Take a look at this
IBM LINK: http://www.alphaworks.ibm.com/tech/irt
VIDEOS:
http://www.youtube.com/watch?v=u6yoz4iL8kQ
http://www.youtube.com/watch?v=oLte5f34ya8
in the 2nd video they use 3 PS3's BUT: (note the youtube videos and side information are from the ppl at alpha works)
"The iRT is totally scalable and only requires one Cell SPE to run. More PS3s = More SPEs = Higher client frame rates."
SO PS3 can do realtime raytracing, and the KIllzone 2 dev was not lying
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