I'm really just reiterating a lot of what's already been said...
Black and White is an interesting game to start off. It's cool to play as a god, and it starts off feeling like it has an interesting basis for the gameplay, but as you get into it... you realize the game basically boils down to you and your creature. Yes, there is this RTS element of managing your town(s) so that your influence expands, that way you can perform miracles (magic) elsewhere on the map and what not, but it's very mediocre. And the story, well I mean, it's not really a story.
In the first Black and White, good versus evil turns into will you kill your enemy's towns to destroy his influence or attempt to take them over with 'virtuous' deeds, and the second one improves upon this in some ways. The evil part is no longer just you killing your enemies with your miracles or direct actions (throwing rocks) but you can now recruit armies and go wreak havoc with them, which I thought was cool. The good part was more of 'lets build a huge, cool city and everyone else will want to come here'. I never really got into being good because it didn't appeal to me, but it didn't appeal to me in the first one either. However, certain parts of the game are worse than the first one. Whereas in the original your creature grew as time passed and you had to teach him miracles and actions, the second one overly simplifies it with you buying him actions, abilities and attributes with 'tribute', and I thought that was an unnecessary cop out.
Not that I'm trying to be overly negative, I really kind of like both games, but as mfsa said, you really end up asking for more from the game and it just doesn't deliver.
Edit: sp and what not
Edit 4: I'm too much of a perfectionist with my posts.
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