Review

Super Smash Bros. 3DS Review

  • First Released Oct 3, 2014
    released
  • 3DS

Smashing success.

Smash Bros. has always felt like Nintendo’s real "tentpole" game to me, more so even than the core Mario series. That’s probably because, as a child of the '90s, I grew up with it. With Super Smash Bros. for 3DS, I feel like I can visit different eras from my history. In the trophies for characters like Pac-Man and Mega Man, I’ve found trivia for games that were simply before my time. In the renewed emphasis on competitive modes and global rankings, I feel a connection to my competitive past. In the soundtrack, I’ve tapped not just a nostalgia for Zelda and Pokémon, but for the whole Smash Bros. franchise. It’s good to be back.

The basic premise of a Super Smash Bros. match is simple. Each player picks his or her favorite character before squaring off on any of one of a couple dozen stages. Unlike most fighting games, Smash has no life bars and does not emphasize extensive button combinations. Each character's attacks are easy to learn, and the goal is to rack up damage to knock your opponent further and further away. Eventually, you'll be able to knock your foe clear off the stage, where they'll then fall to their death. It's somewhat like a trumped up, glitzy version of sumo wrestling, and it's absolutely brilliant.

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Damage directly effects how far any given character will fly after being struck, but if you're skilled or lucky enough, you can stay on a stage even after taking more than your fair share of hits. This adds a layer of tension to most matches, as dealing the most damage doesn't always guarantee a win. Similarly, if you're doing well but slip up and fall off the stage without taking even the slightest jab, the failure stings just a bit more. That variability lies at the heart of Smash Bros. It's why the game is so approachable to new players and why competitive players are still discovering new techniques in Super Smash Bros. Melee, 13 years after its release. The 3DS game lacks some widely panned mechanics from Brawl, particularly the random tripping that would cause characters to simply fall over face first as well as the general feeling of a low-gravity floatiness. In their stead are a bevy of subtle new additions aimed at both casual players and the core crowd. The result feels more honest and broadly appealing than any previous iteration.

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The items that drop in the middle of battles are weirder than ever and have a wider variety of effects. There are a few that can deliver one-hit-KOs, and one that will give you an extra life, and they help boost the tension and excitement of an anarchic free-for-all bout. If you play competitively, you may note that Nintendo has made tweaks to almost every area, from grabs to ledge guarding. Even classic Smash Bros. concepts like directional influence have been overhauled. Now, instead of having some control over the exact angle your character will fly when hit, you have the ability to modify the strength of the effect through a mechanic that players have called "vectoring." Characters can now be customized to increase their speed, defense, or attack at the cost of another stat. You can import Miis, give them one of three fighting styles, and micromanage some of their attacks. The main cast of characters has ballooned to 49, which is a huge increase from the 12 found in the original Nintendo 64 release. Almost all of the characters play differently. For the purposes of this review, I spent at least 10 minutes playing with each fighter (over eight hours of simply sampling the roster) so that I could figure out which ones I liked and which I thought didn't match my play style.

The characters I found myself gravitating towards were those that felt quick and light and could chain lots of attacks together. Pac-Man, for example, is incredible at this. While running, he can use an attack that hits three separate times while he continues to move forward. That can lead straight into one of his special moves, which lets you trace a short line and rocket towards an enemy. Greninja felt just as smooth, focusing as he does on light attacks and quick movement. All of the characters are extremely tight and responsive, and made me feel like I had total control over the field. Even older characters notorious for their sluggishness have been given a boost. Bowser is much, much faster for example, even though he’s still a heavier character. It’s impossible to say this early on whether all of these fighters will turn out to be as balanced as they seem to be, but for now at least, they feel closer than they’ve ever felt to being on equal footing.

Stages are similarly varied and have a wide range of hazards and tricks to keep players engaged and constantly moving. Having them on a handheld system with limited graphical power has led to smaller stages overall. Smash Bros. 3DS aptly balances that with characters that are generally tougher to kill and small arenas packed with inventive ideas. One of my favorites, Gerudo Valley, pulls its inspiration from The Legend of Zelda: Ocarina of Time. A wooden bridge runs through the center of the map, and if you're not careful, a stray attack could break it, causing you to fall into a chasm below. If you do fall, you can still fight your way back up, but other players will have the advantage of higher ground. From time to time, a pair of witches will show up and blast the canyon with spells, coating the sides in either vicious flames or pillars of ice. Smash Bros. stages have always been incredibly diverse, and it's great to see that the imaginative levels haven't been lost in the transition from living room console to handheld.

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Playing the game on the 3DS, however, did cause some problems for my hands and wrists. There's a distinctly different design philosophy for console controllers which are engineered to be extremely comfortable to use for hours on end, and portable game systems which need to be small enough to fit into a pocket. As an adult male, my hands aren't terribly small, but the 3DS I used for the first few days of this review was. Besides taking some time to get used to the relatively cramped buttons, I also noticed a shooting pain and intermittent numbness in my wrist. I switched and started to play to a larger 3DS XL, and felt quite a bit better. I've played quite a few games in my time, and spent countless hours with Pokémon, Zelda, and more on the 3DS, and never had these kinds of issues. While everyone's hands are different, I feel that given the severity of my symptoms, it's worth mentioning that if you're going to be picking this game up, you might want to try the demo a bit if you're using one of the smaller 3DS models. Beyond physical complaints, I had no technical problems whatsoever, even when playing with people in Japan and Europe to test out the online features (even though there have been some early reports of lag in multiplayer matches).

Smash Bros. 3DS has two online modes to choose from: For Fun and For Glory. The former has the full standard list of stages available, and signature Smash Bros. items like the Beam Sword and Home Run Bat will appear regularly. In the latter, every stage is a variant of the Final Destination location, meaning it's completely flat and has no special characteristics. Items are banned from these matches in an effort to more closely mimic the kind of competitive environment that has grown up around the series. Nintendo's clearly trying to appease as many fans as possible, and that's not a bad thing. You can also play with friends only, and that opens up a few more options; namely, using your custom Mii Fighters, which aren't allowed in bouts with strangers.

Unless you’re playing with your friends, you won’t be able to play anything but two-minute timed matches, but even those are great. They are short enough that the pain is over quickly if you’re getting knocked around by someone much better than you, and because you don't have long to get invested in the results, each match leaves a sweet aftertaste. Because I played before the US release, the majority of my games were with folks in Japan, and I had a great time. Everything felt fair, and I was always matched with people who were close enough to my skill level that I was consistently challenged.

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Single-player modes are pretty minimal on the 3DS, especially compared to Super Smash Bros. Brawl, but what's here is fantastic, and serves as both a great challenge to veteran players and a friendly romp for the less experienced. The Classic mode has existed in one form or another since the first Smash Bros., and while the 3DS version of it might seem a little bit shorter than before, it's also by-far the best. Before each run, you'll wager gold coins that you've earned by playing matches. The more you wager, the tougher the fights, but that also ups the rewards and collectibles you can earn. You'll have five main fights to finish, followed by the perennial boss, the Master Hand. You can select different sub-routes along the way, with each of them being color-coordinated for difficulty and offering that same core trade-off between reward and challenge. At the end you'll collect your winnings, possibly unlock a new character, or play through again. Which is what I did. A lot.

Betting in-game gold on myself pushed me to try harder and harder. And that actually means something for once, as previous Smash Bros. titles had comparatively easy single-player modes. Higher difficulty levels will also have different, multi-part end bosses that you’ll have to fight while saddled with a harsh time limit and limited lives. Losing causes the difficulty to drop down a notch, and you’ll lose a good chunk of cash. Seeing the piles fall away adds insult to injury, but also works as an excellent motivator.

Single-player modes are pretty minimal on the 3DS, especially compared to Super Smash Bros. Brawl, but what's here is fantastic.

You can spend the gold you pick up in an in-game store to unlock new trophies, or you can play other modes like Trophy Rush, which costs a certain amount of gold per second of play. In all of these modes the goal is to unlock more of Smash Bros.' many, many, many secrets. Hidden stages, characters, items to upgrade your Miis, and trophies all pull from the Nintendo pantheon, and are all meant to be something special to some fan somewhere. When you cut right down to it, that's really what the whole series is for--fan service that allows you to find and unlock more fan service so that you can play with other fans and share in the fan experience.

I found so much raw joy in my time with Super Smash Bros. 3DS. And even though I played to the point where I was literally in pain, I didn't have to keep playing Smash Bros. 3DS. I wanted to.

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The Good

  • Wonderfully vibrant art with near-perfect animation
  • Fantastic score that runs the gamut of Nintendo's properties
  • Plenty of design changes that keep the formula fresh
  • Lots and lots of Nintendo fan service

The Bad

  • Handheld controls take some getting used to

About the Author

Dan Starkey's been playing Smash Bros. since he was eight years old. He's unlocked every character and stage and almost every trophy in each game. His new main is Pac-Man, and he can't wait to start playing in some local tournaments.
223 Comments  RefreshSorted By 
GameSpot has a zero tolerance policy when it comes to toxic conduct in comments. Any abusive, racist, sexist, threatening, bullying, vulgar, and otherwise objectionable behavior will result in moderation and/or account termination. Please keep your discussion civil.

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grandwisdom

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this is my favorite 3ds game of all time

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NoahRoalson

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This and Mario Kart 7 are my two favorite 3DS games.

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BinaryLad

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I'm actually putting off buying this game because I heard that it is hard on the 3DS joystick. That puny little joystick surely can't stand up in the long term.

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Midnafan653

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I played Super Smash Bros. For Nintendo 3DS on New Nintendo 3DS XL and I used Amiibo for New Nintendo 3DS XL and I played it :)

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bitcrushed

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I bought the game after buying the new 3ds on release and I'm having a lot of fun with it, the only thing I don't like is the performance on multiplayer, which can be awful, but other than that this game has few flaws

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notserbamma

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Oh well. There are ways to improve the comfort of a 3DS in your hands. Find it yourself I guess. But playing Smash Bros the way my 3DS is set up is a god-send. Love it. Very comfortable.

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notserbamma

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You HAVE to buy the 3rd party grips for the 3DS. It's essential. Not just for Smash Bros, but to play a 3ds in general. There are several hand grips out there that make the 3ds feel like a console controller. The one I have for my 3DS XL makes it feel like a PS4 controller in my hand as far as the grips part goes. Human hands just weren't meant for a 3DS or XL without 3rd party grips. Look em up people, I don't think I am allowed to post links here on this thread otherwise I would.

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samus_my_life

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Wii U Version is better

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snkcapcom411

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Been playing the game all evening on my 3DS XL. Absolutely love it! No problems with the controls at all. Great game! MUST-BUY! And can't wait for the WiiU version next month!

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deactivated-5d9e7b16c132a

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I actually had doubts about buying a 3DS XL. I've spent surprising amount of time playing with that. I also have a monster PC rig but the 3DS is just unique. Lots of fun games on it. Regardless if you mainly play on consoles or PCs, a 3DS is a must, especially if you travel a lot.

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trogdor02468

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Edited By trogdor02468

the lag can be pretty bad in 4 player matches, but not always. been having a blast on 1v1 which is what i prefer most of the time anyway. hopefully nintendo improves the servers soon.

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Knetog

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Edited By Knetog

The game is awesome, too bad the online is complete trash with the horrendous lag, is it that much difficult to have server with player latency ( like street fighter ) and not be forced to play agaisn't someone with a ridiculously bad connection...?

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cboye18

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Game is great, though I wish they could patch the CPU; lvl 9 perfect shield, dodge and counter attack too much and they tend to attack the player first.

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Mike_Kelehan

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@cboye18 Are you complaining that the highest difficulty level is too hard? Because, you know, you could... set them to level 8...

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RSM-HQ

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@swyg You'll find many on here just looking to turn a statement around for laughs. Best not take it seriously :)


With that, haven't played either Destiny or this Music spin off. Been playing the DS2 Iron King dlc, which is also heavily criticized on GameSpot xD

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RSM-HQ

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Edited By RSM-HQ

Grabbed from the eShop. Not bad, but don't think 3DS is designed for fighting games. The WiiU version will surely be superior for this reason alone.


Only handheld fighter that worked as well if not better than its console cousin is Dark Resurrection. Namco and PSP worked that flawlessly. . Yet messed up T6 & Soul calibur on the handheld lol.


On a Nintendo 3DS note, anyone hoping Konami develops a true Castlevania?

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Eikichi-Onizuka

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@RSM-HQ I'd be happy with a 2D classic or metroidvania style Castlevania after being stuck on Lord of Shadows for a while now.

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RSM-HQ

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@Eikichi-Onizuka Agreed. At least 3DS supports the DS games. . . :(

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Sgt_Crow

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Edited By Sgt_Crow

@RSM-HQ It takes some time getting used to the controls but trust me, Smash Bros. 3DS is a great fighting game on a great handheld.

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Vexov

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I played the demo and was finding it pretty good, it could be the best smash bros yet, but i wait to see and play it for the wii-U. I will say that it was VERY stupid to make a fighting game for the handheld, as i've ready and now experience they do make your hands hurt in very little time.

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Nev3rtime

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Edited By Nev3rtime

@ArabrockermanX @ecurl143 I get the feeling he's having a strange little rant against Mario rather than Smash because he doesn't follow Nintendo games, doesn't know anything about Nintendo games, didn't read or watch the review, and assumed that this was a Mario platform game rather than a game that features a massive library of characters from many different games.

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Nev3rtime

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The small screen on the regular 3ds didn't seem ideal for the game with all the little power ups etc.

If I get it it'll be on the Wii U but I'm not even sure about that. I'm not a huge smash fan from the little I've played and it seems like it'll be an investment of time to master that I might prefer to spend in other types of game.

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Vexov

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@Nev3rtime Master?, point a direction and hit a button. If you don't have the reflexes for it, then i understand that. Its great fun with others, it should have online if you got nobody that wants to play, or you can put on cpus and enjoy.

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blkgsr

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Just gonna wait for the wiiu version, 3ds hurts my hands having to play a fighting game(tried demo) And theres to many damn games coming out, cant wait to play shadow of mordor and having more fun with hyrule warriors than i thought i would. And still wondering about drive club been wanting a racing game, dont have a one so no forza horizon 2 but drive club looks amazing hope it plays good.

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TheGamerPhenom

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Oh GameSpot. The only place where a game has one negative (a negative that certainly doesn't affect everyone, seeings as I'm a big guy with much larger than average hands), and still manages to only get an 8/10. At the very least, give me two or three bullets as to why the game was docked two points.


Based on the great deal I've seen of the Japanese full gameplay, and the time I've put into the demo, the game is probably going to be right there with Melee as the best Smash made. The roster looks (for the most part) incredibly diverse, the controls feel perfectly fine for the 3DS, and having the ability to play Smash on the go is pretty solid.


There are certain issues with lack of single player game-modes (although I'm doubting many will miss the Subspace Emissary), and the single player modes look fantastic. I love seeing some competitive ranked leaderboards, and the ability for more to get into a more "competitive" version of the game.


I guess overall, all I'm saying is, I'm not necessarily against the game receiving an 8/10 (although just based on everything I know, have seen, and what I've played, it probably is close to 9/10 in my humble opinion), but realistically, saying "the controls take some getting used to," and docking the game two full points makes very little sense to me. And yes, I read the article, and yes, there were other points he touched on in the article, but, I digress. Very much looking forward to the US release on Friday.

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trogdor02468

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@TheGamerPhenom your humble opinion means nothing. you haven't played the actual game yet. maybe actually get it before criticizing the score?

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PlasmaBeam44

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@TheGamerPhenom Why do you people think the negatives are the reason games get docked points. If this had played perfectly on a handheld system, that doesn't mean the game would have gotten a perfect 10.

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keithlemon

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@TheGamerPhenom Games don't get knocked down. They start at 0 and earn points, rather than the reviewer coming to the game thinking it's perfect 10/10 and deciding what take away.


Huge difference.

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Naylord

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@TheGamerPhenom The game is going to be great no doubt, but with Project M this stands no chance of being the best smash ever made.

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Poison_Ivysaur

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@cboye18 @poison_ivysaur :(

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Poison_Ivysaur

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Is this game ok on the regular 3DS and 2DS or is the screen to small? (I have a 2DS)

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TheGamerPhenom

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@poison_ivysaur @bunchanumbers said it best. Just go ahead and get the demo so that you can see for yourself. Because ultimately, no one can tell you if you personally are going to feel comfortable playing it on a slightly smaller screen.


But, I've played it on an original 3DS, and while not *as* comfortable as my XL, it worked fine. And talking to quite a few people I know who played the demo on the 2DS, they said it played fine as well.

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bunchanumbers

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@poison_ivysaur Played the demo on the 2DS. It felt pretty good. If you're worried you should download the demo.

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cboye18

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@poison_ivysaur Ivysaur isn't playable; sry.

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mario-nin-freak

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Edited By mario-nin-freak

When did "getting used to" become a negative???

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Shion90

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@mario-nin-freak since kid icarus uprising

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ecurl143

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Edited By ecurl143

It's just getting old & tired now. Honestly, I don't understand how people are still enthusiastic about this any more.

8 is a decent score but for me, it just says 'average'

Mario games have always been the staple of Nintendo fans and this just seems like more same old same old.

I just wish Nintendo would let this franchise go now and move on to something else.

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PIKA740

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Edited By PIKA740

@ecurl143 your a fool. 8/10 is not an average game. That's 6 or 7 of 10.


80% is an A- or B in school. Same thing applies, it's well above average.

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RSM-HQ

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@ecurl143 With your logic no franchise should have sequels.


New IP are well and good, but you have no clue what you're talking about.

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inkeyis

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Same old same old to what though?

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inkeyis

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Same old same old to what though? Smash bros brawl which came out five years ago, or smash bros melee which came out over 10 years ago. This isn't even a Mario game, it has Mario, but it also has sonic, link, pikachu,... I'm sorry it's not as good as assasins creed 1-6 or call of duty 1-9 or any of the seven halo games.

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inkeyis

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Ummm same old same old compared to what?

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ArabrockermanX

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@ecurl143


So you don't like this series because it isn't a new IP? (never mind that its only the 4th entry in it vs most of Nintendo's competition that does more than that in a single generation) Therefor Nintendo should stop making it even though no one in the industry even makes a game remotely similar to it... Yep perfect t a r d logic typcial of Gamespot t a r ds.



Or are you one of the few PSA fanboys that refuses to admit that game sucked ***?

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Poison_Ivysaur

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Edited By Poison_Ivysaur

@ecurl143 Yeah because Nintendo are going to abandon one of the most famous video game franchises in history

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cboye18

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Improve the CPU; I'm tired of getting combo'd because of them teaming up in free-for-all.

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RSM-HQ

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@cboye18 Play online/ wifi [fixed]

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ArabrockermanX

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Edited By ArabrockermanX

@cboye18 I'd hope they improve it so I stop dominating the poor fellas...

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00LiteYear

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Edited By 00LiteYear

@Gamesterpheonix @ps3gamer1234 The scoring system is pretty biased to begin with. It's hard to tell if games like this are being compared with Brawl, some other fighting game, or if it's standing alone. For all the new ideas Smash 3ds brings like Target Smash, Smash Run, Character customization, etc, It gets a certain score by how unwieldy it is. But that's how opinions are, and it might guide those into purchasing. But for me, I added $40 to my account one month in advance.

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Sound_Demon

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Edited By Sound_Demon

@00LiteYear "The scoring system is biased to begin with" Yeah... that's cause... idk ... it's someone's opinion?

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00LiteYear

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@Sound_Demon Sarcasm really makes it hard to tell if you are agreeing with someone.

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