Review

Forza Motorsport 5 Review

  • First Released Nov 22, 2013
    released
  • XONE

Weekend at Bernese Alps.

Mount Panorama is a treacherous circuit, but at the crest of its dizzying 174-meter climb is a view of the Australian countryside so gorgeous that for a few fleeting moments all that exists is you and the howl of a roaring engine. Moments like this are what make Forza Motorsport 5 so special. This is a game that expertly captures the bond between car and driver, improving on a world-class racing simulation with just as much human touch as technical wizardry.

Nowhere is that more apparent than in Forza 5's redesigned career mode, where the hosts of Top Gear serve as entertaining guides through all manner of automotive styles and eras. It's a format made up of dozens of mini-campaigns, each focused on a specific class of vehicle, ranging from vintage touring legends to hot hatches to modern hypercars. It's a much more a la carte approach than previous Forza games: each series is unlocked from the start, lasting between one and two hours each. You're given the freedom to progress through these themed categories in any order you wish, the only limit to what you drive next being the number of credits in your virtual bank account.

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With this approach comes the freedom to navigate your own pathway through the history of motorsport, but with an overarching progression of credits and RPG-style leveling that encourages you to continually poke through Forza 5's eclectic selection of vehicles. It's a career mode made even better by an expanded Top Gear partnership that takes the form of narrated voice-overs preceding each series. Whether they're playfully mocking the third generation of Ford Mustangs or recounting the rivalry between James Hunt and Niki Lauda during the 1976 Formula One season, Clarkson, Hammond, and May shine as automotive historians. Their entertaining yet informative prologues lend both context and humor to every category of car you choose to spend time with.

The 1971 Elan Sprint has its charms, but the 2013 E21 is the standout Lotus in Forza 5.
The 1971 Elan Sprint has its charms, but the 2013 E21 is the standout Lotus in Forza 5.

That same flair for personality can be seen in the new drivatar AI system. The idea is that each car you compete against throughout your career is modeled after a real player's driving habits, a sort of cloud-based doppelganger meant to reflect how aggressive a person is in the pack or how well they can negotiate the trickiest of chicanes. Exactly how accurate these portraits are is up for debate, but the system does succeed in filling each 16-car grid with distinct personalities, drivers whose tendencies you can never take for granted. Their mistakes are far less predictable than the vanilla AI of previous games--especially when you reduce their penchant for aggression by climbing the ladder of eight difficulty settings--making those moments you capitalize on their errors that much more rewarding. There are odd AI hiccups here and there, like when they side-swipe you in the straights for no apparent reason, but such goofs are rare and nothing that a quick tap of the rewind button can't solve.

This is a game that expertly captures the bond between car and driver, improving on a world-class racing simulation with just as much human touch as technical wizardry

All of this amounts to a career mode that feels more lively and personable than anything Forza has done in the past. There are faults, though. A sense of repetition can creep in thanks to a track list roughly half the size of that found in Forza 4, already a game that carried a profound sense of environmental deja vu. But those tracks that did make the cut have received the full next-gen treatment. Classics like Laguna Seca and Silverstone are significant improvements over their prior iterations in terms of both look and feel, bristling with race day atmosphere and up-to-date tweaks to track layouts. And then there are the new circuits: the sloping forest hills of Spa-Francorchamps, the classical European streets of Prague, and the demanding ascent of Mount Panorama. These excellent additions don't remove the sting from the modest track count, but they do serve as wonderful complements to the stable of well-updated classics.

Easier to forgive is Forza 5's reduced car count. While smaller overall, this is the broadest assortment of vehicles the series has ever seen, highlighted by the introduction of open-wheel Formula One and IndyCars. Piloting a 750-horsepower Lotus E21 mere inches above the asphalt is an experience every bit as exhilarating as it is terrifying, making you feel as though any switch on that cockpit could send you rocketing into outer space. But whether you're cruising around in a Ford Focus or a McLaren P1, every car in the game's catalog looks absolutely remarkable--both in their pristine showroom forms as well as those post-race close-ups where flecks of grime litter the exterior and scratches adorn the disc brakes.

Indeed, Forza 5 has hardly forgotten its roots as a racing sim known for its staggering dedication to realism. Improved tire physics give you a better sense of your car's shifting weight as you barrel through sloped corners, while a clever implementation of the Xbox One trigger rumble delivers valuable haptic feedback about your current traction and stability levels. But as with previous games, Forza 5 is only as demanding as you want it to be. A generous collection of driving assists allows you to settle into your own personal comfort zone on the track, with rewards for ratcheting up the difficulty and penalties for overusing the rewind function.

But a steadfast dedication to racing physics is only part of the story. Forza 5 is a game brimming with audiovisual flourishes, little touches that elevate the driving experience just as much as the underlying science. The way sunlight comes flooding through your windshield as you race across the Prague circuit's cobblestone bridge, or the excellent orchestral soundtrack that makes each race feel like the climax of a James Bond movie--Forza 5 is an absolutely beautiful game full of immersive detail. And nowhere is that more visible than in the remarkable cockpit views, where intricate stitch work and high-resolution textures serve as rich palettes for the game's drastically improved lighting effects. Even the Dolby cassette deck on a '92 Golf GTi is a thing of beauty.

Forza 5 goes out of its way to ensure that every feature carried over from previous games has seen meaningful improvements. The Autovista mode that debuted in Forza 4 (renamed Forzavista here) has expanded from a handful of cars to the game's entire roster, making it easy to lose time ogling your latest purchase from every conceivable angle. Rivals mode remains an exciting means of challenging your friends' best lap times, but now it has been fully integrated into the career mode so that you're automatically presented with a new lap time to beat even as you're racing your way toward your next extravagant supercar. Even the livery editor has been expanded with new vinyls and surface materials, giving you the opportunity to defy all that is holy by designing a wood-grain Ferrari 458 Italia, or a Lexus LFA made entirely of brushed copper.

Unfortunately, I had limited access to Forza 5's multiplayer in the game's prerelease review state, with only the option to choose between a pair of hoppers for A- and S-class cars respectively. But my time competing against other players revealed a stable networking environment (thanks in some part to the game's dedicated servers, no doubt) and a lovely matchmaking system that lets you tinker around in any mode you please while it searches for an acceptable match.

All of this combined makes Forza Motorsport 5 an outstanding improvement to an already excellent racing franchise. It's far more than just a great racing sim, or a gorgeous showcase for the types of feats the Xbox One hardware is capable of. This is a game built on the romantic thrill of motorsport in all its forms, and that love for its subject matter is all but impossible to resist.

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The Good

  • Open-wheel cars are a terrifying delight to drive
  • A generous and flexible career mode
  • Expanded Top Gear partnership adds humor and context
  • Visually staggering presentation

The Bad

  • Far fewer tracks and cars than Forza 4
  • Drivatar AI can get overly aggressive

About the Author

Shaun McInnis learned to drive using his mother's Ford Aerostar minivan and has been compensating for it with racing video games ever since. His driver level currently stands at 48 and counting, having played mostly on the highly skilled drivatar difficulty level.
1391 Comments  RefreshSorted By 
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ConorHat

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Edited By ConorHat

No damage models, no dynamic weather, no night racing, fewer cars than any other Forza, fewer tracks too. 9/10???

Gamespot, why? We need to tell developers we expect much better from next-gen. This score is not good.

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Prats93

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Edited By Prats93

@conorhat "Forza 5 is a game defined not by its options, but by the absence of them".

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DivineJester

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Edited By DivineJester

Im kind of ticked off MS bought out Top Gear. Gran Turismo like with pretty much everything in racing sim was the first game to feature Top Gear related material in Gran Turismo 5.

Sigh, Forza will always be a second tier citizen to GT despite shelling out cash. And for those who say otherwise, your beloved Forza 4 and 3 were outsold by 5 alone.

I still like to play Forza because its second best, but just saying it is not all that and a bag of chips.


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PosiTVEMinD355

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@divinejester GT3 will always be the best in the series, 4 & 5 is where it started the decline. They may have outsold Forza but that doesn't mean it was a better game. Forza has been improving itself since it's been released and even though F5 is kind of a letdown with tracks and cars, it will still provide these people with enjoyment. Funny, everyone was fighting over graphics and well, they delivered what the people wanted

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MatthewSnyder86

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This game looks beautiful, GTVII has a lot to live up to. Not much of a racing fan myself, but they sure do look pretty, my brother is getting it for his Xbox One, so I can see it for myself.

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DivineJester

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Edited By DivineJester

@MatthewSnyder86 Its GT 6 actually.

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airpd

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@divinejester @MatthewSnyder86 GT 6 is a PS3 game, he's walking about next gen GT (7) ...

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airpd

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@Vinnvn @airpd @divinejester @MatthewSnyder86

:)))) yep, with a T

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Vinnvn

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@airpd @divinejester @MatthewSnyder86

he's "talking" about next gen

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brewed100

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The game looks great and as far as know xbox one is 720 correct? If so, makes you wonder if 1080 is even necessary because i didn't see any jaggies in this game.

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NTM23

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@brewed100 No, this game runs in 1080p at 60 FPS.

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brewed100

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@NTM23 @brewed100 Yep I stand corrected thanks.

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MaddenBowler10

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Time to go get back to Forza 4 to get ready for this. These are the games for car junkies like myself.

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NTM23

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Edited By NTM23

That's cool. I like cars to a certain extent (especially when listening to some kind of music, like '80s music or... The Days of Thunder soundtrack), and I'm not much of a zombie fan as well as this getting a nine and Dead Rising 3 getting a seven here, but I'm more interested in Dead Rising 3 and is the one I want to play. This could be cool though.

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dubbmented

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Sony fans so butthurt trying to find anything to find negative. Haha

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TheLeftHandDoom

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Edited By TheLeftHandDoom

can you play as a '91 Civic SI? If not, what's the point of the game?

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troll_eat_troll

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Edited By troll_eat_troll

@TheLeftHandDoom so you like to pay for a new game to drive a copy and paste car from previous installments?

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michaelhuntiii

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Edited By michaelhuntiii

Awesome - to me Forza and GT are system sellers and it doesn't look like this will disappoint.

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FragTycoon

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Another fluff review by someone who probably drives a Prius.

I did enjoy him talking about how great the graphics was as cut out trees flew by and 90-era smoke sprites came from sliding tires.

Hay they got to drum up some kind of conversation for feedbackula right?

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thatguy2001

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Edited By thatguy2001

Less than 12 hours until I can finally get my hands on my new xbox one and this and other games. This game looks awesome. Couldn't care less about there being only 200 cars since I will probably only ever use about 20 anyway. So close now.

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michaelhuntiii

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@thatguy2001 well I care - but I'm OK with 200+ to start with since they'll be adding more via DLC. Hopefully they'll be adding more tracks as well.

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mekentosh

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I can't believe how little cars and tracks this game has? $60 for that?

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pimpofdoom

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This really looks like the best game that Xbox One has so far.

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proudtiger

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Best launch title for the next gen.

I guess if you're a baseball nut,you will go PS4.

Will see how GT goes but this has the Top Gear blokes and just oozes personality.

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cousinmerl

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cars look nice, but the TREES!... you look at them closely and its hey! they're like cardboard cut outs!
but i guess it doesn't matter if its fun.

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AyatollaofRnR

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>PS4

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ICE_PREDATOR

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I'm srsly butthurt that I can't play such a beautiful game on my uber leet PC /sadface.

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HenrySix

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why is Vinnvn so butthurt about the review?

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HenrySix

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forza is one of the best racing simulators on a console. I would be surprised if it didn't get a good score.


no idea why people are confused by the score.
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Saintdoc41

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@HenrySix Because they are upset they can't play it on their PS4.

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operationivy

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Why is there no mention of how well/poorly this game supports racing wheels? Playing a racing game on a controller is hardly ideal and I would expect a review from a reputable website like gamespot to be thorough...

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Sundaze

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@operationivy I don't think the racing wheel is out yet.

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Bgrngod

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@Sundaze They should have at least mentioned that existing racing wheels are entirely ignored and not supported.

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kidflash2000

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@lonesamurai1 really? no racing sims on consoles? have you not heard of Gran Turismo? professionals use it as a guide for real life all the time dude, hence why it is subtitled "the driving simulator"

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JaCkk210

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@kidflash2000 @lonesamurai1 Allow me to explain something to you.

1st. They are simulators (gt and forza).

2nd. They are super realistic( i prefer forza ), they only lack in something that is impossible to reproduce..the g force over your body.

3rd. when you say its not realistic you are not considering some optical illusions we have. Example: if you could run at 60mph with your legs and you see a wall you will "feel" that you will hit hard the wall in seconds..but when you break you realize you have more 100 meters to hit it..thats because you are not used to that speed. People played NFS all life..using scenario to make curves at 200mph and dont try to realize how mecanics should work. you dont have the feeling of speed when your car is super fast because you never was in such situation.

Sorry for my english, i know it sucks but i guess you got my opinion.

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kidflash2000

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Edited By kidflash2000

@lonesamurai1 @kidflash2000 do some fact checking, they use it to simulate track times in real cars because it is SO realistic.

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ClusterBlaster

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I am not bashing the game but seriously. No night racing, no weather, no damage model. I will stick to Dirt 3 Compete Edition which I still consider the best racing game until something else releases.

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kozzy1234

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Edited By kozzy1234

@ClusterBlaster``All of this combined makes Forza Motorsport 5 an outstanding improvement to an already excellent racing franchise.`` Sure you can mention things you wish where in a game (and hey I LOVE dirt series btw), but frmo what ive played of this at a MS store, it is better than Forza4 in every way except less cars and maps. But the BASE of the game is outstanding, the controls, the atmosphere, the graphics, the gameplay all are simply amazing and I think every racing fan should try (especially if you love dirt like I do). It seems like with the new hardware and engine, they wanted to get everything down perfect and cut back on the cars and maps as to improve everything else.

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ClusterBlaster

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@kozzy1234 I guess a lot of DLC's are on their way. Will give it a try first.

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bourne2live

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What about the non-racing stuff? The picture taking and video making of your laps, and the buying and selling of stuff online using CRs. I loved those little things, are they back?

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Vinnvn

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Edited By Vinnvn

Review score 88 from IGN wtf? So gamespot better then IGN now?

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jayfi33

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Edited By jayfi33

@Vinnvn What does that even mean? On a scale of 100 one says 88 and the other 90. it's the same score. The score you are seeing is based in large part on the reviewer and his/her impression of the game based on things that many of us don't even think about when playing a game. This is an arbitrary process and you can't judge a website based on which review you think was better because you think a game deserves a certain score. You also haven't played the game so it's impossible to judge.

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Vinnvn

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@jayfi33 @Vinnvn

I'm not Judging.

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deactivated-604557f4b78e0

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@Vinnvn Gamespot doesnt do half score now. So its either an 8 or a 9.

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Vinnvn

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Edited By Vinnvn

@C0v3rtUnis0l @Vinnvn

I know that but IGN scores use to be higher then gamespot.

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