Review

Super Smash Bros. 3DS Review

  • First Released Oct 3, 2014
    released
  • 3DS

Smashing success.

Smash Bros. has always felt like Nintendo’s real "tentpole" game to me, more so even than the core Mario series. That’s probably because, as a child of the '90s, I grew up with it. With Super Smash Bros. for 3DS, I feel like I can visit different eras from my history. In the trophies for characters like Pac-Man and Mega Man, I’ve found trivia for games that were simply before my time. In the renewed emphasis on competitive modes and global rankings, I feel a connection to my competitive past. In the soundtrack, I’ve tapped not just a nostalgia for Zelda and Pokémon, but for the whole Smash Bros. franchise. It’s good to be back.

The basic premise of a Super Smash Bros. match is simple. Each player picks his or her favorite character before squaring off on any of one of a couple dozen stages. Unlike most fighting games, Smash has no life bars and does not emphasize extensive button combinations. Each character's attacks are easy to learn, and the goal is to rack up damage to knock your opponent further and further away. Eventually, you'll be able to knock your foe clear off the stage, where they'll then fall to their death. It's somewhat like a trumped up, glitzy version of sumo wrestling, and it's absolutely brilliant.

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Damage directly effects how far any given character will fly after being struck, but if you're skilled or lucky enough, you can stay on a stage even after taking more than your fair share of hits. This adds a layer of tension to most matches, as dealing the most damage doesn't always guarantee a win. Similarly, if you're doing well but slip up and fall off the stage without taking even the slightest jab, the failure stings just a bit more. That variability lies at the heart of Smash Bros. It's why the game is so approachable to new players and why competitive players are still discovering new techniques in Super Smash Bros. Melee, 13 years after its release. The 3DS game lacks some widely panned mechanics from Brawl, particularly the random tripping that would cause characters to simply fall over face first as well as the general feeling of a low-gravity floatiness. In their stead are a bevy of subtle new additions aimed at both casual players and the core crowd. The result feels more honest and broadly appealing than any previous iteration.

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The items that drop in the middle of battles are weirder than ever and have a wider variety of effects. There are a few that can deliver one-hit-KOs, and one that will give you an extra life, and they help boost the tension and excitement of an anarchic free-for-all bout. If you play competitively, you may note that Nintendo has made tweaks to almost every area, from grabs to ledge guarding. Even classic Smash Bros. concepts like directional influence have been overhauled. Now, instead of having some control over the exact angle your character will fly when hit, you have the ability to modify the strength of the effect through a mechanic that players have called "vectoring." Characters can now be customized to increase their speed, defense, or attack at the cost of another stat. You can import Miis, give them one of three fighting styles, and micromanage some of their attacks. The main cast of characters has ballooned to 49, which is a huge increase from the 12 found in the original Nintendo 64 release. Almost all of the characters play differently. For the purposes of this review, I spent at least 10 minutes playing with each fighter (over eight hours of simply sampling the roster) so that I could figure out which ones I liked and which I thought didn't match my play style.

The characters I found myself gravitating towards were those that felt quick and light and could chain lots of attacks together. Pac-Man, for example, is incredible at this. While running, he can use an attack that hits three separate times while he continues to move forward. That can lead straight into one of his special moves, which lets you trace a short line and rocket towards an enemy. Greninja felt just as smooth, focusing as he does on light attacks and quick movement. All of the characters are extremely tight and responsive, and made me feel like I had total control over the field. Even older characters notorious for their sluggishness have been given a boost. Bowser is much, much faster for example, even though he’s still a heavier character. It’s impossible to say this early on whether all of these fighters will turn out to be as balanced as they seem to be, but for now at least, they feel closer than they’ve ever felt to being on equal footing.

Stages are similarly varied and have a wide range of hazards and tricks to keep players engaged and constantly moving. Having them on a handheld system with limited graphical power has led to smaller stages overall. Smash Bros. 3DS aptly balances that with characters that are generally tougher to kill and small arenas packed with inventive ideas. One of my favorites, Gerudo Valley, pulls its inspiration from The Legend of Zelda: Ocarina of Time. A wooden bridge runs through the center of the map, and if you're not careful, a stray attack could break it, causing you to fall into a chasm below. If you do fall, you can still fight your way back up, but other players will have the advantage of higher ground. From time to time, a pair of witches will show up and blast the canyon with spells, coating the sides in either vicious flames or pillars of ice. Smash Bros. stages have always been incredibly diverse, and it's great to see that the imaginative levels haven't been lost in the transition from living room console to handheld.

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Playing the game on the 3DS, however, did cause some problems for my hands and wrists. There's a distinctly different design philosophy for console controllers which are engineered to be extremely comfortable to use for hours on end, and portable game systems which need to be small enough to fit into a pocket. As an adult male, my hands aren't terribly small, but the 3DS I used for the first few days of this review was. Besides taking some time to get used to the relatively cramped buttons, I also noticed a shooting pain and intermittent numbness in my wrist. I switched and started to play to a larger 3DS XL, and felt quite a bit better. I've played quite a few games in my time, and spent countless hours with Pokémon, Zelda, and more on the 3DS, and never had these kinds of issues. While everyone's hands are different, I feel that given the severity of my symptoms, it's worth mentioning that if you're going to be picking this game up, you might want to try the demo a bit if you're using one of the smaller 3DS models. Beyond physical complaints, I had no technical problems whatsoever, even when playing with people in Japan and Europe to test out the online features (even though there have been some early reports of lag in multiplayer matches).

Smash Bros. 3DS has two online modes to choose from: For Fun and For Glory. The former has the full standard list of stages available, and signature Smash Bros. items like the Beam Sword and Home Run Bat will appear regularly. In the latter, every stage is a variant of the Final Destination location, meaning it's completely flat and has no special characteristics. Items are banned from these matches in an effort to more closely mimic the kind of competitive environment that has grown up around the series. Nintendo's clearly trying to appease as many fans as possible, and that's not a bad thing. You can also play with friends only, and that opens up a few more options; namely, using your custom Mii Fighters, which aren't allowed in bouts with strangers.

Unless you’re playing with your friends, you won’t be able to play anything but two-minute timed matches, but even those are great. They are short enough that the pain is over quickly if you’re getting knocked around by someone much better than you, and because you don't have long to get invested in the results, each match leaves a sweet aftertaste. Because I played before the US release, the majority of my games were with folks in Japan, and I had a great time. Everything felt fair, and I was always matched with people who were close enough to my skill level that I was consistently challenged.

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Single-player modes are pretty minimal on the 3DS, especially compared to Super Smash Bros. Brawl, but what's here is fantastic, and serves as both a great challenge to veteran players and a friendly romp for the less experienced. The Classic mode has existed in one form or another since the first Smash Bros., and while the 3DS version of it might seem a little bit shorter than before, it's also by-far the best. Before each run, you'll wager gold coins that you've earned by playing matches. The more you wager, the tougher the fights, but that also ups the rewards and collectibles you can earn. You'll have five main fights to finish, followed by the perennial boss, the Master Hand. You can select different sub-routes along the way, with each of them being color-coordinated for difficulty and offering that same core trade-off between reward and challenge. At the end you'll collect your winnings, possibly unlock a new character, or play through again. Which is what I did. A lot.

Betting in-game gold on myself pushed me to try harder and harder. And that actually means something for once, as previous Smash Bros. titles had comparatively easy single-player modes. Higher difficulty levels will also have different, multi-part end bosses that you’ll have to fight while saddled with a harsh time limit and limited lives. Losing causes the difficulty to drop down a notch, and you’ll lose a good chunk of cash. Seeing the piles fall away adds insult to injury, but also works as an excellent motivator.

Single-player modes are pretty minimal on the 3DS, especially compared to Super Smash Bros. Brawl, but what's here is fantastic.

You can spend the gold you pick up in an in-game store to unlock new trophies, or you can play other modes like Trophy Rush, which costs a certain amount of gold per second of play. In all of these modes the goal is to unlock more of Smash Bros.' many, many, many secrets. Hidden stages, characters, items to upgrade your Miis, and trophies all pull from the Nintendo pantheon, and are all meant to be something special to some fan somewhere. When you cut right down to it, that's really what the whole series is for--fan service that allows you to find and unlock more fan service so that you can play with other fans and share in the fan experience.

I found so much raw joy in my time with Super Smash Bros. 3DS. And even though I played to the point where I was literally in pain, I didn't have to keep playing Smash Bros. 3DS. I wanted to.

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The Good

  • Wonderfully vibrant art with near-perfect animation
  • Fantastic score that runs the gamut of Nintendo's properties
  • Plenty of design changes that keep the formula fresh
  • Lots and lots of Nintendo fan service

The Bad

  • Handheld controls take some getting used to

About the Author

Dan Starkey's been playing Smash Bros. since he was eight years old. He's unlocked every character and stage and almost every trophy in each game. His new main is Pac-Man, and he can't wait to start playing in some local tournaments.
223 Comments  RefreshSorted By 
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SANSHORYU

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Daniel Starkey, as a doctor, I just wanted to recommend that you see a neurologist. Your outright shooting pain and numbness in your wrist suggests carpal tunnel syndrome, and a pretty severe level at that. Great review!

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Goron24

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Edited By Goron24

@SANSHORYU Nintendo really didn't take ergonomics into consideration when designing the 3DS it seems. given this and the fact that you need to hold the device at an awkward angle for the 3D to even work.

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Sepewrath

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Edited By Sepewrath

@Goron24 @SANSHORYU I've never held it at an awkward angle to see the 3D and have no hand or wrist problems playing the demo on a normal 3DS.

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HPFreak623

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While an 8 is a great score, it makes no sense when you read the review. It reads as a 9 at minimum since their only complaint seems to be their hand cramping which they took care of (mostly) by moving to an XL.

And the way they listed the con makes it seem like the controls are awkward. The controls are fully customizable... so it shouldn't feel awkward when you find a control scheme you like.

Still, I've played the demo so I know I'm gonna love it either way. And that's all that matters.

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Goron24

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Edited By Goron24

@HPFreak623 You can't say that the hand cramps were fixed by moving to the XL when many of us (including myself) will not buy an XL, if the game is physically painful to play on the platform it was designed to be played on that is pretty bad. Granted I am not sure how you would fix that (change the controls to something really strange I guess) but it still sucks, I mean the 3DS seems to cramp up no matter the game. Even X and Y

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HPFreak623

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Edited By HPFreak623

@Goron24 I can actually, as that's what the review said. They said they went from playing on an original 3DS to an XL after a few days and their hands felt better for it. I'm just stating what the reviewer said. And while yes, I know not many people will move to an XL (I have a launch 3DS and refuse to buy an XL now with the New Nintendo 3DS on its way), for those that have an XL/2DS, they shouldn't have these problems. At least not as severe.


The review does state that if you have concerns, to try the demo first which is a good idea. As I've had the demo for 2 weeks now, I know that I have no cramping issues on original 3DS despite my somewhat large hands. But that might be because I usually break (put down/close my 3DS) every 30-40 minutes give or take to let my hands rest. You should be doing that regularly anyways.

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Paul_Phoenicks

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It's a critic-proof game

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Chaceace100

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Edited By Chaceace100

From your review, I wasn't really expecting an 8 when I reached the bottom of the page. Since the controls were the "bad" I'm guessing the Wii U will get an 8.5 or 9?

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ArabrockermanX

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@Chaceace100 Wii U will have more content and HD, it should be at a 9 or higher.

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FusionRain

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I wonder if GameSpot has that Stanley Parable "8" game from the demo. They love number 8.

Before anyone jumps on this, I don't care about what they scored the game. It's Smash Bros. We don't really need a review to know if we want it.

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Silverline62

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Wut!? 8? Are you kidding me this is a 9 minimum.

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The-Techspert

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Was this review taped on easy mode? No decent player/computer would get hit by that many Kirby B downs lol

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dribblesbarbax

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I like the way Gamespot are trying to be more realistic with how they score games. 8 is a great score. People just have to realise that their ceiling is set a little higher than other gaming sites. An 8 to Gamespot is a 9 to other sites. They both enjoyed the game to the same extent but Gamespot seems to be bringing scores back down to Earth. And justifiably so.

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ArabrockermanX

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Edited By ArabrockermanX

@dribblesbarbax Unfortunately that ceiling comes down for yearly releases like FIFA/CoD/Madden...

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Blastmaster554

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@dribblesbarbax Giving lower scores than any other site for the sake of giving lower scores doesn't mean realistic. By that logic, GameSpot's click-bait reviews like Donkey Kong Country Tropical Freeze is "realistic" for someone to give a game a 6 because "it's too hard."

People like you need to realize to stop being a sheep for game review sites and judge the game by playing the game, not by a stupid score giving by someone that was either paid off or being bias.

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dribblesbarbax

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@blastmaster554 Not sure you know what logic is. And Gamespot arent lowering scores for the sake of lowering scores. Thats just a ludicrous statement. Seriously think of how self destructive that would be to any company. They're simply trying to be more honest in their opinions of games. You can see it how you want. That doesnt bother me. I know what I'll like and you'll know what you like. End of argument.

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Devil_78

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I agree . Gamers must see many sites and trying the game instead of rely on one site review.

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dribblesbarbax

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@Devil_78 Yeah nowhere in my comment did I emphasize that that was the case. I way up as many reviews as possible as any responsible consumer should do before even thinking about purchasing. Then and only then can someone criticize a review score.

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Blastmaster554

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No DLC characters please.

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ArabrockermanX

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@blastmaster554 They are all but confirmed.

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sasami_adachi

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Edited By sasami_adachi

@ArabrockermanX @blastmaster554 There are still many empty squares after unlocking all the secret characters. Likely they will be used to host additional DLC characters. Hopefully some of them will be free. ^_-

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DEadliNE-Zero0

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Edited By DEadliNE-Zero0

Oh boy, people ar actually bitc*ing about it getting an 8, yet it's clearly an awesome game that Kevin likes.

Get over it people.

WiiU for me. Hell yeah.

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Alurit

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Edited By Alurit

@deadline-zero0 it was not reviewed by kevin

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Blastmaster554

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@deadline-zero0 Well the tr0lls that think this game is crap are the same tr0lls that automatically believe in that misleading news article about Bayonetta 2 selling "poorly."Tr0lls jump on anything to tr0ll Nintendo.


Kids today are living in a era that's, what I like to call, the sheep era.

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bksonic123

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I assume the rare lag online is due to one other player having a poor connection. I remember playing a match online in Brawl and it was moving at 4 FPS or something lol.

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The_Deepblue

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I don't understand how anyone can read/watch this review and (currently) twenty other reviews and think "disappointment" about the first handheld Smash game. I'm ready to get this one.

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AZNflaco

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I really really want this game and a 3DS. I havent owned a Smash game since N64. Im just really skeptical about the 3DS after hearing reports of broken sliding pads from playing Smash :/

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penpusher

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@AZNflaco I wouldn't worry about that. My 3DS has gone through 2 years of abuse, but it's still intact. The people who told you that they break probably beat the crap out of them. Anything will break if you go OTT

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deactivated-597794cd74015

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Welcome to Gamespot, where readers think anything less than a 9 is utter crap.

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Xisiuizado

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@faizanhd

It's because an 8/10 equals 80% to most people. That's barely above average in U.S. schools.

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penpusher

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@faizanhd most of them probably scrolled straight down to the pretty number and didn't even bother reading the review.

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Blackened_Halo

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@faizanhd agreeeee

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DanCStarkey

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@faizanhd Exactly! I loved the game! An 8 is literally a "Great" score!

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deactivated-597794cd74015

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@lovedreamcast

Read the rest of the freaking review. The pros and cons section only lists the best features and glaring flaws. There are games with no cons that still get an 8.

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yamilvirginio

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anyway an 8 is not bad at all mario kart 8 got an 8 and its fantastic

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bunchanumbers

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Why didn't you play on a XL from the start? I have those problems with handhelds myself so I went with a 2DS. No issues with a 2DS.

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glimpus

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Edited By glimpus

@bunchanumbers except it can't show it in 3D, or fold up and become more compact.

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combigotes

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@glimpus I personally find it more comfortable my nintendo 2DS. 3D effect is nice but i can´t use it more than 30 minutes... hurt my eyes... so 2DS is a great alternative with better control imo

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advocacy

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How's the lag on the online game modes?

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DanCStarkey

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Edited By DanCStarkey

@advocacy To quote this very review: I had no technical problems whatsoever, even when playing with people in Japan and Europe to test out the online features (even though there have been some early reports of lag in multiplayer matches).

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HesamB

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@advocacy says hello

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kingtrace

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Also, this review is just plain objectively wrong.


"Unless you’re playing with your friends, you won’t be able to play anything but two-minute timed matches, but even those are great. "


Don't know what game you're playing, but I'm seeing 2 stock 5 minutes being an option with anon players.

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SavageRodent

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@kingtrace I believe the 2 stock 5 minute games are only in For Glory when it ends up being a 1v1.

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JustPlainLucas

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Edited By JustPlainLucas

"Single-player modes are pretty minimal on the 3DS, especially compared to Super Smash Bros. Brawl," That's enough to knock an entire point for me. Shame it was't listened under the negatives. Would have helped some people understand why the game got an 8, not like I care about the score or anything.

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The_Deepblue

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@JustPlainLucas Judging from the video review, the game is still loaded with a ton of content. For a handheld game, it probably exceeds many others in this area. I am actually questioning the comparison to Brawl in the review, if anything. The Wii U version should be compared to Brawl in this way.

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DanCStarkey

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@The_Deepblue @JustPlainLucas I've spent a good 30 hours and I still don't have EVERYTHING.

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yamilvirginio

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@JustPlainLucas dude this is a 3ds game of course there not gonna be as much content.

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Sepewrath

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The controls aren't really different, its just getting use to a new controller. That just comes with a little time, I would say the biggest con is how much the screen zooms out on 4 player matches. That is why of course, the console version is the main event, because that flaw is gone.

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dani3po

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87 on MC... Even Nintendo big titles can´t get a 9 nowadays. I guess Nintendo´s magic is gone.

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The_Deepblue

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@dani3po Like Super Mario 3D World and A Link Between Worlds (GOTY on this site) in 2013? One guy gives a game an 8, a "great" score, and it means death of Nintendo's creativity?

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DanCStarkey

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@dani3po Not at all, reviews are just generally shifting downwards. And I think the variance in scores is important.

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