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y2kzorak

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#1 y2kzorak
Member since 2006 • 381 Posts

To the topic creator: Where is the source???

 

All I see are information that you claim they are official and 5 bad quality pics. Even the first pics from Metroid are better quality thatn that.

 

Also, can you explain how no big site has these pics except YOU in your JUNK directory of your "site under construction?"

 

http://www.stabhead.com/junk/?M=A

 

panther_512

I was wondering when someone was going to bring this up. Even if it's a pretty safe bet that there won't be any online, there has been no official word from Nintendo except for a release date. Personally, I would wait until information comes out from the Gamer's Day event (1 hr 35 min from right now) before saying anything else that *might* make one look like an idiot.

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#2 y2kzorak
Member since 2006 • 381 Posts

Honestly, the Wii "drought" is not nearly as bad as the DS drought was. Any of you get the DS on launch day? I did, and the only game I had for about 6 months was Super Mario 64DS. I was getting pretty bored with my DS, but I didn't sell it. It wasn't until June of '05 when there were some good games out (Meteos, Kirby, etc.) and there's pretty much been a steady stream since then. Not to mention the DS only had, what 5 games available at lunch? The Wii had a lot more, and a lot bigger variety.

I've only had my Wii for three weeks, but I use it every day. I've probably logged about 80 hours on it between SPM, Twilight Princess, Wii Sports, and Wii Play. There are at least two games I want to get that are out now, and plenty more I'd like to get once they're available. I don't regret my purchase one bit. I just wish I had more $$$. Gaming is just getting too expensive all around.

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#3 y2kzorak
Member since 2006 • 381 Posts

Meh.... Why don't you (you being anyone who gets your jollies off of calling things "kiddy") watch Teletubbies for 48 hours. Maybe by then you'll understand what kiddy REALLY is. Of course, I can always bring out the bib and strained peas if it helps..... :twisted:

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#4 y2kzorak
Member since 2006 • 381 Posts

Glad you like it. It is a good handheld and one of the best ones to date. Although I'm looking for a Hori screen protectors. I hear they are the only ones that work properly without air bubbles. Anyone know where to get these? Dark_Link142

I got mine on Amazon. Nice and cheap. http://www.amazon.com/HORI-DS-Lite-Protective-Filter/dp/B000FVVSZA/ref=pd_bbs_sr_1/104-8827131-4814347?ie=UTF8&s=electronics&qid=1178820842&sr=8-1

Anyway, the DS is fantastic. I can't wait to import Ouendan 2! :)

 

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#5 y2kzorak
Member since 2006 • 381 Posts

Hm... Looks nice enough, but I can't shake the feeling that it's just CGI, and not even real-time rendered CGI either.

Still, it doesn't evoke the same response in me the first time I laid eyes on Soul Calibur back in 1999.

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#6 y2kzorak
Member since 2006 • 381 Posts

Gotta go with the original Soul Calibur, and not the one on the crappy arcade hardware either (which by the way, looked pretty decent for beefed-up PSone). You know... The ever-so-delicious Dreamcast version. Soul Calibur did for me back in 1999 what Crysis or Gears of War is doing for some of you now.

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#7 y2kzorak
Member since 2006 • 381 Posts
An adventure game with Soul Calibur characters? Count me in!! :)
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#8 y2kzorak
Member since 2006 • 381 Posts

Seriously... This whole using screenshots thing has got to stop. The best-looking Dreamcast game looks better than the worst-looking 360 game. As much as it is about the hardware, a game is only as good as the people who programmed it. GoWII doesn't look good because of the PS2's outdated, obselete hardware. It looks good because after 7 years the best people know how to get the best out of it.

Sadly, the Gamecube got the shaft last generation in terms of people willing to push the hardware. You think all these developers coming out of the woodwork who cared less last generation are suddenly going to get it right the first time around on the Wii? For all intents and purposes, it's almost as if the Gamecube never existed. The best-looking Wii games are going to come from developers that made the best-looking Gamecube games. Everyone else is playing "catch up."

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#9 y2kzorak
Member since 2006 • 381 Posts

[QUOTE="gnutux"]You do realize that the CPU and GPU are direct upgrades from the Gamecube?!? They use the same instruction set, both Gekko and Broadway are PowerPC processors! gnutuxMrGrimFandango

Which would actually make the Wii REALLY easy for developers who dealt with the gamecube, they should almost already be hitting better looking games, doesnt seem to be the case. 

Saying they are direct upgrades is a slight bit of a misnomer. True, both new chips are based on the old architecture, but in reality they are about as similar as a PII and a PIII. We don't know the specs of the CPU for sure, but if it is what people are saying, not only is it faster and more efficient, but it has more instructions. The same holds true for the GPU, only it is a bigger mystery. People have taken the Wii apart and taken the spreaders off the chips and found that the GPU in the Wii is too large for a simple overclock or redundancy. No one knows why this is. What can be said about the GPU is it is faster, supports more instructions, and has an enhanced TeV unit (Wii's version of shaders).

So many people wonder why third party games look like junk on the Wii. All you need to do is take a look at the Gamecube to understand why. The Gamecube was more or less the joke of the industry last generation, depite having some capable hardware. Very few third party publishers actually took their time to make a great looking game, but the ones that did made things of beauty. Anyway, because so few publishers got it right on the Gamecube, there is more of a learning curve with the Wii than one would expect. It also didn't help that most of the games you've seen have been built around modified Gamecube development kits (more memory, controller interface, NO CPU OR GPU UPGRADE) so you can't expect them to look better than anything the Gamecube can do for the moment.

These guys explain it better than I could: http://forum.beyond3d.com/showthread.php?t=38689

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#10 y2kzorak
Member since 2006 • 381 Posts

Straight from Iwata himself:

http://www.nintendo.co.jp/ir/en/library/events/070427qa/02.html

"Of course, now that Wii is facing product shortages in the markets, we are working on increasing production, and the effect is starting to show up little by little in this month already. As this month's production will be sold in the worldwide markets by the end of the next month, a small increase is expected at the retail outlets from next month.


While we are on this subject, it looks like some people are misunderstanding that Nintendo is not incorporating state-of-the-art technologies into its products. It is not true. Just as an example, we are using the state-of-the-art technologies to realize the compact-sized Wii console with low power consumption. Making a significant volume of the high-tech hardware, and making an additional volume, is not an easy task at all. In fact, when we clear one bottleneck for a production increase, we will face another one. We are repeating this process as of today, and it is just premature for us to declare how many we will make from when. We would like to confirm this sometime later."

People think that just because the Wii isn't as powerful as the other consoles that it should be easier to make, and cost a lot less. The hard cold truth is that miniaturization costs a LOT of money. Why are good PDAs more expensive than the Dell special of the month even though a Dell is way more capable? What about laptops? You can buy a decent computer for the same cost as a medicore laptop. Have you priced cell phones without the service agreement? How can the Motorola KRZR retail for $400? It can't do even half of the things the Wii can, and it costs more than a core 360. Bottom line is the smaller the package, the higher the manufacturing costs. Not to mention, the smaller something is the harder it is to manufacture.