@franky111 I'll agree with you there, but I say it's far more preferable to have a drop from 60 FPS, as opposed to having a drop from 30 FPS. As long as it doesn't fall under 30, I'm fine.
@Dannystaples14 My argument is that higher frame rates means less dips into an unstable frame rate, thus providing a minimal response time in your controls, and overall smoothness of the presented game.
I agree that a game running at a consistent, stable 30 FPS is perfectly playable.. but when the game dips under that it becomes completely sluggish, which is a problem for most current-gen console titles. With a higher frame rate cap, we would all benefit.. in this day and age, there is really no reason as to why it shouldn't be the standard, at least for most games.
@LADIES_MAN_2013 I agree. FPS games in particular is where a higher frame rate shines, but honestly ANY game running higher than 30 provides a better experience. As you said, anyone saying otherwise hasn't seen the difference.. there is simply no other reason as to why someone would argue AGAINST it.
I don't understand why people seem to be so against having 60 FPS be the standard.. anyone who regularly plays 60 FPS will tell you there's a marginally large difference. But as someone who owns a underpowered PC, as long as the game is running at least 30 FPS, then it's playable.. anything under that, at any time, ruins my experience.
And for all of the ill-informed people out there, yes, there IS difference between 60 FPS, and 80 FPS, and 100 FPS, and so on. What most people don't take into account is, and especially on underpowered hardware, the frame rate can take dips at times. That means that while I could be getting, say, 90 FPS just by not moving and staring at the environment, it could drop to 70-60 FPS if I start moving or looking around. This same rule applies to games running at a 30 FPS limit. If the game is to dip into a lower frame rate at any point with a 30 limit, then it becomes unplayable. THIS is why 60 FPS needs to be the standard.. because then, if the hardware takes a frame rate hit, at least it's far less likely to dip under 30.
60 FPS should be what developers strive for. It provides a smooth-running game, and from the perception of the player who is controlling this virtual world, there is less latency in terms of response time. Anyone who pretends that 30 FPS is fine doesn't know how good 60 FPS is, plain and simple.
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