Review

Doom Review

  • First Released May 12, 2016
    released
  • PC
  • XONE
  • PS4

Our hero who art in hell, cursed be thy name.

In Doom, I see a world brimming with demons, explosions, and hellfire. I see familiar faces screaming, with bloodthirsty eyes and unwavering stares. Playing it delivers the same cathartic craze the original Doom and Doom II did in the early '90s: overwhelmed by the horrors around every turn, but empowered with an impressive collection of weapons at the ready.

But the new Doom is louder and faster than the old model. Its battles ask more of you, and its heavy-metal soundtrack causes your body to quiver from turbulent surges of adrenaline. From the outset two things are made immediately clear: you were born to kill demons, and you'll do anything it takes. You will wrench countless jaws from their joints and eviscerate the swollen flesh of your enemies between bouts of furious gunfire. These powerful moments carry what, at its core, is a simple game. The cadence of Doom's campaign is unwavering to the point of predictability as you make multiple round-trips between Mars and the depths of hell. Each location bears its own distinct but static identity, and your return trips inspire more deja vu than surprise as you tread familiar ground on either side of the dimensional portal you're charged with dismantling.

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Now Playing: Doom - Video Review

Into the belly of the beast we go.
Into the belly of the beast we go.

You rarely take an unexpected turn, but any bothersome feelings this gives you are washed away the moment you enter battle. Doom equips you with a range of weapons that start simple and grow ever more elaborate. Not all are created equal, and there are some you will ignore for their lack of stopping power, but many are formidable, and a near constant stream of upgrades allows you to tweak your favorites in order to give them greater functionality and strength--more cause for attachment to, and wonder in, the power at your fingertips.

This power extends to Glory Kills, Doom's contextual dismemberment techniques that can be triggered when you cause an enemy to stagger. They are the embodiment of gore fetishization, offering multiple ways to tear enemies into pieces, dependant on your angle of approach. Glory Kills are also strategically valuable. Enemies occasionally drop health items and ammo when felled by a gun, but you're guaranteed an injection of health when you flay your opponents using your bare hands--and occasionally with a body part of their own. This incentivizes you to rush in even when on the brink, offering hope at the end of a potentially deadly tunnel. Similarly, you also collect a chainsaw that can rip demons in half as a one-hit kill, which causes ammo to spout from their corpses. Your chainsaw requires precious fuel and should be used sparingly, and figuring out the best time to use it becomes a tense mind game of its own.

The rhythm of combat--which almost always begins as a plainly presented lockdown in a room--grows increasingly hard and fast over the course of Doom's thirteen missions. Larger and more dangerous demons appear over time, and in greater numbers. As you weave and leap around maze-like arenas to improve your vantage and search for much-needed supplies, you function like a magnet, drawing enemies toward you. As you do, the once-disparate groups in an arena become concentrated. The effect of this is that you can put your explosive munitions to good use and inflict heaps of damage to multiple enemies at once. But there is a downside: you can quickly back yourself into a corner as you retreat. Despite this danger, herding enemies is par for the course in Doom as it's often the most viable tactic. This plays into the cyclical murderous bliss of Doom: round and round we go.

The tension of facing increasingly durable enemies gives this system longevity despite its repetitiveness. Bipedal imps give way to towering, bloated monstrosities, powerful stampeding beasts, and disembodied flaming skulls. To keep up with the horde, you must use resources earned for your past feats to modify and upgrade your weapons with new capabilities. This steadily feeds into your brash and violent persona in order to maintain the high of combat in the face of your growing tolerance for all things brutal. Where a shotgun blast to the face was once satisfying and effective enough, you ultimately desire the thrill and power of unleashing a mortar-like cluster bomb from your double-barrelled best friend. When he's spent, you'll be thankful you upgraded your heavy assault rifle with micro-missiles that pierce the air with a subtle whistle before lodging under the skin of a demon and exploding, one after another.

Where a shotgun blast to the face was once satisfying and effective enough, you ultimately desire the thrill and power of unleashing a mortar-like cluster bomb from your double-barrelled best friend.

Upgrades can be earned by sweeping maps of demons, or discovered by exploring every inch of Doom's environments. Both techniques demand diligence. Secrets and hidden areas aren't new to Doom, but the variety of rewards you can reap are greater than ever. Every bit of hardware, including weapons, armor, and their underlying software, can be augmented in multiple ways. Nevertheless, you come across your fair share of upgrades even if you stay on the beaten path, and you'll probably want to as the thrill of combat gets under your skin. The process of awkwardly platforming your way across Doom's maps grows increasingly tiresome as your pulse drops to a murmur, and your patience for anything other than combat wears thin. The advent of Rune Challenges mixes this up a bit, offering self-contained tasks that momentarily take you out of missions and into tiny arenas where you need to defeat enemies under strict conditions. As enjoyable as these can be, they don't hold a candle to mission combat and eventually become an afterthought as you seek your next battle.

When Doom funnels you from one location to the next, it introduces brief moments that tell your story, and the story of the energy-obsessed Union Aerospace Corporation. It's the UAC's ill-conceived decision to tap into Hell's energy resources that created the portal between dimensions in the first place, and though you are an agent of the UAC in a way, yours is a reluctant enlistment. The tale of your involvement carries a certain gravitas in the way it speaks of legends and dark messiahs, but it ultimately amounts to little more than window dressing to justify your actions.

Say
Say "hello" to my not-so-little friend.

When your journey comes to a close, you will have spent close to a dozen hours in the thick of it, the last of which are punctuated with riveting boss fights and seemingly impossible odds. With a flush arsenal and enhanced physical abilities, you may opt to return to previous missions and find items you may have missed, or lay waste at higher difficulty levels, but multiplayer awaits those who seek something new. Apart from a few multiplayer-exclusive weapons and the ability to play as demons during portions of a match, there's actually very little new about Doom's multiplayer. Its modes are few, delivering the expected assortment of match types, including team deathmatch and domination challenges, and a couple fun diversions like freeze tag. By and large, you won't find much in multiplayer that hasn't been done before, but what's there is enjoyable in small doses thanks to the fast pace of combat and the explosive nature of Doom's weaponry.

Doom is straightforward and simple, but it serves its purpose: to thrust you into increasingly dire scenarios fueled by rage and the spirit of heavy metal.

More impressive than multiplayer is Snap Map, a mode that allows you to create and share both multi- and single-player maps online. Tutorials walk you through the steps involved in creating a map, which is intuitive to begin with. Beyond ease-of-use, Snap Map will live or die through the creativeness of the community, which has already made a strong showing, delivering a range of maps that range from brutal to absurdly entertaining. More than multiplayer, Snap Map is the cherry on top of the new Doom.

But without a doubt, the loud and chaotic campaign is Doom's strongest component. It's straightforward and simple, but it serves its purpose: to thrust you into increasingly dire scenarios fueled by rage and the spirit of heavy metal. Many shooters chase the thrill Doom delivers, but few are as potent in their execution. It captures the essence of what made the classic Doom games touchstones of their day, and translates it to suit modern palates with impressively rendered hellscapes and a steady influx of tantalizing upgrades. Doom is the product of a tradition as old as shooters, and while it's not the model to follow in every case, modern shooters could learn a thing or two from Doom's honed and unadulterated identity.

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The Good

  • Satisfyingly chaotic combat
  • Steady doses of new weapons and upgrades
  • Diabolical hordes push you to the limit
  • Wonderfully grim landscapes
  • Impactful soundtrack
  • Snap Map is a great bonus

The Bad

  • Uninspiring multiplayer
  • Missed opportunities to add value to the story
  • Repetitive mission structure

About the Author

Peter completed the campaign and went back to replay old missions with newer equipment. He played a handful of every type of multiplayer match, and fiddled with making his own Snap Map, but had more fun digging through the community's creations in the end. Bethesda provided GameSpot with a copy of the game for the purpose of this review.
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wearelegion5000

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Nice review but I don't get the "Missed opportunities to add value to the story" and "Repetitive mission structure" points.

1. Since when is Doom about story?

2. Repetitiveness was the essence of the original Doom and not a bad thing in itself. The truth is, people enjoy repetitiveness and predictability. It is through repetition that we acquire skill in a game (or in any discipline for that matter)..

11 • 
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ShimmerMan

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@wearelegion5000: Repetitiveness was the essence of Doom? All games were repetitive and had no story 25 years ago. That doesn't mean that's how a modern sequel should be made.

6 • 
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LiveDreamPlay

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@wearelegion5000: I hear what you're saying but I don't agree with that mindset. Games have to evolve along with the times, you can't only improve the graphics and excuse other factors by saying that it was the same back in the day.

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UltimateBastard

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@livedreamplay: why not? Counter strike hasn't had much more than a lick of paint in the last 15 odd years and it's still one of the best shooters out there and one of the most played games on steam. Was kinda hoping for an arena style game like quake and unreal tournament, instead what we got was just that with modern day BS in it.

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LiveDreamPlay

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@UltimateBastard: I wouldn't take Counter Strike as a reference in a matter like this. Counter strike is a huge eSports driven game that changes only enough to keep things going, something that's shown in the price too (bought Global Offensive with 10 Euros).

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peterhorner1867

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Edited By peterhorner1867

@wearelegion5000: doom is about story since they decided to add a story to it

2 • 
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Kusann

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@peterhorner1867: As in: never. I can't remember Doom's (I mean the first one) story, but 2's was: demons on Earth, kill them, 3 was: demons on Mars, kill them, this one is demons on Mars and hell, kill them.

2 • 
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MiloRivers

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Edited By MiloRivers

@peterhorner1867: negative, every game has a method of telling their story. If Dark Souls can get away with how it tells it's story, then Doom can get away with it too.

7 • 
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MiloRivers

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Edited By MiloRivers

I enjoy the multiplayer for it's simple, fluid, and non-gimmicky playstyle. It's totally a flashback to quake, with loadouts unfortunately.

3 • 
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Cure_4_Humanity

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Edited By Cure_4_Humanity

@milorivers: It's to much like a clone baby of Halo and Cod. I was hoping the whole time it would be more like Unreal Tournament.

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LiveDreamPlay

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@milorivers: And that flashback and nostalgia keeps the multiplayer fun for a few hours, after which it slides into mediocrity.

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Roy023

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Do you guys know if there is offline/splitscreen (ps4) multiplayer?

Like Deathmatch with a friend against bots or playing your own SnapMap maps?

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Pierce_Sparrow

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@Roy023: There isn't. It's all online MP.

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Roy023

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@Pierce_Sparrow: That's a shame, probably won't be getting it then.. Thanks.

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DarthRevenX

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I love it so far.....the first MP I've liked in a game in ages and snap map is pretty cool....

2 • 
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rosinmonkekyx17

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I heard Homefront got a 5 from IGN

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MiloRivers

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@rosinmonkekyx17: While it may be true, I wouldn't trust anything IGN says. They lost their credibility a long time ago.

5 • 
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loafofgame

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@milorivers: Meh, what does that even mean? This website has also lost its credibility, according to some. In fact, all of gaming journalism has lost its credibility, according to others.

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Alurit

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@rosinmonkekyx17: the way Scott Butterworth was talking about it yesterday on the lobby, gamespot's score is going to be similar.

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Epak_

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Looks like classic Doom alright. Will be getting this at some point.

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Herdist

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Weapons feel very weak. Also I can't feel that you shot the creature it's like phew phew phew looks fake.

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speedfog

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@Herdist: Be tactical.. Use different weapons for different enemies/situations.

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solatron

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Edited By solatron

@Herdist: nope doesn't feel weak. not sure how u define which game has strong feedback with regards to its weapons.

7 • 
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SavageRodent

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Really enjoying the single player, and I love how your character doesn't really care as to what's going on. It reminds me of myself when I play all these other games that are story driven. I just want to play. That's why I'm playing a video game and not watching a movie.

5 • 
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jadavix

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I was hanging out for this one because I missed out on playing the likes of Unreal/Quake multiplayer and thought this might make an interesting change from Battlefield 4's realism. I want crazy, creative levels to play in. Looks like it's pretty disappointing from that perspective. Maybe Overwatch will deliver what this game doesn't.

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Kusann

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Edited By Kusann

@jadavix: You're looking at 2 very different games, it's like comparing Battlefield 4 with Sunset Overdrive.

Doom is not a humoristic shooter, it's a shooter to have fun, shoot things, see blood everywhere and grin about it, I don't know what you mean by "crazy, creative levels", but if you mean puzzles or enviromental advantages then this game is not for you. And maybe Overwatch isn't either. Even though both are very far from being realistic like BF4. You're killing demons, lol.

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jadavix

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You got the BFG 9000! Oh, yes.

2 • 
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bbq_R0ADK1LL

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I'm not really into FPS much but the recent Wolfenstein had a good campaign & it looks like this might be worth a jam. I'll wait for a sale though, 10 hours isn't a bad length for a game but few games are worth the price at launch imo.

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xantufrog

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xantufrog  Moderator

Great review. I look forward to picking this up at some point

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Scorch_22

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Good review Peter Brown! I've been enjoying the hell out of the game so far, an 8/10 is a score I completely agree with. I actually enjoy the multiplayer simply on the fact that it's not a military twitch FPS (I'm definitely burned out on those), but that's just me. Although I really would have liked to see a type of horde mode in the multiplayer setion

2 • 
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CreXONe

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@Scorch_22: Ye, military shooters are so 2009! Laughed at the last 20 CoD trailers.

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Scorch_22

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@CreXONe: Hahaha I know right!? With Call of Duty going the Jason X route by throwing space into it, I can't help but laugh at the trailers these days!

Call of Duty. IN SPAAAAAACE!!!

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Itzsfo0

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Edited By Itzsfo0

About what I expected not ground breaking or 10 material (then again what it ? lol) - as Daian said an 8 solid decent game a few flaws but nothing major or "game breaking" I wont even scroll down the list of comments (I'm sure as it is the way of things 99% of the time) there will be nothing but cynicism, arrogance, and debate (NO YOUR an IDIOT for thinking its worth a 8, or blah blah when has gamespot failed to this level of ______ when it comes to reviewers) thats the comments section majority of the time nowadays I used to think the game industry (DLC, day 1 broken released, microtransactions was the problem) but DLC is cheap, day 1 is fixed, and microtransactions can for the most part be completely ignored) whereas human arrogance / stupidity can't be (ignored yes, but fixed no) and I'm not talking punctuation or abbreviating apporpriately as I am not trying to do that, just saying that over the years (as a 36 year old who has been gaming since the late 80s dedicatedly) using this site for years a majority of reviews I read them, and STOP right at this top section (where the 4 Ad's are) before the comments section cause usually the comments section on here is no diff then FB or YT just people debating biased idealogy or opinion as FACT "no your wrong im right ***" "shut up idiot what kind of opinion is that" "this game is a 7 at best, sorry to say fellas" lol I ignore all of that b/c ...in the end you judge (the whole beauty in the eye of the beholder thing) same could be said for: Videogames, television/film, literature, music - its all opinion no real "fact" besides sales/quarterly revenues...sports could be considered fact, most of that is statistics and %'s - rpgs, and averages and W/L records...but all the other forms of arts & entertainment = mere opinion nothing more...even the so called professional critics and reviewers (as much as I love Van Ord) he's just another opinion he just puts it more "eloquently" and abbreviated properly spaced properly beyond that ...I find it hard nowadays to take any 1 single opinion as fact, and besides most games I play I don't even get to touch until a year or so down the road not b/c I hate high prices at launch ($59.99 was the same thing now as it was 26 years ago when buying a new SNES title so get used to it and there was TONS of shit back then too, i'd say 50% of all games released in the golden era of console gaming was shit, nostalgia=like a drug keeps people remembering the good times but forgetting the shit back then cause there was just as much...) I always come on this site to see people bashing modern day gaming or new game released "oh man the classic dooms were so much better' "oh man the classic tomb raiders were so much better" lol etc, etc..I think is just nostalgia talking ? cause I was gaming back then too last 6 generations of consoles + handhelds and PC...and I can tell you the shit back then was no diff then the shit nowadays...except now we have more options, better graphics (which may only make up a part of an actual game, but lets face it game engines do matter LOL, draw distances, clipping, etc it all matters) just as much as the soundtrack and replayability I mean if you want to go down the argument of modern day vs classic gaming (whatever year that is defined as) sure I can sight Chrono Trigger and Final Fantasy VII...was there for all those releases ...but I can also site Skyrim, Super Meat Boy and A Wolf Among Us - the knife cuts both ways...infact I'd say (without bias) that some of the best gaming experiences IN 26-27 years of gaming has been from these past 8 years...some of the most challenging platformers (give me a platformer from the 90s even super ghouls n ghosts or any metroid thats as fun/tight-controls and challenging with a euphoric soundtrack as Super Meat Boy or a puzzle/plat as Braid...these retro-indie games I'm really enjoying nowadays (a list that I could compile if I really sat down and thought about it) from Axiom Verge to Hyper Light Drifter tho some of them aren't platformers just retro in style/art...that comes to DOOM here...I will play it on consoles (as that is what I prefer) not b/c I think the consoles are superior I'd be a dimwit to think that...I know the PC's capabilities of upgrading and maxing out its potential just I'm not a 22 year old who wanks off to the new Nvidia GTX vid card...Im a mid 30s lazy gamer who comes home from work and wants to plug n play on couch, and I find it funny (another issue while I'm on the laundry list of venting which is something I rarely do) I find it funny that 99.9% of the time you get these "day 1 broken games that dont run for the consoles at a steady 60fps, blah blah" wait, save for PC and buy on PC they tell me, I go against "all advice" from online commentors and buy the console versions...20, 30, 100 hours later...game complete ( I only play games for campaigns/single player 1-time run through experiences then done then onto next game usually I buy a few games at a time on discount/pre-owned, and run through 1 at a time) left sitting looking around (birds chirping) -...um what was the big deal about this game being so horrid on console ? am I just easy to please ? am I just optimistic more then the average bitchy gamer ?

Cause I always find every game I play (from Skyrim to GTA V, to Dark Souls titles to ANY big AAA game) on the console = runs fine, complete it without any major game breaking experiences...even 487 hours of skyim on (of all things 360) maybe MAYBE 3-freeze up's and reloading gaming (complete hard shut-down of system) ...hell I had more issues with Diablo 3 on my PC first few weeks lol..I've always had more bad experiences with PC overall...and personally just dont want to build anything, I don't take gaming that seriously despite being one of my main hobbies over the years...buy a regular best buy PC use it for X amount of years, return buy new one a decade later - thats all I use PC's for...browsing (stuff I prefer not to do on a tablet or smartphone even though I have both) I have an ASUS all-in-one (only about a year old) fairly decent specs I'm no pro but I know whats good and whats compatible and while were on that topic of compability thats one of my major gripes...having to (at all) look at a side of a PC game box to see "oh wait lets see if I can even run in minimum requirements" lol..the fact that I'd even have to think about that is what bothers me...then blue screens, errors minimizing game , etc - and yet I hear people complain about "updates on consoles" I hear one commentor on here say to another (about this same very topic) "har har good luck with your stupid extra long updates on consoles and sub optimal game play"...I didnt respond had I...I'd say ...um I have fios ? no update (even 1gig or more) that I've ever done took more then a piss-handswash before I came back and it was done...all jokes aside...and as for sub optimal well now thats in the eye (reference way above^) comes down to ...I don't need 1440p @ 60fps @240hz @ lol (you get the drift some of that isn't even correct but just making a point) I can run a game at 30fps (or less) in 900p and be more then satisifed...in a way I'm kind of glad my expectations or overall mood about gaming is the way it is I can play any game across any platform (just like when I recently picked up Witcher 3 for PS4....) hmm once again left sitting around where is all the horrid slow-down / bog-down in frames during combat ? do I notice a bit of a hitch ? sure...but nothing that really affects me...COULD it be gamers just expect more and more, and get disappointed and then lash out and bitch. and if they prefer PC gaming knock yourself out wont be any dust off my back...I mean I have a PC and in 20+ years I've used "them" for a variety of games don't get me wrong I'm not bashing any single device/platform...I have a 3DS XL (new) - PS4, Wii U, X360 (the last model released "E" slim or whatever w/ 500gb HD bought about 2 years ago) a PC tablet, smartphone and I game across most of those devices (use the Wii U and PS4 more then anything) and despite sluggish sales and overall being the "odd duck out" in the 8th gen of consoles I still enjoy the Wii U quite alot...I could list all the big ones like Bayonetta 2, and Xenoblade Chronicles X and SMM (and Mario Kart 8, DK Tropical Freeze, Super Mario Land) among about 9 others (13-14 titles that I've thoroughly enjoyed)...and for $200...3 years ago was bought on sale pre-owned after returning a Wii + 20 some odd titles and controller I only put out $30 bucks for a $200 system lol (the black 32gb wii u) and in 3 years have enjoyed it equally as much as the PC and/or 360...though PS4 now takes my main game time up...from Witcher 3 to Bloodborne to Axiom Verge I dont see how anyone could consider the Xone as a better system I just look through my stack of Game Informers and all the "previews" of the games I'm interested in are either cross-platform X1/PS4/PC or just PS4 ...so why buy a X1...what is there besides Halo 5 and Ori and the Blind Forest don't name Sunshine Overdrive...hated that title played over friends and I don't dig racing titles beyond Mario kart...that is partly b/c of nostalgia (see even I fall for the nos-drug every once and a while) but Forza ? eh...tried and true territory but again I can't speculate as to why someone would think that system is better then that system its all opinion and we come full circle again...but IF there ever was an idea ..or let me rephrase a TRUE definition of "master race" it would be NOT PC gamers, NOT console gamers ...it would be those that own them all...those that can game across a wide variety of devices, VR, handheld, CONSOLE, and PC ( all 4 now ) - no you don't gotta be rich I surely aint...middle-class at best...but buying 1 device a year...over a period of years and gaming on whatever device you prefer should be enough to make you happy...

Again I rarely (if ever) post anything big like this a long winded run on paragraph so I apologize DOOM review just tends to get the cake tonight lol could of been any game related topic , been thinking this for awhile in the end I could of saved alot of finger time though I type fast so it really only took a few mins to type..5-6 with pauses here n there..read fast, type fast - and been gaming for along time going on 30 years...and I have great memories from all the decades 80s, 90s 00's onward to present day but...I think the biggest issue with the game industry (cause its bigger then ever : that remark goes to the naysayers of "its dying") I love the "its dying nowadays" commentors (whether they are talking about a specific game or device or the industry as awhole) I love love love those guys the more somethings "dying" the bigger it becomes..game industry is dying yet GTA V outsells every major theatrical release and DVD release and any other "piece of electronic entertainment of 2013/early 2014" right...such a sad dying industry I admit it has its qualms and theres def issues that is free and open to debate but I truely think the biggest issue with comments on reviews, overall comments on anything game related IS the gamers themselves US - not the industry or the developers (even with their flaws) I still think I'm happier then ever with gaming...maybe its true ? maybe ignorance is bliss..in that case keep me ignorant :)..

ps oh DOOM is fun, as said in the very beginning about what I expected (same goes for the comments section too sadly)

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LiveDreamPlay

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@7tizz: Funny you pick The Last of Us as an example. It's almost as if ... if ... you were an Xbox fanboy :-O *insert mindblown gif here*

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OldDadGamer

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OldDadGamer  Moderator

@7tizz: Now now, 7Tizz, this is a multiplat game.....

I see the Socratic baiting you're doing there. I'll fill in the gaps here so that other users don't have to and no one gets in trouble:

"Of course you said something fanboyish because you're (insert something close to the line of being a rules violation)."

"Just because I implied (something) doesn't mean I mean (something worse). Perhaps you think I mean (something worse) because (something slightly offensive but not a rules violation about the other person), and that maybe the problem lies with you?"

"The problem lies with me? WHY YOU (insert terrible rules violation that makes me have to sigh heavily and do work sending moderations that inevitably come back mad at me because "but but but he did it first!")

Back to Doom, ok?

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LiveDreamPlay

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@7tizz: Yes, and the fact that you're asking is even worse, cause it means that you're not even realizing it (or at least that you don't want to) ...

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alien33

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Edited By alien33

@Itzsfo0: wtf is this?? too much free time? i doubt more than 5 people will actually read all this

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MiloRivers

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@Itzsfo0: You just said a whole lot without really saying anything at all. The soapbox is strong with this one.

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MoonlightShadow

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Edited By MoonlightShadow

@Itzsfo0:

It says post comment not post first chapter of book you are writing.

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rosinmonkekyx17

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@Itzsfo0: Indent please

Your blob of words are killing my eyes

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Neo_Sarevok

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@Itzsfo0: omfg dude, get a room

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GoodGamesGuy

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Edited By GoodGamesGuy

@Itzsfo0: wow

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deactivated-5e83c14458072

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@Itzsfo0: No TL;DR? D:

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xantufrog

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xantufrog  Moderator

@Itzsfo0: holy hell! I'll need to strap in to give this a read at some point ;-)

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rosinmonkekyx17

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@xantufrog: Good luck with that

By the time I've finished reading, my eyes would be on fire

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