyable game with expert pacing and tons of variety. For me the highlights were the hand to hand combat animations and the stealthing sections that almost played out like puzzles – but really, there weren't any bad sections of the game apart from a bit of backtracking here and there.
#33 Command & Conquer: Tiberian Sun (1999)
The second RTS and second Command and Conquer game I ever played, Tiberian Sun was probably the only game I played for about a year, maybe more. It had the CIassic structure of a totally separate Nod and GDI campaign, and maintained much of what made other early CnC games so great – a great balance of base building, tactics, unit build orders and combat. It was insanely addicting and I found myself spending hours and hours in skirmishes against the AI. While it may not have been as original as other Command and Conquer titles, it was just as fun.
#32 Race Driver GRID (2008)
The second Codemasters racer that falls into the same non-category as Dirt 2 – a brilliant blend of Arcade and Sim racing mechanics. It featured lots of different events on different tracks in different countries, with a good number of different vehicles that all handled a bit differently. The damage modeling was even more impressive with GRID because it came out well before Dirt 2; nothing changes a race like having your car get a bit damaged and becoming difficult to control – unless you use the flashback feature to rewind time and avoid the damage in the first place. A highly original, highly polished racing game that pretty much set the standard for what racing games could, and should, be like on the PC.
#31 Dawn of War II + Chaos Rising
Dawn of War II + Chaos Rising (2009/10) – If you know me at all, you likely know that Relic is my overall favourite game developer thanks to their fantastic post-game launch updates, recognition of fan feedback, and their continuous drive to innovate and drive the industry forwards. Each game they release is drastically different from the one before it, and the same holds true for Dawn of War II and its outstanding expansion Chaos Rising – they have almost nothing in common with the original Dawn of War. Its more of an RTS RPG hybrid than anything else, borrowing more gameplay mechanics from Mass Effect than from most RTS's. DoW II features a mediocre campaign, but the one in Chaos Rising is a lot better and works both as an RTS and a RPG, which is a pretty impressive achievement. The multiplayer is also fantastic and super intense; I have spent at least 200 hours on the multiplayer of Dow II and Chaos Rising. A brilliant game with an even better expansion, DoW II is a game that moves the RTS genre forwards in a interesting and welcome direction.
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