Review

Starfield Review - To Infinity, But Not Beyond

  • First Released Sep 1, 2023
    released
  • XBSX

Bethesda's spacefaring adventure has its moments with impressive scale, satisfying combat, and some worthwhile side quests, but its shallow RPG systems and uninspired vision of the cosmos make for a journey that's a mile wide, but an inch deep.

It's hard to ponder the infinite possibilities of space and not get romantic about it. Our imagination of the cosmos has taken many artistic forms, and the hard science behind the greatest discoveries on the final frontier has been just as enthralling. It's this sense of wonder that makes the prospect of Starfield so intriguing--even more so than if it were just Bethesda Game Studios' next major RPG. However, it's best to cast aside that love and fascination with space because, at its core, Starfield follows a very familiar formula without meaningfully engaging with its setting or the gameplay systems therein.

Starfield is undoubtedly impressive in scale, from the sheer number of star systems and planets you can explore to the multitude of gameplay mechanics that tie the experience together. But once you start to see how all these big ideas are interconnected from a narrative perspective and technical standpoint, the illusion of a grand cosmic voyage shatters and the veneer starts to wear thin. And so, somewhere along my 55 or so hours spent playing Starfield, I dropped the notion of finding that wondrous space adventure and accepted Starfield for what it is: a shooter-focused RPG in the traditional Bethesda framework that has its wild and fun moments but one that's ultimately a mile wide and an inch deep.

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Starfield's main quest is the most emblematic of the game's shortcomings. Despite romanticizing the idea of taking to the stars to explore the great unknown, these narrative ambitions fall into shallow stories that undersell the spacefaring premise. You start as a lowly miner extracting resources for a faceless corporation and within minutes, come in contact with an "Artifact" that activates mysterious visions of something bigger out in the galaxy--a sort of leaving-the-vault moment like in Fallout. You're then shuffled into the ranks of a small organization called Constellation, whose sole purpose is to chase these Artifacts and uncover their purpose. With the handful of characters who make up the group, Starfield tries to instill personality into its story, but consistently weak writing and generic dialogue means these characters--who do have a few interesting moments along the way--largely fall flat.

It's especially tough to buy into the Artifact-collecting scenario when the game's story extolls the virtues of science, yet undermines them by haphazardly throwing around scientific concepts in dialogue and then resorting to inexplicable supernatural forces that everyone in-game seems to just accept at face value. There's very little weight or impact given to what characters often describe as great discoveries that could change the course of history, and it's missing an earnest examination on the nature of humanity's place in space, even when it tries to be self-reflective. I was never asking Starfield to lecture me on quantum physics, but I hoped for a story that wants to pay reverence to the scientific philosophies that make the genre intriguing to give those concepts their necessary respect.

The wild goose chase that is the main quest lacks strong motivations from a narrative perspective, and the mission structure mostly relies on a predictable formula. You're often shooting your way through mining facilities to dig up Artifacts your colleagues happened to locate halfway across the galaxy, which involves taking down space pirates because you need someone to shoot. Or you're fast-traveling to faraway star systems to fetch clues on the next objective, follow laughably nonsensical riddles, or have conversations that could've been an email. There are occasional breaks in this process that lead to notable moments, such as having to navigate the grimey underbelly of the cyberpunk-inspired city of Neon, where all the dystopian archetypes thrive.

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Engaging in tense conversations offer some variance in the moment-to-moment beats but the outcomes are largely the same, like when I had to resolve a bank robbery on a remote planet that resembled the American Old West, or cut a deal with a space pirate for an important item I needed--you'd be surprised how far a simple Persuasion check can get you, yet how little the game cared if it went one way or another. If the situation devolved into a shootout, the people around town would barely bat an eye or give a tangible response to the fact that I resorted to violence.

These kinds of moments highlight the illusion of choice, where supposed moral quandaries boil down to vague differences in philosophy, and this extends across the story and through the final encounters with Starfield's main antagonists. Towards the end, the main quest legitimately started to shine by setting aside its RPG-light storytelling and embracing being a full-on shooter. One sequence borrows inspiration from Titanfall 2's Effect and Cause mission, and a late-game mission tested the limits of my combat prowess with satisfying challenge. And despite the underwhelming revelations leading up to the conclusion, Starfield does have a moment of brilliance in how it lets you end your journey, contextualizing New Game+ in one of the most interesting ways I've seen while offering a few noteworthy incentives for a second run.

As is tradition with Bethesda games, however, the golden path questline is not exactly the main course, and it's in the side quests where Starfield is at its best. Here, you set aside the wonders of the great unknown and instead dive into the problems of various factions and the people who've settled in the few cities and towns scattered across the galaxy.

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One such example is the Crimson Fleet faction questline, where the de facto galactic government coerces you into going undercover inside space's biggest criminal ring--and this chain of quests is one of the finest in a Bethesda RPG. It's not so much the ethical dilemmas or tension you feel when bouncing between the two factions, but the fact you find yourself in the middle of some wild situations like corporate disputes, intense shootouts, blackmailing characters, and infiltrating high-security facilities. Compelling subplots emerge in the process that also tie back to the quest at hand, and you're hit with some exceptional setpieces that incorporate multiple facets of Starfield's gameplay systems at a steady pace. I even found myself conflicted when making final decisions since certain side characters began to grow on me. Once the dust settled, I moved on with trekking the galaxy, constantly searching for the same high.

Not every optional questline matches that scope and depth, but there are certainly rare flashes of similar quality. Getting caught up in megacorp Ryujin Industries' messy business by starting as a rank-and-file employee then meddling in its affairs from the inside was worth seeing through for the corporate drama. Playing space deputy for the Freestar Collective, on the other hand, wasn't as intriguing per se. It turned out to be predictable on the whole, but it took me to new locations, featured some fun firefights, and offered valuable rewards. Although a bit superficial, helping a ship full of people who never made human contact after leaving Earth hundreds of years ago brought me to a resort-style planet to deal with a greedy CEO, and ultimately gave me the chance to find those in need a new home.

Side content comes in varying degrees of quality, but these are the kinds of rabbit holes you want to fall down; they are what make Starfield worth unraveling, even if the process often feels like a checklist of objectives to blaze through. And at times, they culminate in something almost meaningful. At the same time, the setting starts to seem superficial as it's less about life on the cosmic frontier and more about petty human problems that are just by-the-book extensions of what we deal with on Earth. While they don't give the impression of having major impacts on the galaxy's fate, or explore topics of technology and corporate exploitation impacting human life with much depth, side content is dealt out in droves, and the potential of finding something special propelled me to keep perusing the galaxy in hopes of discovering a worthwhile thread.

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Through these various questlines--main story and side content alike--the limitations of Starfield's RPG elements came to light. Dialogue options evoke slightly different responses or tease more information, but rarely influence the overarching path. Once you see the machinations, you can gauge what you can get away with and realize quests stay on a set track. You may get the opportunity to use the arbitrary Persuasion check, which breaks off as a minigame awkwardly detached from the actual conversation at hand, or bribe your way past objectives, but those exist as shortcuts to the same end result.

However, there's still a sense of building your character and progression since you can pick permanent traits at the start and earn skill points as you level up. The skill tree streamlines the perks, stats, and traits of previous Bethesda RPGs which makes sense because Starfield isn't really concerned with giving you multiple avenues to solve problems or complete objectives. There aren't really "builds," rather game mechanics you'll want to prioritize like damage for specific weapon-types, lockpicking, persuasion success rate, or whatever you deem important engaging with.

Starfield picks up some of that slack when it becomes a shooter thanks to satisfying gunplay and a roster of varied weapons to tinker with. While you shouldn't expect the feel of, say, Destiny 2, the shooting in Starfield is by far the best Bethesda has offered. Especially when I was zipping around with my jetpack in a big firefight, melting robots with a tricked-out laser rifle before switching to a punchy auto-shotgun to thin out space pirates or blast away intimidating creatures, it was hard to deny Starfield's chops as a shooter. When combat clicks and sustains the intensity in high-level shootouts, it mitigates the sting of the shallow RPG systems in place.

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The spacefaring fantasy wouldn't be complete without your own ship to pilot in dogfights. Ship combat can be frustrating at times, and having to manually allocate a pool of resources to specific functions of your ship on the fly--like engine speed, weapon power, and shield potency--takes some getting used to. But, as I got more involved in earning new ships, upgrading my piloting skills, and buying better parts, I became more satisfied with engaging in ship combat, especially against imposing enemy fleets who I also had to outmaneuver to take down. They're straightforward encounters, but some quests will force you into these scenarios with some dramatic narrative context, which helps it feel like less of an afterthought.

While I do appreciate having a spaceship as a means to break up the pace and add variety with combat, piloting one also highlights the segmented nature of how you actually navigate Starfield's worlds. Presumably for convenience's sake, trekking across the galaxy is relegated to strings of fast travel points. You pull up your starmap, chart the course, jump to a planet's low orbit, then select largely predetermined landing points on the surface. There's a lack of seamlessness since each step in the process is broken into multiple steps where you're mostly pulling up menus, watching short scene transitions, and sitting through loading screens. It's worth noting that you don't actually fly to planets in real-time, and flying in space is sort of an instanced bubble with nearby planets in the background. All this creates the feeling that Starfield's universe is rather small and, very quickly, I'd treat planets as a collection of fast-travel points, disjointed stand-ins for individual towns or cities.

Impressively massive metropolises like New Atlantis or dense and interesting cities like Neon are peppered throughout the journey, but unlike in the Elder Scrolls or Fallout games, there isn't a build-up to discovering them. This is due in part to the absence of a larger overworld that can be used to pique interest and stoke curiosity, leading players to have that moment of unveiling new locations. Instead, it's the menus that funnel players directly into these locations, eliminating the sense of awe and wonder that comes from stumbling upon them. And even finding your way around these places is a pain with the near-complete absence of a local map system--I became familiar enough with the pathways to find key locations in frequently visited places, but it's a major oversight that in a space-traveling future, we can't get a halfway decent map of the most populated settlements.

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Though very limited from a gameplay perspective, space exploration is still novel in Starfield, harkening back to the hours I spent in Mass Effect's galaxy maps out of sheer curiosity. Pulling up the starmap to see a hundred-something planets is stunning, and I still love being overwhelmed by the view of a new planet from my ship in low orbit and reading its data as if it's a real place. However, the sense of discovery is dulled when I'm often landing on barren planets, slogging my way across them on foot only to find the same mining facility or research laboratory I found halfway across the galaxy on another planet.

One consolation is being able to build your own outposts on habitable planets, which is an endeavor for those who want to get into setting up mining operations for resource collecting and using the research mechanics to unlock new items. Starfield borrows from Fallout 4 and Fallout 76 in this regard, and the systems and inventory management are as cumbersome as ever. But from the few hours I spent delving into building my own outpost on a remote planet in the far reaches of space, I saw the value of establishing an ecosystem even if it's only for the sake of creating intricate settlements for myself and crewmates I've recruited to help with the operation.

There are a ton of interconnected systems that make up Starfield's overall gameplay experience, so in a way, it's surprising to see how it comes together with relative polish. Bethesda RPGs have a reputation for being buggy--and don't get me wrong, Starfield has its fair share of bugs--but I've mostly encountered rather inoffensive glitches like floating eyeballs or characters clipping through walls or getting stuck in place, which were fixed by reloading or rebooting the game. Across my 55-plus hours, I jumped between a high-end PC, a minimum-spec laptop, and both Xbox Series X and S. Starfield is a demanding game and you'll get some frame drops in densely populated areas or in the heat of battle where particle effects fill up the screen, yet the game always managed to stay playable on reasonable graphics settings. The 30fps cap on consoles is a bit disappointing, but the most important part is that it held a consistent frame rate throughout.

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Accounting for all its ups and downs, the main thing I wrestle with is that Starfield is missing an overall sense of purpose. My favorite RPGs have their fair share of shortcomings and limitations, but the best ones always leave a lasting impact that comes through having a clear purpose. Even my favorite Bethesda RPGs do this well. Morrowind, Oblivion, and Skyrim have intricate magic systems, cultures to familiarize yourself with, and rewards for exploration in whichever direction you wander in. Obsidian's Fallout: New Vegas drops you in a barren desert wasteland as a nobody, yet is so full of personality, humor, and sobering examinations of the human condition in the wake of a societal collapse. I can't help but feel Starfield banked on the intrigue of space exploration and the vastness of the cosmos, and forgot to create an identity beyond that.

Despite the nigh-limitless possibilities the final frontier offers, Starfield's version of humanity remains largely homogeneous--300 or so years into the future across the galaxy, and the game's imagination rarely extends beyond the sci-fi archetypes we've seen many a time. It doesn't have much to say about humanity leaving Earth behind and doesn't really reckon with the realities that dictate the world--our world--that inspires its very premise. In the periphery, you can learn about how life is sustainable across the galaxy or tease out lore on how governments and religions evolved, but Starfield struggles to integrate that into its core ethos. I didn't come in expecting something poetic like the Carl Sagan books I read growing up, awe-inspiring like The Outer Wilds, or as intricate as the sci-fi lore built over the course of the Mass Effect trilogy. But I did want something more than the pared-down Bethesda template transposed over a space setting.

Starfield has its moments, for sure. Its satisfying gunplay makes combat exciting, especially when it's integrated into setpieces within its better, more captivating questlines. And although limited in its conception of space exploration, there's a novelty in poking around the galaxy to see star systems up close and personal, and occasionally finding side content worth chasing. However, it struggles to deliver a cohesive and memorable RPG experience amid the seemingly boundless sea of stars. For all its reverence for scientific philosophy, its stories and characters paint a rather tame and sterile vision for what our spacefaring future could look like. When you strip Starfield down to its essentials, it relies on a tried-and-true, but well-tread formula while missing some of the depth of the games that came before it. Starfield is a game more concerned with quantity than quality, and leaves the experience at the surface level.

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The Good

  • Intriguing side quests that lead you down some wild paths
  • Solid gunplay and fun arsenal of weapons make for thrilling firefights
  • Impressive breadth of content and interconnected gameplay systems
  • Trekking the galaxy and discovering planets is novel

The Bad

  • Uninspired main story with weak writing and characterizations
  • Underwhelming vision of space exploration and humanity's spacefaring future
  • Shallow RPG mechanics with regard to dialogue, quest solutions, and influencing outcomes
  • Terrible map system makes key locations tough to navigate

About the Author

Michael put over 55 hours into Starfield on PC and Xbox Series X and S to complete the main story, faction quests, several one-off side missions, and a handful of character quests, and just perused too many planets looking for places to settle his outposts. He still regards Elder Scrolls III: Morrowind and Fallout: New Vegas as some of his all-time favorite RPG experiences, and still hopes to find a space adventure to match the magic of Mass Effect. Code for review was provided by the publisher.
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Jimminyfixit

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Edited By Jimminyfixit

Man I just don’t get this site anymore. They give it a 7. Fine. No surprise as delays followed by a review embargo usually means the producers have no confidence in the game so go for pre-orders and heavy marketing before the shit hits the fan. It’s usually sign of a crap or unfinished game IMO.

However, why the hell are GS promoting the game so strongly on their website (article after article) when the review they’ve given means you’d have to be insane to pay £70 for it to play it now?

What am I missing here, GS? Sponsorship obligations?

Oh and rest in piece Steve!

The years start coming.

And they don't stop coming.

Fed to the rules and I hit the ground running.

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HAWK9600

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@Jimminyfixit: It's a popular game, so they write articles for it. It's not complicated.

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jenovaschilld

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@Jimminyfixit: No you are pretty much spot on, and not missing a thing. GS, like many (most) Journalist gaming industry websites, get paid for ad-articles that you see row after row after row. It would seem that a 7 game's, money is just as good as a 10 or even 2.

So far the oldest, largest and most notable gaming sites GS, IGN, Poly, Game Informer, and Kotaku (still ongoing) have given SF around a 7. Yet, are ethically (lol) obligated to print tons of articles on Sept. biggest game, and MS XB biggest game in many years. And they wont stop until the money stops.

Still they did give the game a review they felt it deserves, better then the years after 2012 when gamespot was a bought and paid for review site. They lost a lot of great editors. Sadly they still have Eddie. But their reviews have been pretty much in line with gaming industry press average.

Actually, they lifted the review embargo much earlier then most other publishers, which I felt was more confidence in this game then not. Unlike Ubisoft and AC who have weaponized review embargos to hours before launch. http://www.polygon.com/2014/11/11/7193415/assassins-creed-unity-review-embargo

The % of mass consumers that follow 'reviews' is surprisingly low in this billion $ industry. You are right, if the message is loud and frequent enough, people will ignore a negative score, or somehow convince themselves that SF is a perfect score, as long as they believe hard enough.

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sladakrobot

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Edited By sladakrobot

@jenovaschilld: The IGN NA reviewer who gave it a 7/10, says he cant wait to play it again on NG+.

You dont give a game a 7 but like it so much, you are eager to play the next playthrough!

Sorry...sounds like clickbait politics to me

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jenovaschilld

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@sladakrobot: Context, my friend, contest. If you read the whole article you see he gave the game a good review 7. Listing all the positives within the first 1/4 to 1/3 of the article. But after the 'highlighted' Starfield’s problems are glaring. The rest of the long review highlighted the ... well, the problems. And during the verdict he stated it carried him into a NG+, but nothing more after that, not that he couldn't wait to play it again.

....I’m glad that I powered through the early hours, because its interstellar mystery story pays off and, once the ball got rolling, combat on foot and in space gradually became good enough that its momentum carried me into New Game+ after I’d finished the main story after around 60 hours. Like Skryim and Fallout 4 before it, there’s still an immense amount of quality roleplaying quests and interesting NPCs out there, waiting to be stumbled across, and the pull to seek it out is strong....

So this game is like an amazing used car, many great things about it, but with problems you will have to address under the surface.

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sladakrobot

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@jenovaschilld: Right,he didnt wrote it in his review but in a tweeter convo with someone.
I am trying to find with whom he had the convo(it was mentioned in a podcast i listened to 1-2 days ago) and will post it here as soon i find it.

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jenovaschilld

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Edited By jenovaschilld

@sladakrobot: I also cannot wait to play SF. I have a gamelist, and I am trying to follow it religiously. I am just a couple games away, Front Mission and Sea of Stars -both exceptional, and then SF in case I do not renew my GP PC sub.

The game scored well, I just love open world games like Elder Scrolls, D Age, and regardless of whether SF got a 7 score or higher, I would like to experience it. Already talks of a some huge patches, hitting soon. So the experience should be better. :)

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AntonioBarned

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Great review, I also feel like the game is a 6.5-7/10, there's so much missing in this game that isn't acceptable in 2023, no seamless exploration, outdated engine that belongs in the trash, planets remind me of no man sky, no man sky did space better somehow despite being 1% the size of bethesda... terrible dog UI and map, AI is awful, npc's look bland and have no soul... graphics look amazing and the cities look amazing to explore... story is ok, ship building is extraordinary but it's a shame it's useless since you can't use the ship to explore space, land or fly around INSIDE the planet (like no man sky did somehow).... really dissappointed with the game, It was my personal most anticipated game of 2023 but I'm left shocked by how they failed at this game.. I feel like if not for the engine this game would be 10x better because the developers at bethesda are amazing..

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sladakrobot

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Heh, more people debating the Starfield game than the PS subscription price hike?
Sounds odd to me.
Like its already forgotten

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Midna

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@sladakrobot: You need to play Pikmin 4 Slada!!!

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sladakrobot

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@midna: sadly, real time strategy no my thing 😣

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Al_Harrington

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Can People stop going on and on about BG3? Not everyone is interested in cheesy fantasy and boring, turn-based combat.

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noodles227

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@al_harrington: Yea for real. It is an excellent game but it's interesting how people come out of the woodwork gushing over the game, yet have skipped every other crpg that's been released the past 20 years. Like saying you absolutely love Halo or first person shooters, but the last fps they played was the OG Halo 22 years ago.

Despite that oddity though it is good that people are enjoying it. I think it's a very well made game but I got tired of it in the first few days. The combat doesn't excite me.

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mogan

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Edited By mogan  Moderator

@noodles227: Yeah, BG3 is a good CRPG and all, but the praise being heaped on it is a bit much. I think gamers convinced themselves BG3 was the chosen one before it came out and now it's a good enough game that what negativity there is isn't enough to be heard in the echo chamber of the internet, so everybody is just agreeing with each other that BG3 is the video game Jesus they thought it would be.

I'd give BG3 a solid 7, maybe an 8. It's good. I like it. There are some unfortunate issues holding it back from true greatness.

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hardwenzen

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Edited By hardwenzen

Always funny to see developers creating "OMFG LOOK HOW BIG OUR GAME IS!", instead of doing EXACTLY what Larian did with BG3, a big game, and absolutely filled to the brim with interactivity, be it quests, interesting characters, secrets, etc. This is how a video game should be, especially in the RPG space. If Starfield was like it, and you could only visit 5-or-so planets in our solar system, you can bet your ass every location would be nigh n day better. Instead, empty barren environment a la Farcry/AssCreed is what we got.

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Naero2

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@hardwenzen: Yet I still cant remove my friends characters from my game. 0-10

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hardwenzen

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@naero2 said:

@hardwenzen: Yet I still cant remove my friends characters from my game. 0-10

Can't you remove them with the respec guy?

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Sirius_Black_US

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This is a resounding failure of the year, and maybe decades.


This game is the worst thing that could be done about sci-fi and space. The creators of the game did everything possible to prevent game investors from funding space sci-fi projects for a long time. This is a resounding failure since Mass Effect Andromeda. Although even Mass Effect Andromeda against the backdrop of this game is a masterpiece.

This game is more like a Skyrim mod. And this is not even a game - it is a simulator of downloads from one location to another.

The design of the props is primitive. Weapons are primitive. The menu is primitive and divorced from the game. Dialogues are primitive. The animation of faces and characters is ugly. Fights are primitive. AI enemies - primitive. Locations are primitive and boring. The color scheme evokes melancholy and a desire to puke. Although the desire to puke is mainly caused by the constantly changing FPS. On the top PTX 4090, the frame rate changes from 20 to 80 frames per second from location to location.

And where did the creators of the game put the 200 million dollars of the budget?

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RogerExplodey

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@sirius_black_us: lol

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jenovaschilld

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Edited By jenovaschilld

@sirius_black_us:

..funding space sci-fi projects...

Well, SF, is not as bad as all that. But at least we have Sea of Stars, which will save us from a sad future, you speak of.

But, now that you mention it... where did all, ....200 million dollars of the budget?... go to? That is a fair question indeed.

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dmblum1799

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I should add one note on performance: on X Box Series X and an LG OLED C1 Tv it's locked obvious at 30 fps but it feels plenty smooth and not jittery, either in gunplay in space combat.

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dmblum1799

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I posted this on another thread but I wanted to throw my two cents in on this game after two nights of playing it.

I like it. I mean it's not the masterpiece that BG3 is, but it's great fun and easy to get into.

There are some sore points - the dialog animations are like the old animitronic presidents from Disneyland (old school Anaheim baby) in the 1950s - they're so comically wooden it's ridiculous. The voice actors sound wooden as well but I don't blame them because the animations are so bad.

But I just decided to ignore that and see that part of the game as an Mystery Science Theater 3k show. Why? Because the gameplay is great. The gunplay is great and even though the map kinda sucks flying and fighting in ship is pretty fun too. And I like the skill trees. They have important consequences.

The writing is atrocious- I was literally called a "space explorer" in the first episodes. Well, duh. Yes, I'm Mr. Space Explorer. Also, I'm Hero guy. Way to hit it on the nose. But the gameplay is fun and you can laugh at the bad writing.

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Chupert

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Edited By Chupert

Well so much for the hype and last chance to have a console seller for MS. I am more interested in Mk1 and Lies of Pi this month anyway, so I'll just continue with BG3 until then. Maybe return to this after a few expansion, or when they inevitably do a Legendary or Special edition XD and modders have fixed most of it.

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sladakrobot

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@Chupert: erm...the game sits at 87% metacritic...you were not interested in this game to begin with me thinks

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julittok

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Games are getting way too big and ambitious, it's almost impossible to get such projects right. The expectations are unrealistically high. In my opinion we should go back to smaller maps and let developers focus on a high quality main story with a fewer side quests. Starfield's map is something like 1000 times bigger than Skyrim which is absurd and unnecessary. On the other side of the sectrum we have games like god of war 2013 or mass effect 2 that are about 45 hours long but worth every second.

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Cherub1000

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@julittok: spot on! Kinda like modern movies, so much money is thrown at these projects that taking any risk on going against the tried and tested is just too much of a gamble, as a result we end getting more and more vast but bland ip's. I still think this looks like a lot of fun. He'll, I've spent a hideous amount of hours on elite dangerous and even though it's even more guilty of being vast yet utterly without any depth, there is still a huge amount of fun to be had there (until the devs bailed on it).

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ItsNotA2Mer

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@julittok: "Starfield's map is something like 1000 times bigger than Skyrim".

In space, no one can hear Todd Howard exaggerate. Oh, wait...

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Cherub1000

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Well being a ps5 flavored kinda guy I'm sadly gonna have to miss this one. Ok so it hasn't scored 10's across the board but 7 (or higher is still great!), and besides space faring rpgs are defo my thing! All that being said, the image of Todd Howard blatantly bullshitting to the crowd about Fallout 76 is tattooed on my brain! To this SF's shortfalls comes as little surprise, I'd love to say it'll no doubt get patched into a perfect and flawless game in due time, although looking at skyrim, I really don't think Bethesda could care less.

I almost for one crazy moment thought, hang on! I can play this on my pc, however I'm pretty sure my toaster has a more powerful list of specs!?

Enjoy guys

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gamespotter_198

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I like playing Starfield. While I don't think it's a next-gen game, it's a well-made game. I like the gun play mechanics, sound design is really good, visuals are good and actually great in some places but not so much in certain other areas. Some RPG elements are weird, specifically, the way you choose the dialogue option and your character is just silent is a bit strange. I've never played a Bethesda game before (nope never played Fallout or any other game of theirs) and don't know if that's their "thing". But so far I am liking it.

The game definitely shows their attention to detail and the fact that it actually plays well for me without bugs so far has been a good experience. If I were to call out one "frustrating" bit it would be the quick loading screen whenever you enter/exit buildings or ride the transit. But I get it, I think they've done that for performance reasons. Oddly, they've also cut out ladder animations, that is, you don't climb ladders, you just press a button and you've either climbed up or down after a few milliseconds. But there must be a reason they did that too.

That said, I'll continue waiting for a true "next gen" game for consoles. Maybe I'll end up waiting till the "next gen" next gen consoles are announced. :D

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Tiwill44

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@gamespotter_198: Apparently the engine could never handle ladders. Todd said so himself, believe it or not. Someone did manage to mod functional ladders into Skyrim though.

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gamespotter_198

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@Tiwill44: No way! Haha! To be fair though, it's by far the least important gameplay mechanic, so it's no big deal for me. I also just watched the DigitalFoundry coverage on this game and discovered that there is no swimming. You just sort of I guess "pass through" the water. If I were to nitpick, I do wish their water rendering looked more visually pleasing. It looks odd when you compare it with the rest of the environment. I guess maybe that's another thing their engine can't handle.

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PCPS4XB

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@Tiwill44: lol seriously?!?

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faithxvoid

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Reviews are subjective and all that but this thing where all games are 7-10 unless really bad makes it hard to really care about review scores.

I mean, I can’t imagine that very many people other than the author found Nintendo Labbo to be the equal to the overall game of the first 10 hours of starfield I’ve played.

To each their own, I guess

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jenovaschilld

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@faithxvoid: Prof journalist reviews are not all subjective, it can tilt a review, but you still have quantify and detail your work, that can then be peer reviewed. The above review, did go into a very detailed and measured review. Just like IGN, Polygon, and Game Informer, (kotaku still ongoing) who have given the game a little less and a little more. Some game editors/journalists who have been at this for decades.

Starfield is not Nintendo Lab nor is NL a SF, and that is fine. Nor should they be reviewed in a bubble against each other for what they are. Gran Tourismo will not be held up against a Cod MW in contrast. I mean you have Youtubers calling out SF is this or that, based on no variables and no measurable values beyond the loudest they can yell.

For instance, a person could say, this lawnmower cuts well, runs well, is dependable but color is green, hate it 2/10. That is subjective.

Mama Mia is a movie that is not up my alley, but to deny the quality, directing, production, acting, editing and strong story- by just giving it a low score based on my desire 'to watch something else' would also be wrong, and not a fair review.

A game can be a 7 in its genre, and classification of what it wants to be, just as a completely different game can also be a 7. For instance a Chevy car and a Ford delivery van and dodge 1 ton dually, can all have the same score but also wildly different usages, yet still all be vehicles.

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faithxvoid

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@jenovaschilld: why did you write a novel to explain what I summed up in the single line “reviews are subjective”?

Way too worked up…

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jenovaschilld

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@faithxvoid: I was trying to point out that real journalist reviews are rarely subjective. But always get more then one.

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jenovaschilld

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I had called this out on another post about a week ago, that there are a ton of websites lifting SF up to the heavens and suggestion somehow this is a 'make or break' a 'last ditch effort', a 'hail mary', a last chance for MS to prove themselves, and that is just silly. Just because this game did not get 10s across the boards does not mean MS failed or that this is not a compelling exclusive.

Regardless of SF reviews, MS needs exclusive after exclusive, after exclusive. Not just one. And yes, it has to be at least 'decent', not a Redfall. So far Starfield has had decent enough reviews and even the low reviews, cited this game is still wildly compelling. The game is not a perfect 10- nor does it have to be. I played Breath of the Wild, damn that was an amazing game. But I could see the little tricks and details of a 7th gen powered console going as far as the tech could take it. From shadow overlays, to draw distances, to how it loaded. But regardless BotW is a 10/10 game, for its platform, and SF is a 7+ exclusive to its platform.

An exclusive is what MS really needs now and they got one off the ground, something MS has not done in a while. Hopefully in 24' we will see many many more exclusives to the platform and some 'real' competition in the AAA console game space. Which is good for all gamers.

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PCPS4XB

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Edited By PCPS4XB

@jenovaschilld: doesn't have to be a masterpiece. It's a great game and that's what matters. This is my next game on PC after I'm done with Armored Core... Followed by Spider Man 2

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TreeChopper88

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@jenovaschilld: This game annihilates the handful of things BotW had to offer. Its only plebeians who cannot understand that their opinions are formed by marketing and social media that cant see that they can hold all of the content BotW has to offer in their heads.

Realistically there is no comparison. 22 year old engine and all.

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@jenovaschilld: SF has an 87 metascore, with just 5 outliers, this one being one of them. The fact that we're debating the game inside the review that gave the 3rd lowest score out of 57 doesn't mean this is a "7+ game". Unless, of course, BotW is a 6+ game, since that's the score Slant Magazine, whoever they are, gave to it.

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jenovaschilld

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@MigGui: I get your point, and yeah if we pick out every wild far ranging review, that puts out an extreme review, without substance, it get crazy.

But three of the industries largest, journalist reviewers who have been around for 20 + years- in one form or another, have given SF a decent but not great score. IGN, Polygon, and Gamespot. But I understand that a review can be very subjective to each person, still though enough qualified journalist reviews is something consumers should consider in their gaming purchases. And there is nothing wrong in that. That is their decision, just like it is yours to ignore this information.

I was pleased to see that Game Informer website, formerly of the magazine, gave it a 8.5, which is rather good news. None of these reviews say that SF is a bad game, they still cite this game is very compelling, but that it does stumble.

The movie Mama Mia has lots of great reviews, but it is not exactly a movie that I would enjoy, still through I cannot deny that the production, acting, filming, and editing is all top notch. I could say it is a 5/10 but that would only be a opinion review (and wrong) and not a journalist informative review.

I feel Colossal 2016 is an exceptional movie, that has one of the best stories and bold story telling in the last few decades. I understand why a lot of people and some movie critics just didn't get it, or it was not something for them. I could say it is a 10, but that is a personal review I tell others, but if I was a journalist, I would have to point out its faults and give it a proper score.

It sounds like, so far this game is a 7+ game, which could get better with a tweak or update. Like Fallout 76' and Cyberpunk. You may already have your opinion on SF-- and that is fine, but it is hard to ignore these reviews by leading editors in their fields who have been doing this for many years.

(slant magazine can suck ballz, it has been putting out car wrecks for rubber neckers and their clicks)

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Search_for_Vali

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@jenovaschilld: But why does it matter though? What is your or my gain from them succeeding or failing? Same with Sony, Nintendo etc. So many companies failed in the past: Sega. Atari and it didn’t really affect games. I am not really a fan of Microsoft but Starfield being good or bad or whatever should only be relevant to your enjoyment of it and not whether a huge corporation with deep pockets “wins” a race. Because what does winning mean? If any of them wins, it means monopoly and it means you who fought their battles are their b*tch now. Paying whatever they want, never getting improvements.

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jenovaschilld

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@Search_for_Vali: I could care less who is winning or losing, in the console gaming spaces. I am a gamer, I look for the 'game', I chase the game, and its experience.

Because the gaming industry is so large and massive, into the 100s of billions each year, larger then movies, music, and prob tv combined. There is no state licensing to work in the gaming industry, there is no regulations, there is no educational requirements, a place where a 19yr old can make millions with a good game or idea. (and that is cool) But there simply is not enough players in the gaming market, too many investors and not enough hungry competitive players to publish games (publishers and platforms).

There is not enough player vying for our dollars in the AAA console platform market, not enough publishers. Right now I can only think of less then a dozen gaming publishers, that can put out a AAA platform game consistently each year. And when you think about all of the players in other mass media entertainment fields you see the gaming industry just does not have enough competition. Not enough competition to force better prices and price control on videos games. Not enough competition to encourage or result in lot of innovation, hunger and talent in the hands of creators.

With every Mario, you get a Spyro, Crash, Banjos.. With every Halo, you get navy seals, cods, bf and more. Without a great exclusive game, you will not get a response. Publishers will be happy to just give out the bare minimum and get a good return, then risk putting everything and the kitchen sink, in order to compete, and risk failure. You may not want or understand, but you want each platform to do well, to be putting out 10s, even if they are games you may not want to play. It advances talent, tech, and pushes investors to search that out, resulting in better games for us all.

It would be good if all Nin, MS, and Sony were much closer in hardware sales, and tie in ratio, then they are now. It would result in much more investment and cut throat tactics. Every golden era of gaming (great years of gaming) was preceded with huge investment, and huge competition. I would love to see a serious 4th or even 5th platform enter the market, though we do have steam deck and mobile. They also need more competition, then just what they have.

Sony and Nintendo have done really well and deserve their lead, and MS has literally shot themselves in the foot every chance they could since late 7th gen, with Matrick and Balmer. At least having a 3rd platform competing in the AAA console platform space, will be better for gaming.

IF there was only one airline, one car manufacturer, one shoe, and on and on. Monopolies have always proven to be bad for consumers. And ultimately in this crazy hobby we both love, we are gamers, and also consumers whether we know it or not.

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