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Un-Valentine's Day: Game Stuff We Love to Hate

Un-celebrate Valentine's Day with some of the most loveably loathsome stuff from the past and present of video games.

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It's Valentine's Day, and what better way to celebrate than painting everything pink and paying way, way too much for flowers and candy, right? Yeah, right. Whether you'll be flying solo this holiday or spending it with that special someone (and just wishing you were flying solo), you can join us in our un-Valentine's Day commiseration. We won't judge you, because we know you probably love to hate some of this stuff just as much as we do.

Now, keep in mind: We're not saying we hate all the games we're mentioning. On the contrary, some of the games we'll discuss here are among the best console and PC games of all time. They just had something about them that make us remember them fondly...or not so fondly.

Agree with our picks? Disagree? Did we neglect things in games you love to hate? Leave us a comment at the bottom of the page and let us know. Without further ado, and in no particular order, here are some of the things in video games that we love to hate most. Happy Un-Valentine's Day to you.

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Jill, the master of unlocking, was almost a Jill sandwich!
Jill, the master of unlocking, was almost a Jill sandwich!

Though there are times when we love to hate it (or hate to love it), lousy voice acting has a way of infiltrating even the best games. For instance, Castlevania: Symphony of the Night is a crazy-awesome game with some crazy-terrible script reading from folks who have no business lending their voices to, well, anything. But every once in a while, an otherwise lousy game can gain monumental appeal with dialogue and delivery so bad that even B movie legend Bruce Campbell might object. But just like with great B movies, these blemishes and blunders are what get us to return to the games, just to laugh it up and shake our heads in befuddled wonderment one more time.

Let's face it...some games are infamous for their unintentionally funny voice acting--the same kind that made Jill Valentine of Resident Evil "the master of unlocking," and the same kind that made the bored-sounding civilians of House of the Dead 2 sound so hilarious as they unexcitedly begged for their lives.

And when game companies need to ship their games ASAP, what voice actors can be bothered with those little touches that make other games sound great? You know, like rehearsing. Or all those other excuses for why voice talent delivers wood. Overacting and underacting; hiring amateurs--or just getting some game developers to get up from their desks to perform double duty on voice-over; taking the first, and clearly best, take; the list goes on. And in "this fight is for Japan, or friendship," we must not forget that most notorious offender of all: localization. It's just too bad that the infamously bad translations of the Sega Genesis arcade-style shooter Zero Wing predated voice-overs in games. Being able to make fun of the voice acting in a game like that would've been sweet--but we'll get to that shortly.

Just a Few Games With Unintentionally Funny Voice Acting: Resident Evil series | The House of the Dead series | Castlevania: Symphony of the Night (PS) | Shenmue series | Need for Speed Most Wanted (Various)

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Words to live by.
Words to live by.

In addition to enjoying a rich history of questionable video game voice acting, game players have long had a love-hate relationship with bad translations in games. Ask anybody who has been playing games for some time for their favorite translation oddities, and you're sure to hear quotes like "I feel asleep!" from the original Metal Gear, "I am Error" from Zelda II: The Adventure of Link, or "All your base are belong to us" from Zero Wing. Proper localization wasn't always high on the list of priorities for developers in the late '80s and early '90s, but for some reason, nobody really seemed to mind a whole lot. It always made us laugh when Pro Wrestling informed us that "A winner is you," and we always chuckled when Terry Bogard declared, "Wubba, wubba. I'm in the pink today, boy!" in Fatal Fury Special.

While it's usually fun to make fun of sloppy translations, sometimes you just hate them. Nobody wants to slog through hours of hard-to-read text in a role-playing game, but that's just what you had to do if you were to make it through the PlayStation Portable's Legend of Heroes. It was nice that the developer of Castle Shikigami 2 tried to add some sort of a story to their shooter, but trying to decipher what "Holy Cow! Got a clue. Now this?" actually meant was an easy way to give yourself a stroke. There's something to be said for the comedic value of butchered English, but when you just want a game to make sense, it's hard to love.

Now that games have bigger budgets, bad translations are becoming less common. You're not likely to be told, "Wow you noble looking!" when playing Final Fantasy XII, but you certainly saw just that in Final Fantasy IV (also known as Final Fantasy II in the US). And while we might not get much in the way of wacky sayings here in North America, thanks to the large amount of English text in Japanese games, importers still get some treats, such as the way the Japanese version of Super Mario Sunshine congratulates you for picking up a "shine" item with "Shine Get!"

Some Games With Unintentionally Funny Translations: Metal Gear (NES) | Zelda II: The Adventure of Link (NES) | Pro Wrestling (NES) | Zero Wing (GEN) | Fatal Fury Special (Neo-Geo)| The Legend of Heroes (PSP) | Castle Shikigami 2 (PS2)

| Final Fantasy II (SNES) | Super Mario Sunshine (GC)
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The most dangerous denizen of the dungeon...turns you into an eggplant?!
The most dangerous denizen of the dungeon...turns you into an eggplant?!

Most fans of the 8-bit Nintendo Entertainment System grew up loving classic games like Metroid, Super Mario Bros., and The Legend of Zelda. And most of them also came to love--and hate--a certain character from the popular 1987 action-adventure game Kid Icarus (and the later 1991 Game Boy follow-up). Sure, we all remember that Kid Icarus was a great action game that had side-scrolling levels, vertically-scrolling levels, and free-roaming dungeon levels where the game's boss monsters awaited you. We remember that the soundtrack was fantastic, despite the limited audio capabilities of the NES, and that the game was loosely inspired by ancient Greek mythology. And we remember that you played as a sandal-wearing, winged whiz-kid archer named Pit who used his trusty bow and arrows to fight gorgons, cyclopes, and a guy who could turn him into an armless purple thing with legs.

See, when you're fighting to restore Mount Olympus to its full glory and having a blast while doing it, and you suddenly come up against a one-eyed purple thing in a cape who flings eggplants at you for some reason, you start asking yourself the tough questions. How, exactly, does this cape-wearing, wand-waving Eggplant Wizard guy fit into Greek mythology, again? What is he doing in this dungeon? Why can't I shoot?? It didn't matter how much of a roll you were on, how many hearts you collected as currency to buy the water of life, or how many mallets you picked up to free imprisoned soldiers to help you--your mighty adventures and awesome skills came to a screeching halt once the Eggplant Wizard zapped you. Once that happened, you had to limp your way to the dungeon's hospital to get cured, and until then, you were helpless, since Pit turned into a giant eggplant with legs who couldn't do much more than walk and jump. The annoying power of the Eggplant Wizard is just the kind of thing that we look back on and laugh at now that we're older, but we're probably all still glad he hasn't shown his ugly mug for some time.

Games With the *@$?! Eggplant Wizard: Kid Icarus (NES) | Kid Icarus: Of Myths and Monsters (GB)

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The medusa heads have been tormenting us for 20 years. Twenty years!
The medusa heads have been tormenting us for 20 years. Twenty years!

For the past 20 years we've been plagued by the most insidious of video game enemies: the flying medusa heads in Castlevania. These floating heads fly across the screen (why do severed heads fly, anyway?) in an uninterrupted stream, bobbing up and down...just waiting to knock you off of a ledge to your doom. It doesn't help that these heads always appear in the most perilous sections of the game--at the very moment you're trying to hop across some platforms to make it to the next room, from just beneath your field of vision, that next medusa head floats right in and sends you flying. Swing that whip as much as you like. The heads won't ever go away. It's enough to make you as batty as Dracula himself.

The best part about the medusa heads is that you can find a good position and just whip away, killing one after another until you've finally managed to quell your rage. But it makes no difference to the medusa heads. They aren't an aggressive enemy, and they won't even go out of their way to hit you. It's almost like they know they can torment you without even trying, which makes them all the more annoying. It doesn't seem likely that we will ever see a medusa-head-free 2D Castlevania game, and somehow after all these years of putting up with those nuisances, we wouldn't want to see them go. Or would we? (Ed. Note: Yes, we would.)

Games With Those #*$?! Medusa Heads: Castlevania (NES) | Castlevania II: Simon's Quest (NES) | Castlevania III: Dracula's Curse (NES) | Super Castlevania IV (SNES) | Castlevania: Aria of Sorrow (GBA) | Castlevania: Dawn of Sorrow (DS) | Castlevania: Circle of the Moon (GBA) | Castlevania: Symphony of the Night (PS) | Castlevania: Harmony of Dissonance (GBA) | Castlevania: Portrait of Ruin (DS) | Castlevania: Bloodlines (GEN)

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What you talkin' 'bout, Guillermo?
What you talkin' 'bout, Guillermo?

Though much has been said about Capcom's fantastic action adventure game, Resident Evil 4, you don't always hear a lot about the game's supporting players. The "ganados" (Spanish for "herd") are the crazed villagers infested with a mysterious parasite that turns them into homicidal crazies--and terrific enemies for a game like this. They're pale, hairy, filthy people who make you uncomfortable just looking at them. And after their faces contort with rage and they stab you in the eye with a pitchfork or slash at your neck with a butcher knife while screaming for your blood, you'll have absolutely, positively no qualms about drawing your weapon of choice and blasting them good. Same goes for the "Illuminados," a sect of bloodthirsty monks who laugh maniacally while hacking at you with crude medieval weapons.

Given the way Resident Evil 4's combat system works, the ganados (and later, the Illuminados) are among the most satisfying enemies to beat down in video game history. The first few times you play through the game, you'll go through a learning process as you figure out their abilities, strengths, and weaknesses. You can aim your gunshots at specific body parts--shooting them in the arms disarms them, while shooting them in the head or the lower leg staggers them and lets you whack them with a heavy-duty roundhouse kick or a devastating pro-wrestling "suplex" maneuver. Using melee attacks saves ammo and can also stagger large groups of your enemies. But even though they don't have guns and aren't as fast as your character, Leon, there are a whole bunch of them, and they like to sneak up on you from behind, or from just outside the periphery of your vision.

While Leon is fast on his feet, he can't strafe to the side or quickly leap backward, and he isn't always quick to reload his weapons, either. Once you think you've got the hang of fighting these guys, you might start to underestimate them--after all, hitting them in the face with anything, even a harmless egg, sends them reeling, and watching them hollering and carrying on just because they have a little egg on their face is pretty hilarious. But as you play through the game, you'll find yourself surprised by them at least a few times, as they sprint toward you across long distances, quickly duck under your gun sight to avoid getting shot, sprout giant tentacles that are hard to kill without grenades, and even casually saunter up to you and start strangling you...after you've already blasted their heads clean off! Resident Evil 4 is a game with some really vicious and memorable combat, and we have the ganados and Illuminados to thank for making it such a face-kicking, head-exploding good time.

Alli estan! Games With Ganados: Resident Evil 4 (GC) | Resident Evil 4 (PS2)

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Do you have a free slot in your bag?
Do you have a free slot in your bag?

Imagine your excitement as you find a $100 bill on the sidewalk. Now imagine the frustration of discovering that your wallet is full of other bills, leaving no room for any more. Do you leave the money on the ground and hope it's still there later? Do you take a $1 bill out of your wallet and replace it with the $100 bill, increasing your wad by $99? Do you go to a nearby store and buy a pack of gum with one of your dollar bills--you know, something you probably would have purchased at some point anyway--and then go back and pick up the $100 bill? It sounds ridiculous in a real-world situation, because hey, it's not like your wallet has a limited number of slots for bills, and even if your wallet were full, you'd just stuff the extra money in another pocket or hit the bank or something. But as ludicrous as it sounds, fans of role-playing games face this kind of situation all the time.

When you're adventuring through ancient ruins and deep dungeons, you're bound to stumble upon some fantastic loot. But you can't carry it all, because, well, it'd tough to walk or even move carrying a shield, a full set of heavy armor, two or three swords, a library of spell books, and several thousand gold coins. As a result, you have to learn to manage your inventory to make room for the essentials. That's a very difficult thing to do when it seems like everything is essential, or at least valuable enough to sell for a good amount of money, which can then be used to buy more "essential" items. This is exactly why role-playing fans love to hate inventory management. You might want to keep everything, but you'll never be able to carry it all.

Some Games With Loveable Inventory Management: The Elder Scrolls series | Neverwinter Nights series (PC) | World of Warcraft (PC) | Dungeon Siege series | Diablo series

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Could recent games usher in a new golden age for crates?
Could recent games usher in a new golden age for crates?

They say good things come in small packages. In the case of video games, good things apparently tend to come in labeled wooden packing boxes. Crates are a long-lived cliché in computer and video games that have been ridiculed over the years by many as being an unoriginal way to pad out space in game levels so they don't look empty. How can a dystopian sci-fi future come to life in a video game? With a crate in the corner, which contains health packs. How about an exciting fantasy role-playing game that tells a tale of distressed damsels, dashing daredevils, and divers derring-do? Put ye old crates in ye old corner. And have them contain ye old healing potions. Worse yet, crates have also traditionally been a part of tedious puzzles that break up the action in otherwise exciting games. When we picked up those copies of Tomb Raider, Trespasser, and all those other action-adventure games all those years ago, we were looking to do all the cool stuff we'd seen in commercials and read on the back of the box. Not so much the pushing and pulling crates part.

Though they've been the butt of jokes about video game clichés (or, clichéd video game jokes, if you prefer) for years, crates have experienced something of a rebirth in recent years with parodies that acknowledge how they seem to be everywhere in every video game--the second Serious Sam game for the PC has a not-so-hidden secret that unlocks a roller coaster made entirely of crates, while in The Matrix: Path of Neo, Neo actually mutters an aside about the stacks and stacks of boxes before him. And with the advent of advanced in-game physics, crates aren't always things to be dreaded--consider Half-Life 2, which had a gravity gun weapon that let you smack your enemies in the face by picking up and flinging crates (and barrels, and cans, and toilet seats) at them. It's been a long time coming, but have crates finally reached the promised land, free from the contempt of jaded game players? Only time will tell. For now, you should totally go smash that crate back there. It probably has some health packs in it.

Some Games With Crates: Trespasser (PC) | Tomb Raider series (Various) | Serious Sam: The Second Encounter (PC) | Half-Life series | Too Many Others to Count (Various)

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Snaking in Mario Kart DS is a skill. Right?
Snaking in Mario Kart DS is a skill. Right?

Snakers. For many of us, it's hard to even say the word without venom and spit on our tongues. For those who don't know, snaking is the heinous act of "powersliding" (hitting the throttle into a hard turn) to and fro down a straightaway. By swerving from side to side, karters can reach a near-constant state of "boost"--the additional bit of speed that you gain when powersliding in Mario Kart DS. Granted, it isn't all that easy to do. But only a snaker would call snaking a "skill." Seeing those orange-yellow sparks fly up time and time again, taunting us, is as infuriating to us as the flicking of a matador's cape must be to a raging bull. And just like the bull, honest and decent kart brawlers are left to a bloodthirsty, yet ultimately futile, charge. Snakers are reviled mostly because they don't abide by the ethics of the game; the only punishment they dish out is mental, save for those few inadvertently acquired peels. This kind of travesty is enough to make a good karter go and do something drastic--like racing backward--just to see justice served.

Ultimately, the only way to beat a snaker is to become a snaker. More-traditional means, like a barrage of red shells to the tailpipe, just won't cut it. But that kind of victory is immoral for those who hold karting near and dear to their hearts. So for the rest of us, who simply refuse to stoop to that level and are consistently relegated to second or third place (which, as every true karter knows, becomes the new first place whenever snakers are involved), we love to have nothing but hate--and maybe some blue shells--for them.

Games With Snaking: Mario Kart DS (DS)

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Sometimes, trying to get difficult achievement points makes us want to smash our TVs.
Sometimes, trying to get difficult achievement points makes us want to smash our TVs.

It seems that most Xbox 360 owners love achievement points. And anyone who loves achievement points really loves easy achievement points. Why else would someone old enough to drive a car play a game like Open Season? Though we all love being able to get points with minimal effort, difficult-to-earn achievements have a special place in our hearts, too.

Let's face it--people like showing off. Earning a tough achievement, such as eating all four ghosts with all four power pellets during a level of Pac-Man, is a way to show off just how awesome you are to your friends. You'll be the envy of the whole neighborhood if you're able to waste 53,594 zombies in Dead Rising, and it's a testament to your dedication if you're one of those people who drove on every single road in Test Drive Unlimited.

There's a fine line where an achievement goes from challenging to nearly impossible, and that's where the love turns to hate. People love a challenge, but hate being faced with an achievement they just can't get. Do you know anyone who was ranked #1 in the world in Tiger Woods 06? How about anyone who caught one of those pesky viruses in the first weeks after Need for Speed Carbon launched? Live Arcade has some particularly egregious offenders. Smash TV has an absurdly difficult achievement where you must beat the game without using a continue. Imagine the look of disappointment on the faces of the few people who were able to do this when they realized the achievement didn't even work! You've got a better chance of running across a giant panda than finding someone who somehow made it through 100 waves in Robotron: 2084. How is that fun for anyone?

Developers take note: We love the satisfaction that comes from getting a creative yet challenging achievement. We hate spending hours of our lives trying to get achievements that are hard just for the sake of being hard, or those which only a few people in the world are capable of getting.

Some Games With Really Hard Achievement Points: Smash TV (X360) | Tiger Woods PGA Tour 06 (X360) | Robotron: 2084 (X360) | Joust (X360) | Need for Speed: Carbon (X360) | Dead Rising (X360) | Test Drive Unlimited (X360)

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A wonderful portal to video game bliss. As soon as we can get the cartridge to work.
A wonderful portal to video game bliss. As soon as we can get the cartridge to work.

The cartridge-loading mechanism for the Nintendo Entertainment System represents one of the most classic tales of love-hate relationships with video games in history. As kids, we saved up what little money we had to buy that shiny new NES cartridge, or we waited patiently for it to become available at rental, or we even did the unthinkable--pretended to be that one kid's friend at school so we could borrow that game. And wouldn't you know it, when we finally got the game home...we couldn't get it to work.

We tried blowing on the cartridge leads. We tried blowing into the cartridge system. We tried waving the cartridge in the air like a fan, for some reason. We tried pushing the cartridge all the way in. We tried inserting it only as far as it needed to go. We tried turning the NES power on and off repeatedly. We even tried pushing down the cartridge extra-deep by shoving in another cartridge on top of the first one. We tried just about everything to get that thing to work. Sometimes, when we had a new game we really wanted to play, we were practically begging: Please, Nintendo Entertainment System...we just want to enjoy you and the wonderful game experience you have to offer. Please, just work.

With the heyday of the NES console hardware behind us and a new world of classic NES games available through the Wii's Virtual Console system, we're glad the days of cartridge-blowing are behind us, however fondly we might remember fighting with that cartridge loader.

Commemorate the day with some Un-Valentine trivia!


Those are our Un-Valentine's Day picks. What do you love to hate about video games? Post your comments here!

Got a news tip or want to contact us directly? Email news@gamespot.com

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Blastinus

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Edited By Blastinus

I really hate it in some RPG's when a fellow offers you an ultra-powerful item, but will only give it if he gets some obscure item that you can only acquire at the start of the game. Also, I find it somewhat implausible that a person you faced as a boss several times throughout the game, who blew your entire group away every single time you met him/her, would suddenly become extremely depowered the instant s/he joined your party. I mean, where did that 20,000 health go?

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hendfarid

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Edited By hendfarid

i hate it when the game gives you a tough boss and after you beat him the video you get is with him beating you like in Devil may Cry!! I love to hate when a hard game is finally over as i do miss it!

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Kasser

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Edited By Kasser

I hate it when u must use stealth and sneaking in a non-stealth game specially when it comes to RPGs like Morrowind or Knights of the Old Republic or in action game like Max Payne.

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MackB835

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Edited By MackB835

Bad save systems and exploding barrels! baaaaaaaahhhhhhh!!!!!!!!!!!

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briang21

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Edited By briang21

Great article! Some things I love to hate are: -Almost impossible jumps in the NES Mega Man games -Getting a Game Over for getting TOO MANY lives in Super Mario Bros. -The countless glitches in Blitz: The League -Ice levels -3rd party memory cards that erase all your saves!!! -Characters in sequels who start the game with little or no powers even though they were superpowerful in the previous game

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Edited By Family_Jewels

I love to hate boss battles that you're supposed to lose (as in the variety of battle in which the game makes it impossible for you to emerge victorious). I love the feeling of relief that "Thank God I didn't get a game over", and hate when I waste all my items trying to stay alive in the impossible battle before I actually am defeated.

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bulldog55

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Edited By bulldog55

This was a funny feature. Here are a few "love to hate" things for me: 1. Trapping Autosaves - when you are low on health, ammo, mana (whatever), and you the game autosaves right at that point, probably before a boss or tough area... your choice is to die immediately or go back to another save point an hour earlier. 2. As much as I like Zelda, the ridiculous collection quests with little to no payoff are so idiotic. Whoever thought of the photography quest in WW and/or the Poe collection in TP... why bother? 3. Hidden Quests and Easter Eggs so obscure that essentially keep Prima and Bradygames in business selling strategy guides. 4. Townkilling in Diablo and cheap hostiling in Diablo 2 5. Going to war with a civilization in Civ II, III, IV and within two game turns the AI has somehow built 50,000 tank units and moved them within your city limits. 6. Game updates that are mandatory AND corrupt your save files. I'm sure there are many more that escape me right now...

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BigMikeM77

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Edited By BigMikeM77

the red ring of death on the xbox and 360

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DarthMenen

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Edited By DarthMenen

Love to hate to love when you'd get scrolled off the screen by your team-mate in Contra... Was an awesome and amusing read. Especially when you remember being frustrated by most of those things.

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soxsuck

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Edited By soxsuck

yes i remember the nes cartridge loader... i tried everything they listed and i still couldnt get it to work. then after an hour of screwing around, it would start working. sometimes.

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thevoidkid

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Edited By thevoidkid

I hate when a good game ends abruptly (Star Wars Republic Commando)

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panteral3

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Edited By panteral3

You forgot the endless supply of special weapons in Super Mario Kart (Damn mushrooms).

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Sidrat2004

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Edited By Sidrat2004

They've forgotten an age old genre. The text adventure game. Granted not as popular as it once was, but it was quite a popular genre back in the day. Instant death was a bane and blatantly bad design. No warning, no reason, type Go West and instant death. :( There's also a similar event where you get to a certain point but can't go no further unless you've got and haven't used a pretty unspectacular item that doesn't respawn anywhere and have to go through the entire game from scratch. Oblivion was one of those games that had mulitple quests but in some cases a strict path was the "best way" of completing them. Poor design, poor programming who knows.

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cbence12286

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Edited By cbence12286

This was really enjoyable to read.

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racerx737

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Edited By racerx737

I hate games that are just unimaginably difficult and don't have a place to change the difficulty to make the game enjoyable. I mean, I love a challenge as much as anyone, but some games just take it too far.

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cjcr_alexandru

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Edited By cjcr_alexandru

A great feature!

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killerbrothers

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Edited By killerbrothers

What do i really hate about videogames? Well, here they go: -You can't just kill anyone of the civilians in Scarface: The World Is Yours (something really bad for GTA fans) -The harder difficulty of most of the shoot 'em ups (especially Thunder Force 2 and Fire Shark) -The fighting system of MK: Armageddon -The system of NFS: Carbon (the thing of Exotics, Muscles, Tuners, and levels 1, 2, and 3 -especially if you bought a level 3 car and you don't have so much performance packs) -The remix of "Feels Just Like It Should" from Jamiroquai (included in NFS: Most Wanted) -The english voice of the character Electra from Spartan: Total Warrior (horrible voice!) -The graphics of NFS: Underground 2 and NFS: Most Wanted for the GBA -That EA didn't wanted to put the excellent tuning stuff from NFS: Underground 2 in NFS: Most Wanted -Need for Speed: Most Wanted (what a bad game!) -The aiming system of Kill.Switch for the GBA -The tuning in GTA: San Andreas -No blood in Bully -The Sega Genesis port of E-SWAT (the arcade game was AWESOM-E) -That i can't find the cassette recording in Phantasy Star 2 -The beginning of Phantasy Star 3 -Arcade machines with buttons that doesn't work -Mortal Kombat without blood The End PD:MORTAL KOMBAT ROCKS!

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pian0gir1

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Edited By pian0gir1

I can't stand "fetching" quests in online games to get experience points. Can't they think of anything more original than "Go talk to this person across the street for me" ?

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frostyshorts

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Edited By frostyshorts

They should have mentioned the dreaded RPG quest extender, where right when victory is in sight, something stupid happens, and you are forced to go on tedious quests just to make it past. Although it is put in to add more twist to the game, thereby making it more fun to play, it just makes for annoying annoying gameplay.

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a_grunge_fan

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Edited By a_grunge_fan

Can't disagree with what games you chose. Great video!!!

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buzzoinks

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Edited By buzzoinks

"Elementguy13: Anyone else notice the black guy in rainbow six vegas has an australian accent, lol." Whats so funny about a black guy with an Australian accent in vegas? A white guy with a Nigerian accent in Atlantic City... now thats hilarious, comic gold. The world loves to hate obnoxious Americans.

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lfckickass

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Edited By lfckickass

Really hate those snakers, should be illegal outside turns. Bad voice-acting is just plain funny. Great feature!

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ChiefHunter1

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Edited By ChiefHunter1

Is this list only for new games because as I recall, the lightening in Mario kart has always been something everyone loves and hates.

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Renzoku

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Edited By Renzoku

I realy hate the near-impossible to get items. Like Excalibur II on FFIX, or the stupids chests in Giruvegan's Crystal in FFXII (you have to wear Diamond Armlet to get Excalibur, and even using it there are chances you won't get it).

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jwsoul

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Edited By jwsoul

Well you fail to metion Lifts in games. Think about it from Doom to World of Warcraft (Undercity), Lifts have been a constant pain. They squash you when you dont realise that the carrige is in fact above you still, they cause clipping, game crashes, and general chaos. Another pet hate of mine are ladders! One of the only games to actually do ladders well that i have played is Fear. Getting up a ladder on some games can be a pain in the butt and result in more deaths than the actual enemys inflict on you. As a matter of fact while playing Doom 3 recently i tried to go through the game without dying, i think i ended up falling from a ladder and dying halfway through. Maybe its just me lol but i have always found Lifts in particular to me boring and rarther dangerouse places on Computer games. Another thing you fail to mention is the lack of effort on the part of some devs like releasing Oblivion for the PC in a state of disrepair!

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spencdiamonds

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Edited By spencdiamonds

K Mario kart snaking is a skill is true only snakers say its a skill and yes achivements are unrealistic such as gears of war 10000 kills wow!

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ChristerDoo

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Edited By ChristerDoo

I've been gaming since the before the Commodore PET gave us Golf. I used to be hardcore for computer games but now love console games. My biggest rant for computer games is that you need a new $400 vid card every 2 years just to play the game with acceptable levels of detail. BUT - the bonus - you can save whenever you want to. The good thing about a console game is you pretty much just plug and play. No $4-500 worth of upgrades every few years just to play like on computers. This brings me to my biggest rant for console games - saving progress. Why haven't console developers come to their senses as far as saving is concerned??? Sometimes I don't have 3 - 6 hours to invest in getting all the way through an entire level before I can save my progress and be able to continue from there next time. Not being able to save at will whenever and wherever you want makes console games a total pain. I don't want to have to play something through 20, 30, . . . 50 times just so I can save and see what comes next. I just want to finish and enjoy the game.

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Elementguy13

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Edited By Elementguy13

Anyone else notice the black guy in rainbow six vegas has an australian accent, lol.

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haz13

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Edited By haz13

I get really annoyed with the woman in Rainbow 6: Vegas, the one who is in the helicopter and has the voice like a fog horn... how can you take any satisfaction from gunning down 40 terrorists if that old bag is droning on and on and on... kids on halo 2 screaming in voices only just audible in the human frequency range that me shooting him in the head for 20 seconds and killing him is "total bull****" FIFA 07/Pro Evo 6 (Winning Eleven 11 i think)-on the 360. Both of these (i'm English so when i say football you Americans have gotta translate to soccer) football titles had almost reached dual perfection on the previous generation of consoles. Fifa 07 for the ps2 was brilliant... Fifa 07 for the xbox 360 has 1/5th of the teams from the ps2 version, no ability to save replays of goals, and a complete cut down of in game tricks. The Pro Evo/Winning Eleven series had always had great gameplay, and recently the brilliant team editing. In the 360 version, the whole edit mode was removed... making the game about as good as Pro Evo 2... good game.... a long time ago... games that could have been oh so much better... such as Dark Messiah, BLACK, The Movies... all pretty big dissapointments after so much hype before they are released...

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haz13

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Edited By haz13

I get really annoyed with the woman in Rainbow 6: Vegas, the one who is in the helicopter and has the voice like a fog horn... how can you take any satisfaction from gunning down 40 terrorists if that old bag is droning on and on and on... kids on halo 2 screaming in voices only just audible in the human frequency range that me shooting him in the head for 20 seconds and killing him is "total bull****" FIFA 07/Pro Evo 6 (Winning Eleven 11 i think)-on the 360. Both of these (i'm English so when i say football you Americans have gotta translate to soccer) football titles had almost reached dual perfection on the previous generation of consoles. Fifa 07 for the ps2 was brilliant... Fifa 07 for the xbox 360 has 1/5th of the teams from the ps2 version, no ability to save replays of goals, and a complete cut down of in game tricks. The Pro Evo/Winning Eleven series had always had great gameplay, and recently the brilliant team editing. In the 360 version, the whole edit mode was removed... making the game about as good as Pro Evo 2... good game.... a long time ago... games that could have been oh so much better... such as Dark Messiah, BLACK, The Movies... all pretty big dissapointments after so much hype before they are released...

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Bvp301

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Edited By Bvp301

Video games, the ultimate bane of our real lifes and any form of physical activity besides the "in the heat of the moment twitch" (and everyone has their unique way of doing this). Not only do they ruin us in these ways, but then throw in on top of that these the frustration of the various glitches, difficulty levels (whether too easy or too hard), and any sort of other hardship that tries our patience to the most extreme degree. Yes these video games are the purest form of evil, but how could we possibly enjoy our freetime as much without them? To list a few of the bugs in games that bite me the most is a hard thing to conceive, specifically because there are so many examples I could bring to the forefront. Here are a few that I have thought about recently: - Grenade Taggers in 'Gears of War'. We have all done it at one time or another, but we all know it is a wuss way to kill someone. - As an owner of some of the formerly mentioned XBOX360 titles ('Smash TV' and 'Dead Rising') the impossible achievements are a torn that really sticks it to you, especially if they are the last one left before you get the overall satisfaction of beating a game to its fullest. - XBOX360 achievements that are formulated around XBOX Live. With the exception of a few that I have seen they are all pretty much either impossible or stupid. I mean unless you get the game early somehow and master it within an hour and play every waking minute, how else would you expect to get to Rank #1 in the world, you have somewhere around 100,000 other to compete, depending on the game, and if you are in the US like me, the UK games sometimes come out earlier there. - Really cool looking games that suck really bad. As a young naive kid I used to base all my renting of video games off of the pictures on the box. I did not have enough patience to wait in the car on way home, let alone read the back of box. And the only review I had ever heard of came from the kid next door who probably didn't even know what an NES was. So unfortunately I for one got stuck with games that either were far to adept for my young mind, or were just awful on all accounts. Even nowadays this still happens in games like "Conflict: Desert Storm", "Narc", and "Wreckless: The Yakuza Missions". - Glitches that people exploit every waking second of online gameplay just so they can feel better about themselves because they killed someone with a cheat. It does not take skill to go on the internet and look up glitches in your favorite online game and use the hell out of them. - People who are so biased toward their own console that they totally reject any good gaming experience on another. I myself am an XBOX/XBOX360 owner and have been guilty of this charge in the past, but now I feel like I have grown to respect and appreciate titles on other systems (which could be a bad thing because now I want to out and drop hundreds of dollars on the other equipment that is out there). But even if you love your XBOX you have to admit that games like 'Wii Sports', 'Final Fantsay', and 'SOCOM' are great games. And the same goes for PS and Nintendo owners recognizing games like 'Halo', 'Gears of War', 'Oblivion' (which you will be getting soon), and may I dare say 'Viva Pinata'. - Kids who play online games who need an IV of tranquilizers just to keep them calm enough to not piss their own pants every 4 minutes. Parents, if your kids are this hyperactive video games is one of the last things they need, especially video games mixed with human interaction, it isn't very pleasant for any of us. - LINEAR GAMEPLAY...need I say more? I will throw one title out there which greatly disappointed me in this respect and that is "Fable". In development it was originally titled "Project Ego" and it boasted what appeared to be the most non-linear gameplay experience ever created. But almost two years and a title change later the game that we know as 'Fable' was released. And while it is still a good game on most accounts, there is no real sense of freedom when moving around the game. - The whole Madden series. Why I even dropped $60 on a game that pissed me off more than it ever came close to offering me a good football game. I have not been a Madden buyer since they bought the NFL license and I knew that without any real competition would churn out crap after crap every year, but for some reason this year I got caught up in the sport I love the most and decided to throw perfectly good money away. This game was so wrought full of bugs and terrible gameplay that I ended up giving it to one of my buddies for $10. Superstar mode is cool, but so ridiculously flawed, I mean really when the AI is in control it is a joke. Has it ever occurred in history that one two consecutive kickoffs the returner fumbled the ball to yield a touchdown? - The "NEW" NCAA Football. Has another game in recently memory been so stripped of its identity then NCAA 2007 for the 360? They completely took away any dignity and originality that title had and replaced it with a Madden look-a-like. Please, it was its own game, it had its own gameplay, its own features, and for god's sake it worked! It was actually a better game than Madden for the past years, but now EA decides to go make it exactly like its Professional counterpart, why? I was extremely excited for the release, as I am every year and promptly bought the fourth copy sold in my town (the 1st for the 360) and went home to discover that it was a complete let down. The next day I went back, got a copy of the Xbox version, which was still unique and get an extra $10 for my effort. But with the ultimate death of the Xbox, will all I have to rely on is this new Madden Jr. version? Even though it is my favorite game franchise of all time (with the exception of Zelda) I would then be forced to go NCAA-less until I find a suitable replacement. This means that I will also be dishing my favorite sport a big blow with not buying any football games. - Xbox 360 backwards compatibility. As someone stated before it is worth nothing. I actually think a little worse of it and that Microsoft should pay us for having to deal with its crap. - EB Games and other places of that sort giving you a buck fifty for a game you just bought from them three months before for $60 and turning around and selling it again for $39.99, screw them and stick it to the man. - Really bad, tedious, or difficult tutorials. For instance Battle Stations Midway has one of the most annoying and boring tutorials I have ever played, they should have given you 200 achievements just to sit through that thing without firing a gun into your TV. Another example is Tony Hawk's Pro Skater 8. Isn't the tutorials supposed to be the easiest part of a game? Hold a Manual with basically no speed for 5 seconds (but they forget to tell you the game's clock runs in slow motion)? No way, **** you Rodney Mullen. (I'm actually a huge fan, that tutorial just sucked, sorry Rodney) These are just a few....

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Aerosmithrandir

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Edited By Aerosmithrandir

I have to admit, I didn't read all twelve pages of comments, but in case nobody's said it--how about that original NES Battletoads co-op? It's always so much fun for the first two and a half levels, kickin' some pig/bird/rat butt with your buddy, everything's going great--and then you get to the hover bikes. EVERY TIME, the bikes! It immediately becomes one failure after another, usually with the players taking turns screwing it up--no matter how well both players have memorized the pattern. Has anyone ever beaten the game with two players surviving all the way through? I have to know. The game is awesome, but COME ON, that's just impossible! I should clarify by saying that I never owned the game, but I did spend some long evenings on it with friends.

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SimuLord

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Edited By SimuLord

The complete lack of truly destructible environments in Oblivion. If I hit something flammable with a fire spell, I want it to catch fire. Maybe with Elder Scrolls VIII when everything requires an eight-core processor and 16GB of video RAM.

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weathertrooper

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Edited By weathertrooper

Things I hate about games (or other gamers, for that matter): -In Hybrid Heaven, where you hit an enemy infinite times on Ultimate, only to have them knock you down and use the same attack on you until you die. -RE4's inventory system; too much ammo and powered up guns, the merchant, and yellow herb make Professional hella easy. -Those who never gave the Saturn a chance. Because NiGHTS rocks all. No NiGHTS 2... yet. -The ease of the Final Fantasy series, espescially FF7 -The fact that SO MANY PEOPLE think Sephiroth is the most powerful badass ever. -The GoW hype. Shutup about it now.There are way better games. All one has to do is look. -Jack Thompson. What a douche. -How some hate "kiddie games". Violence gets boring after a while... real quick. -Cheap people who use multiple remote mines in GoldenEye to block off all exits so you can't escape. -Regen health (Halo, PDZ). The games are too bland, and it is hard to die. Pick up medkits. -The enemies are damn weak in RE for how tough they are portrayed. -How the 360's backwards compatibilities are crap for nothing. -How people automatically assume the PS3 is doomed, when it's only the beginning. -People who step on respawn points in Multi or something similar so you die automatically upon respawn. -Contra's difficulty. -People who say they're good at games but are all talk and no show. - Many more things that I will post when I think of it...

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anarchicgoth

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Edited By anarchicgoth

LOL funny- is ther anyone who can get all of Smash TV's achievements!? Impossible!

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Vicil

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Edited By Vicil

The Bunny Races in Star Ocean 3: The most powerful equipment in this game can only be won by gambling on the bunny races. On a good race you can gain as many as 8 points, once in a while. Most of the time, however, you will be left with nothing, screaming at your bunny to stop scraping the wall and MOVE FORWARD! For crying out loud, you WON the last race! The only way any sane person could gain the total 1000 points required to own the bunny-race trophy is to plug in a Turbo controller and let it run all night and day... after day... after day... And when you get the 1000 points, it is revealled that Square Enix has indeed burned you bad when the ticket counter says to you "1000 points? My, that's quite a feat! That is unless you used a rapid fire controller." Some poor soul wasted a week on his life...

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RickyCameleon

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Edited By RickyCameleon

Some things I love to hate (or just hate): *inventory management *Snakers *WFC Friend codes *de_dust *Blood gulch *Overused colloquialism for online games. *Trainers for Diablo and the people who rely on them *Save ribbons for RE *Boring tutorials that can't be skipped and when devs used them as demos *Kids - who although have never played any previous game - hate Raiden and would rather play Solid Snake in the main story of MGS2 (In other words "I don't care about any plot or storyline, I'd just rather play the cool pro dude and shoot endless ememies") and even though Snake tales and VR missions are available, they're too lazy to read lines of text for the storyline and would rather the story spoken, even though they don't give a damn about the story. *People would play GTA as a stress reducer and never bother to have some skill and finish a misson insides of entering a cheat code. *"Broken" motion sensing controls in Wii games *When you die and the entire level has to reload from stratch

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natethegreat235

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Edited By natethegreat235

What me and my friends call the "Madden tackle" bothers the ba jesus outta me. When someone is running foward and your behind them and you dive and land on their feet only to have game drag the tackler up the ball-carrier's back for a tackle around the shoulders. It turns a shoe-string tackle into one around the shoulders. GAY Its just bad animations that should be fixed easily. But hasn't been fixed since i started playing madden in 04.

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duck_watson

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Edited By duck_watson

i dont no anyone that has all achievement points for GRAW

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Blastinus

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Edited By Blastinus

A trend that really mystifies me with newer RPG's is how the monster designs are always monstrously tall in comparison to the heroes, yet the heroes are able to blow them away with relative ease. And yet, at the same time, completely human bosses can take almost 50 to 100 times as much punishment, even though they're about 30 times as small as some of those "normal" monsters.

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wmwatson91

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Edited By wmwatson91

in an rpg, coming to a new city and knowing that you're going to have to talk to every single gdmf there ... the ancient lichs in daggerfall that appeared if you took to long to explore a dungeon ... the third (and fourth, etc.) elevator screens in donkey kong ... corrupted saved games ... obsessively restarting a character over and over usually because the build just isn't quite right ... finding a favorite coin-op arcade game when stuck in some remote location and discovering it is set at the most difficult level ... PEOPLE TALKING TO YOU WHEN YOU'RE TRYING TO PLAY

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YaMissed2

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Edited By YaMissed2

dude how can anyone miss the trend toward Effeminate looking Males taking the leads in almost every RPG to come out of japan..... that and every female looking like a $2 hooker. and sadly this trend seems headed to an Anime nearest you as well. i got something for ya japan, how about having people look like, oh i dunno people, and not just the pretty people either, not everyone can look like movie star you know, and the only person that i know that dresses like a rock star does so because they want to be one, and they are the only ones that dress like that so they can get noticed.

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Alcotamaysees

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Edited By Alcotamaysees

I can't begin to count how many town portals I've made in Diablo because I've ran out of inventory space.

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boney614

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Edited By boney614

What I hate the most about FPS's is that sometimes you may see an enemy ahead of you and he just lights you up, so you backtrack around a corner and behind a wall to get yourself resituated. Before you know it, the enemy's gun is sticking through the wall and his is shooting at you and depletes your heathbar. The bad thing is that you can't do diddly squat about it. You can't shoothim but he can shoot you, RIGHT THROUGH THE WALL!!!!!!!!!!!!. That ticks me off. Oh, and another thing is perfect shots are not all that perfect. What I mean is sometimes you might line a guy up with your sniper rifle you shoot and it registers as if a wall or an object was between you and him. Then you are fored to reposition to try again but he kills you because he gets a shot on you. How ironic, your perfect shot is stopped by an invisible object but the enemy's less than perfect shot kills you!! Again it is something that pisses me off. One more thing, SNAKERS ARE AWESOME! I'M A SNAKER MYSELF SO ALL THAT OPPOSE SNAKERS, WELL, USE YOUR IMAGINATION!!

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bgaucher

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Edited By bgaucher

Don't forget about those crappy escort missions.

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Whitewind617

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Edited By Whitewind617

Another game with more useful and more cheating like snakeing is FZERO GX. It involves strafing (Using the L and R buttons to shift quickly from side to side) very quickly, alternating left and right to give your self an insanly unfair boost of speed. Snakeing in mariokart is not a big deal at all. It probobly wasn't intended, but it's pretty easy so almost everyone can do it, and if you mess up, you hit a wall, so no, that shouldn't be condidered cheating. FZERO you need to practice a lot to be able to do it, and once you do, you are a sure cheater.

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aerialstrike

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Edited By aerialstrike

yeah how can i forget the spring cartridge on nes and snes. i even recalled unscrewing the cover and plugging the IC bare before hitting the power on as a last ditch effort before throwing it to the wall. its a sweet frustration if you got it playing after that.

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GatorMcSkater

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Edited By GatorMcSkater

I love to hate ANYTHING Ghosts and Goblins. I bought it for the NES, it punched me in the jaw with its uber-high difficulty level. Then came Super Ghouls and Ghosts, with excellent graphics during the 16 bit era. I bought that, and I got beaten like the fat kid in 4th grade with too much lunch money. And even still on the ps2 I bought Maximo: Ghosts to Glory, only to learn that in 3D, you just die more from 360 degrees. So yes, I love to hate Ghosts and Goblins; it's my daddy

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Hedgyness

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Edited By Hedgyness

I h8 invisible walls and indestructible hedges, fences etc that can withstand a nuke and are always just a little too high to jump over.

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mrt103090

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Edited By mrt103090

What i hate so much is how when you try saving you have to confirm like a million times that you are absolutely positive that you want to rewrite previously saved data

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