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Un-Valentine's Day: Game Stuff We Love to Hate

Un-celebrate Valentine's Day with some of the most loveably loathsome stuff from the past and present of video games.

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It's Valentine's Day, and what better way to celebrate than painting everything pink and paying way, way too much for flowers and candy, right? Yeah, right. Whether you'll be flying solo this holiday or spending it with that special someone (and just wishing you were flying solo), you can join us in our un-Valentine's Day commiseration. We won't judge you, because we know you probably love to hate some of this stuff just as much as we do.

Now, keep in mind: We're not saying we hate all the games we're mentioning. On the contrary, some of the games we'll discuss here are among the best console and PC games of all time. They just had something about them that make us remember them fondly...or not so fondly.

Agree with our picks? Disagree? Did we neglect things in games you love to hate? Leave us a comment at the bottom of the page and let us know. Without further ado, and in no particular order, here are some of the things in video games that we love to hate most. Happy Un-Valentine's Day to you.

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Jill, the master of unlocking, was almost a Jill sandwich!
Jill, the master of unlocking, was almost a Jill sandwich!

Though there are times when we love to hate it (or hate to love it), lousy voice acting has a way of infiltrating even the best games. For instance, Castlevania: Symphony of the Night is a crazy-awesome game with some crazy-terrible script reading from folks who have no business lending their voices to, well, anything. But every once in a while, an otherwise lousy game can gain monumental appeal with dialogue and delivery so bad that even B movie legend Bruce Campbell might object. But just like with great B movies, these blemishes and blunders are what get us to return to the games, just to laugh it up and shake our heads in befuddled wonderment one more time.

Let's face it...some games are infamous for their unintentionally funny voice acting--the same kind that made Jill Valentine of Resident Evil "the master of unlocking," and the same kind that made the bored-sounding civilians of House of the Dead 2 sound so hilarious as they unexcitedly begged for their lives.

And when game companies need to ship their games ASAP, what voice actors can be bothered with those little touches that make other games sound great? You know, like rehearsing. Or all those other excuses for why voice talent delivers wood. Overacting and underacting; hiring amateurs--or just getting some game developers to get up from their desks to perform double duty on voice-over; taking the first, and clearly best, take; the list goes on. And in "this fight is for Japan, or friendship," we must not forget that most notorious offender of all: localization. It's just too bad that the infamously bad translations of the Sega Genesis arcade-style shooter Zero Wing predated voice-overs in games. Being able to make fun of the voice acting in a game like that would've been sweet--but we'll get to that shortly.

Just a Few Games With Unintentionally Funny Voice Acting: Resident Evil series | The House of the Dead series | Castlevania: Symphony of the Night (PS) | Shenmue series | Need for Speed Most Wanted (Various)

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Words to live by.
Words to live by.

In addition to enjoying a rich history of questionable video game voice acting, game players have long had a love-hate relationship with bad translations in games. Ask anybody who has been playing games for some time for their favorite translation oddities, and you're sure to hear quotes like "I feel asleep!" from the original Metal Gear, "I am Error" from Zelda II: The Adventure of Link, or "All your base are belong to us" from Zero Wing. Proper localization wasn't always high on the list of priorities for developers in the late '80s and early '90s, but for some reason, nobody really seemed to mind a whole lot. It always made us laugh when Pro Wrestling informed us that "A winner is you," and we always chuckled when Terry Bogard declared, "Wubba, wubba. I'm in the pink today, boy!" in Fatal Fury Special.

While it's usually fun to make fun of sloppy translations, sometimes you just hate them. Nobody wants to slog through hours of hard-to-read text in a role-playing game, but that's just what you had to do if you were to make it through the PlayStation Portable's Legend of Heroes. It was nice that the developer of Castle Shikigami 2 tried to add some sort of a story to their shooter, but trying to decipher what "Holy Cow! Got a clue. Now this?" actually meant was an easy way to give yourself a stroke. There's something to be said for the comedic value of butchered English, but when you just want a game to make sense, it's hard to love.

Now that games have bigger budgets, bad translations are becoming less common. You're not likely to be told, "Wow you noble looking!" when playing Final Fantasy XII, but you certainly saw just that in Final Fantasy IV (also known as Final Fantasy II in the US). And while we might not get much in the way of wacky sayings here in North America, thanks to the large amount of English text in Japanese games, importers still get some treats, such as the way the Japanese version of Super Mario Sunshine congratulates you for picking up a "shine" item with "Shine Get!"

Some Games With Unintentionally Funny Translations: Metal Gear (NES) | Zelda II: The Adventure of Link (NES) | Pro Wrestling (NES) | Zero Wing (GEN) | Fatal Fury Special (Neo-Geo)| The Legend of Heroes (PSP) | Castle Shikigami 2 (PS2)

| Final Fantasy II (SNES) | Super Mario Sunshine (GC)
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The most dangerous denizen of the dungeon...turns you into an eggplant?!
The most dangerous denizen of the dungeon...turns you into an eggplant?!

Most fans of the 8-bit Nintendo Entertainment System grew up loving classic games like Metroid, Super Mario Bros., and The Legend of Zelda. And most of them also came to love--and hate--a certain character from the popular 1987 action-adventure game Kid Icarus (and the later 1991 Game Boy follow-up). Sure, we all remember that Kid Icarus was a great action game that had side-scrolling levels, vertically-scrolling levels, and free-roaming dungeon levels where the game's boss monsters awaited you. We remember that the soundtrack was fantastic, despite the limited audio capabilities of the NES, and that the game was loosely inspired by ancient Greek mythology. And we remember that you played as a sandal-wearing, winged whiz-kid archer named Pit who used his trusty bow and arrows to fight gorgons, cyclopes, and a guy who could turn him into an armless purple thing with legs.

See, when you're fighting to restore Mount Olympus to its full glory and having a blast while doing it, and you suddenly come up against a one-eyed purple thing in a cape who flings eggplants at you for some reason, you start asking yourself the tough questions. How, exactly, does this cape-wearing, wand-waving Eggplant Wizard guy fit into Greek mythology, again? What is he doing in this dungeon? Why can't I shoot?? It didn't matter how much of a roll you were on, how many hearts you collected as currency to buy the water of life, or how many mallets you picked up to free imprisoned soldiers to help you--your mighty adventures and awesome skills came to a screeching halt once the Eggplant Wizard zapped you. Once that happened, you had to limp your way to the dungeon's hospital to get cured, and until then, you were helpless, since Pit turned into a giant eggplant with legs who couldn't do much more than walk and jump. The annoying power of the Eggplant Wizard is just the kind of thing that we look back on and laugh at now that we're older, but we're probably all still glad he hasn't shown his ugly mug for some time.

Games With the *@$?! Eggplant Wizard: Kid Icarus (NES) | Kid Icarus: Of Myths and Monsters (GB)

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The medusa heads have been tormenting us for 20 years. Twenty years!
The medusa heads have been tormenting us for 20 years. Twenty years!

For the past 20 years we've been plagued by the most insidious of video game enemies: the flying medusa heads in Castlevania. These floating heads fly across the screen (why do severed heads fly, anyway?) in an uninterrupted stream, bobbing up and down...just waiting to knock you off of a ledge to your doom. It doesn't help that these heads always appear in the most perilous sections of the game--at the very moment you're trying to hop across some platforms to make it to the next room, from just beneath your field of vision, that next medusa head floats right in and sends you flying. Swing that whip as much as you like. The heads won't ever go away. It's enough to make you as batty as Dracula himself.

The best part about the medusa heads is that you can find a good position and just whip away, killing one after another until you've finally managed to quell your rage. But it makes no difference to the medusa heads. They aren't an aggressive enemy, and they won't even go out of their way to hit you. It's almost like they know they can torment you without even trying, which makes them all the more annoying. It doesn't seem likely that we will ever see a medusa-head-free 2D Castlevania game, and somehow after all these years of putting up with those nuisances, we wouldn't want to see them go. Or would we? (Ed. Note: Yes, we would.)

Games With Those #*$?! Medusa Heads: Castlevania (NES) | Castlevania II: Simon's Quest (NES) | Castlevania III: Dracula's Curse (NES) | Super Castlevania IV (SNES) | Castlevania: Aria of Sorrow (GBA) | Castlevania: Dawn of Sorrow (DS) | Castlevania: Circle of the Moon (GBA) | Castlevania: Symphony of the Night (PS) | Castlevania: Harmony of Dissonance (GBA) | Castlevania: Portrait of Ruin (DS) | Castlevania: Bloodlines (GEN)

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What you talkin' 'bout, Guillermo?
What you talkin' 'bout, Guillermo?

Though much has been said about Capcom's fantastic action adventure game, Resident Evil 4, you don't always hear a lot about the game's supporting players. The "ganados" (Spanish for "herd") are the crazed villagers infested with a mysterious parasite that turns them into homicidal crazies--and terrific enemies for a game like this. They're pale, hairy, filthy people who make you uncomfortable just looking at them. And after their faces contort with rage and they stab you in the eye with a pitchfork or slash at your neck with a butcher knife while screaming for your blood, you'll have absolutely, positively no qualms about drawing your weapon of choice and blasting them good. Same goes for the "Illuminados," a sect of bloodthirsty monks who laugh maniacally while hacking at you with crude medieval weapons.

Given the way Resident Evil 4's combat system works, the ganados (and later, the Illuminados) are among the most satisfying enemies to beat down in video game history. The first few times you play through the game, you'll go through a learning process as you figure out their abilities, strengths, and weaknesses. You can aim your gunshots at specific body parts--shooting them in the arms disarms them, while shooting them in the head or the lower leg staggers them and lets you whack them with a heavy-duty roundhouse kick or a devastating pro-wrestling "suplex" maneuver. Using melee attacks saves ammo and can also stagger large groups of your enemies. But even though they don't have guns and aren't as fast as your character, Leon, there are a whole bunch of them, and they like to sneak up on you from behind, or from just outside the periphery of your vision.

While Leon is fast on his feet, he can't strafe to the side or quickly leap backward, and he isn't always quick to reload his weapons, either. Once you think you've got the hang of fighting these guys, you might start to underestimate them--after all, hitting them in the face with anything, even a harmless egg, sends them reeling, and watching them hollering and carrying on just because they have a little egg on their face is pretty hilarious. But as you play through the game, you'll find yourself surprised by them at least a few times, as they sprint toward you across long distances, quickly duck under your gun sight to avoid getting shot, sprout giant tentacles that are hard to kill without grenades, and even casually saunter up to you and start strangling you...after you've already blasted their heads clean off! Resident Evil 4 is a game with some really vicious and memorable combat, and we have the ganados and Illuminados to thank for making it such a face-kicking, head-exploding good time.

Alli estan! Games With Ganados: Resident Evil 4 (GC) | Resident Evil 4 (PS2)

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Do you have a free slot in your bag?
Do you have a free slot in your bag?

Imagine your excitement as you find a $100 bill on the sidewalk. Now imagine the frustration of discovering that your wallet is full of other bills, leaving no room for any more. Do you leave the money on the ground and hope it's still there later? Do you take a $1 bill out of your wallet and replace it with the $100 bill, increasing your wad by $99? Do you go to a nearby store and buy a pack of gum with one of your dollar bills--you know, something you probably would have purchased at some point anyway--and then go back and pick up the $100 bill? It sounds ridiculous in a real-world situation, because hey, it's not like your wallet has a limited number of slots for bills, and even if your wallet were full, you'd just stuff the extra money in another pocket or hit the bank or something. But as ludicrous as it sounds, fans of role-playing games face this kind of situation all the time.

When you're adventuring through ancient ruins and deep dungeons, you're bound to stumble upon some fantastic loot. But you can't carry it all, because, well, it'd tough to walk or even move carrying a shield, a full set of heavy armor, two or three swords, a library of spell books, and several thousand gold coins. As a result, you have to learn to manage your inventory to make room for the essentials. That's a very difficult thing to do when it seems like everything is essential, or at least valuable enough to sell for a good amount of money, which can then be used to buy more "essential" items. This is exactly why role-playing fans love to hate inventory management. You might want to keep everything, but you'll never be able to carry it all.

Some Games With Loveable Inventory Management: The Elder Scrolls series | Neverwinter Nights series (PC) | World of Warcraft (PC) | Dungeon Siege series | Diablo series

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Could recent games usher in a new golden age for crates?
Could recent games usher in a new golden age for crates?

They say good things come in small packages. In the case of video games, good things apparently tend to come in labeled wooden packing boxes. Crates are a long-lived cliché in computer and video games that have been ridiculed over the years by many as being an unoriginal way to pad out space in game levels so they don't look empty. How can a dystopian sci-fi future come to life in a video game? With a crate in the corner, which contains health packs. How about an exciting fantasy role-playing game that tells a tale of distressed damsels, dashing daredevils, and divers derring-do? Put ye old crates in ye old corner. And have them contain ye old healing potions. Worse yet, crates have also traditionally been a part of tedious puzzles that break up the action in otherwise exciting games. When we picked up those copies of Tomb Raider, Trespasser, and all those other action-adventure games all those years ago, we were looking to do all the cool stuff we'd seen in commercials and read on the back of the box. Not so much the pushing and pulling crates part.

Though they've been the butt of jokes about video game clichés (or, clichéd video game jokes, if you prefer) for years, crates have experienced something of a rebirth in recent years with parodies that acknowledge how they seem to be everywhere in every video game--the second Serious Sam game for the PC has a not-so-hidden secret that unlocks a roller coaster made entirely of crates, while in The Matrix: Path of Neo, Neo actually mutters an aside about the stacks and stacks of boxes before him. And with the advent of advanced in-game physics, crates aren't always things to be dreaded--consider Half-Life 2, which had a gravity gun weapon that let you smack your enemies in the face by picking up and flinging crates (and barrels, and cans, and toilet seats) at them. It's been a long time coming, but have crates finally reached the promised land, free from the contempt of jaded game players? Only time will tell. For now, you should totally go smash that crate back there. It probably has some health packs in it.

Some Games With Crates: Trespasser (PC) | Tomb Raider series (Various) | Serious Sam: The Second Encounter (PC) | Half-Life series | Too Many Others to Count (Various)

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Snaking in Mario Kart DS is a skill. Right?
Snaking in Mario Kart DS is a skill. Right?

Snakers. For many of us, it's hard to even say the word without venom and spit on our tongues. For those who don't know, snaking is the heinous act of "powersliding" (hitting the throttle into a hard turn) to and fro down a straightaway. By swerving from side to side, karters can reach a near-constant state of "boost"--the additional bit of speed that you gain when powersliding in Mario Kart DS. Granted, it isn't all that easy to do. But only a snaker would call snaking a "skill." Seeing those orange-yellow sparks fly up time and time again, taunting us, is as infuriating to us as the flicking of a matador's cape must be to a raging bull. And just like the bull, honest and decent kart brawlers are left to a bloodthirsty, yet ultimately futile, charge. Snakers are reviled mostly because they don't abide by the ethics of the game; the only punishment they dish out is mental, save for those few inadvertently acquired peels. This kind of travesty is enough to make a good karter go and do something drastic--like racing backward--just to see justice served.

Ultimately, the only way to beat a snaker is to become a snaker. More-traditional means, like a barrage of red shells to the tailpipe, just won't cut it. But that kind of victory is immoral for those who hold karting near and dear to their hearts. So for the rest of us, who simply refuse to stoop to that level and are consistently relegated to second or third place (which, as every true karter knows, becomes the new first place whenever snakers are involved), we love to have nothing but hate--and maybe some blue shells--for them.

Games With Snaking: Mario Kart DS (DS)

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Sometimes, trying to get difficult achievement points makes us want to smash our TVs.
Sometimes, trying to get difficult achievement points makes us want to smash our TVs.

It seems that most Xbox 360 owners love achievement points. And anyone who loves achievement points really loves easy achievement points. Why else would someone old enough to drive a car play a game like Open Season? Though we all love being able to get points with minimal effort, difficult-to-earn achievements have a special place in our hearts, too.

Let's face it--people like showing off. Earning a tough achievement, such as eating all four ghosts with all four power pellets during a level of Pac-Man, is a way to show off just how awesome you are to your friends. You'll be the envy of the whole neighborhood if you're able to waste 53,594 zombies in Dead Rising, and it's a testament to your dedication if you're one of those people who drove on every single road in Test Drive Unlimited.

There's a fine line where an achievement goes from challenging to nearly impossible, and that's where the love turns to hate. People love a challenge, but hate being faced with an achievement they just can't get. Do you know anyone who was ranked #1 in the world in Tiger Woods 06? How about anyone who caught one of those pesky viruses in the first weeks after Need for Speed Carbon launched? Live Arcade has some particularly egregious offenders. Smash TV has an absurdly difficult achievement where you must beat the game without using a continue. Imagine the look of disappointment on the faces of the few people who were able to do this when they realized the achievement didn't even work! You've got a better chance of running across a giant panda than finding someone who somehow made it through 100 waves in Robotron: 2084. How is that fun for anyone?

Developers take note: We love the satisfaction that comes from getting a creative yet challenging achievement. We hate spending hours of our lives trying to get achievements that are hard just for the sake of being hard, or those which only a few people in the world are capable of getting.

Some Games With Really Hard Achievement Points: Smash TV (X360) | Tiger Woods PGA Tour 06 (X360) | Robotron: 2084 (X360) | Joust (X360) | Need for Speed: Carbon (X360) | Dead Rising (X360) | Test Drive Unlimited (X360)

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A wonderful portal to video game bliss. As soon as we can get the cartridge to work.
A wonderful portal to video game bliss. As soon as we can get the cartridge to work.

The cartridge-loading mechanism for the Nintendo Entertainment System represents one of the most classic tales of love-hate relationships with video games in history. As kids, we saved up what little money we had to buy that shiny new NES cartridge, or we waited patiently for it to become available at rental, or we even did the unthinkable--pretended to be that one kid's friend at school so we could borrow that game. And wouldn't you know it, when we finally got the game home...we couldn't get it to work.

We tried blowing on the cartridge leads. We tried blowing into the cartridge system. We tried waving the cartridge in the air like a fan, for some reason. We tried pushing the cartridge all the way in. We tried inserting it only as far as it needed to go. We tried turning the NES power on and off repeatedly. We even tried pushing down the cartridge extra-deep by shoving in another cartridge on top of the first one. We tried just about everything to get that thing to work. Sometimes, when we had a new game we really wanted to play, we were practically begging: Please, Nintendo Entertainment System...we just want to enjoy you and the wonderful game experience you have to offer. Please, just work.

With the heyday of the NES console hardware behind us and a new world of classic NES games available through the Wii's Virtual Console system, we're glad the days of cartridge-blowing are behind us, however fondly we might remember fighting with that cartridge loader.

Commemorate the day with some Un-Valentine trivia!


Those are our Un-Valentine's Day picks. What do you love to hate about video games? Post your comments here!

Got a news tip or want to contact us directly? Email news@gamespot.com

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kdt55

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Something I love to hate......Full Motion Video games

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Untainted

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You know what I love to hate? The postman game in LoZ: Wind Waker. When you first play it you maybe get ten or twelve letters tucked away, but then to learn that you have to get a total of 25? It seems impossible, so you try and you try and you try each time getting just a little closer, until bam! Your on the last letter but it has teh red sticker on it and your on the square with the blue sticker - that's two whole squares away! You cant possibly finish it! So you try again. Then some more... People are starting to wonder whether your dead now as you havent turned up for work for weeks.. then you finally hit 25! Excellent hand me my piece of heart! What? Assisstant? What!? DO IT AGAIN. You throw your gamecube out of the window. You buy a PC you only by strategy games and flight simulators and claim that anyrhing that doesnt use a keyboard and mouse is somehow gay

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rokusho_001

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clearing abadox on the nes

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superman1988

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Bad cameras suck too! I wonder why its not on there.

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stuckboy

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I hate online lag too. It's infuriating when your on low health and a guy starts shooting at you, you get behind cover and then fall down dead 2 seconds later.

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ALAKA

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underwater levels for the most part suck.

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Igiss

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Edited By Igiss

Fanboys.

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TheLordHimself

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Some video game hates: 1. Random Battles (Various RPGs) 2. Phantom Fish enemy (Ninja Gaiden) 3. Protection missions with awful AI involved. Linked to: - AI character running into oncoming fire. - AI character not following you no matter what you do. - AI character shouting 'we have to get outta here!' whilst running in the wrong direction. 4. Having to spend an entire mission protecting a character with failure accompanying their death, only to have to beat them in a duel the VERY NEXT MISSION!!! (Spiderman: The Movie Game)

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lotsofgunfire

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Edited By lotsofgunfire

so many things i could say, where to begin. movie based games is somewhere up there, vague ingame instructions on objectives, people who say 'lol zomg ' etc. over mics, ingame adverts and so on... endless things we h8 but never, ever solve

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OPbarfer

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Okay (insert hero's name here), let's take some time to learn your abilities. Use the control stick to move around (just in case you haven't played a video game in like a thousand years). Good, now walk over to the door. Good, now it's time to learn about opening doors. Press the (insert action button) to open the door. Good. If you need to get a better view of your surroundings, use the right control stick to look around (again, you may not have played a video game since the NES, we can't take any chances). Okay, see those dummies/drones/crates/targets? Pressing the (insert attack button or combinations of buttons) will cause you to attack. Try it now. Good, just remember that if your life meter drops to zero, you'll die. So, now onto jumping/vaulting/climbing/crawling..... (another 15 minutes passes). I think you're getting the hang of this, now let's talk about the menu screen for an hour, can't have you just learning as you go..... (1 hour later). Well, now that you've learned the basics, it's time to talk about your other abilities (lock on, magic, psychic powers, whatever) that may or may not be in every other game ever made......... (3 hours of boring tutoirialness later). All right (insert hero's name), it's time to go kill some bad guys, you ready? I said are you ready? Go!.... HEY, WAKE UP!!!!!

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metalisticpain

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DSfanatic5 i completley agree about twilight princess rupee problem. Every new game I dread picking up the first red blue and yellow rupees. UrbanMessiah, i agree with you also specially in Diablo 1. your saving their town killing their demons and they still charge you. jipped

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Jebus182

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i hate most people on saints row online, im really sick of being killed once then being called a noob by someone who is younger than my pubes (im 17) and also all they young goons who say stuff like "Oh man im so high on this chronic man" in a "stoned" voice. I hate those people because they have probably never seen a bag of green in their life they think because the games about "gangsta's" they need to act like them aswell and also all the people who seem to act as if they are black for some reason (i mean like the way a black guy tends to speak in movies)

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Mr_Brownstone88

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Edited By Mr_Brownstone88

Those GODDAM GHOST FISH in Ninja Gaiden Black, i would glady fight over 100 of those pinky dudes than deal with those fish,,,, i hate them so much.. they made me quit for like 6 months..after breaking a controller lol

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Ectomy

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Isn't it up to its twelth itteration and had its director, writers, animators and voice actors changed numerous times? Yeah, a great lesson to be learned from there. P.S. I never really liked the Don Bluth original anyway, I always found his movies morbid and depressing as a child (though its better then the singing dancing super happy entourage that it is now). Anyway...inventory management is easily my most hated thing on the list, Baulder's Gate would have been perfect were it not for this taking up half the game.

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newmarcom

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Before battery-pack save systems, there were ridiculous password saves. I can remember those wacked out passwords I had to copy down with odd symbols. Metorid and Ninja Boy were the worst offenders in my game library. Just imagine if we still had passwords saves today. All those pokemon are doomed.

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Jerian

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Sequels...not because they should but because they can. The Video Game industry should pay heed to The Land Before Time series...some things were meant to die!

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Fooljeff

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Wasting hours of your life playing video games when you should be picking up chicks.

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Edited By UrbanMessiah

I love to hate merchants and shop keepers in RPGs, especially the Final Fantasy type games. Those greedy bastiches seriously work my last damn nerve! "Oh, mighty hero! You're our only hope, we're all doomed to die horrible deaths if you don't save us! Now, then...What can I sell you for ridiculous prices, even though I know if you're not properly equipped, you will fail in your quest and all will perish?" Dammit, if I'm risking my neck to save you money hungry ****ers? Give me my damn gear for free, or rot in hell! -=p

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guitargirl5

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Edited By guitargirl5

Playing a game for hours and then having it freeze on you all of the sudden. Then you try to press many odd combinations of buttons like somehow you'll unlock a secret way to reverse the t.v.'s terribly poor and cruel sense of humor of leaving your character in mid-fight or mid-flight (or something to that affect). Ugh, it drives me crazy everytime. It makes me so angry sometimes that I don't even want to try to restart it and keep playing just because I know I'm just gonna have to do the same dumb stuff over again. True Frustration. The abundance of crates in videogames, of course, has always puzzled me. Having to blow air into the old NES, SNES, and Genesis cartridges just so the things would start always bugged me. Oh well, video games wouldn't be as much fun if they were totally without , at least, some struggle.

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mattmarr

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Edited By mattmarr

I hate Jaws for the NES. It scarred me for life. For my birthday, I got to choose between Castlevania and Jaws, I chose Jaws. That was when I decided I would never own another bad game again. Then, I got about a million other terrilbe NES games. Back in the day, all you had to go off of was what the game was like in the arcade if it was a "port" (a terrible metric), what Nintendo Power said (a possibly even more terrible metric) and the box art (the best litmus test). So many wasted days of my youth...

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Bulldog19892

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Edited By Bulldog19892

Chainsawers and trashtalkers in Gears of War on XBL.

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Fuzzy_Kittyn

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Edited By Fuzzy_Kittyn

Random battles (especially in games from the Shin Megami Tensei or Final Fantasy series) just make me spaz. They always occur whenever you just want to go straight from point "a" to point "b," like when your characters are too worn out and there's not a save point in sight, but you have to run around forever to make them appear when you want to level up. Also, finding the right cards to open doors in Kingdom Hearts: Chain of Memories was a pain.

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taladro2

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Edited By taladro2

the Brothers in arms PC series... I got both Earned in blood and Road to hill 30, and I can't play neither of them. I had seen the trailers and videos, couldn't wait to play the game; just to find out that the game wouldn't run in my PC no matter what, even after completely reseting it. i mean, i installed windows again, and still, the game would not crash, but reboot the PC after seconds of play. since then, I don't buy any Ubisoft games anymore (only prince of persia)

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blue-fish

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Edited By blue-fish

Sniper rifles and any one-shot-kill weapon in multiplayer games. they destroy my soul!!!!!!!!!!!!!!!!!!

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BloodySloth

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Edited By BloodySloth

This was proooobably one of the lamest features I've ever seen.

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mr_killer_man

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Edited By mr_killer_man

Ford vs Chevy! all I can say is don't believe the hype! This game is too screwed up! I had to hold down 3 buttons to go fast enough to get any kind of lead and keep it for a while.

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epormada

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Edited By epormada

Punks on XBL!

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polakstun

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Edited By polakstun

I think we are forgetting some of the newer games with near impossible achievements such as GTA San Andreas, who can get 100% completion and who can get 100% in GT4, Oh and if sum of you people did, i congradulate you but ur freaks, go get a life. P.S. I so rememba doin all the stuff that is mentioned in the NES part, lol some of the funniest memories, blowin in the cartridge, the console, pushin it further then ur ment to and just praying it will work. Lol classic.

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Saphire_Kitsune

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Edited By Saphire_Kitsune

I love moving crates and such in zelda games to solve puzzles, but when they just fill a room full of them for no reason at all, that's when things start to get annoying. But if there's one thing I can't take, it's lousy voice acting...

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tgawn

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Edited By tgawn

HA HA those american terminologies crack me up! "Straightaway" lol doesn't even make any sense

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DSfanatic5

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Edited By DSfanatic5

I'm going to take a moment to criticize one of my favorite series of all time: The Legend of Zelda Even though I love each Zelda game that releases over time, there's something about each game that still annoys me to this day. I'm talking about the annoying "Explanations" that occur every time you find an item. When I find the map or compass in a Zelda game, I really don't need to mash the A button to skip the explanation for what the map/compass is, and how to use it. Apparently Nintendo is confused about our intelligence. You see, we are smart enough to find our way through the game's complex dungeon puzzles, yet we are so stupid, we keep forgetting how to use the map. These ridiculous explanations occur with many other items as well, and I think they should only be explained once. Another gripe is with my current playthrough of Zelda: Twilight Princess (Wii). Every time you enter a new area and pick up a rupee, the action pauses, Link holds the rupee above his head and you are informed "You Found A Yellow Rupee." This gets particularly annoying when you're fighting a swarm of monsters coming at you from all sides, and then the action screeches to a halt while you pick up a rupee. With all the amazing design that goes into a Zelda game, I'll never understand how the development team found this annoyance worthy of existing in the first place.

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drgnstr13

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Edited By drgnstr13

Mmm crates.

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BrUnOdeFeNiX

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Edited By BrUnOdeFeNiX

OMG!

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djochei

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Edited By djochei

i remember that game well, wasnt it MLB 2006? EA knows how to make realistic games

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coolcole1

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Edited By coolcole1

just talkingaboutold games makes me nostalgic about a game where you took pils (steroids) to get stronger man anybody remember that game.

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miza713

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Edited By miza713

This is seriously old school but I hated it so much I still remember it. In the NES Mario games (especially 2 and 3) somehow completely walking off the screen never to return. If you tried to move anywhere, the screen would just scroll and you wouldn't be anywhere in it. That was really particularly annoying by the fact that you couldn't save anywhere in NES games (unless, of course, you "fake saved" by holding down the reset button while turning off the console, but that still didn't help in this case).

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GreenXMega

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Edited By GreenXMega

I absolutely HATE Valentine's Day, but I just LOVE how you guys complain about hard stuff. Ha! ha! ha! It reminds me about the video gaming days when I was a kid. My toughest challenges were Sonic the Hedgehog 2, Mega Man X, Super Mario Kart, and getting all of the Medals of Honor in Star Fox 64. My toughest challenges nowadays are beating Mike Tyson in Punch-Out, finding the "Eye of Truth" in Legend of Zelda: Ocarina of Time, a bunch of others, and the quiz on top of this comment box.

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TheNeo911

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Edited By TheNeo911

Drinking soda to gain health

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RaiKageRyu

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Edited By RaiKageRyu

Lag

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OHNOOHNOOHYEAH

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Edited By OHNOOHNOOHYEAH

I have a love-hate situation with Ubisoft.

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umbracascade

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Edited By umbracascade

i hate easter egg hunts, find this shard, find that shard, get me this apple...

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camreeno360

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Edited By camreeno360

Most of those thing aren't even that annoying. The Gringos? Are you kidding me? Those guys made the game what it was and made it fun and cool to shoot at them. Bad list, but atleast it gave me something to do.

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robynh

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Edited By robynh

i love valentines day. too bad it's just once a year

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dirtyfunkmaster

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Edited By dirtyfunkmaster

for crappy voice acting you forgot baten kaitos, great game.... TERRRRIBLE voice acting

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CrusherNilson

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Edited By CrusherNilson

Great list.....as for the Nes cartridges, i always used to put the games in the freezer for about 5 to10 minutes and put the game back in.....It may sound crazy but for some absurd reason it actually works..

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grand17

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Edited By grand17

"Congraturation" P.O.W for NES

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deactivated-60184bf49fdd4

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Nice list, nice list. Well, how about Myst wannabes? There must be about three thousand of them, and not one has really and truly good puzzles. The switch between obligatory and voluntary quests in role-playing games. It shouldn't be such a clear-cut distinction. Why can't optional quests help direct the main storyline?

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209745241664696408198013673166

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I love snaking! ANyway, to get that NES working, repeatedly push the cartridge up and down over and over for a while. It'll work. :wink: Okay! I love to hate most in-game advertizing. It's tacky.

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LiquidBullet

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Edited By LiquidBullet

[quote]The "ganados" (Spanish for "herd") are the crazed villagers infested with a mysterious parasite that turns them into homicidal crazies[/quote] Wrong, Ganado means livestock, not herd. What'd they use, some crappy translation software? I mean, technically, you could see how you could understand it as "Herd" but that's not the direct translation...

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NanoElite666

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Edited By NanoElite666

Hm... Anyone mentioned the Spinning Blades of Hades from God of War yet?

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