I've said it elsewhere, and I'll say it here. People are so blinded by the numbers game they don't even bother to understand what's going on behind the numbers, so to speak. It's no secret that the Wii has weaker hardware than the 360 or the PS3. But you go comparing it to the original Xbox, or GC, or even the PS2 with as much intellect as a 2-year-old trying to compare 4 pennies to a dime. If you knew anything about hardware, you'd know that the Gamecube was roughly as powerful as the Xbox when it came to computation, and even though it did have a weaker video card it was able to do stuff like this:
http://www.gametrailers.com/umwatcher.php?id=44058 (after little tree falls over, next 84 seconds are real-time)
The PowerPC is a powerful processor that blows away anything x86 at the same speed. The Wii's processor computational speed is as fast as the Gekko + XboxCPU put together. The memory is faster. The video card is faster and has an updated TEV unit (like shaders, only better). The problem is a game is only as good as the developers, and thus far, not one of them has made a game that taps into even half of what the Wii is capable of. Why? Because early games had to be developed on Gamecube development kits. They are Gamecube games, and that's why they look like it.
The Wii is far more powerful than people give it credit for, and it frustrates me to no end how no one is willing to make a game that maxes out the hardware. At least not yet anyway.
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