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Half-Life 2: Episode Two Q&A - Story, Setting, and Technology

Valve's Erik Johnson fills us in on the highly awaited next installment in the Half-Life 2 saga.

313 Comments

Almost a full year has passed since Valve released Half-Life 2: Episode One, the first of three promised episodes that will continue the saga of the blockbuster first-person shooter franchise. Episode Two was originally scheduled for release late last year, but Valve pushed the release date back to later this year. When it does arrive, it will feature not only the continuing story of series protagonist Gordon Freeman and partner Alyx Vance battling the alien Combine, but also the multiplayer action game Team Fortress 2 and a 3D puzzle game called Portal. To learn more about what's going on in Episode Two, we caught up with Valve project manager Erik Johnson. A warning to those who haven't played Episode One yet, as this preview contains spoilers to major events.

Alyx Vance is in Half-Life 2: Episode Two. And so is a hot rod.
Alyx Vance is in Half-Life 2: Episode Two. And so is a hot rod.

GameSpot: Obviously, we're not looking for spoilers, but what can you tell us about Episode Two's story? At the end of Episode One, it seemed that a major chapter had come to a close with the escape from City 17. What's next to come?

Erik Johnson: The Citadel's destruction triggers formation of a massive superportal. To close the portal and prevent the Combine from sending reinforcements, Gordon and Alyx must make sure the data packet they seized in Episode One gets to White Forest, a former missile base where their scientist friends and family have made their stand. It's a breakneck run through an alien-infested wilderness patrolled by Combine troops, marked by encounters with mysterious entities. If they make it on time, they stand a good chance of shutting down the portal. If they fail, then, in the words of Eli Vance, "It'll be the Seven Hour War all over again. But we won't last seven minutes this time."

GS: It's been reported that Episode Two will be longer than Episode One. Could you elaborate on that? Will it be approximately as long as Half-Life 2? Slightly shorter?

EJ: Our play tests of Episode Two are running closer to eight hours, where Episode One was taking around six. If you take a look at the statistics we compiled from people who actually played through Episode One, it looks like the average completion time ran around five hours, 41 minutes.

GS: Will vehicles return in this episode? Half-Life 2 featured the dune buggy and the air boat, but Episode One took place entirely on foot. Will either of those vehicles return, or is there something new to look forward to?

EJ: There will be a new vehicle in Episode Two. The buggy from Half-Life 2 was built by a group of rebels that was clearly skilled at welding together a tube frame but was a bit lacking in the horsepower department. In this episode you'll be driving a car built by someone with a lot of knowledge of older American hot rods.

GS: What can you tell us of the major characters, such as Alyx, Dog, and the G-Man? What are they up to? And will we meet any major new characters in Episode Two?

EJ: Most of the characters will be back in Episode Two, including the G-Man. Since the Vortigaunts stepped in at the start of Episode One and pulled you out of the G-Man's control, he'll be coming back to enlighten Gordon on a number of events and give you some insight into his line of thinking. There will be some new additions to the cast in Episode Two, as well.

GS: Will Episode Two introduce any major technological improvements to the Source Engine? For example, Episode One introduced high dynamic range lighting. Will Valve use Episode 2 to introduce DirectX 10 support in the PC version?

EJ: We've been building more technology into Source alongside the development of Episode Two, Team Fortress 2, and Portal. Episode Two specifically will be taking advantage of cinematic physics, which gives us the ability to create large-scale destruction events that are physically simulated. You'll see that feature in action right at the beginning of the episode.

Meanwhile, the visual budget for Episode Two is higher than Half-Life 2 and Episode One, so we essentially have a higher "high end" on the graphics side. We made this decision as a result of tracking the rapid GPU adoption rate of gamers on Steam via our hardware surveys. Having moved to episodic development, we are able to more accurately target these early adopters and provide an experience that does a better job of scaling to the power of their systems. And we've built a new particle system into Source. This has put more of the control of our visual effects directly into the hands of the artists, resulting in the most graphically sophisticated game we've ever made.

The White Forest is full of Combine forces, including those dreaded striders.
The White Forest is full of Combine forces, including those dreaded striders.

GS: Computing power has increased substantially since Half-Life 2. PCs now have dual-core CPUs, and the Xbox 360 and PS3 are powerful multicore systems. Will Episode Two support multicore CPUs for better physics or AI?

EJ: We've built a system for dealing with multiple cores and threading called hybrid threading. As opposed to using coarse- or fine-grained threading, we take the approach of building a system into the engine that makes the right decisions about how to deal with multiple cores on the CPU.

In Episode Two this will translate in a number of ways, benefiting not only systems that were traditionally CPU based, such as artificial intelligence and physics, but also systems that are on the graphics side. We went with this approach because it scales well over time. Desktop processors are going to have more cores over time for us to take advantage of, so we took the route that requires more work up-front so we can keep pace with our customers' hardware as we move from dual core to quad core and beyond.

GS: Finally, when can we expect Episode Two to ship, and will it ship on all three platforms simultaneously?

EJ: We're looking to ship in the fall of this year, on the PC, Xbox 360, and PS3 simultaneously.

GS: Thank you.

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DeltaTeam

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I loves HL2 alot im so glad it coming to the 360 now

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playwrite

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not to be a whining jerk, but how is episode 3 going to hold up on my machine? I don't like the idea of not getting the full experience out of a game (i overclocked my GPU just to get HDR support) and i should hope that my machine should be able to hold out until they have finished this portion of the series. if they continue to add features i am seriously worried that i'm going to have to drop some settings in order to run playably. essentially what i'm saying is that with required features such as this new physics stuff, my machine is going to complain. but i have followed the series faithfully (Half-life is responisble for my interest in PC gaming) and would like to be able to finish this part of the series and get the full experience. At this rate even if episode 2 still runs, episode 3 will certainly be a different story. this is great for early adopters, but most people can't afford to buy the new tech. This is a benefit and disadvantage of episodic content. again, i don't mean to be a jerk but this is a serious predicament.

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cyw1988

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Sounds awesome!!! I am looking forward to the Hot Rod!!! Hope there are new weapons too!!!

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djsaskdja

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now all i have too do is decide what system I want it on, I'm thinkin 360 I'm still stuck on a ATI X300 with 512 ram

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Ice_man_1985

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I don't believe him a bit, cause valve has a great history on delays, of course there delays r in a good way .

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Enterprise-E

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GunnyHath How bout do something useful, and fix the damned G80 Fog issue in ALL source engine games !?? We pay $800 for a 8800 GTX (when they were new) and every source game is lame looking. _________________________________________________________ The price you pay when you are a early adopter. Especially when it is a brand new video card that jut came out. I look forward to playing this whenever it comes out.

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Citan76

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Fall...... (sigh)

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kholdstareo1

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thanks gamespot, im psyched for hl2:ep2 all over again

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GunnyHath

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How bout do something useful, and fix the damned G80 Fog issue in ALL source engine games !?? We pay $800 for a 8800 GTX (when they were new) and every source game is lame looking.

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Mar044

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I can't wait, but they have to work on the release dates on the game, it way to long between games

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Battitz

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looks good, though somehow it seems like it's going to be on the short side, even though it's longer than episode 1.

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selbie

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Hopefully I'll have my PC upgraded by then. So many good games coming out in fall.

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amourkiss

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nice

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mastermune89

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shiney

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RussianYulia17

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omg i can't wait. plus episode three

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denaz

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Looks pretty good, i'm not holding my breath for it though.

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littlehelp

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If only we had a date to look forward to now.

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lithus

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But will they screw us again with no console multiplayer? Half Life owes it's "life" do to it's ever popular multiplayer (especially the popular mods). Go back to your Multiplayer roots Valve!

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GFofgaming

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Valve is to be blamed for the dalay. If they concentrated on the PC, then later the console, we would have gotten long long time back. Also, they promised to release episodes in a period of 3 months, not 1 and a half year!.

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-HCMF-

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groovy

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dmn_link

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I have a kick ass PC, which can run it more than fine, but i will probably buy it for my Xbox 360.

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punisher2k8

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PS3 version with no lag :P

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BounceDK

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I couldn't care less about EP2.. It's been delayed for so long for stupid reasons ..

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Lord_Furious_IV

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this looks pretty good but why did it take so long? they promised to get content out fast not waiting 2 years for 6 hours of gameplay and then another year for maybe 8. and if theres no new weapons i will be really PO'ed. how hard is it to implement the combine sniper rifle to be used by the player? or how bout a deployable heavy pulse gun?

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Karl319

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White forest? Is that a spinoff of "Red Forest" in Chernobyl? :P

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Kayrod29

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I'll get it for Xbox 360

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draak3000

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[This message was deleted at the request of the original poster]

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henri1960

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This is the first game that I'll buy

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Einhanderkiller

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Possible spoilers: << LINK REMOVED >>

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draak3000

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you don't needa $8,000 pc to run this game. Heck you don't need an $8,000 pc to run any game. NEVER buy a dell for gaming. Build your own pc or you WILL get ripped off. A $1,500 pc will run most new games fine anyway if you know what you're doing.

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mynumbmind

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i heart this game, heaps!

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nextgenisps3

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ill get it for the PS3

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nemes1s3000

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Doug Lombardi already confirmed that the forest will be a massive battlefield, in that particular stage, you'll have to do things to get some answers -- meaning you'll have to go from one point, to another, to another, sorta like connect the dots on a massive grid.

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xtremeg4m3r

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hush404 dude shut up.

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Pete5506

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vary cool, this is a must have

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DawnII

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hush404: Uh, this isn't a port, it's 2 new mods and a new episodic entry expanding on the Half-Life 2 story.

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NooBAFIED

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Nice good game :P

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koopi

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Sounds cool. I hate my computer though ... maybe I should consider buying it on the 360 or PS3.

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blarg_blarg

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w00t!w00t!w00t!w00t!w00t!w00t!w00t!w00t!w00t!w00t!w00t!w00t!w00t!w00t!w00t!w00t!w00t!w00t!w00t!w00t!w00t!w00t!w00t!w00t!w00t!w00t!w00t!w00t!w00t!w00t!w00t!w00t!w00t!w00t!w00t!w00t!w00t!w00t!w00t!w00t!w00t!w00t!w00t!w00t!w00t!w00t!w00t!w00t!w00t!w00t!w00t!w00t!w00t!w00t!w00t!w00t!w00t!w00t!w00t!w00t!w00t!w00t!w00t!w00t!w00t!w00t!w00t!w00t!

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Homes225

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Sweet. Its a Valve Game so it don't take much to run it on your PC.

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sotired

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Yeah, to everyone who says they "can't wait", I hear you. Same here. HL2 was great. These games make me wish I could afford better hardware. I priced my "dream system" on Dell.com the other day, though, and it came out to be about $8,100. This would be within my budget if I found $8,050 laying on the street tomorrow. [sniff, sniff, whimper] I know it'll run well on my system, Homes225, but I want it to run great and look great as well--which you can only really do with top-notch hardware. Surely you know what I mean.

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pantweasel

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Uh oh...I hope my system will be able to support it. =/

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fastpunk

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I still think this episode idea is dumb. 8 hours of new HL content per year is just not enough!

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xXBuffJeffXx

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Zirkle89, I'd like to know the same thing. Open-ended forests or multiple-paths, at the least, would be awesome.

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jeff537665

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I love half life and episode 2 is looking like one of the best I only wish it was out sooner. :(

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timdabrat

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My PC was built for games like Half-life 2, and I love them on the PC, but I want Team Fortress 2 for the 360 cuz a bunch of my friends are getting it for their 360's, but I want to get it for the PC. What valve should do is have is portal and TF2 be available for download seperately, for those who just want one of the games, as many people I know want.

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DawnII

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True_Blu3 If you're talking about a GeForce 7800 GT, which I'm sure you are, then that is more than enough for running this game. I have an ATI Mobility X600 with 128 mb video memory and it runs HL2 at 1680x1050 at highest settings (w/o AA) at no lower than 30 fps.

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Scuzzman1

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I played through HL2 on pc and absolutely loved it. It is one of my all time favorites not just shooter but game. I'm really looking forward to this installment.

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deactivated-5f93995c29447

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I really want it for the 360, but I have to pay more money and have ep.1 and HL2 which I already have for the PC. I reason why I want it for the 360 is because it is stronger then my PC (which is decent at running games. 7800GT is accurate enough, but it won't be enough to run this game nicely). I can't wait for it.

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