Review

StarCraft II: Heart of the Swarm Review

  • First Released Mar 12, 2013
    released
  • PC

StarCraft II: Heart of the Swarm's fantastically diverse campaign and entertaining online play make up for its lackluster writing.

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It has been almost two years since Starcraft II: Wings of Liberty was released. Since then, fans of the Zerg have been waiting for the Heart of the Swarm expansion to tell that race's side of the story. The time has finally come for the Zerg to get their moment to shine--and shine they do. It's unfortunate that poor writing intrudes on the campaign, because the missions themselves are highly entertaining and varied, and online play provides plenty of cutthroat thrills.

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Now Playing: Video Review - Starcraft II: Heart of the Swarm

Heart of the Swarm's single-player campaign serves as a great point of entry, boasting 20 missions with diverse objectives. Though they may not be as memorable as some of Wings of Liberty's finest missions (like the train robbery mission or the final stand of the Protoss), that doesn't change the fact that they are wonderful in their own right. One has you infiltrating a Protoss ship with a parasitic larva. After consuming its doomed host, the creature must slink around the ship, hiding from enemy units and collecting biomass until it evolves into a broodmother capable of spawning various Zerg creatures and destroying the vessel's engines and escape pods.

Another great level involves spreading creep (the living purple goo that oozes from Zerg structures) to wake up dormant scourge nests that can shoot down otherwise invincible Dominion ships. Elsewhere, you alternate between controlling Kerrigan's forces and commanding primal Zerg who must destroy the generators that power a psi destroyer device that makes Kerrigan's units explode. Other highlights include commanding Jim Raynor's battlecruiser, The Hyperion, during a space battle; having Kerrigan face off against a series of rivals in boss battles reminiscent of Diablo or World of WarCraft; and triumphing over a battle arena-style mission where AI-controlled infested Terrans act as cannon fodder while Kerrigan marches on a Dominion base. All this diversity keeps the campaign feeling constantly fresh.

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One major difference between HOTS and WOL is the new campaign's focus on Kerrigan. Kerrigan gains levels by accomplishing mission objectives, making her hero unit even more powerful, and unlocking a tier of three abilities every 10 levels. You can switch out abilities between levels, and they range from special abilities that make Kerrigan more powerful (like shooting chain lightning with every attack or damaging multiple enemies) to powers that improve the swarm as a whole (like spawning two drones for the price of one). Generally, these are useful enough that all are tempting. However, there is one passive power that resurrects all dead Zerglings for free at your main hive at the rate of 10 or so every 30 seconds. That is pretty hard to pass up. Most Zerg units also gain three unique mutations that you can switch out between levels. For instance, you can fine-tune the acidic suicide bomber banelings to dish out more damage, increase the radius of their explosions, or make their explosions heal friendly units. The ability to switch Kerrigan's abilities and unit mutations between levels allows you to build an army that caters to your play style.

The other major change from WOL relates to research. In WOL, you often had to choose between two upgrades, but you never had the opportunity to test them in advance. In HOTS, you get to develop new strains of various Zerg units, but special evolution missions let you test both possible strains before you make your decision. Possibly the most overpowered example is the ultralisk, which is already the most formidable Zerg ground unit. You can create a strain of ultralisks that are resurrected almost immediately at the exact spot where they died. Couple that with a mutation that increases their health every time they hit a unit, tack on some hive queens following them for healing purposes, and finally add Kerrigan or a pack of antiair units, and you become practically unstoppable. This sort of thing can make HOTS' campaign much easier than WOL, but sometimes it's fun to see what unbalanced, ludicrous action plays out on screen.

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Unfortunately, while the campaign is a blast, much of Heart of the Swarm's writing ranges from cliched, to mediocre, to comically bad. The single biggest disappointment is the depiction of Kerrigan. In the original games, when she was the self-described "queen bitch of the universe," Sarah Kerrigan was a great villain. She played the victim card to manipulate others into paving her way to complete dominion over the Zerg swarm. Once that was done, she mercilessly obliterated those useful idiots and mocked their grieving comrades. The old Kerrigan was manipulative, power-hungry, ruthless, and totally unapologetic about it. She had character.

The new Kerrigan is boring, and her actions are often incomprehensible. After a series of happenstances end her (entirely unconvincing) romantic subplot with Jim Raynor, she devotes all her energy toward killing the Dominion's dastardly Emperor Arcturus Mengsk. Of course, to accomplish this, she inevitably has to re-infest herself with Zerg essence and reclaim control of the swarm. This could have been the start of an interesting story about how she reconciles her recently reclaimed humanity with her role in the Zerg army. Unfortunately, Kerrigan's lack of consistency or even a coherent character arc ruins that opportunity. For example, at the end of one mission, she spares the lives of wounded Dominion soldiers, but upon returning to her ship, she orders a broodmother to wipe an entire planet without batting an eye. It feels like she just flips a coin to determine whether she's going to act like Genghis Khan or a bleeding heart.

Besides the campaign, there is, of course, the multiplayer, which remains thrilling whether you are competitive or just in the mood for a comp stomp. All three factions allow for a huge range of strategies. You will destroy and be destroyed in quick rushes and tense, protracted matches. Cloaked units will sneak past your defenses and slip into your base through an unnoticed blind spot. Both sides might simultaneously attack each others' strongholds with enormous air armadas, which is a terrifying circumstance to behold. A giant online community ensures that day or night, you will never hurt for either a ranked or unranked game. It's disappointing, though, that only seven units are new to the expansion.

Two of the new units are improved versions of existing ones. The Terran hellbat is an enhanced take on WOL's hellion, a flame-spewing vehicle that's perfect for burning Zerglings and that can transform into a humanoid mecha unit. The Protoss get the mothership core, which can eventually be upgraded into WOL's mothership, an incredible support ship that, among its other abilities, cloaks all nearby friendly units. The core doesn't have that power, but it can teleport itself and nearby units to a Protoss base of your choosing. Additionally, it detects cloaked units and is useful for blowing up ground units.

On the Zerg side, the fungus-like swarm host can burrow in the ground and release locusts, which are short-lived units that attack ground targets from range. While they are great base defenders in the campaign, they seem more useful for their ability to release locusts and then scurry off. Unfortunately, they are fairly slow and easily killed. The other new Zerg unit is the viper, a flying unit that can obscure the vision of enemy units or grab them with its prehensile tongue. Unfortunately, vipers can regenerate energy only by leeching health off of Zerg structures. Furthermore, air superiority units blow them out of the sky with stunning efficiency. Both of the new Zerg units could be deadly in the hands of a skilled micromanager, but mere mortals may have problems maximizing their potential.

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Another new unit is the Terran widow mine, a cloaked contraption that burrows in the ground and fires missiles at any units that get too close. The Protoss, however, get two new air units that help cement their role as the undisputed masters of the skies. Their oracles are support ships that fiddle with the space-time continuum, slowing down enemy units considerably. Tempests are capital ships that have a respectable range and can target both ground and air units. Putting some of those and a few carriers next to a mothership is just nasty. You can't help but feel sorry for the Zerg, who, at least on a nonprofessional level, seem to have a hard time countering a massive aerial offensive.

Unsurprisingly, Heart of the Swarm glows with technical and artistic mastery. The cinematics are beautiful, even when the story veers into absurdity. One fantastically ridiculous sequence involves a masterfully animated fight between Kerrigan and Protoss hero Zeratul. Kerrigan zooms around, leaping 30 feet in the air to dive-bomb Zeratul, whaling on him with both physical and psychic attacks, and finally hurling the poor fellow through a pillar. At this point, she finally stops and asks him why he has come by for a visit. Naturally, he just wanted to help; no fight needed. Levels are attractive and feature diverse locales, including an inhospitable ice planet, heavily urbanized Terran cities, and a primordial world full of dinosaur-like primal Zerg. There are plenty of small details that breathe life into these worlds, like distinct flora and fauna or wreckage from previous battles. The units look great (especially when they are being slaughtered by Zerglings), and the sound design is properly alien.

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While Starcraft II is a great real-time strategy game, it hasn't evolved much in light of other strategy games, though that familiarity is part of its appeal. Many fine touches--the "select whole army" button, the clever dialogue when you click on a unit too many times, the hotkeys for unique power--are appreciated, but not new. HOTS also lacks the contextual dialogue you hear in The Battle for Middle-earth or Relic's more recent games. It would be more interesting to hear Kerrigan shout something like "Zerglings, destroy that bunker" or "Retreat to the hive!" rather than incessantly repeat lines like "Mengsk must suffer" and "I am the swarm."

And so Heart of the Swarm is a safe expansion, but it's also an excellent one. If you've spent the last two years hankering to run amok with the delightfully diverse Zerg swarm, you're in luck, because you'll have no trouble scratching that itch with the gameplay you know and love. The lackluster story is disappointing, but taking control of the Zerg--those nutty world-devouring insectoid-dinosaur hybrids--makes Heart of the Swarm well worth the investment.

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The Good

  • Fun and diverse campaign with plenty of places to visit and cover in creep
  • Kerrigan and her army can be upgraded in powerful, satisfying ways
  • Great, varied online play with strategic depth
  • Slick production values in all respects

The Bad

  • Absurd story makes the original Starcraft seem like Shakespeare
  • Some multiplayer balancing issues

About the Author

Daniel Shannon still remembers the day when his family got a 486 with a CD-ROM drive. He used that PC to play an immense
603 Comments  RefreshSorted By 
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Black_Tribi

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Edited By Black_Tribi

After D3 my wallet can say this:

*FU Blizzard, you won't have my monies!*

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Sardinar

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Edited By Sardinar

@Black_Tribi Your thought process is very shallow.

"LOL THEY MADE ONE BAD GAME, THEREFORE ALL THE OTHER GAMES THEY MAKE WILL BE BAD TOO'

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HogStomp

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Edited By HogStomp

@Black_Tribi Haha your loss... Blizzard puts out one bad game and everyone goes emo.

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Cochleadoc

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Edited By Cochleadoc

@HogStomp @Black_Tribi It wasn't the one bad game. It's requiring an internet connection and nickle and diming the players. This is a business model that's obnoxious and greedy. Each to their own though.

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Cochleadoc

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@Sardinar @Cochleadoc Agreed.

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Sardinar

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@Cochleadoc In my opinion, it could've been a good game if only it didn't call itself 'Diablo.' If you've played the earlier installments, you would've noticed how Diablo III shares almost NONE of the mechanics or story elements demonstrated by previous games.

It has no respect for the previous games nor for Diablo fans, therefore creating all the drama and anger surrounding it. If it called itself 'Auction House HacknSlash,' no one would've said a word.

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Eyal-KOKO-Stern

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Edited By Eyal-KOKO-Stern

Reviewing the Single Player campaign is perfectly fine, but making any, and specifically so blatant remarks on the multiplayer, when it's a very established and developed eSport, is down right ludicrous.


You get half the unit purposes wrong, and you say something is overpowered? Are you kidding? Are you a pro player with thousands of hours on the game that you can say such a thing? I doubt it.

If this is how you review an eSport, I do NOT want to see your review of DotA whenever that game comes out. Reviewing an eSport is a whole other task than reviewing a normal game, please consider this fact next time you take up such a game.
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Nodashi

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@Eyal-KOKO-Stern The whole e-sport thing is blown out of proportion. It's not perfect because people decided to play it more seriously than they should.

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Albelnox0

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@AncientDozer @Nodashi @Eyal-KOKO-Stern I enjoy esports and i don't try hard to fit into society, i also love casual games too. Why all the hate, and the story was awesome to me, if i were kerrigan and someone ditched me on a planet to die i'd be pretty pissed too.

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Eyal-KOKO-Stern

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@Nodashi more seriously than they should? Hah! Are you kidding me? There are millions around the world who follow the sport, whole organizations, including Blizzard themselves that put time and money, and earn money as well to support this game as a sport. The best players in the world make 6 digits a year and there are whole communities around the world that follow the scene just like any "traditional" sports.

"More seriously than they should." You sir, win idiot of the month.

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Sardinar

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Edited By Sardinar

@Nodashi @Eyal-KOKO-Stern Don't tell anyone what they 'should' or 'should not' do.

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wolfyrabbit

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First 2 things I read "It has been almost two years since Starcraft II: Wings of Liberty was released. It's been more than 2 years. Then I read multiplayer balancing issues. I am so sure the person who reviewed the game can actually tell what is not balanced.... then i stopped reading the review

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caddy

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Edited By caddy

@wolfyrabbit Very true. Can't believe I missed that big mistake. Must have glanced over that one. I was too busy looking at the mistakes elsewhere, I guess.

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HogStomp

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I am loving this game!!! The story is alright. I just don't understand why a story line should affect the overall score. The story is less than 2% of the campaign Would you rather have awesome game play or a great story? IMO gamespot is just in it for the cash and blizzard wouldn't give them any :(.....

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dostunuz

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Edited By dostunuz

@HogStomp I rather have great story with average gameplay. Because story completes the immersion.

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HogStomp

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Edited By HogStomp

@dostunuz @HogStomp watching a good movie would be easier


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Albelnox0

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@AncientDozer @HogStomp @Sardinar @dostunuz The story is fine its awesome to me because i've been playing starcraft since day 1 I always wanted to see how thinkgs woud end up like if kerrigan will ever get her revenge, or if she would find in herself to see its not worth it. Either way i was happy with the result. Plus i know my starcraft lore

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Sardinar

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@HogStomp @Sardinar @dostunuz That's why the reviewer relates the HotS story to Starcraft I story. Which was actually rather decent.

If Starcraft I didn't set the standard for grim and poignant story telling - HotS might've gotten a better score.

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HogStomp

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@Sardinar @HogStomp @dostunuz yet there are games with worse stories that get better reviews

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Sardinar

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@HogStomp @dostunuz Gameplay and Story do not balance each other out. You can always have good gameplay and story in a single game - with correct direction and effort. Better story does not meant worse gameplay, and vice versa.

HotS did not have a good story, therefore it gets a lower score. What's so hard to understand?

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terturk

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I couldn't agree more about the story: "Absurd story makes the original Starcraft seem like Shakespeare." A spot-on comment about the absurdness of the Heart of the Swarm. Don't be shocked if they make Kerrigan human again.

During 90's, lack of graphical technology were compensated by solid stories and sound effects. During these days however, game studios put all their efforts into technical aspect of the game and this is wrong.

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Sardinar

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Edited By Sardinar

@terturk You're EXACTLY right.

A lot of people say that they enjoyed the story, but it's only because of the polish that Blizzard put into the cutscenes and voice acting. The depth is minimal and the cheesy dialogue is laughable.

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Albelnox0

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@Sardinar go back to Starcraft 1 there's a lot of flirting between jim and kerrigan. Even back then all that stuff is laughable considering how much the graphics in SC1 suck now. If you had the technology you would make the game as appealing as blizzard did with heart of the swarm. I think people are trying to hard to hate this game. The story was excellent. I don't know how the heck it even comes close to absurd. If you were ditched to die in a planet you'd be pretty pissed too. Unless your gonna just sit there and just take and just settle with society and hate stuff just to be cool. Oh wait you guys are already doing that. This isn't the 90s where we have crap technology, expect to see more polished cutscenes in more games if you don't like it make a time machine. So we don't have to listen to your "its too mainstream" or its to "techy" bs

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Sardinar

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@Albelnox0 @Sardinar I could explain to you why the story is absurd in comparison to SC1, but that would take a lot of writing. There is substance to our hate, so please don't dismiss it so easily.

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dunkstar1

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SPOILERS! What a rubbish review, give your opinion and make broad statements on the game and story in general not give away specific plot point after plot point, spoil cinematics etc. Geez! >:-O

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GenTaylor84

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Edited By GenTaylor84

I enjoyed this game a lot! I believed it is another great product blizzard delivered to us. Like Hollywood movie sequels, the story was not as good as the first, but it was very fun feeling like i was controlling a god with Kerrigan and could destroy anything in my path. In custom games i felt that the AI was the most intelligent AI ive seen in a RTS game. if you get into the map editor or cutscene editor you can make an epic badass movie if you dedicate enough time to it. overall i love the starcraft universe.

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Albelnox0

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@GenTaylor84 I agree they got the atmosphere of Kerrigan very well done. Really felt like i was playing as the Queen of Blades

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Leon_aditzu

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what if so much debate about violent games, even chess is a violent game by nature, because player must sacrifice units in a cynical and ruthless to win(many player like even to exterminate enemy units). every game, video or physical, have anti-ethical elements

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HyperWarlock

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Edited By HyperWarlock

oh come on, it's so painfully obvious that game$pot are getting paid left right and centre They are money whores, they will give anyone a good score if the price is right.

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Sardinar

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Edited By Sardinar

@HyperWarlock Why do you say that? The review seemed reasonable to me.

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L0mak

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Edited By L0mak

Story aside, it's the only blizzard franchise that's still got compelling gameplay (not talking about the campaign (which IMO is trying WAY to hard to be warcraft) but the multiplayer, where the real meat of the game has always been.)

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wavelength121

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Edited By wavelength121

Looks great, can't wait to play!

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GSyyMega_LoseryyGS

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i wish there was a cheat to remove the story, it really sours it for me for the story to be pretentious and just plain bad in a sequel of a game that was also so famous for its story and characters.

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tim1935

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@Mega_Loser Or wait until the price goes down like me haha

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ambition_def

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@Mega_Loser

I get the impression you haven't played the game yet. Give it a chance before forming a conclusion on the worth of the story.

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GSyyMega_LoseryyGS

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@ambition_def

you're correct, i haven't. i just judge from all i read on journalist websites, even ign admitted the weakness that is the story .

perhaps it matches WOL's simplistic, childish plot, i played that.

EDIT: clarification

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Nexrad

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Edited By Nexrad

@Mega_Loser or you just dont play it???? Its a fantastic edition to the SC2 series

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GSyyMega_LoseryyGS

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@Nexrad

i hope it plays well, i'm just saying that about the story.

(that's a LOT of added emphasis there in your rhetorical)

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Albelnox0

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Edited By Albelnox0

@Mega_Loser @Nexrad Please play the games before you talk about the story and by that i mean 1 & 2 because you obviously know nothing about kerrigan

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FreedomPrime

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FAAAAAAAAAAAAAKE!!!!

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wavelength121

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@FreedomPrime shutup troll.

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FreedomPrime

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@wavelength121 @FreedomPrime it's a joke. Watch feedbackula

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FreedomPrime

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Edited By FreedomPrime

@carolino You must have ate paint chips as a child....

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GSyyMega_LoseryyGS

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@FreedomPrime

*eaten

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FreedomPrime

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@Mega_Loser @FreedomPrime Ty :)

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FreedomPrime

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Great expansion. I agree with the story. so far it's not very good.

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faraany3k3k

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Edited By faraany3k3k

Kevin Vanord please do a Second Opinion review.


Like my post if you all agree :)

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