Review

Alien: Isolation Review

  • First Released Oct 6, 2014
    released
  • PS4
  • PC
  • XONE

Imperfect organism.

It's the first step towards the Alien game you've always wanted. But it's a tiny, uncertain step.

Given the poor showing of the last few major games set in the Alien universe, however, it's a welcome one. Developer Creative Assembly understands that an Alien game is nothing without fear, nothing without suspense. A burst of gunfire is all the more effective when silence precedes is, and the sight of a halitotic extraterrestrial is only meaningful if it represents danger--for where there is danger, there is thrill. And Alien: Isolation occasionally captures both that gut-wrenching sense of fear and the momentary comfort of escape. Every breath could be your last. And so you savor each one.

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Oh, but how I wish these moments were more common in Alien: Isolation, which isn't to say that your encounters with the iconic xenomorph aren't themselves problematic; I will get to those problems later. No--it's the endless meandering in between that proves troublesome, much of it intended to build tension, but most of it falling victim to a neverending sameness. I say neverending, but in reality, Alien: Isolation limps to its frustrating ending after many hours more than it can support. This is four hours' worth of a great idea stretched into 14-plus hours of messy stealth gameplay, creaky video game cliches, and limp exploration.

Sometimes you don't pull levers. Sometimes you cut open door panels.
Sometimes you don't pull levers. Sometimes you cut open door panels.

What makes Alien: Isolation so ultimately disappointing is that when it's on, it's on. You are Ellen Ripley's daughter Amanda, seeking information about your mother's fate aboard the Sevastopol, a derelict space station home to a remaining population of skittish survivors and a snarling, salivating xenomorph drone. The game reaches its zenith within levels structured as a game of cat-and-mouse, casting you, of course, in the role of the underpowered mouse. You crouch, slink, and peek around corners and above crates from a first-person perspective, avoiding the sideways glances of the fearsome creature that gives the franchise its name.

When all mechanics are working as intended, alien-evasion is dread distilled into its purest form. You are equipped with a couple of standard firearms and a few helpful gadgets, such as noisemakers for distracting the beast, and a flamethrower that acts as a temporary safeguard in later levels, but the motion tracker is the most vital tool you possess. Hold a button, and the tracker's dot shows you the relative location of nearby entities, friends and foes alike. The tracker does not tell you, however, if the alien is above or below you, scurrying through the ventilation ducts. If your sound system is lacking, you should don a good pair of headphones if you desire precise situational awareness. Hearing the xeno's clawed feet can paralyze you with fear, and you must battle your basic fight-or-flight instincts when you hear the alien's shuddering exoskeleton. To fight is to perish; to flee is to directly gift your flesh to the pursuer.

Human enemies are uncommon, and if you kill a friendly assuming he's a foe, it's an immediate
Human enemies are uncommon, and if you kill a friendly assuming he's a foe, it's an immediate "game over."

Actually, running might save you if there's a locker close enough to hide in, though your best bet is to stay crouched, stay hidden, and stay aware. These are the moments when Alien: Isolation weighs heaviest on your soul. Within said locker, you see the alien enter the room. It sidles up to your hiding place, and you hold your breath--in real life, and in the game. If the xeno hears your gasps, or if you fail to lean into the rear of the locker, it snatches you from your shelter and you peer into its two gaping maws before succumbing to death. Weirdly, holding your breath causes your health to deplete after a few seconds, so if you're nearing death when the alien comes calling, it might nab you even if you follow the game's instructions to the letter. The mechanic is strange: not only does it not make sense that you lose health when holding your breath for a few scant seconds, it doesn't make sense that the alien would be the cause of death. The game never informs you of the possibility, so should it occur, you might assume the game doesn't abide by its own rules. After all, no amount of logic would lead you to believe that the alien grabbed you because you ran out of health while holding your breath.

Nevertheless, I can't deny the appeal of dodging the murderous menace. There were moments in which I was Ripley, impulsively sprinting away from the xenomorph when I heard it fall to the floor from a vent just behind me, and crying out when its barbed tail plunged into me from behind and emerged from my torso. I would peer from around corners to see it scanning the area just 20 feet from me, and follow quietly behind it as it slithered down the hallway. But these moments, these game-defining high points, account for only a few chapters out of many, and Alien: Isolation doesn't even make the most out of them. At one point via radio, your comrade encourages you to rush, the game thus prompting you to run towards your destination. And over the next few minutes, you confront several of Alien: Isolation's annoyances, compacted into one bite-sized space for your displeasure.

No Caption Provided

When all mechanics are working as intended, alien-evasion is dread distilled into its purest, simplest form.

There's the issue of the command to hurry, for instance, because following the game's lead means you will quickly die. You see, the xenomorph now waits for you to cross under a vent opening from which it can attack--a mechanic that the game introduces when you are under duress. (As it happens, though, there is no actual reason to hurry; the level gives you all the time you need, even though the game itself has insisted you rush.) Your motion tracker is little help here; your cue to the alien's presence is the cascade of saliva and goo dripping from the ceiling's openings. This is a neat idea, but the mechanic's sudden appearance isn't foreshadowed, making your first death at its hands one of Alien's multiple "what just happened?" events. The game is fond of introducing new rules in this fashion, leading to head-scratching trial and error and the occasional pounding of fist upon desk when you realize the game's limited save system is making you repeat the last 15 minutes of slow, careful sneaking.

Bear in mind, however, that alien encounters are limited to just a few levels. Typically, you're walking, pulling levers, riding elevators, and walking some more. This is the downtime, the time for building atmosphere, and Alien: Isolation wisely embraces that 1970s retro-futuristic style that characterized Alien, with its monochrome computer monitors and its cathode-ray technology--the kind of datedness Douglas Adams called "zeerust." Perhaps it's fitting that the game itself looks rather dated, its character models in particular, whose elbows look as though they could cut glass when they bend, and whose blank faces are always covered with a bizarre sheen of sweat. The visual weaknesses would be easier to overlook had they not interfered with the game's attempts to build tension, but having the alien's head clip into the locker you're hiding in dispels any anxiety the scene has established. The alien itself looks fantastic, at least; death may prove frustrating, but it's the best way of admiring the xeno's two sets of razor-sharp teeth.

Viewing the motion tracker causes the background blur, but you can focus on the background and cause the foreground to blur instead. It's a slick effect.
Viewing the motion tracker causes the background blur, but you can focus on the background and cause the foreground to blur instead. It's a slick effect.

The exploration ultimately falls flat, a victim to backtracking and simplistic gameplay elements lacking in creativity. Many video games feature security cameras that alert the enemy to your presence--but in Alien: Isolation, the camera off-switch is often located directly beneath the camera. Sometimes, you must log into computer terminals to find codes that unlock important doors--but the email with the code might be on the same terminal that does the unlocking. The rewiring stations that allow you to disable cameras may also allow you to manipulate the Sevastopol's air-purification mechanism and other systems, but rarely to any meaningful end. The cameras, the rewiring stations, the codes--it's as if they are here because that's just what video games do. Even the story beats fall victim to by-the-numbers claptrap: the game leads you from one section to the next, always making it clear which characters exist to serve as alien fodder, and predictably mirroring the original film's themes and plot.

Androids serve as your most frequent foe in Alien: Isolation, and they're common enough that it's tempting to bash them straight-on with a stun baton. A typical synthetic turncoat won't take too kindly to a direct attack, however, and will aggressively fling you at a nearby wall, if not outright whack you. The first-person perspective makes becoming a synthetic's personal yo-yo frighteningly disorienting, another notch in the game's favor. Here, again, I feel as Ripley does: helpless and afraid as I desperately scan the environment, seeking a clear path through impending danger. Some gadgets prove mostly useless when dealing with synthetics; they seem wholly unfazed by flashbang grenades, for instance, making a shotgun blast to the head the most appealing option when there's nowhere to run.

No Caption Provided

This is four hours' worth of a great idea stretched into 14-plus hours of messy stealth gameplay, creaky video game cliches, and limp exploration.

Other synthetic encounters are simply ridiculous, however. A dozen-plus hours in, you ride an open-air elevator downward, taking in one of Alien: Isolation's most striking views, one that intimates that the game's finale could be at last drawing near. A synthetic is waiting for you at the bottom, and there is no mechanic in place allowing you to veil your presence from him, or his three robotic friends that follow. A number of cover locations just beyond tell you that stealth was meant to be an option, but the manner in which the keen-eyed synthetics are spaced, the nature of a lift ride that deposits you into danger, and the narrowness of the walkways you traverse make for a cluster of madness. To deal with synthetics is often to engage in a silly game of tag, in which you lead a few androids around in circles until you buy yourself enough time to turn and toss a molotov cocktail at them.

That elevator ride signals the moment the hopes for Alien: Isolation shatter--the moment it tries and and mostly fails to mimic a more straightforward action game on its way to a frustrating conclusion. At least the ending brings with it a sense of relief. Some of this relief stems from the lingering fear of the alien's presence. You have left the game and its creature behind, never to smell the alien's putrid breath, never to witness its syrupy saliva, never to seek refuge in a claustrophobic locker and wish the beast away. More relieving is that you won't have to trudge through the same duct-lined corridors for another however-many hours, or have to repeat ten minutes of switch-pulling and keycard-searching after firing a bullet into a friendly's head because you presumed she might attack you, as so many dwellers do. Alien: Isolation provides us a glimpse into a future that holds the Alien game you've always wanted. It is not, however, the vessel that carries you there.

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The Good

  • Alien cat-and-mouse encounters can be tense and frightening
  • Nails the right retro-futuristic atmosphere
  • Great use of sound and motion-tracking

The Bad

  • Loaded with uninspired filler
  • Trial and error + distant save points = frustration
  • Some mechanics are inconsistent; others are illogical

About the Author

Kevin appreciates the film Aliens, but still prefers the original Alien, and prefers never to think about Prometheus at all. He spent about 16 hours with Alien: Isolation, and he enjoyed them more than the hours he spent with Aliens: Colonial Marines, though that isn't saying much.
2273 Comments  RefreshSorted By 
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chris1980s

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So this gets a 6/10 and Dear Esther gets 11/10.

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NTM23

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Just bought and finished Crew Expendable. I love the main game, and this to a small extent was still enjoyable roaming around wielding a flame thrower, but it is not worth it at all, don't waste your money on it. For one, it isn't true to the film as it tries to make that same area where Dallas gets killed, fit more into the style of a video game, and two, I don't know how if we should expect the original crew to voice their characters as well, but though it wasn't absolutely terrible, their age showed, and they sounded like they were just there to get a check. On top if it, you're paying money for what is a 15 to 30 minute DLC. Could have been free honestly... Just saying.

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NTM23

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Edited By NTM23

"Isolation's most striking views, one that intimates that the game's finale could be at last drawing near. A synthetic is waiting for you at the bottom, and there is no mechanic in place allowing you to veil your presence from him, or his three robotic friends that follow."


I never thought this was the end, nor did I think I could be or should be stealthy, as a lot of the gameplay hours before that weren't about stealth. Right when you get down the elevator, the Working Joe starts walking towards you, what I wondered is if it's friendly or not, quickly noticing it had red eyes and wanted to kill me, so the options are run, or shoot it in the face, which I was fine with. The game going from stay down, and be quiet as an alien is near, to, okay, you can be up, just watch your corners and pay attention so you don't get grabbed, was a great change of pace to me. This actually is not a game that you'll be hunkered down for 20 plus hours being afraid of an alien, and I'm happy about that. There are big and small gameplay changes that really helped throughout to me, and I also really liked the exploring and going back to an area where it was to minimal degree different. It felt like a lived in place and you just having to do a job, not "oh no, man, not this place again..."

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dladz

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Edited By dladz

Playing with headphones on with a decent rig is superb, it's a little mundane at times yes and can be frustrating but it's simply a case of taking for granted whats been done here, I think they deserve much more credit than a 6.


An honest 8 / 8.5 would be fair.


Scariest game I've ever played, headphones on, lights out, you will jump I promise you.

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Gravity_Slave

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Pbft! PC...prob on a 20" monitor getting carpal tunnel syndrome. I'm playing it on a 53" HD smart tv in a comfy chair and a surround sound system that rivals most theaters. But you enjoy that expensive rig sport

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dladz

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Edited By dladz

@Gravity_Slave Dude you're way off, you think that if we have the brains and get up and go to build a high end rig, we simply sit there in front of a 20 inch monitor with little speakers? I think not my friend oh nononoo noooo.


My rig is linked up to a 2k monitor, 2 200Watt club speakers and a 500W amp, behind me my Pc is linked up to my TV Bed, motorised panel with a pansonic viera inside it, 3D optional, downstairs my PC is also linked to a 47 inch 3D LED TV with 5.1 surround through a yamaha amp, pads upstairs and downstairs, as for your comment about a comfy couch, I think my superking size leather TV bed with memory foam mattress beats that.


Not to mention that my rig runs games way over 100fps, black ops 2 easily over 220fps, never drops below 150, haven't tested alien isolation yet but even at 2k it's butter smooth, with a pad.


Weird comment to make from you pal.

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forbiddenmow

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@Gravity_Slave weird post. everyone i know has their rig set up in home theatre style with huge screens and a wireless controller. the game is utterly stunning on maxed out setting and runs baby smooth 60fps.

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Smackk10

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Edited By Smackk10

@Gravity_Slave You are a fool. My gaming PC is hooked up to my 110 inch 1080P projector with full 7.1 surround sound, gaming at Max settings with a minimum of 60 FPS at all times. I am also playing from my couch using a wireless 360 controller. But you enjoy that buttery smooth 30 FPS on your console Im sure its super cinematic Lawl.

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Fenmapus

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Edited By Fenmapus

@Gravity_Slave


I've been playing my PC games connected to my home theater since 2012. Now, go back to your Fisher Price "My First Gaming Device" and let the adults talk about their games.

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MigGui

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Edited By MigGui

kevin must have been real busy, 3 reviews in a couple of days

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EzioisMyname

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Edited By EzioisMyname

A 6 is being generous for this game

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NTM23

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Edited By NTM23

Just finished it, I thought it was a great game! Wow. I'm kind of amazed. I didn't think it wore out its welcome; it was just right and used its length well in my opinion, nor did I ever really think once "oh, is it ending now? NO!? What else?" I think it may be hard to recommend to a fan that either wants pure horror, or a pure shooter, because it's actually a mix of both (actually no, it's not 'scary', it's just at times intense). If you want horror all the way through, you're not going to get it, and if you want it to be a shooter all the way through, you're not going to get that either.


You do always have to keep focused though, and it's never a run 'n gun, but way more shooter-y than I expected, though it's not as intense later on when you get the flame thrower, as it's pretty easy to keep the xeno away just by spreading a bit of fire at them, or killing humans with it (don't use it on the Working Joes). I thought it had a good variety throughout as well. This is probably my favorite game of the year so far, as overall, but some individual aspects are better in other games (for instance, Valiant Hearts for story). Dang, I am going to turn the PS4 off after the credits, I've been playing it for a long time! I recommend the game.

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AzatiS

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Kevin is getting far and far away from the critics average AND user average alike , too much latetly.

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jonsono2

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Edited By jonsono2

i give this review a 6/10

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NTM23

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I'm about 20 minutes after you get the flame thrower, and this game is really great so far, perhaps my favorite current-gen game yet (though yeah, it's on last-gen, which I heard nothing about so far). I don't know about those that aren't interested in Alien, but maybe they'd enjoy this too, but I certainly recommend it to those that love Alien. One thing I would say about reviews that I don't agree with yet, and doubt I will as I've already been past areas people have already complained about, is that it's frustrating due to the save system.


They're spread out to an extent that would make it both tense, but also fair, so it's up to the player to save as often as possible, and it's quite easy to spot them from their sound and yellow flashing. So far I haven't died much, but I know if I had, I wouldn't go back too far so I wouldn't lose much progress. I just want to report on that because I am currently really enjoying it a lot and contain it, even though there is a possibility that sooner or later my feelings could change, but as far as I am now, I am really happy this game is as good as it is. There are problems, sure, but none that make me dislike the experience any less, or at least much less.


The biggest problems so far actually come down to visuals, the game environmentally looks fantastic, but the character animations from the body and facial expressions are at times a bit stiff or just weirdly animated, and the cutscenes have some dips in frame rate, and then the voice acting for some are a bit flat sounding. I also, more so for early on, didn't really enjoy the human enemy encounters. Something some have said they aren't doing, but I am, is killing them. I find it a bit weird to do it as you can throw Molotov's at enemies, and while entertaining, it's extremely brutal to an extent that you just can't imagine Amanda going to the extent of, even though she's just trying to survive.


Alright, back to playing. I will say that I hope this is considered canon.

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WolfgarTheQuiet

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Edited By WolfgarTheQuiet

@NTM23 Really good game. I mean they have one person reviewing every game on this site it looks like.


I dont waste my time on what scores GS gives games anymore.


I mean Kevin goes from RPG to horror to racing games to fps and all those are getting scores of 5,6 or 7. Whats even worse his reviews are becoming real shallow and personal as in if its his genre of games, they seem to get higher scores??????.

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NTM23

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@WolfgarTheQuiet Eh, I don't much care for the review myself as I find myself disagreeing, but that wasn't my point above, I was simply stating how much I am enjoying the game, and now, which I guess is five hours later (dang! I really didn't notice that time went by) I'm still really liking it. This game has more variety than I expected, big and small. I wish I could go into it, but I feel I'd be spoiling it. I do however feel it is unfortunate that some people won't be getting the game now due to some of the negative reviews... I came back on to say I'm still enjoying it and I actually can't believe it's as good as I had hoped. This may really be my favorite game overall of the year so far. :D

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NTM23

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Edited By NTM23

Oh, and another thing about the visuals, while not really a problem for me, there's also some clipping, where objects will stick through another, and sometimes even make a noise, which I can't tell if it attracts attention or not, as well as times when objects (the revolver mostly) is stuck in mid air. The mouths of people talking don't really match up with what they're saying, which goes into the whole expressive thing. They looked detailed enough, they don't don't animate the best they could.

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thereal25

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It sounds like Kevin was just in a hurry to get the review done.


But having said that, the game does sound like it might be a bit tedious and boring - at least in part.


... which is a shame.

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tastemycobra

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I hate aliens

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Cmgsccc

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Edited By Cmgsccc

Alright, let me just start out by saying I love Kevin VanOrd and think he is a wonderful reviewer, but this review seems so oddly off the mark.


Firstly, let's tackle the main issue that seems to be this game is not what people were expecting. I can't for the life of mu understand why people expected something different when this is precisely what the devs were promising all along. In fact, I remember a GameSpot video applauding the design choice to make this game not an action-packed shooter, but rather a cat-and-mouse survival horror that favors evasion, rationing of supplies, and quick thinking. Why have you suddenly changed your minds and criticized this feature?


It is so odd to me that you will give a game like FarCry 3 a high score, when you can burn through the entirety of the content just an hour after the start, leaving you to rely only on the abysmal plot to motivate you to get through the rest of the game, but give THIS game a low score, when it slowly opens new gameplay options as you progress through the story line.


That isn't to say this game doesn't have it's flaws. There are several immersion-breaking flaws that do pull you out of the game. In the early stages when you have only your wrench to protect you, you may wonder why an enemy's dropped revolver is not able to be picked up. There are also places where light seems to emit from nowhere at all. These are minor things, but they are heightened by the fact that this game excels so far everywhere else.


Overall, I cant see giving this game anything under a 7. I myself would score it at an 8, only because of the issues mentioned above. A 6 doesn't really mean fair as the label implies. To the general public, a 6 is a black spot that says "DON'T EVER PLAY THIS GAME" Let's try giving out a few less of those for games that deserve better, yea?

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DoomBFG86

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How much storage space is required for Alien Isolation on the Xbox 360 version of the game?

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AQWBlaZer91

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Edited By AQWBlaZer91

Looks like the game has taken a few decent steps forward but it seems that the Alien games still have a lot to learn.

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@AQWBlaZer91 best game ive played all year. and it makes brave design choices that aren't designed to appeal to the lowest common denominator generic 14 year old demographic. i find the game terrifying by the way.

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Edited By snugglebear

I haven't had the chance to play it yet, but I wonder if they subscribed to one of the usual tropes in first person games: the repeating picture. It's admittedly less common now, but there were times you had to wonder "just how many people have a picture of Stan's family on their desk?"

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Bond_Villain

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3-4 hrs into the campaign and can say Alien Isolation is dmn good, scary fun. These guys did an awesome job - the atmosphere, the funky 70s design, they nailed it all


The first time I bumped into the Alien, I got such a fright I forgot which button I needed to crouch. Needless to say, I died where I stood with my guts exploding outwards as the thing punched a hole thru me :(


I die a lot in Dark Souls. Die heaps in Dark Souls2 (currently at Iron King) but dying in Alien Isolation is ... something else. It's personal in it's bloody glory, and keeps the tension going, or at least until you get to one of those distant savepoints that K was so unhappy about :)


So give it a go guys - most reviewers gave AI way better scores anyway. Even if you're an elitist/KVO diehard, at least rent the game and see what everyone else is enjoying


ps : I also got the Crew Expendable DLC which lets you play as one of the original crew ... onboard none other than the NOSTROMO!


It's like reliving the original Alien from all those yrs ago :)

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souther_hill

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@NTM23 Kudos to you sir.

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piididii

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Ive skimmed the comments and could see where a lot of you are coming from. All great comments, however, I rather enjoy this game the more I play it. (2/3s done) They set the tone quite nicely for the thrilling & eery space setting. That combined with the ambiance and 80s tech, I felt like I was in the classic Alien films, which Ill add I never really got in past Alien or Predator games. Or at least not to this degree. Playing at a decent yet observant pace in the dark with 5760x1080 res & 7.1 surround is my approach.
8/10 in my book.
A great, spooky, and enjoyable game for the upcoming Halloween holiday.
:D

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lightleggy

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Edited By lightleggy

I never comment in reviews, but I had to do it for this game because I feel this review is ridiculously unfair...the game is loads of fun, I'm like 4 hours into it (apparently its a long game) and I'm having a blast so far, plus most reviewers gave the game a great score, I really dont know what made Vanord give such a poor score to the game.

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PeterDuck

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@lightleggy

GS generally tries to be different. This is no exception.

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Kapadocious

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@lightleggy To gamespot Five Night at freddys is a much better horror game XD! Hilarious. Anyway for a fair review of this game check out giantbomb review.

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piididii

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@lightleggy I agree, Im seeing the beginnings of dust collection on my Shadow of Mordor icon. Its very engaging and keeps me wanting more haha. What rating did you give it?

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stony4cloud

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IT is time to retire kevin vanord and here is why ...The guy has been at this much too long and has become very jaded in games and his reviews ...If he personally likes the game it gets good reviews ....If he does not like the game he gives it half ass reviews ...Case in point when dragon dogma came out he raved that despite certain problems or glitches with the game its truly a great game......and he went on and on ...This was because this game he liked personally...When i go to ING sometimes to be fare they match in reviews but to me wether they like the game or not ...I feel they don't put their personal self at least too much into the review and kind of let the gamer's to make the choice themselves...ALIEN ISOLATION ..WASH AND REPEAT....WASH AND REPEAT....His favorite words with some games and yet there are a lot of people who happen to like this game and are playing it all across the world... I have talked to people on ps4 live and they are enjoying this game ..I read the discussion of what people like and they happen to like the game...My friends some of them hard to please like the game....I guess what i,m trying to say kevin is if you can't give a review without putting all yourself and just yourself in these reviews and not think of your gamer's ...Then maybe its time for you to move on and let a fresh head who truly enjoys games start giving these reviews... YOU MAY NOT WANT TO ADMIT THIS ..BUT I THINK YOU HAVE BEEN AT THIS JOB TOO LONG AND YOU HAVE GROWN TIRED OF IT..

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bloody-hell

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Edited By bloody-hell

@stony4cloud It may sound shocking to you but all reviews are are the impressions of an individual and this is why you should take them as they are meant - as impressions.

You need to check multiple reviews and watch some gameplay footage for yourself in order to find out if the game is interesting to you or not.


His review is factual and spot on, just play the game for yourself or watch gameplay videos and you'll find out that he is right.

Unless you really, really want this game to be good, then it is "good", despite its flaws, but you may be lying to yourself to justify a possible wrong purchase.

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himoura32

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Edited By himoura32

@bloody-hell 100% disagree. His review knit picked all of the negatives and never really gave credit where it was due and when he did try to give credit it was but....

He was in a rush to play the game and get it out of the way so he could move on and get to the next job. That's all this was to him was a job because this isn't the genre he digs. The review really reflects that.

For anyone that enjoys this genre and loves the mood of the game the pacing is perfect.

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stony4cloud

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@bloody-hell @stony4cloud i i agree with what you say but at the same time the guy does not like anything lately...And when it comes to games i do do my homework before i buy them....I Rarely wind up with a bad game if ever....Everyone has a right to their views and in my mine ....kevin has been doing it once again too long.and needs to retire,,, THE guy does not like games anymore...Maybe this is the only job he can land and maybe at one time kevin was a good critic ...But that time has come and gone and he sucks at it now

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juniperlll

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Edited By juniperlll

Ok I played about 1.5 hrs and I'm getting into it. Big sell is the atmosphere (obviously) and I am a HUGE Alien fan. Question: Is anyone having HORRIFYING framerate clippings during the movie cutscenes? I can't believe how bad it is. (Playing PS4 version) Pretty distracting but regular gameplay is fairly smooth. Answers?

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himoura32

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Ya this is where they dropped the ball IMO. PC version deserves a 9 but the console versions an 8.5 (would have gave it an 8 for port but camera brilliance brings it back up a half a point).

They need to try to fix the judder on the cut scenes on PS4. It's really bad. Outside of the very rare dip in fps it's a good port.

Can't say enough good things about this game though. My GOTY for sure.

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Bond_Villain

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@juniperlll I only had slight framerate stutter but was ok second time around. I think it was something the game was updating/installing in the background (PS4)

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MacMcRae

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it is amazing how much time and effort and money go into making a game like this. so much atmosphere. such amazing sound design and visuals. its a shame it will be killed by such a bad review.

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gbrading

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To each his own; this seems like a relatively polarizing game. PC Gamer gave it a 93.

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TheMadToeCutter

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Edited By TheMadToeCutter

@gbrading picked up today, but haven't had a chance to play, too many in backlog.


But it looks to me like review scores are based entirely on either expecting the game to be something it's not (= low score) or going into the game and letting it dictate the situation and mood and reacting (= good score).


So that's useful, now I know to not expect certain things. When I play this game I'll just let it be what it is and I won't try to force my preconceptions onto it.

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NTM23

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Just so everyone knows, if you buy this digitally, you may have to wait a while to play it after it's initially downloaded, because there's another install won't let you get past ten minutes into the game... It sucks. You have to pick up a briefing, but it won't let you saying that the required content isn't available yet, so you're stuck in that part for who knows how long. If you go back to the main menu, and go over the Survival Mode, that's where a percentage is revealed and it'll most likely say that it's at 31 percent, and then slowly, after a while, reach 34 (I didn't however notice it go up until I rechecked. So yeah... I can't even play it. So far though I'm liking it. Visually, other than the character facial animations and some weird clipping as you walk into an object, it looks really great. The voice acting to an extent is kind of flat, but it's decent enough.

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Jay108

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@NTM23 Its a good looking game - you can feel the mood of the game once you enter the space station and start to progress ,you just feel you have to be cautious all the time and there are some really intense moments ,many times I felt my heart rate go up lol

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NTM23

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Edited By NTM23

@jay108


It wasn't that intense to me, but it was the kind of "oh no, no no, don't do it" hoping the alien wouldn't come close, or I'd shriek and go "Oh f***, goooo" if I turned around and a Working Joe was chasing me. I haven't died much in the game yet, and the xeno only appeared once as I evaded the second time it could potentially come around, but the xeno is definitely the most intense enemy, then the Joe's, and I find the humans just kind of dumb and to be a nuisance, which is one of the problems I have with it so far. When I say it wasn't that intense, I do mean it's intense, but it's not scary where my heart races. I found P.T. to be a much scarier experience. I'm not saying it's better or worse, only that it's not as scary.

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Jay108

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Edited By Jay108

Wait until you get onto the space station :) it starts getting really good ! first time you encounter the alien will have your heart racing lol

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DLaney34

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This is one of the few times I think Kevin really missed the intention, or the game. I for one think it's a really good title. With Shadows of Mordor, its FINE to borrow tons of ideas from other games, but w/ Alien : Isolation it's completely punishable? I am not following you this time Kevin!

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TheMadToeCutter

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Spelunky: 9

Minecraft: 8.5

Alien Isolation: 6


Looks like gamespot is pretty clearly biased towards games for the 8 to 12 year old segment, read reviews accordingly.

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NTM23

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Edited By NTM23

I got the game :D. I was going to do retail, but I couldn't wait so I just went digital on PS4. At first I thought it was going to take hours, but after the update installs, it only takes about 30 minutes.

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