Review

StarCraft II: Heart of the Swarm Review

  • First Released Mar 12, 2013
    released
  • PC

StarCraft II: Heart of the Swarm's fantastically diverse campaign and entertaining online play make up for its lackluster writing.

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It has been almost two years since Starcraft II: Wings of Liberty was released. Since then, fans of the Zerg have been waiting for the Heart of the Swarm expansion to tell that race's side of the story. The time has finally come for the Zerg to get their moment to shine--and shine they do. It's unfortunate that poor writing intrudes on the campaign, because the missions themselves are highly entertaining and varied, and online play provides plenty of cutthroat thrills.

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Now Playing: Video Review - Starcraft II: Heart of the Swarm

Heart of the Swarm's single-player campaign serves as a great point of entry, boasting 20 missions with diverse objectives. Though they may not be as memorable as some of Wings of Liberty's finest missions (like the train robbery mission or the final stand of the Protoss), that doesn't change the fact that they are wonderful in their own right. One has you infiltrating a Protoss ship with a parasitic larva. After consuming its doomed host, the creature must slink around the ship, hiding from enemy units and collecting biomass until it evolves into a broodmother capable of spawning various Zerg creatures and destroying the vessel's engines and escape pods.

Another great level involves spreading creep (the living purple goo that oozes from Zerg structures) to wake up dormant scourge nests that can shoot down otherwise invincible Dominion ships. Elsewhere, you alternate between controlling Kerrigan's forces and commanding primal Zerg who must destroy the generators that power a psi destroyer device that makes Kerrigan's units explode. Other highlights include commanding Jim Raynor's battlecruiser, The Hyperion, during a space battle; having Kerrigan face off against a series of rivals in boss battles reminiscent of Diablo or World of WarCraft; and triumphing over a battle arena-style mission where AI-controlled infested Terrans act as cannon fodder while Kerrigan marches on a Dominion base. All this diversity keeps the campaign feeling constantly fresh.

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One major difference between HOTS and WOL is the new campaign's focus on Kerrigan. Kerrigan gains levels by accomplishing mission objectives, making her hero unit even more powerful, and unlocking a tier of three abilities every 10 levels. You can switch out abilities between levels, and they range from special abilities that make Kerrigan more powerful (like shooting chain lightning with every attack or damaging multiple enemies) to powers that improve the swarm as a whole (like spawning two drones for the price of one). Generally, these are useful enough that all are tempting. However, there is one passive power that resurrects all dead Zerglings for free at your main hive at the rate of 10 or so every 30 seconds. That is pretty hard to pass up. Most Zerg units also gain three unique mutations that you can switch out between levels. For instance, you can fine-tune the acidic suicide bomber banelings to dish out more damage, increase the radius of their explosions, or make their explosions heal friendly units. The ability to switch Kerrigan's abilities and unit mutations between levels allows you to build an army that caters to your play style.

The other major change from WOL relates to research. In WOL, you often had to choose between two upgrades, but you never had the opportunity to test them in advance. In HOTS, you get to develop new strains of various Zerg units, but special evolution missions let you test both possible strains before you make your decision. Possibly the most overpowered example is the ultralisk, which is already the most formidable Zerg ground unit. You can create a strain of ultralisks that are resurrected almost immediately at the exact spot where they died. Couple that with a mutation that increases their health every time they hit a unit, tack on some hive queens following them for healing purposes, and finally add Kerrigan or a pack of antiair units, and you become practically unstoppable. This sort of thing can make HOTS' campaign much easier than WOL, but sometimes it's fun to see what unbalanced, ludicrous action plays out on screen.

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Unfortunately, while the campaign is a blast, much of Heart of the Swarm's writing ranges from cliched, to mediocre, to comically bad. The single biggest disappointment is the depiction of Kerrigan. In the original games, when she was the self-described "queen bitch of the universe," Sarah Kerrigan was a great villain. She played the victim card to manipulate others into paving her way to complete dominion over the Zerg swarm. Once that was done, she mercilessly obliterated those useful idiots and mocked their grieving comrades. The old Kerrigan was manipulative, power-hungry, ruthless, and totally unapologetic about it. She had character.

The new Kerrigan is boring, and her actions are often incomprehensible. After a series of happenstances end her (entirely unconvincing) romantic subplot with Jim Raynor, she devotes all her energy toward killing the Dominion's dastardly Emperor Arcturus Mengsk. Of course, to accomplish this, she inevitably has to re-infest herself with Zerg essence and reclaim control of the swarm. This could have been the start of an interesting story about how she reconciles her recently reclaimed humanity with her role in the Zerg army. Unfortunately, Kerrigan's lack of consistency or even a coherent character arc ruins that opportunity. For example, at the end of one mission, she spares the lives of wounded Dominion soldiers, but upon returning to her ship, she orders a broodmother to wipe an entire planet without batting an eye. It feels like she just flips a coin to determine whether she's going to act like Genghis Khan or a bleeding heart.

Besides the campaign, there is, of course, the multiplayer, which remains thrilling whether you are competitive or just in the mood for a comp stomp. All three factions allow for a huge range of strategies. You will destroy and be destroyed in quick rushes and tense, protracted matches. Cloaked units will sneak past your defenses and slip into your base through an unnoticed blind spot. Both sides might simultaneously attack each others' strongholds with enormous air armadas, which is a terrifying circumstance to behold. A giant online community ensures that day or night, you will never hurt for either a ranked or unranked game. It's disappointing, though, that only seven units are new to the expansion.

Two of the new units are improved versions of existing ones. The Terran hellbat is an enhanced take on WOL's hellion, a flame-spewing vehicle that's perfect for burning Zerglings and that can transform into a humanoid mecha unit. The Protoss get the mothership core, which can eventually be upgraded into WOL's mothership, an incredible support ship that, among its other abilities, cloaks all nearby friendly units. The core doesn't have that power, but it can teleport itself and nearby units to a Protoss base of your choosing. Additionally, it detects cloaked units and is useful for blowing up ground units.

On the Zerg side, the fungus-like swarm host can burrow in the ground and release locusts, which are short-lived units that attack ground targets from range. While they are great base defenders in the campaign, they seem more useful for their ability to release locusts and then scurry off. Unfortunately, they are fairly slow and easily killed. The other new Zerg unit is the viper, a flying unit that can obscure the vision of enemy units or grab them with its prehensile tongue. Unfortunately, vipers can regenerate energy only by leeching health off of Zerg structures. Furthermore, air superiority units blow them out of the sky with stunning efficiency. Both of the new Zerg units could be deadly in the hands of a skilled micromanager, but mere mortals may have problems maximizing their potential.

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Another new unit is the Terran widow mine, a cloaked contraption that burrows in the ground and fires missiles at any units that get too close. The Protoss, however, get two new air units that help cement their role as the undisputed masters of the skies. Their oracles are support ships that fiddle with the space-time continuum, slowing down enemy units considerably. Tempests are capital ships that have a respectable range and can target both ground and air units. Putting some of those and a few carriers next to a mothership is just nasty. You can't help but feel sorry for the Zerg, who, at least on a nonprofessional level, seem to have a hard time countering a massive aerial offensive.

Unsurprisingly, Heart of the Swarm glows with technical and artistic mastery. The cinematics are beautiful, even when the story veers into absurdity. One fantastically ridiculous sequence involves a masterfully animated fight between Kerrigan and Protoss hero Zeratul. Kerrigan zooms around, leaping 30 feet in the air to dive-bomb Zeratul, whaling on him with both physical and psychic attacks, and finally hurling the poor fellow through a pillar. At this point, she finally stops and asks him why he has come by for a visit. Naturally, he just wanted to help; no fight needed. Levels are attractive and feature diverse locales, including an inhospitable ice planet, heavily urbanized Terran cities, and a primordial world full of dinosaur-like primal Zerg. There are plenty of small details that breathe life into these worlds, like distinct flora and fauna or wreckage from previous battles. The units look great (especially when they are being slaughtered by Zerglings), and the sound design is properly alien.

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While Starcraft II is a great real-time strategy game, it hasn't evolved much in light of other strategy games, though that familiarity is part of its appeal. Many fine touches--the "select whole army" button, the clever dialogue when you click on a unit too many times, the hotkeys for unique power--are appreciated, but not new. HOTS also lacks the contextual dialogue you hear in The Battle for Middle-earth or Relic's more recent games. It would be more interesting to hear Kerrigan shout something like "Zerglings, destroy that bunker" or "Retreat to the hive!" rather than incessantly repeat lines like "Mengsk must suffer" and "I am the swarm."

And so Heart of the Swarm is a safe expansion, but it's also an excellent one. If you've spent the last two years hankering to run amok with the delightfully diverse Zerg swarm, you're in luck, because you'll have no trouble scratching that itch with the gameplay you know and love. The lackluster story is disappointing, but taking control of the Zerg--those nutty world-devouring insectoid-dinosaur hybrids--makes Heart of the Swarm well worth the investment.

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The Good

  • Fun and diverse campaign with plenty of places to visit and cover in creep
  • Kerrigan and her army can be upgraded in powerful, satisfying ways
  • Great, varied online play with strategic depth
  • Slick production values in all respects

The Bad

  • Absurd story makes the original Starcraft seem like Shakespeare
  • Some multiplayer balancing issues

About the Author

Daniel Shannon still remembers the day when his family got a 486 with a CD-ROM drive. He used that PC to play an immense
603 Comments  RefreshSorted By 
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Bullet_Sponge

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I've played all the Blizzard games since the original WC and Diablo titles, even got sucked into WoW for a couple years, and I was probably one of the few people in the world who thought D3 was pretty cool. That said, I was disappointed with HoS. It probably had a lot to do with the fact I never really cared for the Zerg, and let's face it, it's just a lot easier to make the auxiliary Terran characters interesting than it is to give character to Zergies.

Missions were just, kind of, meh. Most of all though, I was disappointed with the fact that the "new" units were just variations of old units. Come on! Give me more than one completely new ground unit (pretty cool - I'll give you that), and a worthless air unit. Blah. The actual story was pretty bad, but the only game I've ever played where the story was a major selling point was The Witcher 2, so, whatever. I don't know what kind of person could objectively say HoS had anything other than a bad story/execution.

I've gone back and played through the WoL campaign multiple times, and probably will play through it again in the future, but I doubt that I'll ever play HoS again (once I've gotten all the campaign achievements). That was my initial reaction after finishing the campaign too: it's ok, but it's a definite letdown after WoL.

I'm still kind of annoyed with the whole "online all the time" element. I was living overseas when WoL came out, and had HUGE issues playing it due to my crap internet connection. Now, my current internet isn't great, but for the most part, it hasn't been a major hindrance to playing. Multiplayer just isn't an option though, so I think I am justified in being annoyed at paying full price for an expansion. I'll do it again for LoV though because I really like the SC franchise. An 8 seems about right in terms of my thoughts on the game.

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x-TwilighT-x

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@Bullet_Sponge Sorry I didn't read the whole thing. I just wanted to say that I agree with the missions being "Meh" However the story is outstanding. I love the SC lore.

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archiasif

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Good business Gamespot

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jt208481

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Edited By jt208481

Honestly, Gamespot is in no way an expert on multiplayer balance for starcraft 2 and never will be. Until they become professional players who play 5-9 hours/day on this, they shouldn't even try to contribute to that conversation. If you can source 10-15 professional players who all unanimously agree something is imbalanced then go ahead and mark the game down for that. If not just don't try to speak for all lower-level gamers with your opinion on what is and is not overpowered. I have other quibbles with the review but that is by FAR my biggest one.


Another problem I had with their comments about there not being a lot of new units was that they completely ignored the fact that MANY of the old units have received new abilities/had major changes to them that make the units totally viable for new strategies. Look at the Reaper, the Medivac, the Mutalisk, the Void Ray and others. Those units have received game-changing new abilities and the reviewer totally ignored them.


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petez34

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@jt208481 so you didn't agree with the review? Why don't you get a job reviewing games and stop sounding like a pathetic loser.

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jt208481

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@petez34 @jt208481 I know it's so dumb when people don't agree with everything one reviewer says. So lame, right?

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x-TwilighT-x

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@BulKathos22 @xHallelujah @petez34 @jt208481

Name 1 balance issue. Just 1. What unit, specific unit, is imbalanced?

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BulKathos22

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Edited By BulKathos22

@xHallelujah @petez34 @jt208481 Balance issues matter in any league even in the Bronze one, I have to agree with GS review in everything.


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xHallelujah

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Edited By xHallelujah

@petez34 @jt208481 Don't be an ignorant fool, commenting if you don't know what you're talking about. He is completely right, as the points he pointed out were not "opinions", as you dumbly call them, they're facts. Gamespot mentioned "balance issues"- anyone who plays at even silver level will know that balance does not even matter at lower leagues, only at the professional level. Yet the comments on balance made by this review is completely nonsensical to someone who observes the SC2 proscene.

Also, he's simply right that units were given game-changing patches in HotS. If you think that's an opinion, you need a reality check. I'm sick of people arguing for the sake of arguing. Jt is right, and you are pretty much sounding like a pathetic loser.

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petez34

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Edited By petez34

@jt208481 If you don't agree with the GS review, I respect that, it shows you have your own opinions. However, that's all they are -opinions! Hell I never read pro reviews here BECAUSE I don't share their views but I would never claim That mine are better. It just I'm sick of reading ppl arguing about a point of view. That makes no sense.

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xHallelujah

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I find it cute, very cute, that many haters are raging and complaining over HotS for completely stupid reasons. I'll address them one by one, just because I have free time. I love starcraft, so yes I am fanboying. If there is anything wrong about liking a game, please let me know.

1) Blizzard wants to suck your money by making you pay per campaign: The campaigns have fantastic production quality over the original broodwar one. Fun missions to play, CGI to animate, and massive improvements over the UI, multiplayer balance, and continual support for the game which powers an excellent e-sports scene. You haters and "get-a-life" anti-nerds may say that the e-sports scene is taken too seriously, but to that I call ignorance. There are progamers for starcraft 2 who make more than your mom and dad combined in a year with their salaries. It's DEFINITELY serious business, so if you can't take it seriously, go away. I can't take your pretentiousness seriously either.

2) After Diablo 3, I'm not playing Blizz games ever again: Utterly stupid and reeks of a typical internet hater. By the same logic, since you failed your school test once you should be kicked out of school.

3) Starcraft 1 had a way better story, they ruined it in SC2: You were younger when playing sc1, and looking back in shades of nostalgia. I replayed starcraft 1 and broodwar recently, and it's filled with as much cheese and incredible stupidity from the characters as in sc2. Deal with it.

4) Have to be online all the time: So what is the fucking problem with this? If you can't play online games, there are tons of excellent single player games out there. Go seek them out, and quit hating on those who have no problem with being part of an online community and playing online.

5) Paying full game's price for an expansion!!!!!!!1!: If you are into the multiplayer and play for a long term, you will know that starcraft is the greatest investment in terms of games you will ever make. I've played WoL for 2 years, and that equates to less than give cents for each day played. Lets compare that to the last single player game you had: what's the ratio of price to time played?

TL;DR any hater comments you will see here are from vocal minorities who disliked something Blizzard did in the past and late their hate spiral out of proportion (probably possessed by some troll spirit, never seen someone behave like drooling raging infants in real life). Heart of the Swarm's campaign was very fun and entertaining, even if the story was cheesy. If you want a game for the story, go elsewhere. For an excellent multiplayer RTS experience, this is THE game to play. Nothing else even begins to compare.

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x-TwilighT-x

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@xHallelujah

Sorry didn't read them all, I may at another time but I want to reply to #5

You're not paying full price for the expansion. The Expansion is 40$ Wings of liberty was 60$ And you're absolutely right about the time vs $ spent. It's the best 100$ i've spent on a video game, and I will without a doubt spend another 40$ Or more, on Legacy of the Void.

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Rooksx

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Edited By Rooksx

@xHallelujah

5) Paying full game's price for an expansion!!!!!!!1!: If you are into the multiplayer and play for a long term, you will know that starcraft is the greatest investment in terms of games you will ever make. I've played WoL for 2 years, and that equates to less than give cents for each day played. Lets compare that to the last single player game you had: what's the ratio of price to time played?

I've heard this argument over and over again to justify the high price of some games. It's an absurd one. Here are a few reasons why:

1) In the real world, products are not priced based on how many hours of fun use buyers will get from them. Price is based on production cost + profit margin. Not "people will get 100 hours of value of this so we'll charge them for every hour".

2) Not everyone is going to get the same value out of a game. You may find 100s of hours of enjoyment, some will only get a dozen. So saying that we're all getting a cheap deal is plan inaccurate.


3) If you really do think that a game's long-term value makes it a steal at the price, then you should be willing to pay at least two, three, four times as much as the game actually costs. And publishers must be complete idiots to so drastically undervalue their games. Are you willing to pay £100+ for an expansion to a three-year old game? I doubt it. But that means you don't genuinely believe that the game is worth far more than you're paying.


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eltouristo

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@xHallelujah

I agree your points ^^. Nothing to say about it. It's true that players are commentating on a negative way about the HoTs expansion. Before they tell their opinion they should maybe think a little bit further if its true what they are describing.

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Chui_GamingX

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Edited By Chui_GamingX

Why Kevin not review this game ? Is he FIRED from GameSpot ??? NOOO !!!

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moc5

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This is a great story. Dont hate the original premises just because they are regurgitated to death now a days. Back when it was new, we never heard the end of the story. Now we finally get to hear it and it is a good thing. BTW stories about good and evil are in every story and is what this condition called life is all about. So move on.

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Diarma10

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@moc5 The Starcraft II story/ies have the same faults with big budget Hollywood movies - all effects and very little character. This is true of this series. Cardboard cutout characters and as the review said Kerrigan's motivations were not adequately explained.

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Thumbler76

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Is StarCraft 2 always online like Diablo 3?

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eltouristo

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@Thumbler76

Starcraft 2: Wings of LIberty is still online of course.

The players have 2 choices now. Or they continue the SC2, or they play the Expansion pack HoTS. However they can not play together once they have the different gamepack

I hope my answer is full enough to answer your question

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Thumbler76

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@eltouristo thank you for the info, now I'll stay miles away from another drm burdened game!

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Thumbler76

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@eltouristo
So even if you want to play in single player you have to be connected to the internet? HOLY CRAP!

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eltouristo

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@Caddy @Thumbler76 @eltouristo

Caddy, true ^^. Starcraft can be played in offlinemodus. I think it's called 'Guest' when you are on the log in screen.

I'm not sure of it. And there you can also train your skills with very good missions in the campaign. On this way you can prepare you to create the basic skiills and tactis in the starcraft world. Neither you can go to the blizzard forum and watch reviews on Twitch to observe and learn from the high level players ( most of the time Korean, Chinese) they are in the highest league: GM ( Grandmaster)

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caddy

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@Thumbler76 @eltouristo No, you don't. You can play the campaign offline.

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eltouristo

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Edited By eltouristo

My personal opinion is that they waited to long to release the game. I waited for more than +- 6 months and then it starts to create a climax for the game once it's available.

Now I play the game and I'm a bit satisfied. The interface changed, they created some options that are plenty good and pretty cool but the way and the gameplay has for me no progression.

It's understandable that It is an expansion, so they based them on wings of liberty of course. But ofcourse starcraft is a topgame! Very great strategy game!

I'm looking forward to the plans of Blizzard and maybe we can look forward to a great amazing awesome starcraft 3


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moc5

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Edited By moc5

@eltouristo Agreed. A slight delay is 6 months. A long delay is over a year. An eternity is over 3 years. In gaming, over 5 years is 'why bother?'

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randallsilver

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Correct review, I think. I did have fun playing the campaign, but the story does suck, especially after WoL, with the great Protoss missions (and the revelation about the Overmind) and the moral choices you had to make sometimes. There's also little to no humour in HotS. Abathur makes up for a lot, however. Definitely my favourite zerg.

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DespVand

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@phoiv @Shadyhype and all of yours for replaying to him is what??? Below troll??

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randallsilver

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Shadyhype is a game? I never knew.

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caddy

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Edited By caddy

Couple of things I have to note: "Additionally, it detects cloaked units and is useful for blowing up ground units." This was said in relationship to the Mothership Core. It's wrong. It did when the game was in Beta but it was changed a while ago. That means either the reviewer only played the Beta version a while ago, or he doesn't know much about the multiplayer and just read it off of an outdated cheat-sheet.

"Their oracles are support ships that fiddle with the space-time continuum, slowing down enemy units considerably." This line feeds into my above point too. The oracle doesn't do this now either.

"The Protoss, however, get two new air units that help cement their role as the undisputed masters of the skies." Protoss weren't the master of the skies before the new units, so I really don't know what this comment is supposed to mean. Besides, whilst the new units are helping Protoss air, the void ray change (which goes unmentioned) is arguably the more important change that has made that happen. This, coupled with the previous two mistakes, smacks of general ignorance of the game's multiplayer (sure, not everybody is into it, that's completely fine, but come on.)

And really, outside of briefly mentioning each of the new units, multiplayer isn't really discussed and the campaign is focused on. Brad Shoemaker, in his Giant Bomb review of the game, states "At any rate, StarCraft is on the very short list of games whose multiplayer modes have far surpassed their story campaigns in popularity." This is true, so I think focusing so much on the campaign and only lightly touching on multiplayer (and getting facts wrong too) is a mistake.

I want to point out that I do agree the writing isn't great at points, and I don't actually care about the score so I'm not "fanboying" out. I'm only commenting on the review text itself and I'm disappointed by the real lack of effort on this one especially considering how seriously GameSpot are following e-sports now, including Starcraft 2, by having Slasher on the team as a reporter.

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jessanpriel

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Edited By jessanpriel

ill be looking forward for the feedbackula on this one

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Thaymez

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Lol you guys are nubz. The campaign is awesome! Gamespot's rating is good. Don't like it? go play your console game nubz!


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Edited By randallsilver

@Thaymez Of course! It's all clear now! Gamespot says it's good, so it must be good! How did we miss this???

Sarcasm aside, your comment, in my humble opinion, is nothing short of retarded... Sure, the campaign is fun to play, but the story sucks. Almost as much as the word "nubz".

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Sardinar

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@Thaymez This comment gave me ... a terrible illness.

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deactivated-5ef23bf87a5e1

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i was mostly sad cause everything i had done in WoL was sorta undone in a bitch decision by a weeping widow.

human hormones are bad enough, but when zergs get emotional, they wipe out planets...

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Jedilink109

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Edited By Jedilink109

So why exactly do the cinematics make it look like it's some immense action shooter style game? And can we PLEASE STOP doing that friggin Inception WRRRRRAAAAAAAHHHHHH (fade to black) WWRRRRRRRAAAAAHHHHHHHH (fade to black) thing in our trailers already? It worked once. ONE time. For one movie. Stop doing that.

It's like all movie or game trailers for big action heavy stuff is all edited by the exact same guy. It worked once, so stop copying that already. Please.

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RedStar

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Edited By RedStar

This game reeked of blizzards everyone is a winner. Single player was too easy even on hard. Multi is great and will be balanced in time. 8.0 is a perfect score.

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Thaymez

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@RedStar play brutal then- then get past the bronze league.

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Shadyhype

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Edited By Shadyhype

Wow, it's incredible how inconsistent Gamespot is about their game explanations and their ratings. This guy talked up the expansion like it was an 8.5 at MINIMUM, yet they throw it a petty 8.0? In reality, that's barely above mediocre in the ratings world. *sigh*. Oh well Gamespot, back to IGN I guess.

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philonious_matt

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@Shadyhype 8.0 means "great" according to GameSpot's ranking system. The video reviewer seemed to think the game was "great." Good on GameSpot for not giving in to grade inflation.

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Shadyhype

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Edited By Shadyhype

I refuse to explain myself to you mongoloids, my opinion is just that, MINE! I flamed no one, attacked no one, I called Gamespot out on their inconsistency when it comes to explaining the pros/cons of a game and then stamping it with a score that is not consistent with their own words. "8.5 minimum" is just that, I think it should have gotten a 9.0 just based on Gamespot's impression of it.

So to any other haters, flamers, and trolls; get a life, or better yet get your own opinion and back it up rather than tearing down everyone else, that's juvenile and simple-minded.
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koospetoors

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@Shadyhype He's out by .5 points?

ALL FAITH IN HUMANITY HAS BEEN LOST FOREVER *slits wrists*

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Big_Pecks

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@Shadyhype It's barely above mediocre at IGN because they rate everything a 9 minimum. 8.0 is good.

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deactivated-5ef23bf87a5e1

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@Big_Pecks @Shadyhype sssssshhhhh he's retarded, dont say any more


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Xxthesorrow90xX

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Edited By Xxthesorrow90xX

@Shadyhype Oh no its a .5 lower...

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moniso

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Must collect Sarah's Essence ;D

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DespVand

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@moniso rather the actress playing her!! You know the one playing Caprica 6 in Battlestar Galactica!!!

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moniso

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@DespVand Oh man u made my day!

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edgewalker16

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Toast sucks. There, I said something on a message board that's meant to "enrage" GameSpot in order to get on Feedbackula...even if it isn't actually true. I mean, it's true, but only to get on Feedbackula. Also, Final Fantasy VII sucks, Modern Warfare appeals to gamers with minimal brain capacity, and please have this read by Danny.

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Godlikan

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Edited By Godlikan

Compared to WoTL story and RPG elements are declaimed...

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DespVand

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@Godlikan and wol compared to the first starcraft is even more decimated...

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