Reality Check - Do Video Games Make Us Violent? (Part 1)

The latest psychological research seems to indicate a link between violent video game use and aggressive behaviour. But what led scientists to this conclusion?

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Reality Check

Reality Check

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Flex those mental muscles and join Lucy James on a journey of discovery in Reality Check, the show that investigates the science behind your favourite games, and spawns a few wild theories of its own.

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entan

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Perhaps due to an engineer's background, I don't quite understand why it's so hard to verify whether or not there is a correlation between violent video games and real life violence. All you need is a simple statistical analysis. Over the last 25 years or so games have been massively growing in popularity. Their graphical fidelity was also improving very rapidly. As a result, 25 years ago games were mostly played by a handful of nerds and consisted of a few pixels that were meant to symbolize actual objects, such as a human body. Right now they're played by the vast majority young males and a significant percentage females and they're almost photorealistic in their depiction of the world, violence included. Considering that majority of games involve some kind of conflict and killing, it should be trivial to simply try and correlate the number of gamers and the number of homicides (or robberies, car thefts, sexual assaults etc.) in a given year, paying particular attention to the crimes committed by young people. The only potentially problematic thing is eliminating the influence of all the other factors that may have affected crime rates, but it's not impossible either. Other factors, such as changes in law or it's application, social situation of certain groups, police training, education etc are mostly local in nature (that is, they don't really transcend national borders and are often specific to particular cities or regions). The rise of gaming on the other hand, was pretty much a global phenomenon. If you compile data from several different countries, you can pretty much eliminate all the local factors, leaving pretty solid data on the true correlation between gaming and violence.

I can already tell you however, that they're unlikely to find such a correlation and if it's there, it might be negative rather than positive. Violence across the developed world (and in US particularly) has dropped significantly since the early 1990s and that includes youth violence as well. I wouldn't be surprised if it turned out that kids are less likely to mug someone or steal a car because they can do all of that and more in GTA without having to face the RL consequences of doing so. There's no proof of that of course, but it's almost certain that games cannot be a significant cause of RL violence - otherwise it would simply not be possible for violence to decrease at the same time as popularity of gaming has increased so much.

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noah364

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@entan:You're right that it's very unlikely any sort of correlation exists at all. But keep in mind that it's far more difficult than you think to isolate variables. Human behavior and society is something so complex that it is far beyond our understanding. Any given trend could potentially be influenced by limitless factors (which is partly what gives economics its difficulty and unpredictability). Eliminating local factors might be easier, but t's not so simple to eliminate global factors. The rise of videogames isn't the only global change that's occurred in the past 25 years. Eliminating factors like income inequality, increased flow of information, etc. is an insanely difficult task.

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entan

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Edited By entan

@noah364: When you come down to it, there are very few other global factors which might influence crime rates. Inequality for example, isn't a uniformly global factor. In many places (Europe in particular) income inequality hasn't changed that much and anyway, if it has changed, it has risen. Unless you're trying to suggest that higher inequality=less crime (that would be something), it cannot explain falling crime rates. I also don't see how "increased flow of information" would be a significant cause of crime or lack of thereof, unless due to being able to catch criminals before they commit too many crimes (that would show on other statistics though, such as incarceration rates and percentage of people convicted for multiple crimes).

I think all too often people are trying to get too much into "complexities of human/social behavior" and end up concluding that "it's beyond our understanding" which is not very constructive. At the very least, if you can't reliably establish an exact correlation, how strong it is and whether it's positive or negative you can use such analysis to disprove that a powerful positive correlation might exist. That's actually much simpler and would probably be sufficient for shaping policies and such.

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noah364

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@entan: You're right that income inequality has risen, but it has, in fact, risen fairly dramatically across the globe. You're right in that that would be a factor that would increase crime, not decrease it, but I was trying to give an example of a global issue that could affect crime rates (either positively or negatively). Increased flow of information was a similar example. It could affect crime rates by, yes, giving police another tool to catch criminals, or by better allowing criminals to organize, or by giving petty thieves a non-wallet target in people's pockets, etc. There are many global factors, and each can have an effect on everything in an either direct or roundabout way, that is almost certainly impossible to predict.

The bottom line is, everything influences everything in some way. True, there are few global factors that would directly impact crime, indirect connections are numerous and impossible to consider. For example, let's say, I dunno, ISIS. How could ISIS affect affect crime rates in the US? Well, let's say they decrease oil production, which rises the price of oil, which makes transportation for the poorest portion of the population more expensive, which pushes some people over the line into crime.

Now, I know that's a dumb example, especially because oil prices are actually at a long-time low. But it's an example of how everything affects everything. ISIS can't even really be considered a global problem; yet even localized issues have an effect on the broader portion of humanity. The effect is often so small and so roundabout that it becomes difficult to even find, much less predict, and when you take the whole friggin' world into consideration, oy.

But I agree that leaving it at that is unconstructive. Imagine is we had said that with the human body. "Wow, this thing is complicated. Ain't nobody got time for that!" Although I don't think we'll ever really be able to understand the way the world works, we can surely improve our understanding of it.

But until then, I also completely agree that analysis is our best option to prove/disprove a positive correlation. It's more than sufficient for shaping policy, and more than sufficient for both day-to-day and intellectual discussion.

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garathe_den

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Being human seems to make people violent, if you open up a history book.

I do think people who cannot tell the difference between fiction and reality should steer clear of anything violent...from films/tv series, to games and books. Also the news....

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mirage_so3

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Edited By mirage_so3

@garathe_den: It's not even that humans specifically are violent. We're just better at it then animals.

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vigariox

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I have been playing violent games since I was a kid. And the only creatures I ever harmed in real life are insects, the bad ones. I never engaged in fights or had any aggressive behavior. So how do those nerdy psychologists explain that? Funny when people have a debate about something they never tried based on some biased studies.

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noah364

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@vigariox: Same. Except I don't even harm insects. I go to (ridiculous) lengths to bring them outside.

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s3as3a

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@noah364: I also often (but not always, depending on the circumstance) go to ridiculous lengths to spare the lives of insects.

You're the first I've "heard" of that does the same.

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vigariox

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Edited By vigariox

@noah364: How do you find a way to bring a family of roaches outside? Do you invite them to a party outside and offer them drinks? :D

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s3as3a

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Edited By s3as3a

@vigariox: I'd put it on a small ripped-out piece of napkin and throw the napkin out the window with it on it. That way, the napkin (and the "attached" cockroach) is slowed down by the air resistance so that when the cockroach falls, it doesn't fall hard, but it is out of my house.

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SuppaPHly42

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@s3as3a: it will be back :P

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noah364

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@vigariox: Honestly, I probably would. :P

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SuppaPHly42

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@vigariox: lol :)

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SuppaPHly42

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Edited By SuppaPHly42

@noah364: hey buddy :) i guess if they are not bugs that kill you when they bite lol :P

me either, but if they were i'm not so sure i'd not squish them :P

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noah364

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@suppaphly42: I'm actually stupid when it comes to that. I've found brown recluse spiders in my house before. If you don't know what those are, they have (arguably) the most painful bite of any spider. It won't kill you, but it will dissolve your flesh in a nasty way. And I take the dang things outside anyway. I just can't bring myself to kill them.

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SuppaPHly42

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Edited By SuppaPHly42

@noah364: i kill wasps not so much spiders. i have heard of the brown recluse they are not an overly aggressive spider. not like the hunts men or wandering spider or even the Funnel-web Spiders these guys no i'm sorry its me or them :P

oh and before i forget how was the party XD

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GambitsLegion

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NO

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s3as3a

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@gambitslegion: Well, at least you covered the spoiler! :P

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TheFishe

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Any correlation between video games and violence would most likely be caused by parents who ignore ESRB ratings. Of course children and young teens are vulnerable, that's why there is a rating system that attempts to prevent these individuals from playing a game. Most adults who play a T or M rated game should know the difference between right and wrong in the real world. Those who don't were already going to be a danger, and video games weren't the cause of it.

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garathe_den

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@thefishe: Exactly! Parents need to get their 11 year olds off GTA Online for example, there are so, so many children on there that it's disgusting! What kind of parents thought "Hmm yeah, I really want to expose my child to torture, hookers, drugs and strip clubs from a young age." Instead of blaming video games, for the millionth time, turn the tables on the parents who are supplying these games to their kids and not taking responsibility for their actions.

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noah364

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@garathe_den: The word "game" misleads them. They associate with Monopoly, not with The Godfather.

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Jizam_Kizam

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Edited By Jizam_Kizam

Nope. Been playing violent games since I was 5 and I'm more easy going and relaxed than most people I know that don't play any games.

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Nymphonomicon

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In short, don't believe the hype... or the overwhelming bias.

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SaintsRowLA

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Edited By SaintsRowLA

Aggression?

People who play Demon Souls say they want to throw the controller through the television set. Many gamers said so. I think a few actually did.

Make a derogatory statement about someone's beloved console and endure lots of nasty insults and threats.

Killing a bunch of people in video games, displacing unhealthy emotions on video game characters are a much healthier outlet for aggression than doing it for real.

Do we all live in a vacuum? Is anyone free from influence of the outside world and other people? I suppose everyone would be much better off if the government locked everyone up in a closet, free from the nasty influence of video games, sports and other recreational activities.

Does video game news show hostesses cause heartbreak among some gamers? Yes. *Tears*

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SuppaPHly42

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@SaintsRowLA: it will be ok *hugs* *pats on the back*

that said i've cracked a controller right down the middle because of dark souls. mind you i'm not a good example of a non violent gamer i have done some bad things in my life :( but it had nothing to do with video games

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madgame23

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Violence, psychopathic and sociopathic tendencies are things that a person is born with and a lot of times its how the person is raised. If by playing a violent game as a child and they are told to act like that and be like that then yes it will lead to violence same as being an aggressive sports star and you are rewarded for violent activity. I play COD, BF, and such and I know the difference. I'm aggressive in the game because it's a competition and nothing more. I'm not like that when I'm away from the game because i know the difference. Any research into this issue and claiming violent connections will always be biased and basically wrong by default. Any person who has committed a crime and used games as a reason we're only looked for a scape goat via the mental insanity clause. Those people were naturally violent and mentally unstable. It's the same as a sports fan or fans beating to death a rival team fan because of the deep seated rivalry, you can't claim one without the other.

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madgame23

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Saying video games makes people violent is like saying sports makes people violent? You don't see experts and politicians saying we should ban sports because fans can become violent and have actually killed rival fans or actual sports stars have injured, crippled or killed themselves? They don't do that because of the lucrative tax revenue that's earned by the trade and that the Super Bowl is a big human trafficking event or all the kickbacks local politicians receive from sports teams and such. That study was a complete joke. The big reason is that the gov't can't get any tax revenue out of it on a more constant basis.

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madgame23

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Saying video games makes people violent is like saying sports makes people violent? You don't see experts and politicians saying we should ban sports because fans can become violent and have actually killed rival fans or actual sports stars have injured, crippled or killed themselves? They don't do that because of the lucrative tax revenue that's earned by the trade and that the Super Bowl is a big human trafficking event or all the kickbacks local politicians receive from sports teams and such. That study was a complete joke. The big reason is that the gov't can't get any tax revenue out of it on a more constant basis.

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iX-gamer

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Edited By iX-gamer

Yes. hardy har har lel kappa

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Pelezinho777

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No they don't. The end.

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YEPEE00

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Yawn, I'm glad someone said it. it is a possibility, If think otherwise. the evromental choas of everthing around you... choose poorly... and were offended enough to pick a side. woah, then... you used actual numerical data. Captain Obivious, check please. nah, honestly. you stay, i'll leave.

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perphektxero

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Edited By perphektxero

First, I would like to point out how ridiculous the "I don't become violent after I play games" argument is. It would be like me saying "I don't buckle my seatbelt when I drive and I'm still alive" or "I've never hurt anyone when I was drunk driving." Those arguments do not work logically.

Now, people who say video game violence does not cause aggressive behavior are no more able to say that then the APA can really state they do. Those in here are subjected to the same biases those researchers may have been while conducting some of those studies. Many gamers have their beliefs just like anyone else and are subjected to another error in logic: cognitive dissonance. So when personal beliefs are conflicted with actions of the opposing belief, like this video and the APA study, people often justify their position through faulty logic such as ad hominem attacks, anecdotal information, poisoning the well, etc. So this video kind of has a little of that. A degree in psychology is great so she can understand better as well, but focusing on all the flaws in the study ignores where the study might have gone right. Also, those researchers who were over 50 at the time of the research may have been biased, but it should not be assumed their capacity for objectivity and unbiased research is non-existent either. The possibility one person disagreed with methods may have been more poisoning the well than actual reasonable flaws in the study. I will agree though, numerous studies on this subject often find it hard to define and test certain areas aggressive behavior and video game violence. To me, this video demonstrates confirmation bias on Lucy's part a little, but basically reaches a similar conclusion to what many have found, there is no concrete link and it still requires more research.

So, it is not a yes or no, but there is some information out there that does cause concern. Bottom line is it needs to be researched more.

And one thing I do find interesting which has never been brought up in any of these arguments. Social Learning Theory. Alfred Bandura came up with a learning theory which posits children and adults can learn by observing others. The Bobo doll experiment (you can look it up on youtube) is actually quite famous for demonstrating this. This demonstrated children can learn aggressive behavior after watching the actions of an adult, which was on a television. He recorded adults playing with toys in a room in various situations, and one of them was being violent with th Bobo doll. The children who watched the recording and viewed the aggressive adult repeated that behavior quite well. Also, modeling theory states behavior can be learned through specific role models. People may not look to TV or video games as being or having "role models," but think about how children can really look up to superheroes or video game characters. Modeling theory is not a belief of something, it is actually something which has been researched through numerous different studies. Those studies have shown more than enough times correlations between role models and children's behavior.

So, after those, can video game violence cause aggressive behavior? It's possible. If it does come out it has no effect on aggressive behavior, great. If it later comes out it does affect aggressive behavior and, or causes violence, then we have to accept it given the evidence is clear and not subjected to errors.

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SuppaPHly42

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Edited By SuppaPHly42

@perphektxero: this is a very well written post i must say. now i do wonder, though after reading it, what your position on the subject is. you've taken a very gray, lets wait and see, approach to it.

now the " i don't become violent after I play games" argument this is where i'll start. who said anything about violent all that was suggested was a link to aggression, now true aggression can lead to violence, but they are not one and the same. to bring that up is to say that the report is trying to link violent actions and crimes to video game well i don't believe for one minute that they do. here is why

first video games are taking the heat now because they are the newest form of mass media, before them it was movies and tv make people violent. before that it was radio, before that it was books, before that it was theater, before that it was the old man by the fire telling the youngsters wars story's. not only that, but every time a new genre of music comes out its the devil and will cause...

its a tired debate, at no point has it ever been proven that any media form will make people do violent things. aggressive things sure, take dark souls for example, i wonder how many people acted out frustration on their controller (myself included) or whatever when they died and lost a whole bunch of souls, it is no different then when a person is watching sports and their team is loosing people get mad and act aggressively they don't go out and murder their neighbors.

what i'm getting at is video games have been around for almost 40 years, has there been a spike in violent crimes and behavior, no. in fact we live in the safest time in human history the lowest rates of crime the lowest rates of unsolved murder or murder at all. i don't believe there needs to be any more study on this subject, as media and its effects on people has been studied to death. this is just the next form of media, does it hold any more sway over peoples behavior then the 1000 plus years of observation of other forms of media, no it doesn't.

what i see when i hear about a study like this, is a bunch of politician trying to scapegoat a form of media by denying human nature, people are violent. based on the accepted sociology view that a persons behavior is on average a 50/50 split between nature and nurture, it then becomes clear no one wants to take responsibility for how they either failed as parent or "that person" was just a bad egg.

not only that, but if you look at what it takes to get a person to go on a killing spree or drink the cool aid. it does not happen over night it takes months, perhaps years of brow beating and convincing, being deprived of food being told that everyone hates you. see it takes another person to answer the question "why should i do this", a form a media will never be able to answer that or any other questions.

any way i would love to here back from you as i love a good debate :)

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perphektxero

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Edited By perphektxero

@suppaphly42: To clarify the "I play games and I don't become violent" , it is not a position from the video, but from many of those in here responding. I have an issue with those statements because it seems to confirm the BS of any argument or debate. It is an illogical response. Saying I have never committed mass murder doesn't take away from the fact others have, it just shows many have not. It does not mean we all do not have the capacity to do it. That is where my frustration ends.

And I do take a rather neutral position because, as I have read many of these studies in the last year, they seem to have some troubles identifying certain terms, the methods leave room for interpretation and could easily indicate something else, or it is just bad and biased. To me it really doesn't seem like a proper conclusion can be made. And if we do look at statistics, crime rates have been going down, but that doesn't mean video game violence is proven wrong. Crime rate decline is due to numerous factors. The fact that homicides have decreased is in part due to surveillance technology, medical technology and advancements in procedures, early detection of some of these individuals, some psychological screening, education and many other factors.

I agree with your sports analogy, which is why it does expand to the media in general. Hell, Fredric Wetham began the cusade against comic books close to a century ago. It really is not new these arguments correlating violence and media, it is just video games are becoming more sophisticated since the first one was released decades ago. Big difference in how realistic depictions of violence and gore are from the NES to now.

Nature and nurture I agree as it has been proven to be the case and both contribute to aggression and violence (in general).

I do disagree about it being a political agenda. I don't quite see any sort of incentive for psychologistst, sociologists, and many others and their organizations to have been putting up this fight for so long. I have a hard time thinking a psychologist taking his children's games away from them if there were only benefits to playing such as increasing hand eye coordination and spatial awareness, which has been demonstrated more consistently. Just like some believe big pharma is preventing cancer cures, but why would a oncologist withold a cure for cancer which one day would most likely save a family member? It can be said the media industry has the agenda with down playing or discrediting all of this, because the impact on the economy of the media industry would take a major hit if children were not able to play or see many things. But, that I do not believe either.

Criminologists and Criminology students like myself know human behavior is unique to every individual. Sure, we all share certain traits, but how they affect our personality and behavior is unique to everyone. Line 100 adults up who all had very similar or same experiences throughout their lives, and 100 of them will be very different from each other. I find it hard to believe games can cause violence, but aggression is something I think is very plausible though it depents on many sociological, biological and psychological factors. Those girls in Wisconsin who stabbed the other girl because the Slender Man told them so is a unique incident. Did that game influence them and their violent behavior? Absolutely. However, influence and caused is not the same. Some people kill because of delusions, mental disorders, ideologies and many other reasons. Slender Man told them to kill for the same reason he has no effect on numerous others: uniqueness of the individuals.

I also believe children are much more vulnerable to the effects of violent video games because they are impressionable. One reasons is this: the human brain is not fully developed until around 25, with the frontal lobe being the longest taking part of the brain to develop. The mid brain which controls emotions, rewards processing, fight or flight responses is fully developed first. So while a child knows right from wrong, it doesn't mean they are going to make the right decisions as their execuitive functions are lacking.

There is too many things out there which could say it does cause violence, but the research currently does not support either side of the argument. Even if it ends up doing so though, many will disbelieve it for the same reasons many now claim it is BS, because they want to believe it is. Hell, look at climate change deniers or the flat earthers, they swear by their beliefs even when science has irrefutable evidence on both issues.

Also, look at how video games shaped training for military and law enforcement: http://meggitttrainingsystems.com/Commercial-ranges/Commercial-simulation-equipment/FATS-L7/p2/true (I have used this before, and even a better looking one).

And look for Nintendo in this article: http://www.killology.com/on_combat_ch2.htm

Many people do not know Duck Hunt helped change military training forever.

They may not cause violence, but I do believe video games train kids like they train our military and LE, even if it is using a controller.

And I also enjoy discussing things with others who understand critical thinking as well. Tired of the one sentence posts which is just ad hominems.

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SuppaPHly42

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Edited By SuppaPHly42

@perphektxero: excellent post :) so rare to find a person with critical thinking at this level, i have been looking i assure you.

ok so now lets see if i can expand on or contest any of it?

so my thoughts about games being more sophisticated now then in the nes days and that leads into the study as relevant i'm not so sure. IMO it is no different to say, when silent, black and white films came out. there were violent ones then too and make no mistake movies have gone thru just as profound a change as video games. people were, at the time, horrified when they watched "the mummy" or "Dracula." we view it as rather tame compared to say "saw" now a days. i think its just a form of media evolution and will have no more affect on "normal" people as did the evolution of any other form of media

i mean look at poe's the raven that was considered scary in its day i'd wager most people in this day and age would be hard press to even understand what its all about. to pick something similar from a literature example compare it to say one of Stephen kings books. horror to be sure, but in an evolved form.

so why i say political agenda, its not because i'm "down the rabbit hole" or anything, but after the sandy hook shooting. the US president issued a $500 mill to the study of video games and violence. whether this was to placate the masses or he genuinely believes there to be a connection. the question then becomes what would he do with this information. enact some laws, who knows till the study is complete and if this information, that the apa is presenting is part of that, then they really need to get their shit together. if what lucy says is true, that they are cherry picking the information, then that is not good news.

now as for the slender man story. that is not video game related, as slender man is an urban legend similar to "bloody marry", the "candy man", etc... yes there is a game, but the girls didn't play it. they read stories on the internet about it. however, that is not really the point i'm trying to get at, based on the limited information that is available it seems to be that these girls showed methodical planing in that they even lured their victim to an area that would be secluded enough to not get caught. there is even talk about them being tried in adult court over it, because of the shear amount of premeditation involved. its more likely, based on that, they are psychopaths or their parents have failed them to the nth degree. this is one of the reasons i believe a good spanking is important (within reason of course) when rearing children. it lets them know physical pain is unpleasant, differently so to hurting yourself from falling off a bike. as pain is the most successful deterrent. when doled out as punishment for undesirable behavior in children. that is why we feel it, it screams don't do that. (i do realize this topic can open a huge can of worms)

ok that bit about people not believing when there is irrefutable evidence. there are always going to be the willfully ignorant, i just look at them as a control group and move on. they usually only account for a very small demographic. however, that said i also believe they need to be held in check for the untold damage they can do. i'm pointing the finger at the anti-vacine people who have undone some of the great work in eradicating certain childhood illnesses.

now as for the rest of what you said i got nothing that was very well written i tip my hat to you sir :)

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noah364

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@suppaphly42: @perphektxero I hope to witness a great debate here as well, but I think you can both be right (so hopefully it will be a discussion rather than a debate). Suppaphly42, you're right in that aggression and violence are very different things. Thinking back to the what-if-machine episode on this same subject, they talked about how (if I recall the example correctly) opening a difficult container can cause aggression, but probably not violence. Violence is a very specific form of aggression directed towards other human beings in a physically harmful way, but does not speak to aggression as a whole, which can often be short-term and towards inanimate objects (like your controller).

But then again, pephektxero is also completely right. There's simply just no definitive conclusive evidence on either side. Far more research must be done, especially because there's a strong basis is psychological theory that videogames can affect behavior. As the first purely interactive medium, it would be good to know how people can be changed by what they play. This isn't just for negative effects; it can be for positive effects as well. Right now a series of games are in development that, at least in testing, have seemed to work as well or better than actual medication in treating mental illness (they're even trying to get it FDA approved!). Further research is essential not just to understand the impact of viodegames on the mentality of the everyman, but to see if their impacts can be utilized to do some good as well.

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SuppaPHly42

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Edited By SuppaPHly42

@noah364: brilliant i must say. :)

using video games as a diagnostic tool, is probably the best out come of this study, for better or for worse knowledge is never something that should be ignored. my apologies for saying any study could not be valuable if viewed in the right light you once again you have shed light on something i didn't give as much credence too as it deserved :)

good to see you adding to what could be a good discussion :)

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aiat_gamer

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This needs to be reposted

:"However, the group of 230 academics from universities around the world wrote in its open letter to the APA youth violence in the US and around the world was currently "at a 40-year low"." - http://www.bbc.com/news/technology-33960075.

In other words, no. Video games are merely a scapegoat, just like rap, heavy metal, rock 'n' roll, jazz, horror movies, comic books, etc... were used to incite moral panics back in the 90s, 80s, 70s.

It is funny how stupid these episodes have become since Cam left

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jwsoul

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No they don't men are aggressive without computer games and I would look more to drink for the reason. Time would be better spent on looking into how computer games distract many from more important tasks in life and potentially without discipline can effect you negatively.

Saying that any form of competition or stress can make any person man or woman aggressive so to an extent I do agree.

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SuppaPHly42

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@jwsoul: ok so the statement " I would look more to drink for the reason" well thats funny. in alcohol's defense i've done some pretty stupid stuff while completely sober too. also the middle east is a relatively violent place with or without an army of usa solider causing the problem and they for the most part don't drink at all.

so try again :)

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jwsoul

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No they don't men are aggressive without computer games and I would look more to drink for the reason. Time would be better spent on looking into how computer games distract many from more important tasks in life and potentially without discipline can effect you negatively.

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Ov3r_Kill_Br0ny

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Not at all, people really need to get over this. I just finished massacring innocents on the street, blowing up cars, and shooting down helicopters. Now I am back home playing Grand Theft Auto V on my PC and I do not feel any different.

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perphektxero

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@ov3r_kill_br0ny: That is an illogical argument. I don't buckle my seatbelt while driving, but we still have laws here in the U.S. that require me to. Just because you don't feel any different doesn't mean someone else will not.

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Ov3r_Kill_Br0ny

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@perphektxero: I think you missed the joke.

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SuppaPHly42

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@ov3r_kill_br0ny: i think he did :P

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skipper847

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Nope I been playing games all my life and not violent. Although I have smashed a couple of controllers and key board in my time but never took it out on anything else.

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StOoGiEmEiStEr

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I'm going to answer based on common sense.
I am a 27 year old gamer with about 40,000 hours of gaming experience.
The short answer is NO games do not make you violent or aggressive.
Games or media in any form of entertainment can actually help reduce psychological symptoms, and may even reduce violent tendencies.
There is a age limit regarding when a child knows what is real or not real, like religion.
If said person believed it was real he may unknowingly repeat said actions in the real world, thinking it as normal(this is the only exception).
All other psychological links are related to social experiences, e.g. abusive parents raises a bully, bully abuses others for fun too.

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deactivated-60b838d2a137f

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I've heard this about games potentially increasing aggression before, and I think it's valid, but there's a very big leap between slightly increased aggression and straight up criminal, violent or sociopathic behavior.

There's also the fact that basically anything can increase a persons aggression, certainly anything competitive like online gaming or playing sports of any kind, as does getting stuck in a traffic jam, being overly hungry or tired, and a whole plethora of other things! Remembering this I think it's silly to see so many of these aggression studies focused solely on gaming, as though they're special in any way with regards to increasing human aggression.

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getbent57

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That is the best episode so far. Looking forward to the next one.

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Darko-TDR

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Edited By Darko-TDR

Bunch of nonsense, it depends on a person, someone who is angry can lose it when repairing a car when things don't go smooth, so then we should all just stop doing everything and even then there would be people who would go insane just because they already are.

I hate those clueless idiots who think they know everything about everyone.

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