Review

Starfield Review - To Infinity, But Not Beyond

  • First Released Sep 1, 2023
    released
  • XBSX

Bethesda's spacefaring adventure has its moments with impressive scale, satisfying combat, and some worthwhile side quests, but its shallow RPG systems and uninspired vision of the cosmos make for a journey that's a mile wide, but an inch deep.

It's hard to ponder the infinite possibilities of space and not get romantic about it. Our imagination of the cosmos has taken many artistic forms, and the hard science behind the greatest discoveries on the final frontier has been just as enthralling. It's this sense of wonder that makes the prospect of Starfield so intriguing--even more so than if it were just Bethesda Game Studios' next major RPG. However, it's best to cast aside that love and fascination with space because, at its core, Starfield follows a very familiar formula without meaningfully engaging with its setting or the gameplay systems therein.

Starfield is undoubtedly impressive in scale, from the sheer number of star systems and planets you can explore to the multitude of gameplay mechanics that tie the experience together. But once you start to see how all these big ideas are interconnected from a narrative perspective and technical standpoint, the illusion of a grand cosmic voyage shatters and the veneer starts to wear thin. And so, somewhere along my 55 or so hours spent playing Starfield, I dropped the notion of finding that wondrous space adventure and accepted Starfield for what it is: a shooter-focused RPG in the traditional Bethesda framework that has its wild and fun moments but one that's ultimately a mile wide and an inch deep.

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Starfield's main quest is the most emblematic of the game's shortcomings. Despite romanticizing the idea of taking to the stars to explore the great unknown, these narrative ambitions fall into shallow stories that undersell the spacefaring premise. You start as a lowly miner extracting resources for a faceless corporation and within minutes, come in contact with an "Artifact" that activates mysterious visions of something bigger out in the galaxy--a sort of leaving-the-vault moment like in Fallout. You're then shuffled into the ranks of a small organization called Constellation, whose sole purpose is to chase these Artifacts and uncover their purpose. With the handful of characters who make up the group, Starfield tries to instill personality into its story, but consistently weak writing and generic dialogue means these characters--who do have a few interesting moments along the way--largely fall flat.

It's especially tough to buy into the Artifact-collecting scenario when the game's story extolls the virtues of science, yet undermines them by haphazardly throwing around scientific concepts in dialogue and then resorting to inexplicable supernatural forces that everyone in-game seems to just accept at face value. There's very little weight or impact given to what characters often describe as great discoveries that could change the course of history, and it's missing an earnest examination on the nature of humanity's place in space, even when it tries to be self-reflective. I was never asking Starfield to lecture me on quantum physics, but I hoped for a story that wants to pay reverence to the scientific philosophies that make the genre intriguing to give those concepts their necessary respect.

The wild goose chase that is the main quest lacks strong motivations from a narrative perspective, and the mission structure mostly relies on a predictable formula. You're often shooting your way through mining facilities to dig up Artifacts your colleagues happened to locate halfway across the galaxy, which involves taking down space pirates because you need someone to shoot. Or you're fast-traveling to faraway star systems to fetch clues on the next objective, follow laughably nonsensical riddles, or have conversations that could've been an email. There are occasional breaks in this process that lead to notable moments, such as having to navigate the grimey underbelly of the cyberpunk-inspired city of Neon, where all the dystopian archetypes thrive.

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Engaging in tense conversations offer some variance in the moment-to-moment beats but the outcomes are largely the same, like when I had to resolve a bank robbery on a remote planet that resembled the American Old West, or cut a deal with a space pirate for an important item I needed--you'd be surprised how far a simple Persuasion check can get you, yet how little the game cared if it went one way or another. If the situation devolved into a shootout, the people around town would barely bat an eye or give a tangible response to the fact that I resorted to violence.

These kinds of moments highlight the illusion of choice, where supposed moral quandaries boil down to vague differences in philosophy, and this extends across the story and through the final encounters with Starfield's main antagonists. Towards the end, the main quest legitimately started to shine by setting aside its RPG-light storytelling and embracing being a full-on shooter. One sequence borrows inspiration from Titanfall 2's Effect and Cause mission, and a late-game mission tested the limits of my combat prowess with satisfying challenge. And despite the underwhelming revelations leading up to the conclusion, Starfield does have a moment of brilliance in how it lets you end your journey, contextualizing New Game+ in one of the most interesting ways I've seen while offering a few noteworthy incentives for a second run.

As is tradition with Bethesda games, however, the golden path questline is not exactly the main course, and it's in the side quests where Starfield is at its best. Here, you set aside the wonders of the great unknown and instead dive into the problems of various factions and the people who've settled in the few cities and towns scattered across the galaxy.

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One such example is the Crimson Fleet faction questline, where the de facto galactic government coerces you into going undercover inside space's biggest criminal ring--and this chain of quests is one of the finest in a Bethesda RPG. It's not so much the ethical dilemmas or tension you feel when bouncing between the two factions, but the fact you find yourself in the middle of some wild situations like corporate disputes, intense shootouts, blackmailing characters, and infiltrating high-security facilities. Compelling subplots emerge in the process that also tie back to the quest at hand, and you're hit with some exceptional setpieces that incorporate multiple facets of Starfield's gameplay systems at a steady pace. I even found myself conflicted when making final decisions since certain side characters began to grow on me. Once the dust settled, I moved on with trekking the galaxy, constantly searching for the same high.

Not every optional questline matches that scope and depth, but there are certainly rare flashes of similar quality. Getting caught up in megacorp Ryujin Industries' messy business by starting as a rank-and-file employee then meddling in its affairs from the inside was worth seeing through for the corporate drama. Playing space deputy for the Freestar Collective, on the other hand, wasn't as intriguing per se. It turned out to be predictable on the whole, but it took me to new locations, featured some fun firefights, and offered valuable rewards. Although a bit superficial, helping a ship full of people who never made human contact after leaving Earth hundreds of years ago brought me to a resort-style planet to deal with a greedy CEO, and ultimately gave me the chance to find those in need a new home.

Side content comes in varying degrees of quality, but these are the kinds of rabbit holes you want to fall down; they are what make Starfield worth unraveling, even if the process often feels like a checklist of objectives to blaze through. And at times, they culminate in something almost meaningful. At the same time, the setting starts to seem superficial as it's less about life on the cosmic frontier and more about petty human problems that are just by-the-book extensions of what we deal with on Earth. While they don't give the impression of having major impacts on the galaxy's fate, or explore topics of technology and corporate exploitation impacting human life with much depth, side content is dealt out in droves, and the potential of finding something special propelled me to keep perusing the galaxy in hopes of discovering a worthwhile thread.

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Through these various questlines--main story and side content alike--the limitations of Starfield's RPG elements came to light. Dialogue options evoke slightly different responses or tease more information, but rarely influence the overarching path. Once you see the machinations, you can gauge what you can get away with and realize quests stay on a set track. You may get the opportunity to use the arbitrary Persuasion check, which breaks off as a minigame awkwardly detached from the actual conversation at hand, or bribe your way past objectives, but those exist as shortcuts to the same end result.

However, there's still a sense of building your character and progression since you can pick permanent traits at the start and earn skill points as you level up. The skill tree streamlines the perks, stats, and traits of previous Bethesda RPGs which makes sense because Starfield isn't really concerned with giving you multiple avenues to solve problems or complete objectives. There aren't really "builds," rather game mechanics you'll want to prioritize like damage for specific weapon-types, lockpicking, persuasion success rate, or whatever you deem important engaging with.

Starfield picks up some of that slack when it becomes a shooter thanks to satisfying gunplay and a roster of varied weapons to tinker with. While you shouldn't expect the feel of, say, Destiny 2, the shooting in Starfield is by far the best Bethesda has offered. Especially when I was zipping around with my jetpack in a big firefight, melting robots with a tricked-out laser rifle before switching to a punchy auto-shotgun to thin out space pirates or blast away intimidating creatures, it was hard to deny Starfield's chops as a shooter. When combat clicks and sustains the intensity in high-level shootouts, it mitigates the sting of the shallow RPG systems in place.

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The spacefaring fantasy wouldn't be complete without your own ship to pilot in dogfights. Ship combat can be frustrating at times, and having to manually allocate a pool of resources to specific functions of your ship on the fly--like engine speed, weapon power, and shield potency--takes some getting used to. But, as I got more involved in earning new ships, upgrading my piloting skills, and buying better parts, I became more satisfied with engaging in ship combat, especially against imposing enemy fleets who I also had to outmaneuver to take down. They're straightforward encounters, but some quests will force you into these scenarios with some dramatic narrative context, which helps it feel like less of an afterthought.

While I do appreciate having a spaceship as a means to break up the pace and add variety with combat, piloting one also highlights the segmented nature of how you actually navigate Starfield's worlds. Presumably for convenience's sake, trekking across the galaxy is relegated to strings of fast travel points. You pull up your starmap, chart the course, jump to a planet's low orbit, then select largely predetermined landing points on the surface. There's a lack of seamlessness since each step in the process is broken into multiple steps where you're mostly pulling up menus, watching short scene transitions, and sitting through loading screens. It's worth noting that you don't actually fly to planets in real-time, and flying in space is sort of an instanced bubble with nearby planets in the background. All this creates the feeling that Starfield's universe is rather small and, very quickly, I'd treat planets as a collection of fast-travel points, disjointed stand-ins for individual towns or cities.

Impressively massive metropolises like New Atlantis or dense and interesting cities like Neon are peppered throughout the journey, but unlike in the Elder Scrolls or Fallout games, there isn't a build-up to discovering them. This is due in part to the absence of a larger overworld that can be used to pique interest and stoke curiosity, leading players to have that moment of unveiling new locations. Instead, it's the menus that funnel players directly into these locations, eliminating the sense of awe and wonder that comes from stumbling upon them. And even finding your way around these places is a pain with the near-complete absence of a local map system--I became familiar enough with the pathways to find key locations in frequently visited places, but it's a major oversight that in a space-traveling future, we can't get a halfway decent map of the most populated settlements.

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Though very limited from a gameplay perspective, space exploration is still novel in Starfield, harkening back to the hours I spent in Mass Effect's galaxy maps out of sheer curiosity. Pulling up the starmap to see a hundred-something planets is stunning, and I still love being overwhelmed by the view of a new planet from my ship in low orbit and reading its data as if it's a real place. However, the sense of discovery is dulled when I'm often landing on barren planets, slogging my way across them on foot only to find the same mining facility or research laboratory I found halfway across the galaxy on another planet.

One consolation is being able to build your own outposts on habitable planets, which is an endeavor for those who want to get into setting up mining operations for resource collecting and using the research mechanics to unlock new items. Starfield borrows from Fallout 4 and Fallout 76 in this regard, and the systems and inventory management are as cumbersome as ever. But from the few hours I spent delving into building my own outpost on a remote planet in the far reaches of space, I saw the value of establishing an ecosystem even if it's only for the sake of creating intricate settlements for myself and crewmates I've recruited to help with the operation.

There are a ton of interconnected systems that make up Starfield's overall gameplay experience, so in a way, it's surprising to see how it comes together with relative polish. Bethesda RPGs have a reputation for being buggy--and don't get me wrong, Starfield has its fair share of bugs--but I've mostly encountered rather inoffensive glitches like floating eyeballs or characters clipping through walls or getting stuck in place, which were fixed by reloading or rebooting the game. Across my 55-plus hours, I jumped between a high-end PC, a minimum-spec laptop, and both Xbox Series X and S. Starfield is a demanding game and you'll get some frame drops in densely populated areas or in the heat of battle where particle effects fill up the screen, yet the game always managed to stay playable on reasonable graphics settings. The 30fps cap on consoles is a bit disappointing, but the most important part is that it held a consistent frame rate throughout.

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Accounting for all its ups and downs, the main thing I wrestle with is that Starfield is missing an overall sense of purpose. My favorite RPGs have their fair share of shortcomings and limitations, but the best ones always leave a lasting impact that comes through having a clear purpose. Even my favorite Bethesda RPGs do this well. Morrowind, Oblivion, and Skyrim have intricate magic systems, cultures to familiarize yourself with, and rewards for exploration in whichever direction you wander in. Obsidian's Fallout: New Vegas drops you in a barren desert wasteland as a nobody, yet is so full of personality, humor, and sobering examinations of the human condition in the wake of a societal collapse. I can't help but feel Starfield banked on the intrigue of space exploration and the vastness of the cosmos, and forgot to create an identity beyond that.

Despite the nigh-limitless possibilities the final frontier offers, Starfield's version of humanity remains largely homogeneous--300 or so years into the future across the galaxy, and the game's imagination rarely extends beyond the sci-fi archetypes we've seen many a time. It doesn't have much to say about humanity leaving Earth behind and doesn't really reckon with the realities that dictate the world--our world--that inspires its very premise. In the periphery, you can learn about how life is sustainable across the galaxy or tease out lore on how governments and religions evolved, but Starfield struggles to integrate that into its core ethos. I didn't come in expecting something poetic like the Carl Sagan books I read growing up, awe-inspiring like The Outer Wilds, or as intricate as the sci-fi lore built over the course of the Mass Effect trilogy. But I did want something more than the pared-down Bethesda template transposed over a space setting.

Starfield has its moments, for sure. Its satisfying gunplay makes combat exciting, especially when it's integrated into setpieces within its better, more captivating questlines. And although limited in its conception of space exploration, there's a novelty in poking around the galaxy to see star systems up close and personal, and occasionally finding side content worth chasing. However, it struggles to deliver a cohesive and memorable RPG experience amid the seemingly boundless sea of stars. For all its reverence for scientific philosophy, its stories and characters paint a rather tame and sterile vision for what our spacefaring future could look like. When you strip Starfield down to its essentials, it relies on a tried-and-true, but well-tread formula while missing some of the depth of the games that came before it. Starfield is a game more concerned with quantity than quality, and leaves the experience at the surface level.

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The Good

  • Intriguing side quests that lead you down some wild paths
  • Solid gunplay and fun arsenal of weapons make for thrilling firefights
  • Impressive breadth of content and interconnected gameplay systems
  • Trekking the galaxy and discovering planets is novel

The Bad

  • Uninspired main story with weak writing and characterizations
  • Underwhelming vision of space exploration and humanity's spacefaring future
  • Shallow RPG mechanics with regard to dialogue, quest solutions, and influencing outcomes
  • Terrible map system makes key locations tough to navigate

About the Author

Michael put over 55 hours into Starfield on PC and Xbox Series X and S to complete the main story, faction quests, several one-off side missions, and a handful of character quests, and just perused too many planets looking for places to settle his outposts. He still regards Elder Scrolls III: Morrowind and Fallout: New Vegas as some of his all-time favorite RPG experiences, and still hopes to find a space adventure to match the magic of Mass Effect. Code for review was provided by the publisher.
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KanaKID

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"...All this creates the feeling that Starfield's universe is rather small and, very quickly, I'd treat planets as a collection of fast-travel points, disjointed stand-ins for individual towns or cities."

"...This is due in part to the absence of a larger overworld that can be used to pique interest and stoke curiosity, leading players to have that moment of unveiling new locations. Instead, it's the menus that funnel players directly into these locations, eliminating the sense of awe and wonder that comes from stumbling upon them."

I'm surprised the reviewers didn't put these in the "BAD" overall, these are the biggest letdown for me. The sense of wonder when traveling on the map and discover locations like cities/castles/temples where the best part of the TES series, this seems to have been stripped out completely from the game.

Are there in the "principal" planets (the ones with the biggest cities) multiple cities or settlements on the same map you can travel to like in the old TES games?

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cboye18

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The really disappointed thing I read in reviews is the multiple copy/paste placement of locations and npc's across different planets. One reviewer even said he got confused thinking he already visited a specific location once, only to encounter the same place 8 more times. Not even No Man Sky algorithm was this poorly done.

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jhcho2

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Why does the facial quality still look like Fallout/Skyrim level ie. that blank expression look? Horizon: Forbidden West already made a big leap last year. Heck, Horizon: Zero Dawn was already better than this many years ago.

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Omegaredd1308

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The game is a Bethesda game. It’s good. But you Xbox fans just upset because you expect this game to be the savior for Xbox and it won’t be. I’m not going to trash talk. The game looked like Fallout in the future from the early stages, take mass effect and no man sky recipe and you get this. But yeah so far I been slowly progressing but it’s a Bethesda game. What you expect

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Schwacko77

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@omegaredd1308: dude it has nothing to do with brand loyalty, that console war crap died a long time ago you need to grow up and move out of your mommies basement

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Just1MoHr

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Huh, how can this be when the scores on XB store are 4.5+ and mostly 5 star reviews?

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Schwacko77

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@just1mohr: because those are reviews from gamers that played the game not overly critical reviewers that purposely pick through games looking for flaws so they can generate clicks on their website. I trust the gamer reviews more than the guys that get paid to write them

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mogan

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mogan  Moderator

@just1mohr: Wouldn't the reviews on the Xbox store be from users willing to pre-order the super expensive edition in order to play early, and have only had access to the game for less than a day?

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Just1MoHr

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@mogan: I understand the concerns from both sides and I agree that one person's rating/review on a website does not make for a well rounded viewpoint. How many people were involved with the GS review, just one?

I have also heard that the transitions from area to area is not seamless as we were lead to believe & those moments can take you out of the experience. I could understand how someone can lower it a point just for that, as that will tick me off.

I also understand how people can love it if they love exploring & collecting. I saw a few small gameplays, one of someone collecting items & organizing on their shelves. Personally for me it will be fun for an hour & then I will get bored quick. I love more action than collecting and/or travel time. To me this game falls in the line of DeathStranding & if that game can be scored high with bare environments, then perhaps SF should get another point. Maybe 8-8.5 to be fair.

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vgmkyle

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@just1mohr: Because dirt sheets like Gamespot & IGN are mad that Microsoft can afford to tell the truth in court about what they really are and brush off a few bad reviews with their money.

We see the fanboyism through all of CNET properties and it's blatantly visible and obvious to anyone that isn't a Sony pony.

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IncisionX

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@vgmkyle: Or perhaps this particular reviewer just didn't think the game was worthy of such high praise? Beats me.

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Zombie8814

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@IncisionX: 7/10 is not a high enough score for the fanboys. The game deserves at least a 12/10.

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lonewolf1044

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Edited By lonewolf1044

@IncisionX: Maybe, but that is thought and not mine, but should I feel the game is a 7 because of the reviewer and I am not going to trash the reviewer because of it was from his point of view as most will draw their own conclusions and some will also be prejudiced about the game because of the company and may like or dislike. When I finally play the game, I will judge it worth to me not because of someone else's opinion.

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IncisionX

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@lonewolf1044:We all view games differently, for example Sonic Adventure 2 by all accounts is pretty average, it has a shit story, shit camera angles, shit levels with Eggman/Tails etc but I still stand by it being one of my favorite games of all time.

What's truly hilarious is those moaning about the 7 score hadn't/still haven't even played it at the time of this review going live, yet felt as if they could complain.

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Having read this and seen the IGN video review, I can't help but be most perturbed by the fact they've reverted to the "ram the camera into an NPC's face" cam when speaking to people. I thought we got out of that after Skyrim.

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jaayt

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Been playing the game now for 6 hrs straight, took me an hour just to see what new atlantis is about and there was still locked doors and areas i couldnt get into yet, combat is by far the best bgs has produced, game feels very smooth, no serious issues so far, i can see myself going really deep with this one, great work bgs, cant wait to get to neon.

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PCPS4XB

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Edited By PCPS4XB

Because of fast response on OLED, 30 fps makes this feel Soo choppy and unplayable for me on console. I'll wait for PC performance reviews and decide if I'll play this on launch or after. I'm happy the combat is good/looks good. It's what kept me from being attached to their previous RPGs for the whole ride.

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noodles227

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@pcps4xb: I'm not sure how lower and midrange cards are but me on a 7900xtx and 5800x3d, maxed out at 4k my fps gets to low 50s in the heaviest areas. Up to around 110 in less dense indoor environments. I had to turn FSR2 on to get constant 60fps but FSR is odd in this game. There was no quality, balanced, or performance toggle. Just a resolution scale slider that seems to only come on when FSR is turned on. I had to set it to 75% which I think is 2900x1700 ish internal resolution. FSR quality setting is typically 1440p or 67% I believe.

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PCPS4XB

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@noodles227: thanks for that, I have a 3700x with 7900xtx. Are the visuals as good as it is demanding?

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Xikaryo

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Edited By Xikaryo

I miss Mass Effect. It’s such a weird feeling for me that I’m actually surprised this didn’t live up to the hype. It’s like yes, it’s always safe to assume Bethesda is going to release a half-baked game even with an extra year to work on it, but at the same time, I really thought Starfield was finally going to be the game that would make fans respect them again in the RPG space. But after seeing countless streamers being bored to tears playing it, I see that Bethesda has learned nothing. Very bad timing too as Baldur’s Gate 3 just released and is being worshipped as a masterpiece. Starfield was in development for 20 years according to Bethesda. All that for a ugly 7/10 game?

These are NOT the Fallout 3 days. Hell, even back then Fallout 3 gameplay wasn’t exactly thrilling, so for Starfield to feel like an outdated Fallout 3 mod is actually tragic. How haven’t they released their game design feels dated yet? How old are Bethesda employees? Are they all in their 80’s? The sound effects, the graphics, the frame rate, the weird goofy character models, the absolutely awkward animations, the false promises from Todd Howard once again especially in regards to space exploration, I can’t believe people still look up to him. He’s the new Peter Molyneux.

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Tomcat2007

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Overall, most of the reviews for Starfield are not bad at all, when you consider a game of this ambition and breadth has the difficult task of being good at everything, which is very hard. Starfield had to cut corners in some basic areas but the sum of the parts still seems to equal a LOT of gameplay value for your money. Starfield is one of those games that no matter what the reviews say, gamers are eventually still going to buy it. They just are. There is too much in this game not to want to see and experience for yourself if you are even mildly interested in RPG's or Space themed games.

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HAWK9600

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@Tomcat2007: Gamers have already bought it by subscribing to game pass.

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Ethereality

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Edited By Ethereality

I have read several reviews, specially the 7/10 IGN/GameSpot outliers ones with the lowest score and I can see a very clear pattern. For some reason, Gamespot's comes through to me as trying hard to be the outlier but in a malicious way , it almost feels as if they are doing it as clickbait or just for the sake of being the "one that has an opinion different than everyone else ".

No, I am not writing this because I am a Bethesda/Microsoft apologist or a Xbox fanboy, and I am going to prove this by bringing forth another review that gave the same score as Gamespot (7/10) and explain why this one comes through as much more honest and true in journalistic tone than GameSpot.

Here it goes. The shortcomings the IGN reviewer mentions are indeed somewhat reflected in most other reviews, including some/most of the full of praise ones that gave 10/10 or 100/100. It's just that it seems that this issues aggravated the IGN guy more than the other reviewers, which actually makes it a VERY GOOD review. IGN guy gives a very honest and clear take on why

the aggravating issues affected his gameplay, while at the same time expressing true awe and amazement for the things the game does right. But in doing so it is very helpful in the sense that it gives you a fair an honest view of how the negatives of the game could affect YOUR enjoyment of the game and prompts you to judge for yourself if those issues would be deal breakers or not .Another very good thing too is that IGN goes out of it way to make the review spoiler free, which is more to say than.....

The GameSpot review. Man, this GS guy comes through as someone who decided to dislike the game from the get go. There is this pedantic, "holier than thou" tone all over the review, as if the reviewer thinks HE could have made a better game than Bethesda did. You can literally perceive this from the very first lines/paragraphs of it, and it doubles down as you continue to read. In describing the shortcomings of the game, it does so by depicting them as de-facto/standardized negatives that would affect ANYONE'S game experience. It is almost as if the guy is saying to you " X is completely unacceptable for me, so it MUST be unacceptable to you because I am this experienced hotshot game reviewer while you are just a lowly gamer that wouldn't know better". In fact, after reading it I was left puzzled of how the guy gave it a 7/10 , cuz if u really follow what he's saying verbatim it sounds more like a 5/10 or even lower.

But THE MOST EGREGIOUS ASPECT OF THE GAMESPOT REVIEW IS THAT IS NOT SPOILER FREE!!!! Man , how I wish I wouldn't have read it... there's a couple of things there that didn't really need to be mentioned for any other reason than to negatively affect the gameplay experience of the reader. And the worst part is that the review itself doesn't warn you about this.

DO YOURSELF A FAVOR, DO NOT READ THE GS REVIEW IF U WANT TO STAY SPOILER FREE. Also, it is very evidently written full of bile and condescension towards the game creators... If you want an honest take of the negatives of the game, read other reviews that are no Xbox/Bethesda shills but give a much more fair, honest take on the games negatives. .... for example IGN's review is miles and leaps beyond GameSpot's in terms of honesty and journalistic integrity , while giving the exact same score as GameSpot. And more importantly, it is COMPLETELY SPOILER FREE!!

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stealthy1

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Edited By stealthy1

@ethereality: facts. Not to mention they are 1000% bias. 8 out of 10 games that winde up on playstation get raving 9 out of 10s n i guarantee if this was on playstation it woulda got at least a 9. Games good, havent ran into glitches 8 hrs in and theres so much to do.

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Xikaryo

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@ethereality: Cope

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OldDadGamer

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@ethereality: Dude, how is a review that has a score that literally has "good" under it "malicious?" How is a review that literally has "good" under it calling a game "unacceptable?" This is not a review that trashes the game at all. The reviewer said it was good. Good. If you think "good" is malicious, then, man.....

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sladakrobot

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Edited By sladakrobot

@olddadgamer: The reception of a score of 7/10 is a fail in these days.
GS is aware of that...and if not, they missed that seminar.

They just need to read the comments of their own reviews.

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mogan

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@sladakrobot: Gamers can think of 7s as bad, but that doesn’t actually make a 7 mean bad.

If reviewers had to use the Gamer Scale, they’d have like three numbers for everything, and the comments would still be a mental gymnastics floor show about how they were wrong.

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sladakrobot

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@mogan: No matter how hard ones tries to explain that a 7/10 score means its a good game, the results are "preorder cancelled, what a fail, i knew it will flop etc etc".
That is the GS audience and GS should be aware that scores are used to flame console wars and toxicity.

Maybe its better just to use "bad, good, great, near perfect"?

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mogan

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@sladakrobot: Gamers can make their own decisions about how they spend their money. But I totally agree on changing scores to just thumbs up, thumbs down. Or a review summary.

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HAWK9600

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@mogan: This^

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YukoAsho

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@olddadgamer: This is the unfortunate result of the "7-10 scale" that modern gaming media tends to use for hyped games. Honestly, I hope the fans don't harass on Twitter or here on GameSpot, but I have a sinking feeling this is going to end up like the time Jeff Gerstmann gave Twilight Princess a 7.8 or the litany of death threats Jim Sterling got for the 7/10 he gave Breath of the Wild.

Honestly, while the review did help dissuade me from buying the game, it's not like he went out of his way to trash it. Nothing seemed especially scathing or personal in the text.

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jsprunk

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A score of 7? Can’t wait to buy this game during the Steam winter sale 2025!

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BDRTFM

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Edited By BDRTFM

Can't comment on the quality of the game as I haven't played it yet. But never in my life have I let a review score tell me if I'll like a game or not. There are plenty of 7/10 games I've sunk hundreds of hours into and a few games Gamespot has given 9/10 or 10/10 simply for being "Unique" that I couldn't play for an hour. Still remember when they thought Everybody's Gone to the Rapture was a game of the year contender and they had a 2 hour video of half the staff sitting and talking about how utterly amazing it was because it was different. I played it. It sucked. Utterly boring, cliché, soap opera quality story where story was all the game offered. Reviews are pretty much useless except in situations where you get a consensus that a game sucks hard. Like 2/10 across the board. But when you see a games reviews ranging from 50 to 100, it renders those reviews meaningless imo. So far, only 5 sites have rated it 70 or less. The other 50 are ranged 80-100. A multiplat game averaging 87 would be considered pretty damned good. An Xbox game averaging 87 is considered a fail by many. Go figure. The only way to truly know if a game is for you is to play it. Which is why we need demos to be standard like they used to be. As for this game goes, Game Pass will be my demo.

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Viper13579

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I’m really trying my best, to find a way to keep my Series X. This was supposed to be the game. And before anyone gets started, it’s not just Gamespot’s review. I looked at a lot of different reviews to gets a consensus. The consensus I did get was that this game is slightly better that ok. I’m not spending my $75 on ok. This should be “Bioshock in Space” but it’s not. And now it seems that Bethesda can’t get a game good unless it a different studio under their umbrella like Arkane and iD. Microsoft really have to give praise to the FTC because they are really struggling to even keep the XBox alive. And even the Activision purchase doesn’t give them a leg up because part of their agreement with the FTC is that COD will never be exclusive. I’m ready for Hellblade and it was supposed to be a launch title in 2020!!!! If this keeps up, it would be no reason for a next generation Xbox.

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drdavewatford

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@Viper13579: Yeah, right. Summarizing a metascore of 87 from 51 reviews as "slightly better that ok" suggests that you made your mind up long before the review embargo arrived.

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Viper13579

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@drdavewatford: 70 is ok. And of course I didn’t read every review. I went to the big guns. And they say slightly better than ok. 75-78. I want to buy it. But I will play before I buy. Kinda like Madden, recently. A little better than ok

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Viper13579

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@Viper13579: Than

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Slannmage

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Anyone else think it looks like a 360 game that has been given a 4K remake? Bethesda's games always look dated, but this doesn't even look last generation. The way the character models move and look at you, it is very Skyrim still, only now the textures are higher res and there isn't the jaggies.

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USDevilDog

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Excellent and fair review, Michael. I plan to pick this up next week. I will say Starfield is one of those games I am super excited to play, but had to temper my expectations because of Bethesda's history of broken launches. I'm glad the technical issues are not so offensive. It's unfortunate that the flaws are embedded in Bethesda's game design template though.

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angrycreep

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@USDevilDog: Well don't just go with one or two reviews, go by the overall reviews. It is citing at a score of 87, based on 51 Critic Reviews. so that's pretty damn good so far.

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USDevilDog

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@angrycreep: Oh, I plan to buy Starfield when it launches on Tuesday evening. I tend to still buy games on top of my wishlist regardless if the reviews are 7s, 8s, or 9s. Besides, sci-fi and space exploration games are my jam.

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vgmkyle

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Given the tone we've seen from this site lately my brother and I predicted a 7 from Gamespot & IGN and here we are. None of the negatives from the summary that I'm reading are really that concrete and are extremely subjective to the point of being a bad preference more than anything. Most critics are praising the writing.

Gamespot & IGN = Sony Ponies

Watch them give recycled Spider-Man a 9 or a 10.

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IncisionX

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@vgmkyle said:

None of the negatives from the summary that I'm reading are really that concrete and are extremely subjective to the point of being a bad preference more than anything. Most critics are praising the writing.

You've literally just realized what a review is, it's someone's opinion.

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Just1MoHr

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@vgmkyle: I get the same feeling.

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Malagath

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Edited By Malagath

Regardless of what everyone thinks about "reviewer/game review website bias" (even though Gamespot is not the only one that gave this game a GOOD score of 7), I don't understand why no one is bringing up this fact about traveling in the game that's pointed out in the review. ↓

"There's a lack of seamlessness since each step in the process is broken into multiple steps where you're mostly pulling up menus, watching short scene transitions, and sitting through loading screens."

Am I the only one that got turned off by the game when this was revealed by Bethesda like last year? I mean, you are making a game about exploring space, no? I guess it would be impossible for Bethesda to make everything seamless, but not being able to immerse yourself in space exploration/travel is a little... meh. No?

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