Review

Alien: Isolation Review

  • First Released Oct 6, 2014
    released
  • PS4
  • PC
  • XONE

Imperfect organism.

It's the first step towards the Alien game you've always wanted. But it's a tiny, uncertain step.

Given the poor showing of the last few major games set in the Alien universe, however, it's a welcome one. Developer Creative Assembly understands that an Alien game is nothing without fear, nothing without suspense. A burst of gunfire is all the more effective when silence precedes is, and the sight of a halitotic extraterrestrial is only meaningful if it represents danger--for where there is danger, there is thrill. And Alien: Isolation occasionally captures both that gut-wrenching sense of fear and the momentary comfort of escape. Every breath could be your last. And so you savor each one.

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Oh, but how I wish these moments were more common in Alien: Isolation, which isn't to say that your encounters with the iconic xenomorph aren't themselves problematic; I will get to those problems later. No--it's the endless meandering in between that proves troublesome, much of it intended to build tension, but most of it falling victim to a neverending sameness. I say neverending, but in reality, Alien: Isolation limps to its frustrating ending after many hours more than it can support. This is four hours' worth of a great idea stretched into 14-plus hours of messy stealth gameplay, creaky video game cliches, and limp exploration.

Sometimes you don't pull levers. Sometimes you cut open door panels.
Sometimes you don't pull levers. Sometimes you cut open door panels.

What makes Alien: Isolation so ultimately disappointing is that when it's on, it's on. You are Ellen Ripley's daughter Amanda, seeking information about your mother's fate aboard the Sevastopol, a derelict space station home to a remaining population of skittish survivors and a snarling, salivating xenomorph drone. The game reaches its zenith within levels structured as a game of cat-and-mouse, casting you, of course, in the role of the underpowered mouse. You crouch, slink, and peek around corners and above crates from a first-person perspective, avoiding the sideways glances of the fearsome creature that gives the franchise its name.

When all mechanics are working as intended, alien-evasion is dread distilled into its purest form. You are equipped with a couple of standard firearms and a few helpful gadgets, such as noisemakers for distracting the beast, and a flamethrower that acts as a temporary safeguard in later levels, but the motion tracker is the most vital tool you possess. Hold a button, and the tracker's dot shows you the relative location of nearby entities, friends and foes alike. The tracker does not tell you, however, if the alien is above or below you, scurrying through the ventilation ducts. If your sound system is lacking, you should don a good pair of headphones if you desire precise situational awareness. Hearing the xeno's clawed feet can paralyze you with fear, and you must battle your basic fight-or-flight instincts when you hear the alien's shuddering exoskeleton. To fight is to perish; to flee is to directly gift your flesh to the pursuer.

Human enemies are uncommon, and if you kill a friendly assuming he's a foe, it's an immediate
Human enemies are uncommon, and if you kill a friendly assuming he's a foe, it's an immediate "game over."

Actually, running might save you if there's a locker close enough to hide in, though your best bet is to stay crouched, stay hidden, and stay aware. These are the moments when Alien: Isolation weighs heaviest on your soul. Within said locker, you see the alien enter the room. It sidles up to your hiding place, and you hold your breath--in real life, and in the game. If the xeno hears your gasps, or if you fail to lean into the rear of the locker, it snatches you from your shelter and you peer into its two gaping maws before succumbing to death. Weirdly, holding your breath causes your health to deplete after a few seconds, so if you're nearing death when the alien comes calling, it might nab you even if you follow the game's instructions to the letter. The mechanic is strange: not only does it not make sense that you lose health when holding your breath for a few scant seconds, it doesn't make sense that the alien would be the cause of death. The game never informs you of the possibility, so should it occur, you might assume the game doesn't abide by its own rules. After all, no amount of logic would lead you to believe that the alien grabbed you because you ran out of health while holding your breath.

Nevertheless, I can't deny the appeal of dodging the murderous menace. There were moments in which I was Ripley, impulsively sprinting away from the xenomorph when I heard it fall to the floor from a vent just behind me, and crying out when its barbed tail plunged into me from behind and emerged from my torso. I would peer from around corners to see it scanning the area just 20 feet from me, and follow quietly behind it as it slithered down the hallway. But these moments, these game-defining high points, account for only a few chapters out of many, and Alien: Isolation doesn't even make the most out of them. At one point via radio, your comrade encourages you to rush, the game thus prompting you to run towards your destination. And over the next few minutes, you confront several of Alien: Isolation's annoyances, compacted into one bite-sized space for your displeasure.

No Caption Provided

When all mechanics are working as intended, alien-evasion is dread distilled into its purest, simplest form.

There's the issue of the command to hurry, for instance, because following the game's lead means you will quickly die. You see, the xenomorph now waits for you to cross under a vent opening from which it can attack--a mechanic that the game introduces when you are under duress. (As it happens, though, there is no actual reason to hurry; the level gives you all the time you need, even though the game itself has insisted you rush.) Your motion tracker is little help here; your cue to the alien's presence is the cascade of saliva and goo dripping from the ceiling's openings. This is a neat idea, but the mechanic's sudden appearance isn't foreshadowed, making your first death at its hands one of Alien's multiple "what just happened?" events. The game is fond of introducing new rules in this fashion, leading to head-scratching trial and error and the occasional pounding of fist upon desk when you realize the game's limited save system is making you repeat the last 15 minutes of slow, careful sneaking.

Bear in mind, however, that alien encounters are limited to just a few levels. Typically, you're walking, pulling levers, riding elevators, and walking some more. This is the downtime, the time for building atmosphere, and Alien: Isolation wisely embraces that 1970s retro-futuristic style that characterized Alien, with its monochrome computer monitors and its cathode-ray technology--the kind of datedness Douglas Adams called "zeerust." Perhaps it's fitting that the game itself looks rather dated, its character models in particular, whose elbows look as though they could cut glass when they bend, and whose blank faces are always covered with a bizarre sheen of sweat. The visual weaknesses would be easier to overlook had they not interfered with the game's attempts to build tension, but having the alien's head clip into the locker you're hiding in dispels any anxiety the scene has established. The alien itself looks fantastic, at least; death may prove frustrating, but it's the best way of admiring the xeno's two sets of razor-sharp teeth.

Viewing the motion tracker causes the background blur, but you can focus on the background and cause the foreground to blur instead. It's a slick effect.
Viewing the motion tracker causes the background blur, but you can focus on the background and cause the foreground to blur instead. It's a slick effect.

The exploration ultimately falls flat, a victim to backtracking and simplistic gameplay elements lacking in creativity. Many video games feature security cameras that alert the enemy to your presence--but in Alien: Isolation, the camera off-switch is often located directly beneath the camera. Sometimes, you must log into computer terminals to find codes that unlock important doors--but the email with the code might be on the same terminal that does the unlocking. The rewiring stations that allow you to disable cameras may also allow you to manipulate the Sevastopol's air-purification mechanism and other systems, but rarely to any meaningful end. The cameras, the rewiring stations, the codes--it's as if they are here because that's just what video games do. Even the story beats fall victim to by-the-numbers claptrap: the game leads you from one section to the next, always making it clear which characters exist to serve as alien fodder, and predictably mirroring the original film's themes and plot.

Androids serve as your most frequent foe in Alien: Isolation, and they're common enough that it's tempting to bash them straight-on with a stun baton. A typical synthetic turncoat won't take too kindly to a direct attack, however, and will aggressively fling you at a nearby wall, if not outright whack you. The first-person perspective makes becoming a synthetic's personal yo-yo frighteningly disorienting, another notch in the game's favor. Here, again, I feel as Ripley does: helpless and afraid as I desperately scan the environment, seeking a clear path through impending danger. Some gadgets prove mostly useless when dealing with synthetics; they seem wholly unfazed by flashbang grenades, for instance, making a shotgun blast to the head the most appealing option when there's nowhere to run.

No Caption Provided

This is four hours' worth of a great idea stretched into 14-plus hours of messy stealth gameplay, creaky video game cliches, and limp exploration.

Other synthetic encounters are simply ridiculous, however. A dozen-plus hours in, you ride an open-air elevator downward, taking in one of Alien: Isolation's most striking views, one that intimates that the game's finale could be at last drawing near. A synthetic is waiting for you at the bottom, and there is no mechanic in place allowing you to veil your presence from him, or his three robotic friends that follow. A number of cover locations just beyond tell you that stealth was meant to be an option, but the manner in which the keen-eyed synthetics are spaced, the nature of a lift ride that deposits you into danger, and the narrowness of the walkways you traverse make for a cluster of madness. To deal with synthetics is often to engage in a silly game of tag, in which you lead a few androids around in circles until you buy yourself enough time to turn and toss a molotov cocktail at them.

That elevator ride signals the moment the hopes for Alien: Isolation shatter--the moment it tries and and mostly fails to mimic a more straightforward action game on its way to a frustrating conclusion. At least the ending brings with it a sense of relief. Some of this relief stems from the lingering fear of the alien's presence. You have left the game and its creature behind, never to smell the alien's putrid breath, never to witness its syrupy saliva, never to seek refuge in a claustrophobic locker and wish the beast away. More relieving is that you won't have to trudge through the same duct-lined corridors for another however-many hours, or have to repeat ten minutes of switch-pulling and keycard-searching after firing a bullet into a friendly's head because you presumed she might attack you, as so many dwellers do. Alien: Isolation provides us a glimpse into a future that holds the Alien game you've always wanted. It is not, however, the vessel that carries you there.

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The Good

  • Alien cat-and-mouse encounters can be tense and frightening
  • Nails the right retro-futuristic atmosphere
  • Great use of sound and motion-tracking

The Bad

  • Loaded with uninspired filler
  • Trial and error + distant save points = frustration
  • Some mechanics are inconsistent; others are illogical

About the Author

Kevin appreciates the film Aliens, but still prefers the original Alien, and prefers never to think about Prometheus at all. He spent about 16 hours with Alien: Isolation, and he enjoyed them more than the hours he spent with Aliens: Colonial Marines, though that isn't saying much.
2273 Comments  RefreshSorted By 
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himoura32

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Edited By himoura32

Just because you didn't like it and your bad at the game doesn't mean the pacing is poor and the design choices are bad.

If your advice was taken it wouldn't be scary at all and the whole point would be defeated.

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thermalmotion

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Edited By thermalmotion

I can't tell you how long I've been waiting for a new System Shock 2 experience. This is finally it. So after 15 years of waiting my extremely pent up and biased score would be 9.5/10, and the best game released this year.

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bronsenkutje

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This game is 100percent kickass awesome.I do not know why this game only gets a score of 6.

I give 10/10.

I experience more frights than in the movies.

sound, music, grafics, story and gameplay are absolutely amazing !!!

So @Kevin-V Your review has been bad, and not fair in my eyes !!!

10 • 
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joesguy

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@bronsenkutje 10/10 for a door opening simulation? Come on.....

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MitchCRafT

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@bronsenkutje agree 100%

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wyn1116

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What is going on with this guy? A perfectly fine game with good graphics, sound, atmosphere, and scares with the nice 70's feel but yet... a 6? Jees... this is like the GOTY.

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joesguy

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@wyn1116 Lol game of the year for Five Nights At Freddy's 3: Space Adventure? When we have Shadow of Mordor, Bayonetta 2, Dragon Age Inquisition, Mario Kart 8, Far Cry 4 and South Park? Sure, whatever you say.

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wyn1116

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@joesguy @wyn1116 Bro I'm jokin around. No need for that.

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joesguy

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Edited By joesguy

@wyn1116 @joesguy You sounded fairly sincere to me.

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jablocanas

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Edited By jablocanas

I just beat this, and I would definitely not give it a 6. An 8, even a 9 seems appropriate. I honestly don't see how any of the complaints Kevin had were legitimate -- everything was balanced and setup to give you opportunities to succeed, at no point did I feel like I couldn't survive. Would have beat it last week, but Destiny's Iron Banner got in the way ;)

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CosmicD

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I've waited to comment until I played a big part of the game and I can say there's some things that I don't agree with. If you're annoyed by the fact that you're being pinned while you're saving you're really not doing your best to "manage your alien". Wait it out before you're saving, in a closet, under a table, use your tracker, wait untill it's 98meters away, or when you hear it crawl into a vent, than save.

It's never boring like stated in the review, because there's always this nagging feeling in the back of your head that the alien is there. Ofcourse in the last part of the game the pacing changes, but the atmosphere and story and mood of the game gives me that authentic "alien" (and also a bit dead space) feeling that I can't help but being entertained.

The alien might seem random but there's game mechanic in there. It will always roam around you using you as a beacon of it's awareness, it will drop down, then climb up and you just have to LISTEN to take advantages. Tha's what I find awesome about this game.

So 11/10 for me!

2 • 
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himoura32

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Dude I was just reading these reviews and someone touched me on the shoulder and I thought the alien got me again!!!!!!!

This game has got me shook!! LOL.

Creative Assembly. THANK YOU!!! :D

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himoura32

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This is my GOTY. I absolutely love it and think the PC version is at least a 9. Maybe an 8.5 for the consoles because of porting issues.

This game is scaring the pants off me. What they have managed to achieve with the tracker and the alien and the general atmosphere and feel of the alien movies is spot on brilliant. Even if I get bored and stop playing it (which I highly doubt) I already got my monies worth. Worth every penny and I'm even thinking about getting the playstation camera to really get the full effect. The camera ideas are genius.

This reviewer along with the guy over at IGN are just not being fair at all. Gamespot and IGN should both consider thinning the ranks a little after their reviews of this game.

Don't listen to this guy. If you like survival horror this is the best one I have ever played. Love love love this game.

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monks99

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Look on metacritic....it shows how poor this review and igns is on this game. Thousands of people disagree...how is this game a 6? Im not even a hardcore aliens fan..I played through the entire game..game is much higher..more like an 8.

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monks99

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Edited By monks99

I love kevins reviews..but this review along with igns review on this game...2 of the worst reviews in gaming history.

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nutcrackr

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Kevin nails it again. Far too much filler in the game and some sloppy design.

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Jay108

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Edited By Jay108

@nutcrackr LOL nutcracker I bet you not even played the game !!

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hitmanxmk

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Hahah score 6, I dont think so..anyway gs is not legit long time ago..sadly all reviews are biased.

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PeterDuck

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Alright, I just finished the game. It took me some 15-16 hours so I got more than enough bang for my buck.


I wholeheartedly disagree with this score.


So far this is the GOTY contender for me.

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neilrieck

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This game is a lot better than 6; maybe 7.9 or 8. It is best played with the lights off but it will scare the crap out of you! (I used store credit after returning Destiny to make this purchase and never regretted buying this one). Warning: This is a survival game and you need to use your wits. For example, I wasted a bunch of time getting around a fire only to realize that you log into a nearby computer to kill the flow of gas to that section.

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neilrieck

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This game is best played with the lights off but it will scare the crap out of you! (I used store credit after returning Destiny to make this purchase and never regretted buying it). Warning: This is a survival game and you need to use your wits. For example, I wasted a bunch of time getting around a fire only to realize that you log into a nearby computer to kill the flow of gas to that section.

2 • 
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UsernameOneTwo

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Good review. Frustrating and overly hard game should die.

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jasonlc3221

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Bias opinion incoming:


I'm a huge fan of the franchise (although I despise AVP). This was not the Alien game we were expecting, but as it turns out, it's the Alien game we've been wanting all along. The fetch quests were well placed in order to force you to experience the terrifying alien experience. I never once felt like it was a chore, instead I was just constantly scared for my life, thanks to the extremely limited save opportunities.


Story 10/10

Gameplay 9/10

Graphics 9/10 (VanOrd, are you blind bro?)

Sound 10/10


Only complaints: There are a few "cheap-death" moments. Plus, there are a few other times that you'll spend 30 minutes just trying to figure out what to do/where to go next.


As for the SLOOOOOOW space-suit area: There is only 1 (ONE) time you have to do it. For those who can appreciate it for it's purposely slow-pace and gorgeous, breath-taking scenery, it will undoubtedly entertain.

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istuffedsunny

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6/10 is pretty fair. People just have a hard time accepting anything below 8/10 for a game that has good graphics, plain and simple.


I thought this game had amazing atmosphere and it was fun trying to outsmart the alien, but it was bogged down by stupid fetch quests, android encounters, and those SLOOOOOOOOOOOW space suit sections.

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Nickofthenorth

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Some folk are just crazier than a cat on crack. This review gets a 6/10. Graphics, gorgeous. Atmosphere, authentic and superb. Gameplay, just what I expected and hoped for from a game based on Scott's original work. And the sound, utterly stunning. I can understand that this game is not going to be for everyone, and I will fully agree the ending could have spent some more time in edit.

Game is easily an 8, and if your a fan of Alien, then it's a solid 9.

Kevin, your review sucks even worse than mine!

And thanks Creative Assembly for saving the franchise, introducing a new charecters narrative excellently, and giving a hardcore fan of the film a treat. Two thumbs up!!!

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NTM23

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Edited By NTM23

Okay, so, this is so far my favorite game of the year overall, but Crew Expendable and the Survivor Mode are pretty dumb to me. I already beat it twice, and I'm starting it again now. I'll keep playing it until I get The Evil Within perhaps tomorrow.

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Edited By phrozac

I strongly disagree with this review.

I've played through twice now on PC and PS4 both on normal difficulty. The androids are not the most frequent foe. Yes, you may engage in actual combat with them the most frequently(due to the fact that you cannot actually fight the alien), but they only become a threat late in the game. The alien is a constant threat for the bulk of the game's 20 hr length, but if you choose to do combat with it, you're either stalling or dying, as you can't put up much of a fight. You are prey. The androids serve a welcome role as a reprieve from the unstoppable alien, yet are formidable in their own right and provide a new wrinkle in dealing with when combined with the presence of the alien. It's better to avoid them, but if pressed, with a little forethought, you can dispatch them without too much trouble. I really loved how creepy they were. A worthy secondary enemy.


Combat can be a clunky affair, but fittingly so, as Amanda is not a soldier. Still, a quick select for weapons would have been welcomed. Many times I ran into the alien, too far from an escape, and was killed in the radial menu while desperately trying to select an IED, or was running from an android and had to completely stop to switch to the appropriate weapon(as you cannot change weapons without stopping) and was ragdolled into the nearest bulkhead. Of course the situation with the alien catching me in the open could be remedied with careful preparation, and failure to do so be attributed to user error, in cases of dealing with an android AND and the alien, even while knowing the two best weapons to have on hand, being able to switch between them effectively on the fly, are two entirely different things. It's the kind of desperation born from poor combat mechanics rather than the desperation born from an exhilaratingly deadly situation.

The main flaw to this game is not even mentioned by Kevin; its overly long running time. The number of false endings is nearly laughable if it weren't so frustratingly tense. The game is taking a cue from the movies and extending it to the Nth degree. It's as if you took the escape shuttle sequence in Alien and played it out in various forms...a dozen times. Numbing. The developers needed a good editor to tell them to pare back. Sometimes, less is more.

There's also a good amount of backtracking, but that didn't bother me much as it reminded me of a Metroidvania style platformer in that regard, and Metroid was in fact heavily inspired by Alien. It's just that the false endings kept coming and coming...and coming, many of which required backtracking to discover a new passage had become accessible. Not as rewarding as traditional Metroidvanias, but not that bad. It's more heartbreaking than anything else to learn that the effort you put forth in traversing an area while being stalked by the alien will have to be endured again. The dread this game conjures up can be exhausting. You see characters' spirits in the movies break under much less than what Amanda has to contend with.

The amount of small bugs and glitches in the game are worth mentioning as well as they can serve to break your immersion in this wonderfully dreadful space coffin. Several times, humans spoke without moving their lips, and guns and cans floated about in mid-air ignoring the station's artificial gravity.

"Not much of a looker"?? This game is beautiful. It perfectly captures the look of the first Alien movie. The dense mechanical hallways, the volumetric light and steam, the retro 70's future aesthetic are so artfully done it just makes me smile. The sound design is also first rate. As far as the audiovisual presentation goes, for those who love the aesthetic of the first movie, creepy space dungeon games, or stealth games in general, look no further than Alien: Isolation. The tense, suspense-filled hours of dread you spend creeping through the hallways are, in my book, a strength. A huge plus. If the last 50% of the game were cut in half and the ending more satisfying, this game would get a 9 from me. As it is, I wouldn't give it less than a 7 and no more than an 8. Still, one of my favorite games this year, and possibly my favorite Alien/s game ever if only for nailing the look and feel of the movies so expertly.

7.5 - Frequently flirts with brilliance, numerous small flaws tarnish an otherwise great game. Not for everyone.
8.5 - Bonus point for hardcore fans of the movies. :)

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AyatollaofRnR

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@phrozac "The main flaw to this game is not even mentioned by Kevin; its overly long running time."


2nd paragraph of the review:

"I say neverending, but in reality, Alien: Isolation limps to its frustrating ending after many hours more than it can support. This is four hours' worth of a great idea stretched into 14-plus hours of messy stealth gameplay, creaky video game cliches, and limp exploration."

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phrozac

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Edited By phrozac

@AyatollaofRnR @phrozac That sooorrt of addresses the issue. I had understood that as him saying the entire game was a good 4 hour adventure stretched into 14, when it's actually a great 10-12 hr game stretched into 20+. I would have been furious if this game were only 4 hours long. 12-15 hrs would be perfect. He didn't elaborate on the issue any further with only a sentence alluding to it, whereas my biggest gripe with the game was the series of false endings that keep coming long after you think you've finally reached the finish line. It's a great ride, marred by the final drawn out climax and anticlimactic ending.


Thanks for reading, anyhow! I figured my long ass review would just get a ton of TLDRs.

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Eyribalt

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@phrozac I like long reviews for the sole reason it means someone is taking the time to be creative about how they feel about a game, and you did that very well. If you're worried about tl;dr's just stick one at the end. :)

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Ed_Geiger

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I'm 11 hours into this game and I am loving every minute! It's got an intentionally slow pace (due to being a stealth game, of course) and, rather than encouraging combat, the game favours creative solutions to tricky situations. Plus, it nails the atmosphere of the first Alien film perfectly. Sure, it's not perfect (what game is?); but speaking personally, I'm still glad this game dares to be different to the seemingly endless production line of mindless shooters on the market today. Casual gamers should just stay away.

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NTM23

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Edited By NTM23

@ed_geiger No, they should play it, because it's great. Obviously if you're only looking for a game to go shoot stuff mindlessly, then yeah, I guess...

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Garnog

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I never worry about an individual's personal score. Reviews are just a tool to help you make a somewhat informed decision as to whether said game is worth investing your hard-earned quatloos. As long as there seems to be a general consensus for a game's playability/worthiness (or lack thereof) from both professional reviewers AND players, I can at least gain some measure of confidence before taking the plunge.

It bears mentioning that I have totally enjoyed some games that got thrashed in reviews, and others with glowing scores made me break my controller/mouse. I do not fear your 6.

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jeffmonkey

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This game is great.....This is the Alien game I have been waiting 20 years for. I loved the slow terrifying pace of the game.

I give it a 10/10

More games like this please

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NTM23

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@jeffmonkey Ten out of ten huh? That can't be legit even to you. The game is really, really great, but it has its flaws (even though most are negligible).

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cxrty

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I finished this on hard difficulty and must say it gets frustrating and boring further in the game, because of the games save mechanic and the Alien AI (it never goes away) seriously there are lots of computers and logs around in the game and you cant read them because the alien just follows wherever you go. Like it is said in the review, you will be happy to leave the games monster behind when you finish the game (not in a good way). You will maybe spend 1/3 of the game hiding in a locker while the alien is zigzagging between you and the elevator you need to go. But it still deserves at least a 7.

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XenoCraigMorph

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@cxrty I'm sure Ellen Ripley couldn't wait to see the back of the Alien, so that is a good thing. I loved this game, I thought it was a perfect step in the right direction for Alien games. No, it isn't perfect, but it is the best Alien game we have had since Alien Trilogy.

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nadzhq

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Hi there, i recently ended that game. and its awesome. the graphics, gameplay, horror, everything. gamespot u are drunk. the rate will be 9 out of 10

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Cherub1000

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Ha, same. I took the gamble and picked this up and I'm about 6 hours in so far and I'm loving it! A very pleasant surprise though I will say that this fames across as very specific to the players tastes. I have no doubt that it's not for everyone but it's for sure worth checking out if your curious.

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deactivated-64baa8cf46092

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yeah... i'm few hours into the game now and i have to admit - it is becoming somewhat shallow and boring experience now that the "wow" effect has passed.

initially i liked it very much - visuals, design and atmosphere are great. but there is simply to much walking around doing literally nothing.

i'm feeling very ambivalent about this game right now. i won't grade it yet, before i play it through.

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AzatiS

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Edited By AzatiS

Another OFF review from Kevin score wise via averages critics/users scores.


I dont get that guy latetly ... He is soooo OFF metacritic average AND user average is ridiculous.


Yeah ok , he has a good argument to bring and valid points but he is so harsh with some attributes makes no sense to score this game a 6. A 7 would have been more appropriate.


He does this over and over again. What is going on really ...

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DerdOn2008

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@AzatiS Idk man. Metacritic: 80 metascore and 8.4 userscore. Kevin is way below that; his oppinion, however, who cares? He just writes reviews and gets paid. Lately he's been really naggy, well, Shadow of Mordor got an 8 though. Maybe we should call his writing behaviour "unstable"?

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DeltaDefSquadYo

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I have grown to like Kevin "pancake" VanOrd's reviews. Why? Because I start playing a game I expect to be lackluster ( via "pancake's" review) and it's actually fun. thanks cubby!

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babbothearm

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Guess they didn't pay enough to get an 8?

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thegroscon

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Edited By thegroscon

As a hardcore horror survival gamer, and by finishing this game in hard mode 3 days ago, I give this game a 8. I had a blast. And those who said that this game sux I can only guess its that generation of young turd spoiled that only like big budget garbage with a straight line to follow. No other options

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saltbalsak

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So, according to Kevin, RE6 is terrible because it's too action oriented.

Now, Alien Isolation it terrible because it's too paced and methodical.

Anybody else think Kevin needs to make up his mind on what he wants?

As a Survival Horror fan, this game is....good, probably an 8 out of 10 if you like the genre. The game is about atmosphere and slow burn tension. I'm about 3/4 of the way through and yes, you walk a lot. That's not a bad thing, it's a refreshing side step from the "everything must be blowing up around you" types of video games that are so prevalent today. There's no perk system, no load-outs, no online co-op, just a good, solid, single player story/experience best enjoyed in the dark with surround sound or headphones. 2 cents inserted...

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leolim

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Edited By leolim

Again, Kevin is a RPG guy that shouldn't review FPS style game... His re/view is WAY OFF what the majority people will think. Please Gamespot, let others do the review of FPS/action type of games.



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Shmiity

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Review is pretty spot on. Game turns from scary to annoying within 4-5 hours.

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kryten212

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@Shmiity I have played 7 hours and im still loving it. If you are getting frustrated perhaps you should lower the difficulty or play it more carefully. Timing is everything, and dont forget to craft items, they are there to assist.

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deactivated-64baa8cf46092

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just picked up this one few days ago. played it for an hour or so...

in my opinion this game honestly deserves better than 6.
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