Review

Starfield Review - To Infinity, But Not Beyond

  • First Released Sep 1, 2023
    released
  • XBSX

Bethesda's spacefaring adventure has its moments with impressive scale, satisfying combat, and some worthwhile side quests, but its shallow RPG systems and uninspired vision of the cosmos make for a journey that's a mile wide, but an inch deep.

It's hard to ponder the infinite possibilities of space and not get romantic about it. Our imagination of the cosmos has taken many artistic forms, and the hard science behind the greatest discoveries on the final frontier has been just as enthralling. It's this sense of wonder that makes the prospect of Starfield so intriguing--even more so than if it were just Bethesda Game Studios' next major RPG. However, it's best to cast aside that love and fascination with space because, at its core, Starfield follows a very familiar formula without meaningfully engaging with its setting or the gameplay systems therein.

Starfield is undoubtedly impressive in scale, from the sheer number of star systems and planets you can explore to the multitude of gameplay mechanics that tie the experience together. But once you start to see how all these big ideas are interconnected from a narrative perspective and technical standpoint, the illusion of a grand cosmic voyage shatters and the veneer starts to wear thin. And so, somewhere along my 55 or so hours spent playing Starfield, I dropped the notion of finding that wondrous space adventure and accepted Starfield for what it is: a shooter-focused RPG in the traditional Bethesda framework that has its wild and fun moments but one that's ultimately a mile wide and an inch deep.

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Starfield's main quest is the most emblematic of the game's shortcomings. Despite romanticizing the idea of taking to the stars to explore the great unknown, these narrative ambitions fall into shallow stories that undersell the spacefaring premise. You start as a lowly miner extracting resources for a faceless corporation and within minutes, come in contact with an "Artifact" that activates mysterious visions of something bigger out in the galaxy--a sort of leaving-the-vault moment like in Fallout. You're then shuffled into the ranks of a small organization called Constellation, whose sole purpose is to chase these Artifacts and uncover their purpose. With the handful of characters who make up the group, Starfield tries to instill personality into its story, but consistently weak writing and generic dialogue means these characters--who do have a few interesting moments along the way--largely fall flat.

It's especially tough to buy into the Artifact-collecting scenario when the game's story extolls the virtues of science, yet undermines them by haphazardly throwing around scientific concepts in dialogue and then resorting to inexplicable supernatural forces that everyone in-game seems to just accept at face value. There's very little weight or impact given to what characters often describe as great discoveries that could change the course of history, and it's missing an earnest examination on the nature of humanity's place in space, even when it tries to be self-reflective. I was never asking Starfield to lecture me on quantum physics, but I hoped for a story that wants to pay reverence to the scientific philosophies that make the genre intriguing to give those concepts their necessary respect.

The wild goose chase that is the main quest lacks strong motivations from a narrative perspective, and the mission structure mostly relies on a predictable formula. You're often shooting your way through mining facilities to dig up Artifacts your colleagues happened to locate halfway across the galaxy, which involves taking down space pirates because you need someone to shoot. Or you're fast-traveling to faraway star systems to fetch clues on the next objective, follow laughably nonsensical riddles, or have conversations that could've been an email. There are occasional breaks in this process that lead to notable moments, such as having to navigate the grimey underbelly of the cyberpunk-inspired city of Neon, where all the dystopian archetypes thrive.

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Engaging in tense conversations offer some variance in the moment-to-moment beats but the outcomes are largely the same, like when I had to resolve a bank robbery on a remote planet that resembled the American Old West, or cut a deal with a space pirate for an important item I needed--you'd be surprised how far a simple Persuasion check can get you, yet how little the game cared if it went one way or another. If the situation devolved into a shootout, the people around town would barely bat an eye or give a tangible response to the fact that I resorted to violence.

These kinds of moments highlight the illusion of choice, where supposed moral quandaries boil down to vague differences in philosophy, and this extends across the story and through the final encounters with Starfield's main antagonists. Towards the end, the main quest legitimately started to shine by setting aside its RPG-light storytelling and embracing being a full-on shooter. One sequence borrows inspiration from Titanfall 2's Effect and Cause mission, and a late-game mission tested the limits of my combat prowess with satisfying challenge. And despite the underwhelming revelations leading up to the conclusion, Starfield does have a moment of brilliance in how it lets you end your journey, contextualizing New Game+ in one of the most interesting ways I've seen while offering a few noteworthy incentives for a second run.

As is tradition with Bethesda games, however, the golden path questline is not exactly the main course, and it's in the side quests where Starfield is at its best. Here, you set aside the wonders of the great unknown and instead dive into the problems of various factions and the people who've settled in the few cities and towns scattered across the galaxy.

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One such example is the Crimson Fleet faction questline, where the de facto galactic government coerces you into going undercover inside space's biggest criminal ring--and this chain of quests is one of the finest in a Bethesda RPG. It's not so much the ethical dilemmas or tension you feel when bouncing between the two factions, but the fact you find yourself in the middle of some wild situations like corporate disputes, intense shootouts, blackmailing characters, and infiltrating high-security facilities. Compelling subplots emerge in the process that also tie back to the quest at hand, and you're hit with some exceptional setpieces that incorporate multiple facets of Starfield's gameplay systems at a steady pace. I even found myself conflicted when making final decisions since certain side characters began to grow on me. Once the dust settled, I moved on with trekking the galaxy, constantly searching for the same high.

Not every optional questline matches that scope and depth, but there are certainly rare flashes of similar quality. Getting caught up in megacorp Ryujin Industries' messy business by starting as a rank-and-file employee then meddling in its affairs from the inside was worth seeing through for the corporate drama. Playing space deputy for the Freestar Collective, on the other hand, wasn't as intriguing per se. It turned out to be predictable on the whole, but it took me to new locations, featured some fun firefights, and offered valuable rewards. Although a bit superficial, helping a ship full of people who never made human contact after leaving Earth hundreds of years ago brought me to a resort-style planet to deal with a greedy CEO, and ultimately gave me the chance to find those in need a new home.

Side content comes in varying degrees of quality, but these are the kinds of rabbit holes you want to fall down; they are what make Starfield worth unraveling, even if the process often feels like a checklist of objectives to blaze through. And at times, they culminate in something almost meaningful. At the same time, the setting starts to seem superficial as it's less about life on the cosmic frontier and more about petty human problems that are just by-the-book extensions of what we deal with on Earth. While they don't give the impression of having major impacts on the galaxy's fate, or explore topics of technology and corporate exploitation impacting human life with much depth, side content is dealt out in droves, and the potential of finding something special propelled me to keep perusing the galaxy in hopes of discovering a worthwhile thread.

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Through these various questlines--main story and side content alike--the limitations of Starfield's RPG elements came to light. Dialogue options evoke slightly different responses or tease more information, but rarely influence the overarching path. Once you see the machinations, you can gauge what you can get away with and realize quests stay on a set track. You may get the opportunity to use the arbitrary Persuasion check, which breaks off as a minigame awkwardly detached from the actual conversation at hand, or bribe your way past objectives, but those exist as shortcuts to the same end result.

However, there's still a sense of building your character and progression since you can pick permanent traits at the start and earn skill points as you level up. The skill tree streamlines the perks, stats, and traits of previous Bethesda RPGs which makes sense because Starfield isn't really concerned with giving you multiple avenues to solve problems or complete objectives. There aren't really "builds," rather game mechanics you'll want to prioritize like damage for specific weapon-types, lockpicking, persuasion success rate, or whatever you deem important engaging with.

Starfield picks up some of that slack when it becomes a shooter thanks to satisfying gunplay and a roster of varied weapons to tinker with. While you shouldn't expect the feel of, say, Destiny 2, the shooting in Starfield is by far the best Bethesda has offered. Especially when I was zipping around with my jetpack in a big firefight, melting robots with a tricked-out laser rifle before switching to a punchy auto-shotgun to thin out space pirates or blast away intimidating creatures, it was hard to deny Starfield's chops as a shooter. When combat clicks and sustains the intensity in high-level shootouts, it mitigates the sting of the shallow RPG systems in place.

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The spacefaring fantasy wouldn't be complete without your own ship to pilot in dogfights. Ship combat can be frustrating at times, and having to manually allocate a pool of resources to specific functions of your ship on the fly--like engine speed, weapon power, and shield potency--takes some getting used to. But, as I got more involved in earning new ships, upgrading my piloting skills, and buying better parts, I became more satisfied with engaging in ship combat, especially against imposing enemy fleets who I also had to outmaneuver to take down. They're straightforward encounters, but some quests will force you into these scenarios with some dramatic narrative context, which helps it feel like less of an afterthought.

While I do appreciate having a spaceship as a means to break up the pace and add variety with combat, piloting one also highlights the segmented nature of how you actually navigate Starfield's worlds. Presumably for convenience's sake, trekking across the galaxy is relegated to strings of fast travel points. You pull up your starmap, chart the course, jump to a planet's low orbit, then select largely predetermined landing points on the surface. There's a lack of seamlessness since each step in the process is broken into multiple steps where you're mostly pulling up menus, watching short scene transitions, and sitting through loading screens. It's worth noting that you don't actually fly to planets in real-time, and flying in space is sort of an instanced bubble with nearby planets in the background. All this creates the feeling that Starfield's universe is rather small and, very quickly, I'd treat planets as a collection of fast-travel points, disjointed stand-ins for individual towns or cities.

Impressively massive metropolises like New Atlantis or dense and interesting cities like Neon are peppered throughout the journey, but unlike in the Elder Scrolls or Fallout games, there isn't a build-up to discovering them. This is due in part to the absence of a larger overworld that can be used to pique interest and stoke curiosity, leading players to have that moment of unveiling new locations. Instead, it's the menus that funnel players directly into these locations, eliminating the sense of awe and wonder that comes from stumbling upon them. And even finding your way around these places is a pain with the near-complete absence of a local map system--I became familiar enough with the pathways to find key locations in frequently visited places, but it's a major oversight that in a space-traveling future, we can't get a halfway decent map of the most populated settlements.

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Though very limited from a gameplay perspective, space exploration is still novel in Starfield, harkening back to the hours I spent in Mass Effect's galaxy maps out of sheer curiosity. Pulling up the starmap to see a hundred-something planets is stunning, and I still love being overwhelmed by the view of a new planet from my ship in low orbit and reading its data as if it's a real place. However, the sense of discovery is dulled when I'm often landing on barren planets, slogging my way across them on foot only to find the same mining facility or research laboratory I found halfway across the galaxy on another planet.

One consolation is being able to build your own outposts on habitable planets, which is an endeavor for those who want to get into setting up mining operations for resource collecting and using the research mechanics to unlock new items. Starfield borrows from Fallout 4 and Fallout 76 in this regard, and the systems and inventory management are as cumbersome as ever. But from the few hours I spent delving into building my own outpost on a remote planet in the far reaches of space, I saw the value of establishing an ecosystem even if it's only for the sake of creating intricate settlements for myself and crewmates I've recruited to help with the operation.

There are a ton of interconnected systems that make up Starfield's overall gameplay experience, so in a way, it's surprising to see how it comes together with relative polish. Bethesda RPGs have a reputation for being buggy--and don't get me wrong, Starfield has its fair share of bugs--but I've mostly encountered rather inoffensive glitches like floating eyeballs or characters clipping through walls or getting stuck in place, which were fixed by reloading or rebooting the game. Across my 55-plus hours, I jumped between a high-end PC, a minimum-spec laptop, and both Xbox Series X and S. Starfield is a demanding game and you'll get some frame drops in densely populated areas or in the heat of battle where particle effects fill up the screen, yet the game always managed to stay playable on reasonable graphics settings. The 30fps cap on consoles is a bit disappointing, but the most important part is that it held a consistent frame rate throughout.

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Accounting for all its ups and downs, the main thing I wrestle with is that Starfield is missing an overall sense of purpose. My favorite RPGs have their fair share of shortcomings and limitations, but the best ones always leave a lasting impact that comes through having a clear purpose. Even my favorite Bethesda RPGs do this well. Morrowind, Oblivion, and Skyrim have intricate magic systems, cultures to familiarize yourself with, and rewards for exploration in whichever direction you wander in. Obsidian's Fallout: New Vegas drops you in a barren desert wasteland as a nobody, yet is so full of personality, humor, and sobering examinations of the human condition in the wake of a societal collapse. I can't help but feel Starfield banked on the intrigue of space exploration and the vastness of the cosmos, and forgot to create an identity beyond that.

Despite the nigh-limitless possibilities the final frontier offers, Starfield's version of humanity remains largely homogeneous--300 or so years into the future across the galaxy, and the game's imagination rarely extends beyond the sci-fi archetypes we've seen many a time. It doesn't have much to say about humanity leaving Earth behind and doesn't really reckon with the realities that dictate the world--our world--that inspires its very premise. In the periphery, you can learn about how life is sustainable across the galaxy or tease out lore on how governments and religions evolved, but Starfield struggles to integrate that into its core ethos. I didn't come in expecting something poetic like the Carl Sagan books I read growing up, awe-inspiring like The Outer Wilds, or as intricate as the sci-fi lore built over the course of the Mass Effect trilogy. But I did want something more than the pared-down Bethesda template transposed over a space setting.

Starfield has its moments, for sure. Its satisfying gunplay makes combat exciting, especially when it's integrated into setpieces within its better, more captivating questlines. And although limited in its conception of space exploration, there's a novelty in poking around the galaxy to see star systems up close and personal, and occasionally finding side content worth chasing. However, it struggles to deliver a cohesive and memorable RPG experience amid the seemingly boundless sea of stars. For all its reverence for scientific philosophy, its stories and characters paint a rather tame and sterile vision for what our spacefaring future could look like. When you strip Starfield down to its essentials, it relies on a tried-and-true, but well-tread formula while missing some of the depth of the games that came before it. Starfield is a game more concerned with quantity than quality, and leaves the experience at the surface level.

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The Good

  • Intriguing side quests that lead you down some wild paths
  • Solid gunplay and fun arsenal of weapons make for thrilling firefights
  • Impressive breadth of content and interconnected gameplay systems
  • Trekking the galaxy and discovering planets is novel

The Bad

  • Uninspired main story with weak writing and characterizations
  • Underwhelming vision of space exploration and humanity's spacefaring future
  • Shallow RPG mechanics with regard to dialogue, quest solutions, and influencing outcomes
  • Terrible map system makes key locations tough to navigate

About the Author

Michael put over 55 hours into Starfield on PC and Xbox Series X and S to complete the main story, faction quests, several one-off side missions, and a handful of character quests, and just perused too many planets looking for places to settle his outposts. He still regards Elder Scrolls III: Morrowind and Fallout: New Vegas as some of his all-time favorite RPG experiences, and still hopes to find a space adventure to match the magic of Mass Effect. Code for review was provided by the publisher.
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musizlover2008

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I wouldn't be too hard on this game. No Man's Sky had a less than stellar release but became a great game because of all the support it got over time. Starfield has plenty of room for improvements, just give it some time and the game will be just as great as it was hyped up to be.

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tmthywtsn

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Edited By tmthywtsn

Cyberpunk 2077 all over again! My wallet has been saved, it thanks you! The only other series I believe made a space fairing interesting was Mass Effect, my hopes were this would be something like that.

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Chubby170

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Ouch. After years of talking this game up, comes out at a 7.

I thought this would have been an easy 9.

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MigGui

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@chubby170: It was an easy 9 for 33 out of 57 reviewers though

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tOrchie

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This review pretty much nails all my concerns perfectly. It seems like Starfield is a decent enough game, but doesn't take it to the next level by exploiting the endless reaches of space to do something more ambitious and innovative compared to previous games. It really is just Skyrim in Space.

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Tiwill44

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Edited By Tiwill44

Watched some gameplay, seems like an average space game for space enjoyers.
Just like Armored Core 6 seems like an average mecha game for mecha enjoyers.
Just like Sea of Stars seems like a Golden Sun-type RPG for Golden Sun enjoyers.
Just like Baldur's Gate 3 seems like an average Larian game for Larian enjoyers.
Just like TotK was an average BotW-type game for BotW enjoyers.
Just like Pikmin 4 seems like an average Pikmin game for Pikmin enjoyers.
Just like Mario Wonder seems like an average New Mario for New Mario enjoyers.

I think each of these games will satisfy their niche well enough. Will they satisfy people outside of their niche? Most likely not, but that's probably for the best. After all, I wouldn't want my own favorite games to try to appeal to a broader audience just for the sake of it.

To others, Octopath 2 might seem like an average Octopath-type RPG. Payday 3 may seem like an average co-op heist game. Bomb Rush might seem like an average Jet Set Radio-type game.

When these types of games are your jam, they appear to shine much more brightly.

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Anthony9

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@Tiwill44: most of those games you listed aren't average, they are some of the best of their genre??

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Tiwill44

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@anthony9: That's kinda what I mean. The review scores for a lot of these games have been all over the place, ranging from 100 to like 60. I think all of the games I listed did very well with their intended audience, but I don't know if any of them is a total must-play for all gamers, and I can admit that with even the ones I personally loved. There isn't really a huge cultural phenomenon of a game this year.

Nothing wrong with appealing to a niche, but it means that the 10/10 scores will come from huge enjoyers of said niche, while the lower scores come from people who figured they'd give the game a shot, even though the game wasn't really made for them, and effectively misunderstood it, resulting in a harsher, probably less biased review, or at least differently biased.

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HolyKaPOW

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@Tiwill44: No game will ever satisfy everyone. That's the "problem" with individualized tastes. But you say niche when you should really say genre. Something that's niche is so very specific, but calling something an RPG or a platformer covers a much larger group of of people.

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Tiwill44

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Edited By Tiwill44

@holykapow: No game will satisfy everyone, but I think Starfield was never going to reach the same level of wide iconic appeal as The Elder Scrolls (or even Fallout). It's an RPG made for space enthusiasts. The other is a game that could appeal to just about any RPG fan on a surface level, despite its flaws.

I think that sort of reasoning applies to the other games I mentioned too. I loved Octopath 2, but some people fundamentally don't like its format, making it a niche series. I'm sure many RTS enthusiasts don't vibe with Pikmin, and so on.

Though on second thought, I'm not sure if BG3 belongs on the list. It clearly had success beyond its niche. CRPGs have traditionally been very niche, yet the game has sold and reviewed extremely well across the board. A lot of people have vivid hatred for TotK, but you don't see that anywhere with BG3. Maybe it's this year's Skyrim.

I'm not exactly sure how much of that success and love is thanks to the fortunate release timing (everyone was mad at Blizzard and the current state of gaming), as well as the viral marketing (those people calling BG3 an anomaly for being "too good"), but still. It's probably not quite right to call it "the average Larian game for Larian enjoyers" when it's become this popular. It's gotta be more than that.

I wonder if it's going to see the same success on console. I also wonder how many people will remember it in 10 years. Will it be a 2023 darling, or will it have the longevity of an all-time classic? Probably the latter, but it'll be interesting to see.

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HolyKaPOW

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@Tiwill44: it’s a really good question. Personally, I think it’s faring well for a couple of reasons. The Dungeons and Dragons license has more mass market appeal than it ever did, and, while I haven’t played BG3 yet, by all accounts it’s treated it’s side missions and npcs with the same love and care that The Witcher 3 did, and I’m not even sure if there are any other examples to compare it to. But The Witcher 3 is about 8 years old and it’s still spoken of reverentially, so who knows? Proper care and post launch support could make all the difference, perhaps

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Edited By Tiwill44

@holykapow: I agree and I'm in the same boat, I probably will play it at some point since I enjoyed both D:OS 1-2, just not really craving that kind of game right now. But it's definitely a match made in heaven, Larian was the perfect studio for a D&D game like that.

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DeadlyMustard

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It's a bummer that a space game about visiting a bunch of worlds has such a shitty space travel mechanic. Especially when you can customize your ship. What a missed opportunity.

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tOrchie

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@DeadlyMustard: Yeah, that's a weird thing to me. You can spend all this time crafting a custom ship, then you just fast travel everywhere.

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noctis_lucis_caelum

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even one piece movie got higher score 🤣

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sladakrobot

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@noctis_lucis_caelum: whats the meta of One Piece?

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Schwacko77

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I played for about 5 hours last night and I agree with this review but I could also see people not agreeing with a few of the negatives. Story is purely opinion, some will love it some will expect something from Ray Bradbury its not bad at all but honestly with over 50 years of sci fi on film its hard to come up with new ideas about space stories and I like the artifact storyline. it breaks immersion fast travelling everywhere that is the only negative I could find from 5 hours of gameplay last night. The only way I can describe this game is its as if Mass Effect was remade by Bethesda, its nothing ground breaking we have all seen it before but its just a different perspective of a space RPG and so far I'm enjoying it even if its not everything we hoped and dreamed it would be.

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RELeon

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So it is sounding like the fighting and such is quite fun, like a typical Fallout type game, but the story and dialogue is lackluster. Honestly, I love the hell out of Fallout games, but I haven't felt like they really had great dialogue or main stories either, at least since Fallout 2. But what they never fail on is making combat fun, and character builds fun to play around with.

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Search_for_Vali

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I think Bethesda is good at what it does but it hasn’t evolved as a studio. All their games have the same “flaws”. When I saw the deep dive a few weeks ago I immediately was underwhelmed by the character design. Same stiff, lifeless NPCs delivering exposition. After so many games and considering the competition today, why couldn’t day improve such an important aspect of an rpg? They have the same tried and true approach that just isn’t cutting it anymore with the sole ambition to outdo themselves through quantity rather than quality. Bigger worlds whatever the cost. No thank you.

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mogan

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Edited By mogan  Moderator

@Search_for_Vali: Yeah; they started making massive open-world games back when having a massive open-world was really impressive. Now that's not really a super special thing by itself, but Bethesda's not amazing at writing RPGs, and the limitations of the tech they're still using holds them back in ways that are getting more and more noticeable.

Starfield could be the best game Bethesda's ever made ... but a game being a better version of Skyrim or Fallout 4 doesn't necessarily mean it's a great game in 2023.

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Schwacko77

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@Search_for_Vali: its kind of why they make vanilla and chocolate ice cream, not everyone likes the same flavor. If you go into the game expecting something you've never seen before then you're gonna be disappointed but if you're bored and looking for a new world to explore its a good game. Sometimes I think we expect too much as gamers, and get upset when the game isn't perfect in our eyes. I honestly think this game is good, its not what I had hoped and dreamed for but it will keep me busy for the next couple months and then I will move onto something else but one thing I wont do is fool myself into thinking that a game studio is going to change their entire approach on their biggest project to date it would be silly why not keep the same format that everyone loved in the other games. I think you should play the game first before making judgements but it seems like you've already made up your mind from watching a review video .

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Search_for_Vali

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@schwacko77: A game studio needs to evolve. If you look at many other studios you can clearly see an evolution from project to project, especially when they start a new IP. I won’t judge Starfield just based on reviews, I will eventually play it. But from what I’ve seen and the reviews I’ve read it confirms what I’ve said: Bethesda always did great open world rpgs, but have been surpassed by others. Larian comes to mind, but also Obsidian, CD Project. They seem stuck. It’s ok to approach a project the same way, because it worked, but I don’t see an improvement where an improvement was needed.

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Wasteland2058

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Edited By Wasteland2058

I’ve been playing for a while and not having as much fun as I hoped, the space travel system is very annoying and lots of loading screens and menu screens, I think I was spoiled too much with no man’s sky seamless travel and no loading screens. But a 7 is a good rating and what I would give it too.

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Presidential

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This game looks so damn good! I can't wait to play it, regardless of any review score, but a 7 seems decent when a lot of the negatives are somewhat subjective. If we think back to the Cyberpunk launch, Bethesda have produced a massive game in scope, which I've seen no complaints regarding actual playability, seems fluid - so for me, that's quite the triumph and I very much look forward to playing.

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@presidential: been playing since last night. It's a good game, not great. The 7 is warranted. I like the game but it feels a little lackluster

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Presidential

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@restatbonfire: Yeah 7's decent! I'm just glad to see it seems to be running well and the critique is more around expectations and areas the reviewer felt could have been improved, rather than it being a buggy incoherent mess!

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lonewolf1044

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When I play the game, I will determine if this game worth it or not worth it as the game is determined by his time, he played the game and what he wanted. My expectations may be quite different than his/hers.

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Schwacko77

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@lonewolf1044: after reading some early reviews yesterday I almost cancelled my preorder and I'm glad I didn't. The game is fun, its not perfect and its nothing revolutionary the best way I can describe it is if Bethesda did a remake of Mass Effect.

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Grabberflesh50

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i haven’t given any credibility to a gamespot review in 10 years

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jhcho2

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@grabberflesh50 said:

i haven’t given any credibility to a gamespot review in 10 years

and yet you're posting here. I prefer low scores because in the worst case scenario...I won't end up wasting my money. There's a reason why I use Gamespot as my barometer and not IGN. They are way too lenient, giving out 8s and 9s to almost any game, although not in this case.

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Zombie8814

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@grabberflesh50: I always trust reviewers who give low scores more than those who give high scores. These 10/10 reviewers are worthless.

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fursecu

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Edited By fursecu

From this review and the one from IGN, this looks more like an 8 and should have been rated accordingly, I really don't know why you guys went so harsh with this one, it sure does looks like a genuinely fun game to play.

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Anthony9

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@fursecu: "looks like an 8"... "7 is so harsh"... do you know how numbers work?

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Schwacko77

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@fursecu: they went harsh because they expected something that we wont be experiencing for at least another 10 years in gaming. Its almost impossible to create a game with seamless space travel and populate every entire world with living breathing NPCs and not have some kind of immersion breaking system like fast travel. We are not at the point yet where we can create lifelike NPC's that do not look just a little bit fake, our tech isn't there yet especially if they have to optimize the game for consoles it would never work. Instead we should all be happy that we can play it on console and we dont have to upgrade our pcs to play the damn game, thats a win for me

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Search_for_Vali

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Edited By Search_for_Vali

@schwacko77: I mean what about NoMansSky? It seems to me like it laid the groundwork for and endless universe and seamless transitions. Considering it was made by a small studio, I think someone like Bethesda with the financial support of Microsoft could have implemented the same kind of tech.

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DoomsdayHell01

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Edited By DoomsdayHell01

Well, if you look at the whole picture instead of just a couple of reviews, the game is citing at metacritic at a solid 87 based on 51 reviews with 46 positive and only 4 negative. If you go by the overall score, the game has definitely delivered.

The funny part looking at some of these reviews are the IGN review one. It is curious that IGN US gave it a 7 and its counterpart from IGN Spain has given it a perfect 10. How can there be such a disparity of opinions between them and their other division at IGN Spain? We're not even talking about a few points deference, we're talking about a humongous 30 points deference between opinions. One says that is a 7 and the other is saying that is a perfect 10

It makes you wonder if these people have any ideas when they're reviewing things or they just throwing numbers up in the air and hope something lands.

IGN Spain review

Copy and paste the whole link below and check that out by yourself. You can also use google translate to change it to English.

https://es.ign.com/starfield/193704/review/analisis-de-starfield-la-odisea-espacial-definitiva

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HolyKaPOW

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@doomsdayhell01: Because different reviewers will have different opinions? Hell, make everyone at IGN USA review the game and see what shakes out.

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Anthony9

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@doomsdayhell01: Why not change it to a 1000 point scale to make it even more arbitrarily "HUMONGOUS". OMG a 300 point difference... oh wait what??? It's actually a 10 million point scale?!! SPAIN LIKED IT 3 MILLION MORE POINTS?

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DoomsdayHell01

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@anthony9: I didn't know you were a comedian. When you gonna do your next show to make sure i show up, to see it?

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ItsNotA2Mer

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Edited By ItsNotA2Mer

@doomsdayhell01: "We're not even talking about a few points deference, we're talking about a humongous 30 points deference between opinions. One says that is a 7 and the other is saying that is a perfect 10"

That's a 3 point difference, not a humongous 30. It's a 10 point rating scale.

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DoomsdayHell01

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@itsnota2mer: don't know if you have notice that they have use in the past a score system where they don't use a single number from 1 to 10. they have also done scores where they do like an 8.5 ECT. i was basing the whole 30 points on that. I haven't seen them use that lately so i guess they drop that and are only going 1 to 10.

Deferent people, deferent opinions but still regardless it was very weird. IGN gave it a 7 and 10 score. Who do you supposed to believe, the one with the high score or the one with the low one. Troll's will go with the low one and believers will go with the high one.

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ItsNotA2Mer

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@doomsdayhell01: "Who do you supposed to believe, the one with the high score or the one with the low one."

Personally, I'm more interested in the actual content of the review, (as opposed to the number assigned as a score).

One of the reviewers I enjoy on YouTube has a "Buy, Pass, Wait for a sale" rating system. IMO, that's always been better than a numbered scale, (but I'm still ultimately more interested in what he says in his review).

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sladakrobot

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@doomsdayhell01: Positive reviews (especially those for Xbox titles) doesnt generate enough clicks...sad but true.
Make a controversial score and booom, thousands of clicks...cant give it a 5 or 6 coz its too suspicious but cant give it a 8-9 coz no Sony fan is reading the article/no clicks from them.

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Anthony9

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@sladakrobot: ooooor... the game is fine?

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Decap17

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Like I assumed......overrated. I'll stick with older Fallouts and Elder Scrolls. LOL.

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Schwacko77

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@decap17 said:

Like I assumed......overrated. I'll stick with older Fallouts and Elder Scrolls. LOL.

have fun, the games actually really good but make sure you listen to other people about everything in life, its the only way to experience things

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Decap17

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@schwacko77: I wasn't planning on playing in at all, even before the review. Overall I hear its not as good as Fallout and Elders......that's all. (which I knew)

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sladakrobot

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@decap17: "Like i hoped"
I corrected it for you, no need to thank me :-)

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Decap17

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@sladakrobot: Nice gamer pic there. LOL.

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sladakrobot

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Edited By sladakrobot

Various reviews seems to contradict themselves regarding the main story.
It goes from generic up to immersive and grand finale.
I dont think every reviewer played the game through.

The reviewer opinions i thrust are in line of metacritic...this game is monumental and hits all of my sci-fi boxes.

People who are "against" the game are happy to nitpick on details( invisible wall after 40mins of straight walk on a planet, cant land on a gas planet lol and such)...that was expected.

If this were also on PS5 i am sure we would see another tone across the media.

If Deathloop were an Xbox exclusive, reviewers would tear the game apart coz of the clunky controls, mediocre shooting mechanics and a generic story...just saying.

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