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Un-Valentine's Day: Game Stuff We Love to Hate

Un-celebrate Valentine's Day with some of the most loveably loathsome stuff from the past and present of video games.

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It's Valentine's Day, and what better way to celebrate than painting everything pink and paying way, way too much for flowers and candy, right? Yeah, right. Whether you'll be flying solo this holiday or spending it with that special someone (and just wishing you were flying solo), you can join us in our un-Valentine's Day commiseration. We won't judge you, because we know you probably love to hate some of this stuff just as much as we do.

Now, keep in mind: We're not saying we hate all the games we're mentioning. On the contrary, some of the games we'll discuss here are among the best console and PC games of all time. They just had something about them that make us remember them fondly...or not so fondly.

Agree with our picks? Disagree? Did we neglect things in games you love to hate? Leave us a comment at the bottom of the page and let us know. Without further ado, and in no particular order, here are some of the things in video games that we love to hate most. Happy Un-Valentine's Day to you.

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Jill, the master of unlocking, was almost a Jill sandwich!
Jill, the master of unlocking, was almost a Jill sandwich!

Though there are times when we love to hate it (or hate to love it), lousy voice acting has a way of infiltrating even the best games. For instance, Castlevania: Symphony of the Night is a crazy-awesome game with some crazy-terrible script reading from folks who have no business lending their voices to, well, anything. But every once in a while, an otherwise lousy game can gain monumental appeal with dialogue and delivery so bad that even B movie legend Bruce Campbell might object. But just like with great B movies, these blemishes and blunders are what get us to return to the games, just to laugh it up and shake our heads in befuddled wonderment one more time.

Let's face it...some games are infamous for their unintentionally funny voice acting--the same kind that made Jill Valentine of Resident Evil "the master of unlocking," and the same kind that made the bored-sounding civilians of House of the Dead 2 sound so hilarious as they unexcitedly begged for their lives.

And when game companies need to ship their games ASAP, what voice actors can be bothered with those little touches that make other games sound great? You know, like rehearsing. Or all those other excuses for why voice talent delivers wood. Overacting and underacting; hiring amateurs--or just getting some game developers to get up from their desks to perform double duty on voice-over; taking the first, and clearly best, take; the list goes on. And in "this fight is for Japan, or friendship," we must not forget that most notorious offender of all: localization. It's just too bad that the infamously bad translations of the Sega Genesis arcade-style shooter Zero Wing predated voice-overs in games. Being able to make fun of the voice acting in a game like that would've been sweet--but we'll get to that shortly.

Just a Few Games With Unintentionally Funny Voice Acting: Resident Evil series | The House of the Dead series | Castlevania: Symphony of the Night (PS) | Shenmue series | Need for Speed Most Wanted (Various)

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Words to live by.
Words to live by.

In addition to enjoying a rich history of questionable video game voice acting, game players have long had a love-hate relationship with bad translations in games. Ask anybody who has been playing games for some time for their favorite translation oddities, and you're sure to hear quotes like "I feel asleep!" from the original Metal Gear, "I am Error" from Zelda II: The Adventure of Link, or "All your base are belong to us" from Zero Wing. Proper localization wasn't always high on the list of priorities for developers in the late '80s and early '90s, but for some reason, nobody really seemed to mind a whole lot. It always made us laugh when Pro Wrestling informed us that "A winner is you," and we always chuckled when Terry Bogard declared, "Wubba, wubba. I'm in the pink today, boy!" in Fatal Fury Special.

While it's usually fun to make fun of sloppy translations, sometimes you just hate them. Nobody wants to slog through hours of hard-to-read text in a role-playing game, but that's just what you had to do if you were to make it through the PlayStation Portable's Legend of Heroes. It was nice that the developer of Castle Shikigami 2 tried to add some sort of a story to their shooter, but trying to decipher what "Holy Cow! Got a clue. Now this?" actually meant was an easy way to give yourself a stroke. There's something to be said for the comedic value of butchered English, but when you just want a game to make sense, it's hard to love.

Now that games have bigger budgets, bad translations are becoming less common. You're not likely to be told, "Wow you noble looking!" when playing Final Fantasy XII, but you certainly saw just that in Final Fantasy IV (also known as Final Fantasy II in the US). And while we might not get much in the way of wacky sayings here in North America, thanks to the large amount of English text in Japanese games, importers still get some treats, such as the way the Japanese version of Super Mario Sunshine congratulates you for picking up a "shine" item with "Shine Get!"

Some Games With Unintentionally Funny Translations: Metal Gear (NES) | Zelda II: The Adventure of Link (NES) | Pro Wrestling (NES) | Zero Wing (GEN) | Fatal Fury Special (Neo-Geo)| The Legend of Heroes (PSP) | Castle Shikigami 2 (PS2)

| Final Fantasy II (SNES) | Super Mario Sunshine (GC)
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The most dangerous denizen of the dungeon...turns you into an eggplant?!
The most dangerous denizen of the dungeon...turns you into an eggplant?!

Most fans of the 8-bit Nintendo Entertainment System grew up loving classic games like Metroid, Super Mario Bros., and The Legend of Zelda. And most of them also came to love--and hate--a certain character from the popular 1987 action-adventure game Kid Icarus (and the later 1991 Game Boy follow-up). Sure, we all remember that Kid Icarus was a great action game that had side-scrolling levels, vertically-scrolling levels, and free-roaming dungeon levels where the game's boss monsters awaited you. We remember that the soundtrack was fantastic, despite the limited audio capabilities of the NES, and that the game was loosely inspired by ancient Greek mythology. And we remember that you played as a sandal-wearing, winged whiz-kid archer named Pit who used his trusty bow and arrows to fight gorgons, cyclopes, and a guy who could turn him into an armless purple thing with legs.

See, when you're fighting to restore Mount Olympus to its full glory and having a blast while doing it, and you suddenly come up against a one-eyed purple thing in a cape who flings eggplants at you for some reason, you start asking yourself the tough questions. How, exactly, does this cape-wearing, wand-waving Eggplant Wizard guy fit into Greek mythology, again? What is he doing in this dungeon? Why can't I shoot?? It didn't matter how much of a roll you were on, how many hearts you collected as currency to buy the water of life, or how many mallets you picked up to free imprisoned soldiers to help you--your mighty adventures and awesome skills came to a screeching halt once the Eggplant Wizard zapped you. Once that happened, you had to limp your way to the dungeon's hospital to get cured, and until then, you were helpless, since Pit turned into a giant eggplant with legs who couldn't do much more than walk and jump. The annoying power of the Eggplant Wizard is just the kind of thing that we look back on and laugh at now that we're older, but we're probably all still glad he hasn't shown his ugly mug for some time.

Games With the *@$?! Eggplant Wizard: Kid Icarus (NES) | Kid Icarus: Of Myths and Monsters (GB)

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The medusa heads have been tormenting us for 20 years. Twenty years!
The medusa heads have been tormenting us for 20 years. Twenty years!

For the past 20 years we've been plagued by the most insidious of video game enemies: the flying medusa heads in Castlevania. These floating heads fly across the screen (why do severed heads fly, anyway?) in an uninterrupted stream, bobbing up and down...just waiting to knock you off of a ledge to your doom. It doesn't help that these heads always appear in the most perilous sections of the game--at the very moment you're trying to hop across some platforms to make it to the next room, from just beneath your field of vision, that next medusa head floats right in and sends you flying. Swing that whip as much as you like. The heads won't ever go away. It's enough to make you as batty as Dracula himself.

The best part about the medusa heads is that you can find a good position and just whip away, killing one after another until you've finally managed to quell your rage. But it makes no difference to the medusa heads. They aren't an aggressive enemy, and they won't even go out of their way to hit you. It's almost like they know they can torment you without even trying, which makes them all the more annoying. It doesn't seem likely that we will ever see a medusa-head-free 2D Castlevania game, and somehow after all these years of putting up with those nuisances, we wouldn't want to see them go. Or would we? (Ed. Note: Yes, we would.)

Games With Those #*$?! Medusa Heads: Castlevania (NES) | Castlevania II: Simon's Quest (NES) | Castlevania III: Dracula's Curse (NES) | Super Castlevania IV (SNES) | Castlevania: Aria of Sorrow (GBA) | Castlevania: Dawn of Sorrow (DS) | Castlevania: Circle of the Moon (GBA) | Castlevania: Symphony of the Night (PS) | Castlevania: Harmony of Dissonance (GBA) | Castlevania: Portrait of Ruin (DS) | Castlevania: Bloodlines (GEN)

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What you talkin' 'bout, Guillermo?
What you talkin' 'bout, Guillermo?

Though much has been said about Capcom's fantastic action adventure game, Resident Evil 4, you don't always hear a lot about the game's supporting players. The "ganados" (Spanish for "herd") are the crazed villagers infested with a mysterious parasite that turns them into homicidal crazies--and terrific enemies for a game like this. They're pale, hairy, filthy people who make you uncomfortable just looking at them. And after their faces contort with rage and they stab you in the eye with a pitchfork or slash at your neck with a butcher knife while screaming for your blood, you'll have absolutely, positively no qualms about drawing your weapon of choice and blasting them good. Same goes for the "Illuminados," a sect of bloodthirsty monks who laugh maniacally while hacking at you with crude medieval weapons.

Given the way Resident Evil 4's combat system works, the ganados (and later, the Illuminados) are among the most satisfying enemies to beat down in video game history. The first few times you play through the game, you'll go through a learning process as you figure out their abilities, strengths, and weaknesses. You can aim your gunshots at specific body parts--shooting them in the arms disarms them, while shooting them in the head or the lower leg staggers them and lets you whack them with a heavy-duty roundhouse kick or a devastating pro-wrestling "suplex" maneuver. Using melee attacks saves ammo and can also stagger large groups of your enemies. But even though they don't have guns and aren't as fast as your character, Leon, there are a whole bunch of them, and they like to sneak up on you from behind, or from just outside the periphery of your vision.

While Leon is fast on his feet, he can't strafe to the side or quickly leap backward, and he isn't always quick to reload his weapons, either. Once you think you've got the hang of fighting these guys, you might start to underestimate them--after all, hitting them in the face with anything, even a harmless egg, sends them reeling, and watching them hollering and carrying on just because they have a little egg on their face is pretty hilarious. But as you play through the game, you'll find yourself surprised by them at least a few times, as they sprint toward you across long distances, quickly duck under your gun sight to avoid getting shot, sprout giant tentacles that are hard to kill without grenades, and even casually saunter up to you and start strangling you...after you've already blasted their heads clean off! Resident Evil 4 is a game with some really vicious and memorable combat, and we have the ganados and Illuminados to thank for making it such a face-kicking, head-exploding good time.

Alli estan! Games With Ganados: Resident Evil 4 (GC) | Resident Evil 4 (PS2)

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Do you have a free slot in your bag?
Do you have a free slot in your bag?

Imagine your excitement as you find a $100 bill on the sidewalk. Now imagine the frustration of discovering that your wallet is full of other bills, leaving no room for any more. Do you leave the money on the ground and hope it's still there later? Do you take a $1 bill out of your wallet and replace it with the $100 bill, increasing your wad by $99? Do you go to a nearby store and buy a pack of gum with one of your dollar bills--you know, something you probably would have purchased at some point anyway--and then go back and pick up the $100 bill? It sounds ridiculous in a real-world situation, because hey, it's not like your wallet has a limited number of slots for bills, and even if your wallet were full, you'd just stuff the extra money in another pocket or hit the bank or something. But as ludicrous as it sounds, fans of role-playing games face this kind of situation all the time.

When you're adventuring through ancient ruins and deep dungeons, you're bound to stumble upon some fantastic loot. But you can't carry it all, because, well, it'd tough to walk or even move carrying a shield, a full set of heavy armor, two or three swords, a library of spell books, and several thousand gold coins. As a result, you have to learn to manage your inventory to make room for the essentials. That's a very difficult thing to do when it seems like everything is essential, or at least valuable enough to sell for a good amount of money, which can then be used to buy more "essential" items. This is exactly why role-playing fans love to hate inventory management. You might want to keep everything, but you'll never be able to carry it all.

Some Games With Loveable Inventory Management: The Elder Scrolls series | Neverwinter Nights series (PC) | World of Warcraft (PC) | Dungeon Siege series | Diablo series

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Could recent games usher in a new golden age for crates?
Could recent games usher in a new golden age for crates?

They say good things come in small packages. In the case of video games, good things apparently tend to come in labeled wooden packing boxes. Crates are a long-lived cliché in computer and video games that have been ridiculed over the years by many as being an unoriginal way to pad out space in game levels so they don't look empty. How can a dystopian sci-fi future come to life in a video game? With a crate in the corner, which contains health packs. How about an exciting fantasy role-playing game that tells a tale of distressed damsels, dashing daredevils, and divers derring-do? Put ye old crates in ye old corner. And have them contain ye old healing potions. Worse yet, crates have also traditionally been a part of tedious puzzles that break up the action in otherwise exciting games. When we picked up those copies of Tomb Raider, Trespasser, and all those other action-adventure games all those years ago, we were looking to do all the cool stuff we'd seen in commercials and read on the back of the box. Not so much the pushing and pulling crates part.

Though they've been the butt of jokes about video game clichés (or, clichéd video game jokes, if you prefer) for years, crates have experienced something of a rebirth in recent years with parodies that acknowledge how they seem to be everywhere in every video game--the second Serious Sam game for the PC has a not-so-hidden secret that unlocks a roller coaster made entirely of crates, while in The Matrix: Path of Neo, Neo actually mutters an aside about the stacks and stacks of boxes before him. And with the advent of advanced in-game physics, crates aren't always things to be dreaded--consider Half-Life 2, which had a gravity gun weapon that let you smack your enemies in the face by picking up and flinging crates (and barrels, and cans, and toilet seats) at them. It's been a long time coming, but have crates finally reached the promised land, free from the contempt of jaded game players? Only time will tell. For now, you should totally go smash that crate back there. It probably has some health packs in it.

Some Games With Crates: Trespasser (PC) | Tomb Raider series (Various) | Serious Sam: The Second Encounter (PC) | Half-Life series | Too Many Others to Count (Various)

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Snaking in Mario Kart DS is a skill. Right?
Snaking in Mario Kart DS is a skill. Right?

Snakers. For many of us, it's hard to even say the word without venom and spit on our tongues. For those who don't know, snaking is the heinous act of "powersliding" (hitting the throttle into a hard turn) to and fro down a straightaway. By swerving from side to side, karters can reach a near-constant state of "boost"--the additional bit of speed that you gain when powersliding in Mario Kart DS. Granted, it isn't all that easy to do. But only a snaker would call snaking a "skill." Seeing those orange-yellow sparks fly up time and time again, taunting us, is as infuriating to us as the flicking of a matador's cape must be to a raging bull. And just like the bull, honest and decent kart brawlers are left to a bloodthirsty, yet ultimately futile, charge. Snakers are reviled mostly because they don't abide by the ethics of the game; the only punishment they dish out is mental, save for those few inadvertently acquired peels. This kind of travesty is enough to make a good karter go and do something drastic--like racing backward--just to see justice served.

Ultimately, the only way to beat a snaker is to become a snaker. More-traditional means, like a barrage of red shells to the tailpipe, just won't cut it. But that kind of victory is immoral for those who hold karting near and dear to their hearts. So for the rest of us, who simply refuse to stoop to that level and are consistently relegated to second or third place (which, as every true karter knows, becomes the new first place whenever snakers are involved), we love to have nothing but hate--and maybe some blue shells--for them.

Games With Snaking: Mario Kart DS (DS)

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Sometimes, trying to get difficult achievement points makes us want to smash our TVs.
Sometimes, trying to get difficult achievement points makes us want to smash our TVs.

It seems that most Xbox 360 owners love achievement points. And anyone who loves achievement points really loves easy achievement points. Why else would someone old enough to drive a car play a game like Open Season? Though we all love being able to get points with minimal effort, difficult-to-earn achievements have a special place in our hearts, too.

Let's face it--people like showing off. Earning a tough achievement, such as eating all four ghosts with all four power pellets during a level of Pac-Man, is a way to show off just how awesome you are to your friends. You'll be the envy of the whole neighborhood if you're able to waste 53,594 zombies in Dead Rising, and it's a testament to your dedication if you're one of those people who drove on every single road in Test Drive Unlimited.

There's a fine line where an achievement goes from challenging to nearly impossible, and that's where the love turns to hate. People love a challenge, but hate being faced with an achievement they just can't get. Do you know anyone who was ranked #1 in the world in Tiger Woods 06? How about anyone who caught one of those pesky viruses in the first weeks after Need for Speed Carbon launched? Live Arcade has some particularly egregious offenders. Smash TV has an absurdly difficult achievement where you must beat the game without using a continue. Imagine the look of disappointment on the faces of the few people who were able to do this when they realized the achievement didn't even work! You've got a better chance of running across a giant panda than finding someone who somehow made it through 100 waves in Robotron: 2084. How is that fun for anyone?

Developers take note: We love the satisfaction that comes from getting a creative yet challenging achievement. We hate spending hours of our lives trying to get achievements that are hard just for the sake of being hard, or those which only a few people in the world are capable of getting.

Some Games With Really Hard Achievement Points: Smash TV (X360) | Tiger Woods PGA Tour 06 (X360) | Robotron: 2084 (X360) | Joust (X360) | Need for Speed: Carbon (X360) | Dead Rising (X360) | Test Drive Unlimited (X360)

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A wonderful portal to video game bliss. As soon as we can get the cartridge to work.
A wonderful portal to video game bliss. As soon as we can get the cartridge to work.

The cartridge-loading mechanism for the Nintendo Entertainment System represents one of the most classic tales of love-hate relationships with video games in history. As kids, we saved up what little money we had to buy that shiny new NES cartridge, or we waited patiently for it to become available at rental, or we even did the unthinkable--pretended to be that one kid's friend at school so we could borrow that game. And wouldn't you know it, when we finally got the game home...we couldn't get it to work.

We tried blowing on the cartridge leads. We tried blowing into the cartridge system. We tried waving the cartridge in the air like a fan, for some reason. We tried pushing the cartridge all the way in. We tried inserting it only as far as it needed to go. We tried turning the NES power on and off repeatedly. We even tried pushing down the cartridge extra-deep by shoving in another cartridge on top of the first one. We tried just about everything to get that thing to work. Sometimes, when we had a new game we really wanted to play, we were practically begging: Please, Nintendo Entertainment System...we just want to enjoy you and the wonderful game experience you have to offer. Please, just work.

With the heyday of the NES console hardware behind us and a new world of classic NES games available through the Wii's Virtual Console system, we're glad the days of cartridge-blowing are behind us, however fondly we might remember fighting with that cartridge loader.

Commemorate the day with some Un-Valentine trivia!


Those are our Un-Valentine's Day picks. What do you love to hate about video games? Post your comments here!

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Whitewind617

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I hate any event in a video game where you switch bodies with somebody else as some kind of plot device. Come on, thats just ridiculous, u can do better than that. Games-Chrono Cross, ...im sure there are more, thats all i can think of tho.

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clayfrd

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I hate the disc read error on my copy of Super Mario Sunshine

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PixyMisao

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How about games where you level down! What is the point of that?!!! I'm talking to you Square-Enix! I've lost 2 levels in FFXI just because I went exploring a bit. And don't get me started on either Children of Mana or Dawn of Mana. While it may be creative to take levels and powers away after you've earned them... it makes people hate the game. Fire these people!

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Caisu

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Oh god, the bosses on RPGs that you're meant to lose to are such a pain. Even worse, when they put them right before the *actual* boss fight, so when you get to the boss you're supposed to beat you're item-less and poor. Then, when (like me) you've played so many RPGs that you *expect* this, and so you get to a fight that is 'obviously' not the final one, and so cheap on all your items and magic and beat this boss slowly and surely into a not-so-painful death with your standard attack, only to find out that, oh, wait, that *was* the final boss... no, I don't feel cheated now. And no, I *so* wasn't specifically talking about Luna Genesis for the DS. I mean, that final boss had only shown up four times before, and didn't get all that much stronger for the final fight, then you got to Ignatius, and your character decides he actually doesn't want to beat the sh1t out of this guy. WTF?! You've only been after him all game! Sidescrollers with endless enemies p***ed me off... Don't those damn bats/snakes/whatever-they-ares ever run out?! How fast are you guys breading out there?! And the ones that jump at you, even worse! n00bs on any MMO. Grow up. Please. Everything from spawn camping to random abuse, I don't want it screamed all over the chat that I'm a hacker just cause I wouldn't plvl you/give you that amazing item I've been after for the past week. LEAVE ME ALONE!!! And people who beg healer classes constantly for whatever they have that's helpful that they've 'supposed' to give to every idiot that demands it. What about the *party* I'm with idiot, you know, the one that's dieing because of you stalking me? A brilliant example of this gaming love-to-hate experience is right here on this thread. 'Snakers aren't playing honorably' 'rofl you're just saying that cause you suck' 'you're just saying that cause you can't win without cheating' I am sick to death of people like this. I personally think that boosts are great, but finding a way of exploiting them makes it into cheating if you ask me, they weren't supposed to ever be used like that. RPG inventory management is right up there on my love-to-hate list too. Wow, I can carry up to 20 of *every* item in the game? Why only 20? If you're gonna cap it stupidly like that don't bother. Either cap it somewhere close to realistically or leave it at the classic 99. But then realistic capping means I can't carry my 4-8 elemental armor and weapon sets, my status resistant charms that I can't wear all at once, my power-up charms, and that famous library of books, *and* the several hundred whatever-the-heck I'm supposed to be collecting at that points... guh. Hate games that make you put your quest items in your already limited inventory space... then stack them in really small groups so they take up half your space... I want that sword damnit!! I adore the freedom non-linear RPGs give you, you feel more like it's a real adventure, but at the same time, I hate not having a clue where I'm going. You'd think you'd be able to buy something called a *map* from one of the many shops in town wouldn't you? And I'm not talking about one that a 2-yr-old drew. Got lost 'cause of them and died out in the wilderness *so* many times. When you have a timer that recharges before you can attack. Yet, even though you're at lv100, that lv40 boss *still* charges three times faster than you. When Scan fails/the enemy's/boss's data is hidden. It's *scan*, scan should either work or consistently miss until you get the idea that this boss/enemy is resistant to it. *cough*Adel(FFVIII)*cough* Bosses that use that trick you've been using for as long as you remember. Seymour. I've been casting cure/life on zombied monsters since the status was brought to FF damnit! You shouldn't be able to do that! ...Maybe Square finally realized you could do that when people actually got past the Iifa Tree in FFIX without many problems =P That boss was so easy. 'Wow, everything here so far's been a zombie... I wonder... Eiko >> Life. Look at that XD One hit kill!' And finally, bosses that don't give you exp. Yeah, killing every random monster on the field gives me experience, even though I've already killed a million of them, but killing some stupidly powerful boss... nope, haven't learned a *thing* from doing that... Gimmi a break. Heh, probably everything I've said's already been said on here...

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The_Weekend

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I hate Yakuza's shooting game mission ... the one at the highway in Date's car! I beat it only after 8 retries!

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_Sam_

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I just got in the mood to get out my NES :D

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-Krakapow-

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spending hours manualy updating codes on my action replay (ps)

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When i give it my best, and the game just runs over me. Female game characters who act like males, only difference in that they have this nicely shaped body armor that reveals more than it should protect. People who play games just because it's trendy.

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probot6

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alright, i got a few, 1. X360 achievements that just say "secret" until you accidentally unlock them 2. Stupid escort mission (i know it's been said) 3. when an online game releases new patches that make the game suck, such as Star Wars Galaxies or in Diablo 2 when my Amazon used to do Hell Baal runs and now since guided arrow and pierce can't be combined i am stuck doing group Baal runs on nightmare. 4. Really annoying people on xbox live that always use their mics, (recently many players have been quoting the Borat movie "nice") 5. When my computer is above all the reccomended system requirements for a game and can't run it on high graphics (i always feel so mislead when i have 800mhz, 256mb ram and 128mb graphics beyond the recommended requirements and i still lag like crazy) 6. Rigged maps on Starcraft, ( when the editor rigs the map so that red always has crazy stuff) 7. very vague objectives 8. The hitman missions in Saint's Row 9. Heroes in RPGs, (A level 10 hero in Warcraft III would wipe out my whole freaking army, or destroy all my defensive structures with one special power) 10. Having to purchase content on the xbox live marketplace that should have been included in the original version of the game in the first place 11. having to memorize obscure information in order to procede in the game (KOTOR made me memorize the jedi and sith codes and be able to recite them back) that's all i can think of right now, i'm sure there are many more things that i love to hate about the games i play but i can't think of any more off the top of my head.

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Edited By SCPsyWarrior

My top 5: 1. Publishers ruining games for the sake of expediency / releasing on time regardless of if it's finished / because they can. Not mentioning any names. Other than EA. And Microsoft. And you, Lucasarts... 2. Zero-Day patches. Have you considered finishing the game before going gold? 3. Poor collision detection, particularly in 3D RTS. Did anyone else notice how 12 squads would fit into the space normally occupied by one (with soldiers all clipping into each other) in CnC3's demo? Or the naval vessels passing through each other all the time in SupCom? Meanwhile, in Operation Flashpoint objects just vibrate like crazy when the collision detection can't handle something... 4. Highly anticipated games actually not being all that special. 5. Sneaky-sneaky sections in action FPS, ESPECIALLY those where you're instantly failed for being spotted. Special mention goes to the occasions when your character sees 5 soldiers and decides that it's impossible to take them on directly: You'll have to use Stealth. Despite the fact that you've just fought your way through a heavily defended fortress, killing thousands on the way... -PsyW

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Brizen__Beez

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Edited By Brizen__Beez

Escorting Natalia in N64's Goldeneye...I have never felt so relieved completing that mission only on agent. I still cringe and have nightmares whenever your ment to escort anyone in any game!!

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superman1988

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Edited By superman1988

Why is Red Steel not mentioned in hilariously bad voice acting?

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IonEngine

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Edited By IonEngine

How about attaching remote-detonated explosives to enemies and not-so-helpful scientist?!?! Red Faction let you attach remote charges to the enemies, and even more fun, the white-coats that were scattered around labs and offices. They would run around frantically screaming, and if enemies were in the area, the odds were they would run in their blast radius so you could blow up the scientist and take out 3 or 4 guards so you would not have to get in the line of fire... the problem was though that sometimes they would not move otherwise when you are trying tuse them and the charge would somehow attach to them while you're trying to blow up thier equipment without you knowing it, then they run towards you jsut as you thought you were at a safe distance... good times, good times.

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vaejas

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Edited By vaejas

The spring loader was even more fun with a Game Genie. Second hand Genie's were REALLY cheap if the plastic slide support had been torn off. The Famicom and NES^2 were more reliable. Why did they want to make the US cartridges twice the size anyway? My big love-to-hate is crash bugs and game corrupting glitches in console games. I know a guy who could crash almost any cartridge game and enjoyed it. Me, I just lost big hours on rushed American RPGs like Secret of Evermore. Even recently the glitches are often plot or NPC triggers like actors in King Kong or the Death-speech in Portrait of Ruin. TEST people, TEST! Which leads to my second love-to-hate.... "Save Early, Save Often". CURSE YOU SIERRAAAAA!!!! Remember when designers thought up interesting and funny ways to die at a moment's lapse of judgement? Yeah, and now it's all checkpoints and regenerating health? I hate BOHFOVVEM!

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RyoSpark

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Edited By RyoSpark

Ah yes, the NES! I used to get headaches from blowing into the game packs so much! Other things that I love to hate are discontinued games and when save points are so far away you have to play until you find one to save your progress that you don't want to do again even when you don't want to play anymore.

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B_O_B_

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Edited By B_O_B_

Dudes, BANGAI-O for the Dreamcast, that game is mental, you want to loose just so you can see the game over screen with.... a little girl in a KKK robe with ginger pigtails chasing a naked boy holding a candle stick through some woods while a hippo hides in the bushes taking photos!!!!! its messed up! the story they throw at you makes even less sense made even more confusing with information markers that tell you nothing of any relevance, AND THEN there are the end bosses that are just green balls that do nothing other than make baby noises when you shoot them!!! BEST GAME EVER THOUGH!!!!!

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Agelu

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Edited By Agelu

About time! GameSpot isn't the GameSpot i know without a lot of features!!

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Bahamut-Prime

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Edited By Bahamut-Prime

A cartridge blowing those good old days we can look back on them fondly and just slightly sexual I remember this one cartridge I had to blow everytime before I put it in Other fond memories include those secrets in gaming before the days when internet was widespread like all the secret paths in Mario Also I enjoyed game glitches you could abuse like going thorugh that wall you're really not supposed to be able to therefore bypassing half the level I always enjoyed that

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TwoStirsPaco

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Edited By TwoStirsPaco

This is quite possibly the best thing I've ever seen on Gamespot. I miss the "days of cartridge-blowing."

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ddt88

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Edited By ddt88

Sloppy controls & dodgy colision detection do it for me... Are you listening frogger! Oh yes, Cars that catch up on the last lap when you are 3 laps ahead of them. gggrrrrr...

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ert47

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Edited By ert47

Any body mentioned the one move wonder in Tekken using Eddie Gordo? just button mash the Square and Triangle button and it'll all work out... -_-'

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own3r102

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Edited By own3r102

I tottaly agree with this.DOA4's Alpha152 is like...Amazingly hard.Already theres no Easy mode on the game(and normal would be hard mode on tekken or MK) and then this chick teleports away when i go to do some amazing move ive never knew about(hint,the grenade with Bayman).Also,the kryll in Gears of War were amazingly aggervating.The way you have to save in Dead Rising(like killing ur 53,594th zombie and then getting run over by 3 crackheads with a hummer).Combo spammers are the absolute worst,that new guy to the game(such as Tekken) who just spams some unblockable,uncounterable move over and over and over,and then begs for u to "let him get up!",and tells all your friends that he just kicked your ass with Liu Kang or Paul Phoenix or something. Edit: And spawncampers.Hate em.

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trigun0006

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Edited By trigun0006

Whats with the resident evil 4 one? it doesnt actually give a reason to really hate the enemies, it just says the game is hard. last time i ckecked, the game was still one of the best games ive played in years.

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soulitier

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Edited By soulitier

whats wrong with bad translations and bad voice work i find it funny and i hate it when people whine about snakeing in mairo kart it is like people whineing about touch ranger in guild wars

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soulitier

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Edited By soulitier

things i hate (final) 1. when the computer cheats 2. episodic content 3. lame characters ( "iam naruto uzamakie believe it" ) 4.in game ads ( who knew burger king would be around in a dystopic future where we are enslaved by aliens ) 5. impossable acheivements ( do you know someone who has razha in guild wars nightfall ) 6. idiots that spam the local chat channel in mmo's ( "selling runes pm me for offer" ) 7.save points 8. micro points ( 7000 points for a mod,cheat code and map isn't that awsome ) 9. the idiots on xbox live 10. the 1 hit kill weapons in multiplayer fps ( it is easy to win a round with a rpg ) 11. dynamic weapon priceing ( the concept is good but when armor cost 16000$ its a problem ) 12.arcade fighters forgetting where they come from ( what happened to arcade mode why is there a story mode i don't care about the back story ) 13. the freaking flood 14. fanboys ( they give bad games a sequel ) 15. porn sprayers in counter strike 16. stupid stuff in a story ( ok you say that i can't recharge my armor but you show me a armor charging station ) 17. escort missions ( you can't give them a gun they always run to the enemy and when there are no enemies they tire out after 2 steps ) 18. inventory management 19. kryll in gears of war ( the bat things that swarm around ramm ) 20. the wretches in gears of war ( they blow up when you kill them ) 21. cool content,designs,enemies and characters that are in beta testings but not in final versions ( anyone remember the hydria in the half life 2 beta ) 22. good games not getting sequles ( still waiting for opposeing force 2 ) 23. super realistic shooters ( iam not quite keen on takeing more than 5 seconds to reload and having my weapons jam ) 24. ammo clips ( annoying when you get taken down because you were reloading ) 25. xbox 360's backwards compatability ( why is barbie horse adventure on the 360 and jet set radio future isn't ) 26. when bosses won't die ( i hate you volgin and that goes double for you seymore )

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vagrantcharly

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Edited By vagrantcharly

Almost 700 comments now? Well, it was probably already mentioned, but... That guy in Zelda II? Yeah, his name WAS Error. "I am Error" -- implying "My name is Error", or "Error is the name given to me by my parents". How can you people forget that!? :O!

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dillydadally

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Edited By dillydadally

Did anyone else think Castlevania: Symphony of the Night had good voice acting. Well, maybe not all of it, but Dracula and especially Alucard had great voices. Anyway, my least favorite video game thingy is monsters that spawn or come indefinately, so at no point it is ok to just stand still - even if you kill a thousand.

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mightywarlord

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Edited By mightywarlord

Tidus's weapon in FFX. The birds and balloons challenge was not only completely luck, but once you started the activity you had to see it all the way to completion, meaning each attempt took two minutes even if oyu knew you messed up in the first 5 seconds.

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nekrongamer

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Edited By nekrongamer

What about respawning enemies in Stealth games? NOLF 2 had them... and so did Project IGI. Nothing is as bad as sneaking around getting cool head shots only to find a whole new army waiting for you back in the corridor.

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Spunky1207

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Edited By Spunky1207

Games with compeletion unlocks and such, but have parts in the early game that are one-time chances to do something, otherwise, you never get 100% That's always fun to find out...

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Gamichaels

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Edited By Gamichaels

How about games with completion percentages. As a final fantasy fan, X-2 pissed me off to no end. Without a guide to say whats what, a player may skip something by accident.

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Carlitonsp

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Edited By Carlitonsp

How the Hell does super mario sunshine have bad translations?

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Sniper

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Edited By Sniper

Why doesn't one, single, solitary FPS set in World War II let me kill Hitler

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AzureWind213

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Edited By AzureWind213

LOL I TOTALLY AGREE with birds and baloons from FFX. Drove me crazy like all 3 or 4 times i beat it...

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LosDaddie

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Edited By LosDaddie

great feature

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DJTrojanhorse

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Edited By DJTrojanhorse

Here's one: Culture clash. You have a game that was originally released in japan, and one of the major characters in a game is a tight wearing, long haired, feminine girly-man that just annoys the hell out of you, but the schoolgirls back east (Japan) loved him to death....ahem, Raiden....

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janzenp281

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Edited By janzenp281

You get a trophy for dumbest thing I've heard today, and I've never even played MK on DS. Drifting in reality would NEVER make anyone go faster. But now I want to race you. in the real world.

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xcc90

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Edited By xcc90

As mentioned earlier, the birds and balloons in FF10 for Tidus's Ultimate weapon.

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martin_f

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Edited By martin_f

buying a Nintendo (GC and Wii) and after a few decent games (COD3,Red steel and Marvel etc.) realising all the other games are for 10 year olds.

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superdance14

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Edited By superdance14

1. Escort Missions (Duh. Hello guy with gun can I stand in front of your gun?) 2. AI seeing through walls 3. Anticipated games that end up sucking 4. Fanboys that think games that suck are good 5. Bad games being nominated for (and sometimes winning) awards. (I HATE it when this happens)

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D-Raven

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Edited By D-Raven

On the topic of bad voice acting. U guys should put Rygar on PS2 in for cheesiest acting in resent years. ITS THAT BAD!!!!!!! The one line goes: " I swear by this feather" and 4 no real reason the female lead character breaks in to song near the end. Very ***.

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GAMECAMILLER

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Edited By GAMECAMILLER

Insanely hard achievments is the worst offender of them all. :o Especially when they don't work when you achieve them. xD

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e1337prodigy

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Edited By e1337prodigy

ROFLMAO. So true. Agree totally with all of those. Spot on gamespot.

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akaado

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Edited By akaado

Some missions of Call of Duty 2 on veteran, most of them inside the buildings "Is that a shadow?" "I think it is one of..." and you're suddenly dead

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vix

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Edited By vix

that was a great article. the RPG inventory and the nes cartridge was the best.

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scmbg

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Edited By scmbg

Oh men the NES's cartridge-loading system really suck, but WTF just for another Super Mario Bros 3 experience.

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Sim_genius

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Edited By Sim_genius

But she's fierce

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odinswarrior

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Edited By odinswarrior

Oh..i forgot, feeding eva in mgs3, every 3 seconds.

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lithus

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Edited By lithus

Sorry, but the worst Voice Acting goes to Jade Empire. A more major issue was the fact that hardly any of JE's characters had even the slightest Chinese accent. There were two characters that I remember vividly with voices that just made me cringe, one was a overly happy guy in Tiens Landing who sounded like some creepy used car salesman and another guy in the city fighting arena who sounded (and I kid you not) like "The Comic Book Guy" from the Simpsons. It all just seemed so wrong and out of place.

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zeus_gb

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Edited By zeus_gb

Things that I love to hate: 1. The obligatory sneaky sneaky level on an otherwise run and gun FPS. 2. Enemies that can see through walls. 3. Allied AI characters that don't help you. 4. Rubbish plots. 5. Sloppy programming which leads to endless amounts of patches. 6. Bad voice acting. 7. Awful physics. 8. Cheaters! 9. Anything else i've forgotten.

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