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Un-Valentine's Day: Game Stuff We Love to Hate

Un-celebrate Valentine's Day with some of the most loveably loathsome stuff from the past and present of video games.

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It's Valentine's Day, and what better way to celebrate than painting everything pink and paying way, way too much for flowers and candy, right? Yeah, right. Whether you'll be flying solo this holiday or spending it with that special someone (and just wishing you were flying solo), you can join us in our un-Valentine's Day commiseration. We won't judge you, because we know you probably love to hate some of this stuff just as much as we do.

Now, keep in mind: We're not saying we hate all the games we're mentioning. On the contrary, some of the games we'll discuss here are among the best console and PC games of all time. They just had something about them that make us remember them fondly...or not so fondly.

Agree with our picks? Disagree? Did we neglect things in games you love to hate? Leave us a comment at the bottom of the page and let us know. Without further ado, and in no particular order, here are some of the things in video games that we love to hate most. Happy Un-Valentine's Day to you.

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Jill, the master of unlocking, was almost a Jill sandwich!
Jill, the master of unlocking, was almost a Jill sandwich!

Though there are times when we love to hate it (or hate to love it), lousy voice acting has a way of infiltrating even the best games. For instance, Castlevania: Symphony of the Night is a crazy-awesome game with some crazy-terrible script reading from folks who have no business lending their voices to, well, anything. But every once in a while, an otherwise lousy game can gain monumental appeal with dialogue and delivery so bad that even B movie legend Bruce Campbell might object. But just like with great B movies, these blemishes and blunders are what get us to return to the games, just to laugh it up and shake our heads in befuddled wonderment one more time.

Let's face it...some games are infamous for their unintentionally funny voice acting--the same kind that made Jill Valentine of Resident Evil "the master of unlocking," and the same kind that made the bored-sounding civilians of House of the Dead 2 sound so hilarious as they unexcitedly begged for their lives.

And when game companies need to ship their games ASAP, what voice actors can be bothered with those little touches that make other games sound great? You know, like rehearsing. Or all those other excuses for why voice talent delivers wood. Overacting and underacting; hiring amateurs--or just getting some game developers to get up from their desks to perform double duty on voice-over; taking the first, and clearly best, take; the list goes on. And in "this fight is for Japan, or friendship," we must not forget that most notorious offender of all: localization. It's just too bad that the infamously bad translations of the Sega Genesis arcade-style shooter Zero Wing predated voice-overs in games. Being able to make fun of the voice acting in a game like that would've been sweet--but we'll get to that shortly.

Just a Few Games With Unintentionally Funny Voice Acting: Resident Evil series | The House of the Dead series | Castlevania: Symphony of the Night (PS) | Shenmue series | Need for Speed Most Wanted (Various)

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Words to live by.
Words to live by.

In addition to enjoying a rich history of questionable video game voice acting, game players have long had a love-hate relationship with bad translations in games. Ask anybody who has been playing games for some time for their favorite translation oddities, and you're sure to hear quotes like "I feel asleep!" from the original Metal Gear, "I am Error" from Zelda II: The Adventure of Link, or "All your base are belong to us" from Zero Wing. Proper localization wasn't always high on the list of priorities for developers in the late '80s and early '90s, but for some reason, nobody really seemed to mind a whole lot. It always made us laugh when Pro Wrestling informed us that "A winner is you," and we always chuckled when Terry Bogard declared, "Wubba, wubba. I'm in the pink today, boy!" in Fatal Fury Special.

While it's usually fun to make fun of sloppy translations, sometimes you just hate them. Nobody wants to slog through hours of hard-to-read text in a role-playing game, but that's just what you had to do if you were to make it through the PlayStation Portable's Legend of Heroes. It was nice that the developer of Castle Shikigami 2 tried to add some sort of a story to their shooter, but trying to decipher what "Holy Cow! Got a clue. Now this?" actually meant was an easy way to give yourself a stroke. There's something to be said for the comedic value of butchered English, but when you just want a game to make sense, it's hard to love.

Now that games have bigger budgets, bad translations are becoming less common. You're not likely to be told, "Wow you noble looking!" when playing Final Fantasy XII, but you certainly saw just that in Final Fantasy IV (also known as Final Fantasy II in the US). And while we might not get much in the way of wacky sayings here in North America, thanks to the large amount of English text in Japanese games, importers still get some treats, such as the way the Japanese version of Super Mario Sunshine congratulates you for picking up a "shine" item with "Shine Get!"

Some Games With Unintentionally Funny Translations: Metal Gear (NES) | Zelda II: The Adventure of Link (NES) | Pro Wrestling (NES) | Zero Wing (GEN) | Fatal Fury Special (Neo-Geo)| The Legend of Heroes (PSP) | Castle Shikigami 2 (PS2)

| Final Fantasy II (SNES) | Super Mario Sunshine (GC)
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The most dangerous denizen of the dungeon...turns you into an eggplant?!
The most dangerous denizen of the dungeon...turns you into an eggplant?!

Most fans of the 8-bit Nintendo Entertainment System grew up loving classic games like Metroid, Super Mario Bros., and The Legend of Zelda. And most of them also came to love--and hate--a certain character from the popular 1987 action-adventure game Kid Icarus (and the later 1991 Game Boy follow-up). Sure, we all remember that Kid Icarus was a great action game that had side-scrolling levels, vertically-scrolling levels, and free-roaming dungeon levels where the game's boss monsters awaited you. We remember that the soundtrack was fantastic, despite the limited audio capabilities of the NES, and that the game was loosely inspired by ancient Greek mythology. And we remember that you played as a sandal-wearing, winged whiz-kid archer named Pit who used his trusty bow and arrows to fight gorgons, cyclopes, and a guy who could turn him into an armless purple thing with legs.

See, when you're fighting to restore Mount Olympus to its full glory and having a blast while doing it, and you suddenly come up against a one-eyed purple thing in a cape who flings eggplants at you for some reason, you start asking yourself the tough questions. How, exactly, does this cape-wearing, wand-waving Eggplant Wizard guy fit into Greek mythology, again? What is he doing in this dungeon? Why can't I shoot?? It didn't matter how much of a roll you were on, how many hearts you collected as currency to buy the water of life, or how many mallets you picked up to free imprisoned soldiers to help you--your mighty adventures and awesome skills came to a screeching halt once the Eggplant Wizard zapped you. Once that happened, you had to limp your way to the dungeon's hospital to get cured, and until then, you were helpless, since Pit turned into a giant eggplant with legs who couldn't do much more than walk and jump. The annoying power of the Eggplant Wizard is just the kind of thing that we look back on and laugh at now that we're older, but we're probably all still glad he hasn't shown his ugly mug for some time.

Games With the *@$?! Eggplant Wizard: Kid Icarus (NES) | Kid Icarus: Of Myths and Monsters (GB)

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The medusa heads have been tormenting us for 20 years. Twenty years!
The medusa heads have been tormenting us for 20 years. Twenty years!

For the past 20 years we've been plagued by the most insidious of video game enemies: the flying medusa heads in Castlevania. These floating heads fly across the screen (why do severed heads fly, anyway?) in an uninterrupted stream, bobbing up and down...just waiting to knock you off of a ledge to your doom. It doesn't help that these heads always appear in the most perilous sections of the game--at the very moment you're trying to hop across some platforms to make it to the next room, from just beneath your field of vision, that next medusa head floats right in and sends you flying. Swing that whip as much as you like. The heads won't ever go away. It's enough to make you as batty as Dracula himself.

The best part about the medusa heads is that you can find a good position and just whip away, killing one after another until you've finally managed to quell your rage. But it makes no difference to the medusa heads. They aren't an aggressive enemy, and they won't even go out of their way to hit you. It's almost like they know they can torment you without even trying, which makes them all the more annoying. It doesn't seem likely that we will ever see a medusa-head-free 2D Castlevania game, and somehow after all these years of putting up with those nuisances, we wouldn't want to see them go. Or would we? (Ed. Note: Yes, we would.)

Games With Those #*$?! Medusa Heads: Castlevania (NES) | Castlevania II: Simon's Quest (NES) | Castlevania III: Dracula's Curse (NES) | Super Castlevania IV (SNES) | Castlevania: Aria of Sorrow (GBA) | Castlevania: Dawn of Sorrow (DS) | Castlevania: Circle of the Moon (GBA) | Castlevania: Symphony of the Night (PS) | Castlevania: Harmony of Dissonance (GBA) | Castlevania: Portrait of Ruin (DS) | Castlevania: Bloodlines (GEN)

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What you talkin' 'bout, Guillermo?
What you talkin' 'bout, Guillermo?

Though much has been said about Capcom's fantastic action adventure game, Resident Evil 4, you don't always hear a lot about the game's supporting players. The "ganados" (Spanish for "herd") are the crazed villagers infested with a mysterious parasite that turns them into homicidal crazies--and terrific enemies for a game like this. They're pale, hairy, filthy people who make you uncomfortable just looking at them. And after their faces contort with rage and they stab you in the eye with a pitchfork or slash at your neck with a butcher knife while screaming for your blood, you'll have absolutely, positively no qualms about drawing your weapon of choice and blasting them good. Same goes for the "Illuminados," a sect of bloodthirsty monks who laugh maniacally while hacking at you with crude medieval weapons.

Given the way Resident Evil 4's combat system works, the ganados (and later, the Illuminados) are among the most satisfying enemies to beat down in video game history. The first few times you play through the game, you'll go through a learning process as you figure out their abilities, strengths, and weaknesses. You can aim your gunshots at specific body parts--shooting them in the arms disarms them, while shooting them in the head or the lower leg staggers them and lets you whack them with a heavy-duty roundhouse kick or a devastating pro-wrestling "suplex" maneuver. Using melee attacks saves ammo and can also stagger large groups of your enemies. But even though they don't have guns and aren't as fast as your character, Leon, there are a whole bunch of them, and they like to sneak up on you from behind, or from just outside the periphery of your vision.

While Leon is fast on his feet, he can't strafe to the side or quickly leap backward, and he isn't always quick to reload his weapons, either. Once you think you've got the hang of fighting these guys, you might start to underestimate them--after all, hitting them in the face with anything, even a harmless egg, sends them reeling, and watching them hollering and carrying on just because they have a little egg on their face is pretty hilarious. But as you play through the game, you'll find yourself surprised by them at least a few times, as they sprint toward you across long distances, quickly duck under your gun sight to avoid getting shot, sprout giant tentacles that are hard to kill without grenades, and even casually saunter up to you and start strangling you...after you've already blasted their heads clean off! Resident Evil 4 is a game with some really vicious and memorable combat, and we have the ganados and Illuminados to thank for making it such a face-kicking, head-exploding good time.

Alli estan! Games With Ganados: Resident Evil 4 (GC) | Resident Evil 4 (PS2)

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Do you have a free slot in your bag?
Do you have a free slot in your bag?

Imagine your excitement as you find a $100 bill on the sidewalk. Now imagine the frustration of discovering that your wallet is full of other bills, leaving no room for any more. Do you leave the money on the ground and hope it's still there later? Do you take a $1 bill out of your wallet and replace it with the $100 bill, increasing your wad by $99? Do you go to a nearby store and buy a pack of gum with one of your dollar bills--you know, something you probably would have purchased at some point anyway--and then go back and pick up the $100 bill? It sounds ridiculous in a real-world situation, because hey, it's not like your wallet has a limited number of slots for bills, and even if your wallet were full, you'd just stuff the extra money in another pocket or hit the bank or something. But as ludicrous as it sounds, fans of role-playing games face this kind of situation all the time.

When you're adventuring through ancient ruins and deep dungeons, you're bound to stumble upon some fantastic loot. But you can't carry it all, because, well, it'd tough to walk or even move carrying a shield, a full set of heavy armor, two or three swords, a library of spell books, and several thousand gold coins. As a result, you have to learn to manage your inventory to make room for the essentials. That's a very difficult thing to do when it seems like everything is essential, or at least valuable enough to sell for a good amount of money, which can then be used to buy more "essential" items. This is exactly why role-playing fans love to hate inventory management. You might want to keep everything, but you'll never be able to carry it all.

Some Games With Loveable Inventory Management: The Elder Scrolls series | Neverwinter Nights series (PC) | World of Warcraft (PC) | Dungeon Siege series | Diablo series

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Could recent games usher in a new golden age for crates?
Could recent games usher in a new golden age for crates?

They say good things come in small packages. In the case of video games, good things apparently tend to come in labeled wooden packing boxes. Crates are a long-lived cliché in computer and video games that have been ridiculed over the years by many as being an unoriginal way to pad out space in game levels so they don't look empty. How can a dystopian sci-fi future come to life in a video game? With a crate in the corner, which contains health packs. How about an exciting fantasy role-playing game that tells a tale of distressed damsels, dashing daredevils, and divers derring-do? Put ye old crates in ye old corner. And have them contain ye old healing potions. Worse yet, crates have also traditionally been a part of tedious puzzles that break up the action in otherwise exciting games. When we picked up those copies of Tomb Raider, Trespasser, and all those other action-adventure games all those years ago, we were looking to do all the cool stuff we'd seen in commercials and read on the back of the box. Not so much the pushing and pulling crates part.

Though they've been the butt of jokes about video game clichés (or, clichéd video game jokes, if you prefer) for years, crates have experienced something of a rebirth in recent years with parodies that acknowledge how they seem to be everywhere in every video game--the second Serious Sam game for the PC has a not-so-hidden secret that unlocks a roller coaster made entirely of crates, while in The Matrix: Path of Neo, Neo actually mutters an aside about the stacks and stacks of boxes before him. And with the advent of advanced in-game physics, crates aren't always things to be dreaded--consider Half-Life 2, which had a gravity gun weapon that let you smack your enemies in the face by picking up and flinging crates (and barrels, and cans, and toilet seats) at them. It's been a long time coming, but have crates finally reached the promised land, free from the contempt of jaded game players? Only time will tell. For now, you should totally go smash that crate back there. It probably has some health packs in it.

Some Games With Crates: Trespasser (PC) | Tomb Raider series (Various) | Serious Sam: The Second Encounter (PC) | Half-Life series | Too Many Others to Count (Various)

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Snaking in Mario Kart DS is a skill. Right?
Snaking in Mario Kart DS is a skill. Right?

Snakers. For many of us, it's hard to even say the word without venom and spit on our tongues. For those who don't know, snaking is the heinous act of "powersliding" (hitting the throttle into a hard turn) to and fro down a straightaway. By swerving from side to side, karters can reach a near-constant state of "boost"--the additional bit of speed that you gain when powersliding in Mario Kart DS. Granted, it isn't all that easy to do. But only a snaker would call snaking a "skill." Seeing those orange-yellow sparks fly up time and time again, taunting us, is as infuriating to us as the flicking of a matador's cape must be to a raging bull. And just like the bull, honest and decent kart brawlers are left to a bloodthirsty, yet ultimately futile, charge. Snakers are reviled mostly because they don't abide by the ethics of the game; the only punishment they dish out is mental, save for those few inadvertently acquired peels. This kind of travesty is enough to make a good karter go and do something drastic--like racing backward--just to see justice served.

Ultimately, the only way to beat a snaker is to become a snaker. More-traditional means, like a barrage of red shells to the tailpipe, just won't cut it. But that kind of victory is immoral for those who hold karting near and dear to their hearts. So for the rest of us, who simply refuse to stoop to that level and are consistently relegated to second or third place (which, as every true karter knows, becomes the new first place whenever snakers are involved), we love to have nothing but hate--and maybe some blue shells--for them.

Games With Snaking: Mario Kart DS (DS)

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Sometimes, trying to get difficult achievement points makes us want to smash our TVs.
Sometimes, trying to get difficult achievement points makes us want to smash our TVs.

It seems that most Xbox 360 owners love achievement points. And anyone who loves achievement points really loves easy achievement points. Why else would someone old enough to drive a car play a game like Open Season? Though we all love being able to get points with minimal effort, difficult-to-earn achievements have a special place in our hearts, too.

Let's face it--people like showing off. Earning a tough achievement, such as eating all four ghosts with all four power pellets during a level of Pac-Man, is a way to show off just how awesome you are to your friends. You'll be the envy of the whole neighborhood if you're able to waste 53,594 zombies in Dead Rising, and it's a testament to your dedication if you're one of those people who drove on every single road in Test Drive Unlimited.

There's a fine line where an achievement goes from challenging to nearly impossible, and that's where the love turns to hate. People love a challenge, but hate being faced with an achievement they just can't get. Do you know anyone who was ranked #1 in the world in Tiger Woods 06? How about anyone who caught one of those pesky viruses in the first weeks after Need for Speed Carbon launched? Live Arcade has some particularly egregious offenders. Smash TV has an absurdly difficult achievement where you must beat the game without using a continue. Imagine the look of disappointment on the faces of the few people who were able to do this when they realized the achievement didn't even work! You've got a better chance of running across a giant panda than finding someone who somehow made it through 100 waves in Robotron: 2084. How is that fun for anyone?

Developers take note: We love the satisfaction that comes from getting a creative yet challenging achievement. We hate spending hours of our lives trying to get achievements that are hard just for the sake of being hard, or those which only a few people in the world are capable of getting.

Some Games With Really Hard Achievement Points: Smash TV (X360) | Tiger Woods PGA Tour 06 (X360) | Robotron: 2084 (X360) | Joust (X360) | Need for Speed: Carbon (X360) | Dead Rising (X360) | Test Drive Unlimited (X360)

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A wonderful portal to video game bliss. As soon as we can get the cartridge to work.
A wonderful portal to video game bliss. As soon as we can get the cartridge to work.

The cartridge-loading mechanism for the Nintendo Entertainment System represents one of the most classic tales of love-hate relationships with video games in history. As kids, we saved up what little money we had to buy that shiny new NES cartridge, or we waited patiently for it to become available at rental, or we even did the unthinkable--pretended to be that one kid's friend at school so we could borrow that game. And wouldn't you know it, when we finally got the game home...we couldn't get it to work.

We tried blowing on the cartridge leads. We tried blowing into the cartridge system. We tried waving the cartridge in the air like a fan, for some reason. We tried pushing the cartridge all the way in. We tried inserting it only as far as it needed to go. We tried turning the NES power on and off repeatedly. We even tried pushing down the cartridge extra-deep by shoving in another cartridge on top of the first one. We tried just about everything to get that thing to work. Sometimes, when we had a new game we really wanted to play, we were practically begging: Please, Nintendo Entertainment System...we just want to enjoy you and the wonderful game experience you have to offer. Please, just work.

With the heyday of the NES console hardware behind us and a new world of classic NES games available through the Wii's Virtual Console system, we're glad the days of cartridge-blowing are behind us, however fondly we might remember fighting with that cartridge loader.

Commemorate the day with some Un-Valentine trivia!


Those are our Un-Valentine's Day picks. What do you love to hate about video games? Post your comments here!

Got a news tip or want to contact us directly? Email news@gamespot.com

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centaur9

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Edited By centaur9

wat i really hate is looooong walkthroughs of stuff u can find out about by spendin 2 secs glancing at the instruction manual if ur that dumb to not b able to work it out withyout any help anyway

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evenafvegen

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Edited By evenafvegen

yesh indeed the unbreakable doors...and the jacket of max in max payne 2!!

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phoenixzero7

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Edited By phoenixzero7

My console is better than yours arguments. If i could change one thing about the games industry and game players it would be that. People who say "there are no good games on *insert console here*" are liars, rogues and scalliwags.

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shufu7-11

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Edited By shufu7-11

I hate it when i'm playing a sports game and winning, and then, at the last second, the computer cheats it's own rules just to beat me.

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Riotman08

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Edited By Riotman08

In racing games how its pretty much you versus everyone else and one moron would always f'ck you over by doing something uderly retarded. you love it becasue it makes you laugh at how idiotic the thing they did was but you hate it because they screw you over completely.

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flashtek

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Edited By flashtek

i love the spring loaded nes *cough* die X(

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Evil_Master_of

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Edited By Evil_Master_of

Woot! rank 4

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glinz

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Edited By glinz

I do not know if anynone has mentioned this yet but what about UNBREAKABLE DOORS man have I seen to many of those friggin things especially in FPS's (like for say HALO & PERFECT DARK ZERO) just what I want the power of a nice new next gen console in which I cannot take out a F****** DOOR WITH THE MOST POWERFUL WEAPON IN MY ARSENAL MAN DOES GRIND MY GEARS(sorry for the Family Guy referance but I couldn't resist). O h and something else I am getting really sick of is lead characters having F****** AMNESIA OR MEMORY LOSS YOU KNOW? COME ON DEVELOPERS HOW ABOUT A LITTLE MORE ORIGINALITY!!!!

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Blastinus

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Edited By Blastinus

I frankly don't like games where you're expected to traverse a very narrow walkway over a bottomless pit, WHILE enemies are firing weapons at you that knock you backwards (aka the bridge part of Half-Life 2). Also, games that make you do a lengthy staggering animation whenever you get hit hard, only to repeat the animation when the enemy invariably hits you again (aka most of the ogre fights in the Elder Scrolls IV: Oblivion). Sure, those games were great, but those particular events stank.

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rugripper40

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Edited By rugripper40

i cant stop listening to that riff.it is so kool...love the way the riff segways back into the riff ,after the shenmuo part ...excellent ....i must have listened to this 20 times already...lol

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mattallen666

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Edited By mattallen666

I always hated the off world ending of half life 1

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UnderHell

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Edited By UnderHell

most of these games are my favorite

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T-92

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Edited By T-92

I love to hate cheats online. People who do that are cheaters and are looked down upon. How come there are so many 2d games on this list? what up with that? Have all the new games had no love to hate glitches?

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kainenable

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Edited By kainenable

Games that require you to visit the same area again, and again.... and..... again. I have a feeling that they are trying to pad the games out. I have to wait around enough in real life, do i really need to spend 5 mins in a game running through an area i have already been just to deliver a battery to the crochety robot who then tells me that i must now seek out the sock of enlightenment and bring it to him because apperently he likes the smell and won't let you pass. GAAAAAAAAAAAAAAAAA!

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interpolred

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Edited By interpolred

Snakers! Argh! I would like to learn to snake, just to use it when facing snakers, but Idk if I would really want to learn. Hmmm...I remember sticking 2 cartridges in the NES. Didn't work at all. The Wii VC was a Godsend.

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maxforce2869

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Edited By maxforce2869

Ahhh, the NES spring. Mine didn't even work, all you had to do was put the game in, you didn't have to push it down, and the games would play. There are just too many frustrating things in video games to list. Oh yeah, SNAKER 4 LIFE!!!

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GangsterPanda

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Edited By GangsterPanda

This was pretty much a piss-poor feature, mostly due to horrid editing. For shame!

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214268613970438989763616971988

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Anyone who has played Harvest Moon: Friends of Mineral for GBA knows how bad the translations were!

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NzallRawl

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Edited By NzallRawl

I hated one particular level in Lego Star Wars II: the Original trilogy. in Escape the Death Star (level 4 of A new hope), near the end, there are 2 doors, which have to be closed via some levers. always, the doors opened again. when the stormtroopers shot me, the thing i was building (an explodable door) turned in the bricks i needed to build it.

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214268613970438989763616971988

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Don't you hate it in Oblivion when you're in a enemy filled dungeon and you see some awesome armor but your inventory is filled?

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Gustan

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Edited By Gustan

Can you say "Weapon Get"?

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Nikore

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Edited By Nikore

Snake, this is Campbell. We've selected you for this mission because you're an expert in infiltration and espionage. Your combat experience is second to none. You've saved the world countless times from weapons of mass destruction and the maniacal villains that command them. With that in mind, be sure to push the triangle button if you want to climb up or down a ladder.

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keinuveye

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Edited By keinuveye

I have so many hates, mostly good games that just get frustratingly hard out of nowhere and for no reason. I also hate finding things for the sake of achievement points, like X-men the official game or Lost Planet, when it has no impact on the story. Be more creative!

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Rizer

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Edited By Rizer

They are totally right. It's funny how many years have gone by and people STILL remember fighting the NES. They missed a few points I would have liked to see though. Save points - Hate 'em, because you never can find one when you want to. Spawn campers - It always sucks when you sit through a game you can even play because you died once and suck in a cycle of continuous re-death every 10 seconds for the next 15 minutes no matter what you do. XBOX live voice masking - seriously...what's the point? No one can understand you anyway even if they what to hear you try to swear for no reason, boost your own ego and sound cool.

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cayne_phoenix

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Edited By cayne_phoenix

oh man the Spring Nes... my spring was broken one time and I had to use a wad of tissue paper to hold the game in... oh, and SNAKERS... die, die, DIEEEEEEE!!!!

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nintendopsycho

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Edited By nintendopsycho

That was cool, and yeah, I really HATE the Medusa's head in Castlevania. Mostly the ones that turns you into stone!!

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jinkazama_12

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Edited By jinkazama_12

It's probably been said, but the inventory system in Resident Evil 4. Have pistol, shoot enemy, group of enemies comes, pause, switch to shotgun, unpause, fire two shots, realize you need a grenade, pause, select a grenade, unpause, throw grenade, pause, pull out gun, unpause... And being asked repeatedly if I would like to pick up ammo is frustrating. "Would you like to pick up the shotgun shells?" Nope, just wanted a closer look!

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fishheads111

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Edited By fishheads111

i liked the spring.. BOING! there goes your game time.....

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OfficialBed

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Edited By OfficialBed

haha...the nes

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MrOs

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Edited By MrOs

The NES Spring Loader comment is brilliant. It was almost a game in and of itself. I know I had my method that "worked every time", I'm sure tons of other people did as well. I laughed out loud when i flashed back to the first time i shoved another cartridge in over the first one to push it down as far as possible. The day I brought home Link and couldn't get it to work, I showed my first signs of the blind, senseless raging temper that would follow me well into adulthood.

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Andy72774

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Edited By Andy72774

I love the subjects you have, but one SUPER irritating event that happens in most football games is the clipping problem!!! I try to tackle a guy head on, and I go through him...I'm not a ghost! I'm a 340 lb. Defensive lineman ready to kick some ass! Not phase through the guy like in Ghost and push a penny up the damn door...I want to kick some...NOW LET ME!!!!

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DarekC

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Edited By DarekC

Add obscene amounts of weapons in most FPS games- - I mean, I know that the hero you play is intended to be a force to be reckoned with, but 10 types of weapons?!? How about three handguns, a shotgun, two sub-machine guns, a sniper rifle and a rocket launcher, mini gun- where the hell does he put them all? And he has to carry ammo too? As a former soldier, I can tell you that an M16 or M4 weighs about 6 pounds loaded. A 9mm? About two pounds. AT4 (like an RPG) about 10- and I can tell you that after humping just those three around, your wiped out at the end of the day. I like the growing trend of fewer weapons (a-la Halo) but then, what do you do when you want to waste a whole room?!? Ah, to love and hate the massive portable arsenal.

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odinswarrior

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Edited By odinswarrior

Well, some things i hate: -Those endless cut scenes, that you can´t skip, before an overpowered boss, that will probably kill you, making you watch that scene again. -The password system in those old nes, *** games, you got to write that kanjis, so you can remember them. -the fact that the memory card, has been with us for many years, and we are still asked two times if we are sure we want to overrite that save file. -movie based games are all crap, and viceversa. -E.T.......Atari............i........got........it............nooooooo.....the humanity...........

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DemonJD138

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Edited By DemonJD138

Dude, what about super tricky platforming? The old-school Ninja Gaiden series (mostly 1 and 2) for NES had some precision jumping that made Castlevania look like a walk in the park! The Underground Labyrinth level in the first Ninja Gaiden definitely had me tossing some retangular controllers against walls.

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ryokinshin6x3

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Edited By ryokinshin6x3

coudlnt have said it better myself, esp those that go prone and think ur jeep wont crush them

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iammai

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Edited By iammai

I remember Ninja Gaiden Xbox by it's opponents, they returned when ever the player returned to the same position while he finished them before. I love Doom 3 to hate looking at the Dr(forget his name) he was so ugly and i frightened from his first words at beginning.

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dannyb1988

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Edited By dannyb1988

If you play battlefield online then you will know how annoying it is when your driving a jeep and someone from your team runs out into the road and you kill them....THEN they have the cheek of punishing you for it causing you to lose those precious points that would have got you the gold star! A little tip: LOOK BOTH WAYS BEFORE CROSSING THE ROAD!

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useLOGIC

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Edited By useLOGIC

you guys forgot having to deal with a ****ing power generator.

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elemental_drago

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Edited By elemental_drago

Things I love to hate? 1) Ghouls & Goblins (SNES). Mostly in general, the game aggravated me, but most specifically, the ending! For anyone who hasn't played it, it worked like this: You run through the entire game (w/o saving) only to beat the end boss and......nothing! Why? Because you now need to run through it again (in the same sitting. Again, no save feature), on a harder difficulty, find a hidden item you didn't know existed (b/c it's only available on this difficulty) and defeat the end boss with it to get the ending! Burn in Hell game! 2) The funkapotomous in ToeJam and Earl: Panic on Funkatron (Genesis). I never coudl get teh ****er out of hiding! And a found a few of his "favorite items" too!

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shenmue_18

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Edited By shenmue_18

Hey,Shenmue had a decent voice acting!!!!Stupid GS!

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oddbit

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Edited By oddbit

Blowing on NES cartridges? (And let's not forget Atari 2600 and the rest.) But am I the only one who blows the dust off of CD/DVD disks when they're dirty?

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Gracefully

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Edited By Gracefully

Wasting hours of your life playing video games when you should be having real fun!:wink:

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MogFromLeipzig

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Edited By MogFromLeipzig

Funny article^^ I dislike stupid fishing mini-games (e.g. Dark Could 2)... tedious minigames in general (FFX-2). Or games with a change between day and night where it happenes that you have to wait 15 min to continue because somethig only can be done at night time...

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oddbit

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Edited By oddbit

Games that need constant loading. I rarely buy the same game for different systems but I played Deus Ex on my PC and then got it for PS2. Not only were, like, 75% of the enemies missing but if I took 30 steps in any direction I had to wait for the next area to load. Then there's any game on Windblows that I haven't finished by the time the OS is so f(oul)ed up that I have to reload the OS from scratch. I've found one or two that will pick up where the game left off. Most will rewrite the save files when you install. Even if you copy the save files and rewrite them to the disk after installing the game, the games may not recognize the new file and one still has to start at square one. At that point, anything that was vaguely annoying the first play-thru becomes multiplied by the need to do it again- especially if it's repetitive and/or particularly hard in the first place. I believe this is made even worse by one of my own quirks: I often handle the inventory management situation by picking up what I can, going back to town and selling it, then returning, making as many trips as necessary to maximize my cash available to buy that next uber-weapon/spell/potion/etc. I'll even leave a trail of objects in obvious places or rooms full of items to be swept up. After all, in most games you've slaughtered anything behind you so the risks are minimal. It's just a matter of how much time do you want to devote to it vs. what you gain for the character(s).

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centurion_cz

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Edited By centurion_cz

1)great game opening and then boring rest of the game (MoH:Frontline, Brothers in Arms, Call of duty3) 2)dog tags in MGS2................Its a nightmare to collect them all (especially on the rig) to Untainted: Got that right....:)

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jmartinez1983

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Edited By jmartinez1983

You know what I love to hate? Or just hate in general? How basically all online achievements for Xbox 360 shooters want you to play RANKED games with TOTAL strangers constantly. What's the fun in that? Why haven't I gotten any online achievements for Gears? Because I have to deal with retards who may or may not know how to play. Really, I don't give a crap about leaderboards or people boosting. I just want to play ranked matches with my friends, period, just like I did for so long on Halo 2, amazingly back then I did it even when there weren't achievements to be, uh, achieved. And for all of those people knocking anyone who enjoys getting achievements, just stop. 90% of games involve some kind of collection - items, money, fame, noteriety, etc. Achievements are just another game where you collect points for doing things you would do anyway, or for things you wouldn't normally do but are now encouraged to try, and often in the process you have fun. What's the harm in that?

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brickmanfalcon

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Edited By brickmanfalcon

those stupid collections in GTA games...especially San Andreas. Photo opportunities? Really...

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langrisser2005

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Edited By langrisser2005

Horrible Lag, Unskipable Scenes & Bad Camera angles work me up.

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mitsman

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Edited By mitsman

coolcole1 just talkingaboutold games makes me nostalgic about a game where you took pils (steroids) to get stronger man anybody remember that game. I think it was Duke Nukem...

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Untainted

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Edited By Untainted

A PC Gamer stops in the middle of the games store and watches Xbox 360/PS3 pod: PCG:Yeah My SLi GeForce 8800GTS, core duo processor and my 2GB of ram totally kick that things ass Me: Really... how much did that set you back? PCG: Only two thousand pounds, two hours of manual labour, 3 missing fingers, a new mother board (broke the first one trying to get the heat sink on). Me: Ah I see... but I bet the games are good then yeah? PCG: Dunno yet, haven't got the windows vista drivers to play them.

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