Review

Super Smash Bros. 3DS Review

  • First Released Oct 3, 2014
    released
  • 3DS

Smashing success.

Smash Bros. has always felt like Nintendo’s real "tentpole" game to me, more so even than the core Mario series. That’s probably because, as a child of the '90s, I grew up with it. With Super Smash Bros. for 3DS, I feel like I can visit different eras from my history. In the trophies for characters like Pac-Man and Mega Man, I’ve found trivia for games that were simply before my time. In the renewed emphasis on competitive modes and global rankings, I feel a connection to my competitive past. In the soundtrack, I’ve tapped not just a nostalgia for Zelda and Pokémon, but for the whole Smash Bros. franchise. It’s good to be back.

The basic premise of a Super Smash Bros. match is simple. Each player picks his or her favorite character before squaring off on any of one of a couple dozen stages. Unlike most fighting games, Smash has no life bars and does not emphasize extensive button combinations. Each character's attacks are easy to learn, and the goal is to rack up damage to knock your opponent further and further away. Eventually, you'll be able to knock your foe clear off the stage, where they'll then fall to their death. It's somewhat like a trumped up, glitzy version of sumo wrestling, and it's absolutely brilliant.

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Damage directly effects how far any given character will fly after being struck, but if you're skilled or lucky enough, you can stay on a stage even after taking more than your fair share of hits. This adds a layer of tension to most matches, as dealing the most damage doesn't always guarantee a win. Similarly, if you're doing well but slip up and fall off the stage without taking even the slightest jab, the failure stings just a bit more. That variability lies at the heart of Smash Bros. It's why the game is so approachable to new players and why competitive players are still discovering new techniques in Super Smash Bros. Melee, 13 years after its release. The 3DS game lacks some widely panned mechanics from Brawl, particularly the random tripping that would cause characters to simply fall over face first as well as the general feeling of a low-gravity floatiness. In their stead are a bevy of subtle new additions aimed at both casual players and the core crowd. The result feels more honest and broadly appealing than any previous iteration.

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The items that drop in the middle of battles are weirder than ever and have a wider variety of effects. There are a few that can deliver one-hit-KOs, and one that will give you an extra life, and they help boost the tension and excitement of an anarchic free-for-all bout. If you play competitively, you may note that Nintendo has made tweaks to almost every area, from grabs to ledge guarding. Even classic Smash Bros. concepts like directional influence have been overhauled. Now, instead of having some control over the exact angle your character will fly when hit, you have the ability to modify the strength of the effect through a mechanic that players have called "vectoring." Characters can now be customized to increase their speed, defense, or attack at the cost of another stat. You can import Miis, give them one of three fighting styles, and micromanage some of their attacks. The main cast of characters has ballooned to 49, which is a huge increase from the 12 found in the original Nintendo 64 release. Almost all of the characters play differently. For the purposes of this review, I spent at least 10 minutes playing with each fighter (over eight hours of simply sampling the roster) so that I could figure out which ones I liked and which I thought didn't match my play style.

The characters I found myself gravitating towards were those that felt quick and light and could chain lots of attacks together. Pac-Man, for example, is incredible at this. While running, he can use an attack that hits three separate times while he continues to move forward. That can lead straight into one of his special moves, which lets you trace a short line and rocket towards an enemy. Greninja felt just as smooth, focusing as he does on light attacks and quick movement. All of the characters are extremely tight and responsive, and made me feel like I had total control over the field. Even older characters notorious for their sluggishness have been given a boost. Bowser is much, much faster for example, even though he’s still a heavier character. It’s impossible to say this early on whether all of these fighters will turn out to be as balanced as they seem to be, but for now at least, they feel closer than they’ve ever felt to being on equal footing.

Stages are similarly varied and have a wide range of hazards and tricks to keep players engaged and constantly moving. Having them on a handheld system with limited graphical power has led to smaller stages overall. Smash Bros. 3DS aptly balances that with characters that are generally tougher to kill and small arenas packed with inventive ideas. One of my favorites, Gerudo Valley, pulls its inspiration from The Legend of Zelda: Ocarina of Time. A wooden bridge runs through the center of the map, and if you're not careful, a stray attack could break it, causing you to fall into a chasm below. If you do fall, you can still fight your way back up, but other players will have the advantage of higher ground. From time to time, a pair of witches will show up and blast the canyon with spells, coating the sides in either vicious flames or pillars of ice. Smash Bros. stages have always been incredibly diverse, and it's great to see that the imaginative levels haven't been lost in the transition from living room console to handheld.

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Playing the game on the 3DS, however, did cause some problems for my hands and wrists. There's a distinctly different design philosophy for console controllers which are engineered to be extremely comfortable to use for hours on end, and portable game systems which need to be small enough to fit into a pocket. As an adult male, my hands aren't terribly small, but the 3DS I used for the first few days of this review was. Besides taking some time to get used to the relatively cramped buttons, I also noticed a shooting pain and intermittent numbness in my wrist. I switched and started to play to a larger 3DS XL, and felt quite a bit better. I've played quite a few games in my time, and spent countless hours with Pokémon, Zelda, and more on the 3DS, and never had these kinds of issues. While everyone's hands are different, I feel that given the severity of my symptoms, it's worth mentioning that if you're going to be picking this game up, you might want to try the demo a bit if you're using one of the smaller 3DS models. Beyond physical complaints, I had no technical problems whatsoever, even when playing with people in Japan and Europe to test out the online features (even though there have been some early reports of lag in multiplayer matches).

Smash Bros. 3DS has two online modes to choose from: For Fun and For Glory. The former has the full standard list of stages available, and signature Smash Bros. items like the Beam Sword and Home Run Bat will appear regularly. In the latter, every stage is a variant of the Final Destination location, meaning it's completely flat and has no special characteristics. Items are banned from these matches in an effort to more closely mimic the kind of competitive environment that has grown up around the series. Nintendo's clearly trying to appease as many fans as possible, and that's not a bad thing. You can also play with friends only, and that opens up a few more options; namely, using your custom Mii Fighters, which aren't allowed in bouts with strangers.

Unless you’re playing with your friends, you won’t be able to play anything but two-minute timed matches, but even those are great. They are short enough that the pain is over quickly if you’re getting knocked around by someone much better than you, and because you don't have long to get invested in the results, each match leaves a sweet aftertaste. Because I played before the US release, the majority of my games were with folks in Japan, and I had a great time. Everything felt fair, and I was always matched with people who were close enough to my skill level that I was consistently challenged.

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Single-player modes are pretty minimal on the 3DS, especially compared to Super Smash Bros. Brawl, but what's here is fantastic, and serves as both a great challenge to veteran players and a friendly romp for the less experienced. The Classic mode has existed in one form or another since the first Smash Bros., and while the 3DS version of it might seem a little bit shorter than before, it's also by-far the best. Before each run, you'll wager gold coins that you've earned by playing matches. The more you wager, the tougher the fights, but that also ups the rewards and collectibles you can earn. You'll have five main fights to finish, followed by the perennial boss, the Master Hand. You can select different sub-routes along the way, with each of them being color-coordinated for difficulty and offering that same core trade-off between reward and challenge. At the end you'll collect your winnings, possibly unlock a new character, or play through again. Which is what I did. A lot.

Betting in-game gold on myself pushed me to try harder and harder. And that actually means something for once, as previous Smash Bros. titles had comparatively easy single-player modes. Higher difficulty levels will also have different, multi-part end bosses that you’ll have to fight while saddled with a harsh time limit and limited lives. Losing causes the difficulty to drop down a notch, and you’ll lose a good chunk of cash. Seeing the piles fall away adds insult to injury, but also works as an excellent motivator.

Single-player modes are pretty minimal on the 3DS, especially compared to Super Smash Bros. Brawl, but what's here is fantastic.

You can spend the gold you pick up in an in-game store to unlock new trophies, or you can play other modes like Trophy Rush, which costs a certain amount of gold per second of play. In all of these modes the goal is to unlock more of Smash Bros.' many, many, many secrets. Hidden stages, characters, items to upgrade your Miis, and trophies all pull from the Nintendo pantheon, and are all meant to be something special to some fan somewhere. When you cut right down to it, that's really what the whole series is for--fan service that allows you to find and unlock more fan service so that you can play with other fans and share in the fan experience.

I found so much raw joy in my time with Super Smash Bros. 3DS. And even though I played to the point where I was literally in pain, I didn't have to keep playing Smash Bros. 3DS. I wanted to.

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The Good

  • Wonderfully vibrant art with near-perfect animation
  • Fantastic score that runs the gamut of Nintendo's properties
  • Plenty of design changes that keep the formula fresh
  • Lots and lots of Nintendo fan service

The Bad

  • Handheld controls take some getting used to

About the Author

Dan Starkey's been playing Smash Bros. since he was eight years old. He's unlocked every character and stage and almost every trophy in each game. His new main is Pac-Man, and he can't wait to start playing in some local tournaments.
223 Comments  RefreshSorted By 
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deactivated-61a5a8e35ab83

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Played the demo. I don't get it. I'll pass.

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Sound_Demon

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@am_h8ter_ade What don't you "get" just fight... There's no story lol... Perhaps one of the stupidest things I've read ever

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UltraredM

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Edited By UltraredM

@Sound_Demon @am_h8ter_ade What's stupider is that you were so offended by his comment that you had to angrily write up a reply.

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Cruxis27

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Edited By Cruxis27

@UltraredM @Sound_Demon @am_h8ter_ade For some reason the word "stupider" makes me cringe even though I know it is grammatically correct

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wowwow27

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awesome game, like the direction, not my gen, graphics don't wow me.

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Sound_Demon

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@wowwow27 You realize this is 3ds were talking about? It has amazing visuals and graphics for the platform. how is it "not your gen"? Get off your high horse

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deathstream

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Anyone else notice that this review seems to just be from a random member?

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wowwow27

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Edited By wowwow27

@deathstream goof troop watannab3, but no not this time.

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DaDLM

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Edited By DaDLM

@Master_Of_Fools @pikachudude860 ''The 3DS has been the most dominate system in the world the past few years'' Sorry but the most dominate system in the world is stll PC. No fanboyish here since I prefer Nintendo games but it's just a fact.

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Master_Of_Fools

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Edited By Master_Of_Fools

@dadlm PC is a separate beast, we don't put it in the same category as consoles and handlelds, a PC is not solely for gaming.

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quickshooterMk2

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also, i'm only coming to gamespot just for the reviews


i can't wait for halo annversry review ("8/10 doesn't add anything new to the story")

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quickshooterMk2

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Edited By quickshooterMk2

8 spot strikes again

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quickshooterMk2

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cursed region lock, how will i have to wait for the euro release? 5 years?

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DaDLM

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Edited By DaDLM

@quickshooterMk2 Welp you're getting the game in october 3rd like Na.

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cgobeil

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@PosiTVEMinD355 @swyg Lol

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swyg

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Edited By swyg

@cgobeil @PosiTVEMinD355 @swyg *facepalm* I was referring to Theatre Rythm FF. That game is actually very good. Very fun to get into.

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Sound_Demon

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@swyg @cgobeil @PosiTVEMinD355 LOL at Theatre Rhythm... it was a shitty cash grab that tried to incorporate nostalgia as its marketing scheme. It just shat on my childhood FFs

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swyg

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Edited By swyg

@Sound_Demon @swyg @cgobeil @PosiTVEMinD355 Curtain Call is very fun to play and it's all about the music. The soul of FF games in large parts has always been about the music. It plays homage to a huge collection (I believe it's over 200 songs) of what your childhood FF's represent.


I think there are too many people on here that jump to conclusions waaay too fast. I mean seriously, Destiny? What in the blue hell?

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Chico86_basic

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I can't speak for the regular 3DS gameplay, but on my 3DS XL the controls felt great! I didn't experience any sort of pain even after playing 1 hour straight, battle after battle.

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swyg

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Not discounting this score because I agree with it actually, but I swear GS is trying to become the next Edge magazine. Only they're not quite as harsh yet. 6's for games that are really, REALLY good...BS

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RoachRush

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@swyg "Destiny" and "really, REALLY good" do not belong in the same sentence, LOL

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swyg

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@RoachRush @swyg You should learn to read.

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RoachRush

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@swyg Guess I jumped to conclusions. Seems you were talking about a FF cash grab. Still doesn't belong in the same sentence.

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swyg

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@RoachRush @swyg I beg to differ because I was pleasantly surprised. It's a spinoff, but a damn fine one. The original TR:FF game was sort of close to a cash grab, but CC renders that one obsolete and then some. If you're a fan of FF or not; actually more accurately, if you're a fan of music PERIOD you should give this a try. It's very very fun and addicting and I don't even really like rhythm games myself.

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PosiTVEMinD355

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@swyg and what was "really, REALLY good"? Destiny?? LMAO!

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ps3gamer1234

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Edited By ps3gamer1234

GameSpot should have .5 reviews again. Lots of good games got lower scores because of no .5 format.

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Gamesterpheonix

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@ps3gamer1234 I agree. I always thought it was utterly stupid that they took it out. The score does make a difference to those who pay attention and if the game is 8.9 out of 10 and only gets an 8 then minds are going to change for the worse rather than for the better. I personally just make sure a game is scoring over 8 but it is comforting to see a game scoring higher numerically.

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amdreallyfast

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I have to hand it to Nintendo. Their sound tracks just keep getting better. I don't have a 3DS, so I'll probably wait for the WiiU version.

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eternaldragoonx

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Over rated franchise slap on generic characters and it get a 6

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ArabrockermanX

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@eternaldragoonx i'm sorry SSB isn't your typical generic fighting game, fortunately Sakurai made something much better.

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Terrariafan247

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Edited By Terrariafan247

If anyone wants to play Smash with me my FC is: 0860 3356 6644


I also have Pokemon and ACNL

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deactivated-57d0fe42747d9

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49 total characters now... that is absolutely fantastic. All fighting and wrestling games should have a cast this large and diverse in my opinion.

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Sound_Demon

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Edited By Sound_Demon

@plastiqueworld Apart from Dark Pit, Lucina and Dr Mario... its a great selections. My only real complaint is the fact that ice climbers aren't in it and jigglyshit is

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mario-nin-freak

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@Sound_Demon @plastiqueworld Jigglypuff is an original 12 character... she was meant as the joke character in that game but has developed somewhat of a following.

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trenton5

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Edited By trenton5

@mario-nin-freak @Sound_Demon Frankly, I'm surprised that more people by now don't realize how deadly Jigglypuff actually is. That cutesy, floaty exterior actually hides a few moves that are almost insta-kills.

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trenton5

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@mario-nin-freak @Sound_Demon

Frankly, I'm surprised that people by now don't realize how deadly Jigglypuff actually is. That cutesy, floaty exterior actually hides a few moves that are almost insta-kills.

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JJOpoku

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http://ap.ign.com/en/super-smash-bros-for-nintendo-3ds/77537/review/super-smash-bros-for-nintendo-3ds-review


*Checks the verdict


This review must have literally broken his/her hands reviewing this game

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ArabrockermanX

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@jjopoku He gave it an 8.8 I'm not sure what is with that one lol

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ArabrockermanX

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@mastermetal777 @pikachudude860 ya the flashlight is more fun and the printer is repetitive...

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el_marto2003

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Edited By el_marto2003

I rather wait for the Wii U version. I feel that if I buy the 3ds version before, it would partially kill the overall excitement on wanting to play the new smash bros.

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Tiwill44

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@el_marto2003 It's the opposite for me. Playing the 3DS version makes me want the Wii U version even more, because I know it'll be even better. The game is already great fun on 3DS and I only played the demo. Going from the handheld demo to the full HD version will be mind-blowingly awesome.

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ArabrockermanX

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@el_marto2003 I'm waiting for the Wii U version because Smash just isn't the same with out couch multiplayer and plenty of trash talking...

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Edited By Poodger

@el_marto2003 Exactly how I feel. I want my first play to be theatric and beautiful. Not only would the 3DS not be that at all, but it would steal a lot of the thunder away for me from the Wii U version.

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JJOpoku

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This article gave me a thought. Wouldn’t it be cool if you can also play the 3ds with the wii U pro controller?

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btroof

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Wii U version gotta get a 9

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00LiteYear

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Edited By 00LiteYear

I don't know about you, but Kid Icarus Uprising really gave my flexor digiti minimi brevis a work out.

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Spartan-1657

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@zeca04 @chisoxrule WHOOOOOOOOOOOOOOOOSH

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MugenTheKing

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From the demo I realized that the 3DS controls (like the physical buttons and thumbpad) don't work super great for Smash Bros but its more like it's "good enough" to play.

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Aletunda

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@MugenTheKing Nothing beats that gamecube controller

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