Review

Doom Review

  • First Released May 12, 2016
    released
  • PC
  • XONE
  • PS4

Our hero who art in hell, cursed be thy name.

In Doom, I see a world brimming with demons, explosions, and hellfire. I see familiar faces screaming, with bloodthirsty eyes and unwavering stares. Playing it delivers the same cathartic craze the original Doom and Doom II did in the early '90s: overwhelmed by the horrors around every turn, but empowered with an impressive collection of weapons at the ready.

But the new Doom is louder and faster than the old model. Its battles ask more of you, and its heavy-metal soundtrack causes your body to quiver from turbulent surges of adrenaline. From the outset two things are made immediately clear: you were born to kill demons, and you'll do anything it takes. You will wrench countless jaws from their joints and eviscerate the swollen flesh of your enemies between bouts of furious gunfire. These powerful moments carry what, at its core, is a simple game. The cadence of Doom's campaign is unwavering to the point of predictability as you make multiple round-trips between Mars and the depths of hell. Each location bears its own distinct but static identity, and your return trips inspire more deja vu than surprise as you tread familiar ground on either side of the dimensional portal you're charged with dismantling.

Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
00:00:00
Sorry, but you can't access this content!
Please enter your date of birth to view this video

By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy

Now Playing: Doom - Video Review

Into the belly of the beast we go.
Into the belly of the beast we go.

You rarely take an unexpected turn, but any bothersome feelings this gives you are washed away the moment you enter battle. Doom equips you with a range of weapons that start simple and grow ever more elaborate. Not all are created equal, and there are some you will ignore for their lack of stopping power, but many are formidable, and a near constant stream of upgrades allows you to tweak your favorites in order to give them greater functionality and strength--more cause for attachment to, and wonder in, the power at your fingertips.

This power extends to Glory Kills, Doom's contextual dismemberment techniques that can be triggered when you cause an enemy to stagger. They are the embodiment of gore fetishization, offering multiple ways to tear enemies into pieces, dependant on your angle of approach. Glory Kills are also strategically valuable. Enemies occasionally drop health items and ammo when felled by a gun, but you're guaranteed an injection of health when you flay your opponents using your bare hands--and occasionally with a body part of their own. This incentivizes you to rush in even when on the brink, offering hope at the end of a potentially deadly tunnel. Similarly, you also collect a chainsaw that can rip demons in half as a one-hit kill, which causes ammo to spout from their corpses. Your chainsaw requires precious fuel and should be used sparingly, and figuring out the best time to use it becomes a tense mind game of its own.

The rhythm of combat--which almost always begins as a plainly presented lockdown in a room--grows increasingly hard and fast over the course of Doom's thirteen missions. Larger and more dangerous demons appear over time, and in greater numbers. As you weave and leap around maze-like arenas to improve your vantage and search for much-needed supplies, you function like a magnet, drawing enemies toward you. As you do, the once-disparate groups in an arena become concentrated. The effect of this is that you can put your explosive munitions to good use and inflict heaps of damage to multiple enemies at once. But there is a downside: you can quickly back yourself into a corner as you retreat. Despite this danger, herding enemies is par for the course in Doom as it's often the most viable tactic. This plays into the cyclical murderous bliss of Doom: round and round we go.

The tension of facing increasingly durable enemies gives this system longevity despite its repetitiveness. Bipedal imps give way to towering, bloated monstrosities, powerful stampeding beasts, and disembodied flaming skulls. To keep up with the horde, you must use resources earned for your past feats to modify and upgrade your weapons with new capabilities. This steadily feeds into your brash and violent persona in order to maintain the high of combat in the face of your growing tolerance for all things brutal. Where a shotgun blast to the face was once satisfying and effective enough, you ultimately desire the thrill and power of unleashing a mortar-like cluster bomb from your double-barrelled best friend. When he's spent, you'll be thankful you upgraded your heavy assault rifle with micro-missiles that pierce the air with a subtle whistle before lodging under the skin of a demon and exploding, one after another.

Where a shotgun blast to the face was once satisfying and effective enough, you ultimately desire the thrill and power of unleashing a mortar-like cluster bomb from your double-barrelled best friend.

Upgrades can be earned by sweeping maps of demons, or discovered by exploring every inch of Doom's environments. Both techniques demand diligence. Secrets and hidden areas aren't new to Doom, but the variety of rewards you can reap are greater than ever. Every bit of hardware, including weapons, armor, and their underlying software, can be augmented in multiple ways. Nevertheless, you come across your fair share of upgrades even if you stay on the beaten path, and you'll probably want to as the thrill of combat gets under your skin. The process of awkwardly platforming your way across Doom's maps grows increasingly tiresome as your pulse drops to a murmur, and your patience for anything other than combat wears thin. The advent of Rune Challenges mixes this up a bit, offering self-contained tasks that momentarily take you out of missions and into tiny arenas where you need to defeat enemies under strict conditions. As enjoyable as these can be, they don't hold a candle to mission combat and eventually become an afterthought as you seek your next battle.

When Doom funnels you from one location to the next, it introduces brief moments that tell your story, and the story of the energy-obsessed Union Aerospace Corporation. It's the UAC's ill-conceived decision to tap into Hell's energy resources that created the portal between dimensions in the first place, and though you are an agent of the UAC in a way, yours is a reluctant enlistment. The tale of your involvement carries a certain gravitas in the way it speaks of legends and dark messiahs, but it ultimately amounts to little more than window dressing to justify your actions.

Say
Say "hello" to my not-so-little friend.

When your journey comes to a close, you will have spent close to a dozen hours in the thick of it, the last of which are punctuated with riveting boss fights and seemingly impossible odds. With a flush arsenal and enhanced physical abilities, you may opt to return to previous missions and find items you may have missed, or lay waste at higher difficulty levels, but multiplayer awaits those who seek something new. Apart from a few multiplayer-exclusive weapons and the ability to play as demons during portions of a match, there's actually very little new about Doom's multiplayer. Its modes are few, delivering the expected assortment of match types, including team deathmatch and domination challenges, and a couple fun diversions like freeze tag. By and large, you won't find much in multiplayer that hasn't been done before, but what's there is enjoyable in small doses thanks to the fast pace of combat and the explosive nature of Doom's weaponry.

Doom is straightforward and simple, but it serves its purpose: to thrust you into increasingly dire scenarios fueled by rage and the spirit of heavy metal.

More impressive than multiplayer is Snap Map, a mode that allows you to create and share both multi- and single-player maps online. Tutorials walk you through the steps involved in creating a map, which is intuitive to begin with. Beyond ease-of-use, Snap Map will live or die through the creativeness of the community, which has already made a strong showing, delivering a range of maps that range from brutal to absurdly entertaining. More than multiplayer, Snap Map is the cherry on top of the new Doom.

But without a doubt, the loud and chaotic campaign is Doom's strongest component. It's straightforward and simple, but it serves its purpose: to thrust you into increasingly dire scenarios fueled by rage and the spirit of heavy metal. Many shooters chase the thrill Doom delivers, but few are as potent in their execution. It captures the essence of what made the classic Doom games touchstones of their day, and translates it to suit modern palates with impressively rendered hellscapes and a steady influx of tantalizing upgrades. Doom is the product of a tradition as old as shooters, and while it's not the model to follow in every case, modern shooters could learn a thing or two from Doom's honed and unadulterated identity.

Back To Top

The Good

  • Satisfyingly chaotic combat
  • Steady doses of new weapons and upgrades
  • Diabolical hordes push you to the limit
  • Wonderfully grim landscapes
  • Impactful soundtrack
  • Snap Map is a great bonus

The Bad

  • Uninspiring multiplayer
  • Missed opportunities to add value to the story
  • Repetitive mission structure

About the Author

Peter completed the campaign and went back to replay old missions with newer equipment. He played a handful of every type of multiplayer match, and fiddled with making his own Snap Map, but had more fun digging through the community's creations in the end. Bethesda provided GameSpot with a copy of the game for the purpose of this review.
568 Comments  RefreshSorted By 
GameSpot has a zero tolerance policy when it comes to toxic conduct in comments. Any abusive, racist, sexist, threatening, bullying, vulgar, and otherwise objectionable behavior will result in moderation and/or account termination. Please keep your discussion civil.

Avatar image for deactivated-5bda06edf37ee
deactivated-5bda06edf37ee

4675

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

people have blamed FPS genre about becoming stale for atleast a decade now, and this is how you revive it? with a most generic form possible?

ohkay... seems like the solution would've been Doom clones all this time.

i would honestly love to know how much is forgiven for this game since it has DOOM in the title. it's "supposed to" be like this. with any other title it would've been 6/10, "too generic".

3 • 
Avatar image for Geogyf
Geogyf

205

Forum Posts

0

Wiki Points

0

Followers

Reviews: 16

User Lists: 0

@groowagon: I guess people have blamed COD & Battlefield, which despite being good games don't have a lot of differences with each iteration/sequel. People need variety, so more Doom or Quake or CS or or Titanfall or Medal of Honor (if EA revives anyways) or w/e you want to play is always good. So in that aspect, more DOOM is always good. If you want innovation don't look at the big studios (which tend to play it safe), check at the small studios because those will take the risk. For example CDProject RED was not well known when they made Witcher 1.

Upvote • 
Avatar image for jerms82
jerms82

212

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

@groowagon: since when was ID trying to revitalize the FPS genre with this game? pretty sure that wasn't the goal here lol.

2 • 
Avatar image for deactivated-590d81975da92
deactivated-590d81975da92

134

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@groowagon: For the same reason sex is so popular, I guess. I mean, there you can talk about doing something really repetitive that everybody likes.

Who said the FPS genre is dead or in trouble? The newly released Battlefield 1 teaser is the most liked video in the the history of YouTube. FPS is doing fine and Doom is Doom. If you don't like it, you're wrong. Plain. And. Simple. :D

3 • 
Avatar image for deactivated-5bda06edf37ee
deactivated-5bda06edf37ee

4675

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

@duckofdeath: i used to like it. Back in the nineties. My point is that i cant believe people are so excited about the same crap still in 2016. I dont see anything that hasnt been done better multiple times already.

Upvote • 
Avatar image for deactivated-590d81975da92
deactivated-590d81975da92

134

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@groowagon: I've also seen multiple games done better than the original Doom since Doom. Anything else would be a travesty. But, I have not seen a game doing the original Doom better than this reboot. It keeps the core idea and adds 2016 level eye candy to everything. And it looks awesome.
Each to their own. We can't all like the same type of games. Most people reveres Skyrim as one of the greatest games ever. I never got into it. I played it a couple of hours and left it in the huge to-be-played-later pile on Steam.

Upvote • 
Avatar image for deactivated-5bda06edf37ee
deactivated-5bda06edf37ee

4675

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

@duckofdeath: like i said; i did enjoy the original Dooms. I just cant see how it holds up today anymore. Even Painkiller did much better job at old school formula. It had fun physics atleast.

But yeah, each for their own.

Upvote • 
Avatar image for deactivated-590d81975da92
deactivated-590d81975da92

134

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@groowagon: I think you're missing the point here. This is not an old-school game. I would never had bought it if they'd try to stick to 90's graphics. This is a reboot. Doom for modern hardware.

Upvote • 
Avatar image for deactivated-5bda06edf37ee
deactivated-5bda06edf37ee

4675

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

@duckofdeath: holy crap, man... Graphics dont define whether its old school or not. Gameplay does.

Upvote • 
Avatar image for deactivated-590d81975da92
deactivated-590d81975da92

134

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@groowagon: Here's an idea. Try the game. Actually play it before you make a clear stance like that. The gameplay is awesome. It is Doom, not a wannabe ripoff.

Upvote • 
Avatar image for alien33
alien33

1099

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

@groowagon: Don't judge on the clips only. Play the game, it's a blast.

Upvote • 
Avatar image for ecs33
ecs33

1778

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

@groowagon: Ya literally the only "non-generic" FPS I can think of is Half Life. And games like that come out like once a decade. Yes, Doom isn't groundbreaking like Half Life 2 was.

However, most games that try to be "non-generic" and different end up failing so hard. I'm tired of over cinematic games that try to seem intellectual and grand and end up ruining the actual game experience. It almost reminds me of Hollywood at this point.

Doom is such a breath of fresh air.

Upvote • 
Avatar image for deactivated-5bda06edf37ee
deactivated-5bda06edf37ee

4675

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

@ecs33: im talking about stuff like Stalker. Stuff with gameplay. Screw cinematics.

Upvote • 
Avatar image for RicanV
RicanV

2624

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

@groowagon: in what way did the game feel generic for you?

5 • 
Avatar image for chaos-commander
chaos-commander

30

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@RicanV: You honestly think he played this game after the Comment he wrote.

6 • 
Avatar image for HippyTrippy
HippyTrippy

410

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

Edited By HippyTrippy

Having an absolute blast with this game. The multiplayer is pretty stripped out and I would like a free for all mode - preferably with no load outs, but I'm still having a ton of fun with it. MP is best played in small doses!

Upvote • 
Avatar image for deactivated-5d14bade6a0c4
deactivated-5d14bade6a0c4

720

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

Best game I've purchased in a long time.

9 • 
Avatar image for turretx7
turretx7

356

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

Best shooter I have ever played in years!!!!

8 • 
Avatar image for RockmasteR-_-
RockmasteR-_-

270

Forum Posts

0

Wiki Points

0

Followers

Reviews: 35

User Lists: 1

and I'm here sitting still waiting for Steam to finish the download on my 2 mpbs internet -____-

2 • 
Avatar image for alien33
alien33

1099

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

@RockmasteR-_-: Don't worry, you'll probably be able to play on Friday when it has finished downloading.

Upvote • 
Avatar image for lokeshusse
Lokeshusse

67

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Dude, you do know that you can jump yea? It's even encouraged with the "dubbel-jump". Watching you play makes me sad, It looks slow and boring. I jump around like a gummi bear and fling deadly shots with the railgun and if that doesn't solve the demon problem, my double barrel shottie sure will when i creep up on these foul creatures!

2 • 
Avatar image for cure_4_humanity
Cure_4_Humanity

233

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 5

@lokeshusse: I'm with you. I'm airborne or hopping on things constantly.

2 • 
Avatar image for opentoallgamesandconsoles
OpenToAllGamesAndConsoles

8

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

If this is the logic of the Review behind DOOM

that means that Uncharted 4 should be a 7

XD

11 • 
Avatar image for Huglyone
Huglyone

141

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

@opentoallgamesandconsoles:

Quantum Break a 8 minimum !!!!!!

2 • 
Avatar image for misho8723
misho8723

66

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Most people play a DOOM game because of the singleplayer.. and in this new DOOM game the singleplayer is maybe the best in FPS games since the last Wolfenstein.. a clear 9/10 or better.. if someone is interested only in multiplayer, then it's a better 5/10..

But the singleplayer man,... so, so much fun

6 • 
Avatar image for Poidad
Poidad

197

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

@misho8723: I like the way you think. For me I appreciate both Single and Multi player, so because of this I couldnt give Doom even an 8, more like a 6, simply because the multi player is so horrible. The Campaign is the best fun and brings back doom memory, I dont see why they just didnt make that multi player instead of making a stand alone multi player that doesnt feel Doom.

Upvote • 
Avatar image for ecs33
ecs33

1778

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

@Poidad: I agree multiplayer doesn't fit. Luckily, it's something that I think is fixable. Bethesda did say they were going to keep an eye on things and adjust accordingly.

Upvote • 
Avatar image for Poidad
Poidad

197

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

@ecs33: Yeah it feels like a cheap halo clone.

Upvote • 
Avatar image for Warlord_Irochi
Warlord_Irochi

4291

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 7

Having a ton of fun with this one. Brings back old memories for old school shooters :)

My main concern is the multiplayer; it works but its limited and it's too dependant in executions (Which kinda works for the campaign, but in multiplayer not 100%). Not sure I'll keep playing it after a few weeks. The campaign will most likely keep me entertained for a while, specially the Ultra-Nightmare mode :D

2 • 
Avatar image for speedfog
speedfog

4966

Forum Posts

0

Wiki Points

0

Followers

Reviews: 18

User Lists: 0

Dissepointed with this review. Shoukd have been atleast a 9/10.

2 • 
Avatar image for GregoryBastards
GregoryBastards

502

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

Edited By GregoryBastards

The game is fun....no doubt about it....but i have to say....its not challenging in the sligthest....even UAC nightmare aint that hard....and the Platinum for this game is very easy....All u gotta do is finish the 1st level in Uac nightmare.

The art the presentation...leverything in this games spells hardcore...but there really arent manyhardcore options to play with.

Upvote • 
Avatar image for deactivated-5a0b0bf0c8fa5
deactivated-5a0b0bf0c8fa5

768

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 5

'Louder and faster than the old model' I just got cancer.

2 • 
Avatar image for Cloud_imperium
Cloud_imperium

15146

Forum Posts

0

Wiki Points

0

Followers

Reviews: 103

User Lists: 8

Complains about story in a video game. Really?

Great story is a bonus but not every game needs several scripted events and poorly written story. Doom is great at being old school shooter where main focus is the fun gameplay. As for multiplayer... yeah it sucks and tries to copy generic modern shooters.

4 • 
Avatar image for heguain
heguain

1461

Forum Posts

0

Wiki Points

0

Followers

Reviews: 290

User Lists: 34

@Cloud_imperium: Exactly. It's a game, the most important thing is a good gameplay and design, story comes as a bonus, an important bonus. I'm just worried of the repetition of Doom and almost every FPS game out there with few exceptions.

2 • 
Avatar image for Gelugon_baat
Gelugon_baat

24247

Forum Posts

0

Wiki Points

0

Followers

Reviews: 656

User Lists: 4

@Stesilaus: The Glory Kills and chainsaw features actually cause the player character to slow down his running-and-gunning, you may want to know.

2 • 
Avatar image for cure_4_humanity
Cure_4_Humanity

233

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 5

@Gelugon_baat: Not with the appropriate runes it doesn't.

Upvote • 
Avatar image for Gelugon_baat
Gelugon_baat

24247

Forum Posts

0

Wiki Points

0

Followers

Reviews: 656

User Lists: 4

@cure_4_humanity: Ah yes, the runes. I kind of overlooked them.

2 • 
Avatar image for Gelugon_baat
Gelugon_baat

24247

Forum Posts

0

Wiki Points

0

Followers

Reviews: 656

User Lists: 4

Edited By Gelugon_baat

@savagerodent: Really? Players cannot carry more than 2 weapons in Snap Map creations, and more than 4 players is not allowed? These seem like the limitations for the multiplayer portion of the game, and not the single-player's at all.

And no support for custom textures, too? I suppose that there is not any support for custom models as well, is there?

As for no more releases of any other mod tools, that was last year's news. Are you sure that id Software won't make an about-face this year?

2 • 
Avatar image for savagerodent
SavageRodent

825

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By SavageRodent

@Gelugon_baat: I really hope that they do decide to release more mod tools, or at least give more freedom for Snapmap. Something tells me neither of these will happen since they have DLC to create.

I'm happy the single player is good though. Hopefully they decide to make a new Quake and try again with the multiplayer.

Upvote • 
Avatar image for deactivated-5a0b0bf0c8fa5
deactivated-5a0b0bf0c8fa5

768

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 5

@Gelugon_baat: Nope, no modding tools otherwise they wouldn't be able to push to their DLC on people, fanboys cling to Snap Map as an answer to all of the modding concerns yet it's like playing with lego compared to using a proper level editor. Mods were sadly this games only chance of being relevant for more than a few months.

Upvote • 
Avatar image for Gelugon_baat
Gelugon_baat

24247

Forum Posts

0

Wiki Points

0

Followers

Reviews: 656

User Lists: 4

Edited By Gelugon_baat

@repulsive44552: Yup. id Software just isn't like Bethesda Softworks.

Upvote • 
Avatar image for Gelugon_baat
Gelugon_baat

24247

Forum Posts

0

Wiki Points

0

Followers

Reviews: 656

User Lists: 4

Edited By Gelugon_baat

@julianboxe: I know about the map editor for Warcraft 3 and DOTA's conception - but that's more than 10 years ago. Precedents which happened years ago should be used to judge later game-making endeavours with, not to be used as a prerequisite for praise.

To elaborate, I consider the packaging of mod tools into a game, or having official support for modders at the least, as the metaphorical standard bar now. Any game-maker which does not do that is not worth a damn in my eyes.

With that said, I won't praise id Software for having included Snap Map. In the present day, it should do that at the very least. If id Software deserves any praise for doing this, that should come from what it does afterwards, i.e. the months after the launch of this game, such as any expansion of the tools or the release of more coding resources for inclusion as assets in Snap Map.

2 • 
Avatar image for deactivated-5c0b07b32bf03
deactivated-5c0b07b32bf03

6005

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Yep. This is turning out to be a damn nice year for video games.

4 • 
Avatar image for GregoryBastards
GregoryBastards

502

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

@reduc_ab_: And a damn nice month too,this one.

Upvote • 
Avatar image for milorivers
MiloRivers

45

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

By the way, thanks for ramming IGN's review into the dirt. I swear they're hiring terrible game journalists on purpose, just so they can write shitty reviews to trigger people and in return, receive more publicity.

2 • 
Avatar image for GH05T-666
GH05T-666

1067

Forum Posts

0

Wiki Points

0

Followers

Reviews: 26

User Lists: 1

respectable score

2 •