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wolf503

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#1  Edited By wolf503
Member since 2008 • 151 Posts

@Kevlar101 said:

@wolf503 said:

I just copy and pasted the list and modified lol Shadow of Mordor is currently my most anticipated game. Followed by Destiny & The Division. The rest I'm interested in but they're the kind of 1s I can wait to play.

  • inFamous: Second Son
  • Destiny
  • The Order: 1886
  • The Witcher 3: Wild Hunt
  • Middle Earth: Shadow of Mordor
  • Batman: Arkham Knight
  • Tom Clancy's the Divsion
  • The Crew
  • Dragon Age: Inquisition
  • Assassins Creed V

Glad to see somebody else as excited for that game as I am lol.

Anyway, on to my list:

  • Alien: Isolation
  • Dragon Age: Inquisition
  • The Evil Within
  • Infamous: Second Son
  • Watch Dogs
  • The Witcher 3: Wild Hunt
  • Assassin's Creed V (after the superb game that is Black Flag, I now have renewed faith in this series once again)
  • Middle-Earth: Shadow of Mordor (Also my most anticipated game of 2014. I first learned about this game in a Gameinformer cover story, and I was hooked immediately. It is basically what convinced me that I was ready for a PS4).

I wrote a first impressions blog on Shadow of Mordor and why I think it could have potential to effect the gaming industry with the nemsis system: http://www.gamespot.com/profile/blog/middle-earth-shadow-of-mordor-first-impressions/26052810/

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wolf503

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#2  Edited By wolf503
Member since 2008 • 151 Posts

I actually think the score was okay. I find the gameplay to be fairly repetative so far, not in such a bad way that it makes it a bad game but in a way that it would damage the score for me. I also don't overly enjoy having to manually press attack & block buttons at the right time. I hate turn based games but I was under the impression that I could just sit back, relax and enjoy the humour with this 1, it was South Park, turn based or not, I wasn't going to let this 1 go. A friend of mine also doesn't overly like the blocking much. Again doesn't make the game bad but something that would decrease the score for me. The humour is funny as hell, I like the childish imagination that comes into play and how they used that to their advantage to create a make believe world in a supposedly real world which is South Park. The story is a bit meh, but still amusing enough to keep playing. As for being short, I'm not entirely fussed about it, if a game around the $50+ mark can get 10hrs out of me, I've got my monies worth. To me 10hours isn't short, it's just right although this depends on the game. South Park is more about humour above all else, regardless of game or TV show, so it's the right length I think. According to HLTB it should last around 10hrs for a once through, 14hrs for completionists.

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wolf503

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#3  Edited By wolf503
Member since 2008 • 151 Posts

It's sort of legal but it isn't, it's like buying a TV from say JB Hifi and it's faulty, the retailer doesn't know if it's going to be a faulty product or not until a consumer uses it, that's why a returns policy exists, and this is where the legal matter comes in. If someone buys Warhammer Online and it doesn't work, it's technically a faulty product, so the consumer has a right to a refund/exchange (obviously an exchange is useless) and the seller can't deny it unless there's been a long time frame. It's actually not up to the consumer in this case to know if the servers are working or not, it's up to the retailer to know this and prevent the sale. Unless if specifically advertised on the product that the servers are closed, the seller has a legal stance. Otherwise games like that usually only state an internet connection is required, it doesn't state if the actual game servers are required or not. If it's on E-bay, there is also the possibility the seller is unaware that the product is still being advertised. If you want, you could check for some method to report them if Ebay has that?

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wolf503

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#4 wolf503
Member since 2008 • 151 Posts

I would have prefered a SP experience in Titanfall but I like that they chose not to put it in at all unlike CoD. Because with CoD is sort of seems a little misleading to have SP in there when it is going to be such a short experience, all for that extra bit of $$$ from the people who are new to the series or parents who don't know any better. At least with Titanfall they had the decency to keep it out and work to a better MP experience. I personally won't be getting Titanfall because it is MP. I do think it is a slight issue in a way though, but I don't think a lot of developers will follow this model. It's like GearBox making Borderlands MP only, that would pretty much kill the game off, it just wouldn't work for that type of game and you don't need to be in the industry to see that, it needs the combination of SP and MP to thrive. CoD needs to get rid of SP since they want yearly releases and it's never really that good now days. Maybe if they get a bigger team, Titanfall 2 might have SP. Although he said people finish the SP really fast, that's entirely the developers fault for not spending more than 6 months to make a good SP experience -.-

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wolf503

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#5 wolf503
Member since 2008 • 151 Posts

I just copy and pasted the list and modified lol Shadow of Mordor is currently my most anticipated game. Followed by Destiny & The Division. The rest I'm interested in but they're the kind of 1s I can wait to play.

  • inFamous: Second Son
  • Destiny
  • The Order: 1886
  • The Witcher 3: Wild Hunt
  • Middle Earth: Shadow of Mordor
  • Batman: Arkham Knight
  • Tom Clancy's the Divsion
  • The Crew
  • Dragon Age: Inquisition
  • Assassins Creed V
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wolf503

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#6  Edited By wolf503
Member since 2008 • 151 Posts

Since I was 4, so roughly 20 years give or take a few years as I didn't get my first console until I was around 8 or 9. I had to rely on playing games at friends houses or borrowing their gameboys and asking my mum if I could keep them and pretend it got lost.

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#7  Edited By wolf503
Member since 2008 • 151 Posts

All generations have been pretty slow, although I think this current gen has been a little slower than previous but not by much. I think it might get a little slower with each new console generation, unless Sony, MS or Nintendo want to imform developers much earlier of new consoles they're planning. Part of the reason I cancelled my PS4 preorder was because after more and more monitoring, I noticed that majority of the games were crossgen and there were very few exclusives anyways. This years line up of current gen games is pretty damn good but there's very few announced right now. So it's probably best to wait till the end of the year to get a current gen console if you want a bigger library to play.

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#8 wolf503
Member since 2008 • 151 Posts

For a while I used to import from around the world, but I eventually got sick of wait times and certain DLCs not working right. I used to order online from either JB Hifi or EB Games. Since I need an excuse to get out the house, I now buy my games from EB Games when I can or if the price is right. I should really start shopping at JB Hifi more often though.

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#9 wolf503
Member since 2008 • 151 Posts

@Korvus85 said:

@wolf503: I could probably deal with "losing" my battles every now and then, but assuming I'd be the one with the least popular choices I would ultimately not be playing the game I want to play since it would always go the way of the majority. That being said, I'm with you; I'd love for someone to try it so that we could get a sense of it. If it worked, great, if not then at least we'd get over that idea and move on.

Yeah just so we can get the closure lol Although like you said, every now and then is something you can handle, they could probably create some permanent events every now and then and keep other events that repetitive. Even if they have a small amount of permenant events, I'd be happy. lol

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#10 wolf503
Member since 2008 • 151 Posts

@Korvus85 said:

@wolf503: Haven't tried Mount & Blade but might give it a shot. Very thorough answer there; I like that =D

@wolf503 said:

@Korvus85@Metamania

I kind of get what you mean with GW2 but unfortunately the events never really had that many options. It was pretty much A, B or C. If it had a D, E, F, G maybe all the way to Z, it could have been much better, but yes they are dynamic in the sense that each time you do the event it has the possibility of going 1 way or the other. I want the possibility of it going 1 way and staying that way. I want to start seeing real consequences in an MMO. Something that supposedly EverQuest Next is trying to do but to what extent, I have no idea at this stage.

I'm divided on how I feel about this. Lots of games boast about "permanent changes to the world" but every time GW2 tried to truly implement this people boo'ed them all the way through and I can see their point.

Imagine we're both playing the same game (I know it takes a whole community, but for the sake of simplicity). We both love permanent changes to the world and we're finally playing a game that does just that. We're in a middle of an epic-scale confrontation between 2 factions; as heroes that we are we're both set to resolve the conflict except you want to slaughter one of the sides and I want to make a peace treaty; In a permanent state world one of us is going to get the shaft, and we both have the same right to enjoy the game going OUR way, even if we have different views on said game...how do we solve this? Because to keep us both happy they would have to let you slaughter an army, and then later bring it back so I can make peace, and then we wouldn't have our "permanent choices" game anymore...

I get what you mean. Although I kind of like the idea of that because it could cause an emotional tug depending on how well the game was done. But assuming there's more people and a majority go for the slaughter it could add to the role playing factor and make you feel like you failed to make a better difference, like in a SP game where you have to make choices but sometimes they don't always go according to plan and then you actually get that feeling like "oh crap... I could have saved that person or those people" and it surprisingly leaves you feeling a bit guilty (amazing how games can do that). But then you have that issue of appealing to a wide audience. I'd like to see a developer test it out though, just to see how permanent changes would go within a community. I think if given time, people would settle with it because of how much changes. I just want them to bridge that gap between multiplayer and single player and I'm hoping they do it with current gen, the quicker the better. Destiny & The Division are probably my most anticipated multiplayer games for the sole reason that they are trying that. Destiny more so, it's like Halo meets Borderlands and Halo was a solid shooter, so was Borderlands ! & 2 but a lot of the mechanics in that were amazing and pretty much paved the way for anyone wanting to make an FPS MMORPG. It's being made by Bungie as well so I have even higher hopes for that.