This was posted today on the f1 2010 gamespot forum for the ps3
'F1 2010 announcement coming tomorrow at 2pm (UK Time), along with two brand new screens!'
From the group on facebook, any thoughts what it could be?
not sure how accurate it is, and given that this isn't the first time we have heard this sort of rumour and been left disappointed but it might be worth looking out for.
Status update and introductory post from the dev team
Hi everyone,
It's been a while since we announced we had secured the rights to the Formula
One licence and much has changed since that original announcement, both
internally and within the world of F1. The project team has grown and now fills
Codemasters Studios in Birmingham (as well as keeping many busy at our
Warwickshire HQ studios), features have been locked down and development is
making great progress. In the real-world F1 had KERS, then it didn't, the points
system changed, refuelling is no longer allowed, several manufactures have left
the sport, whilst new independent teams are preparing for their first season in
F1. Oh and you might have heard that a certain multiple World Champion has
returned from retirement. The 2010 season certainly looks like it could be the
most spectacular for years and we cannot wait to deliver our take on this
fascinating sport, not to mention reinvigorate Formula One videogames.
Now the first race is almost upon us, we felt the time was right to give you an
overview of what we've been up to as well as taking this opportunity to clear up
a few points and features.
First and foremost it's worth noting that F1 2010 is not based on F1 2009 (Wii/PSP)
the development has been completely separate and as such the feature set of F1
2010 will be very different.
Early on in development we identified all the key areas that we needed to make
shine, building upon and enhancing aspects of the EGO racing technology and
extracting the most interesting elements of F1 not previously utilised in games.
Number one on that list was the car physics system, which is being re-engineered
from the ground up for F1 2010. Several key areas have been rewritten, enabling
us to have a detailed simulation of how an F1 car feels on track. Whilst we have
made several major steps forward with this, we will continue to build upon this
new foundation into 2011 and beyond!
The next big feature was to write a comprehensive weather system, which is now
nearing completion. This is something we're very proud of, and you'll see why in
the near future. Needless to say this plays a big part in both player and AI
strategies, as well as changing the handling characteristics of the car
considerably.
Another big area of focus has been on the Pit Stops, which we don't feel have
ever been done justice in racing games. These are a pivotal moments of a race
and integral to the F1 experience. Our take centres on the drivers perspective,
rather than button bashing, and the vast majority of this system is now
integrated and refinement work is underway.
We've also had to progress our damage modelling up to another level, again
building on the tech established in both DIRT and GRID, but enhanced to match
the unique make-up and composition of a Formula One car.
All this coupled with a fresh design, taking into account many of the ideas and
suggestions on this forum, has allowed us to create what we hope will the
greatest F1 racing game experience ever. We are not just delivering the same
feature set seen in many previous Formula One games. It's important that we
deliver something new and exciting, however this does not mean we're losing
sight of what F1 means to purist racing gamers.
We will go into much more detail about all of the above features in the coming
weeks and months as well as several other aspects of the game which we're sure
will really capture your imagination.
There is of course much debate on what is needed to create the ultimate F1 game
and as importantly, how to present this to the player and put them right into
the world of F1. Checking in on the forums has been and continues to be an
essential part of this process. Both the Senior Producer and Chief Game Designer
regularly check the forums and every suggestion and opinion posted is read and
considered. It's worth mentioning the fact both of these guys will not have the
time to engage with the forum all the time (there's a game to finish after all),
but we'll certainly try to come on and answer questions when we can! Keep an eye
out for the Chief Game Designers private twitter feed
(http://twitter.com/T4RG4), it might give you an insight into where the game is
on any given day. Information on this will be given out at a later date.
We've seen lots of discussion around what may or may not be in the game. As ever
there were far too many features than we have the time to implement and do
justice for the 2010 game, so this is a good opportunity to clear up a few
points:
* Laser Scanned Track Data – Considered early on in the project we assessed for
our needs and decided against its inclusion in favour of other features. Our
track creation pipeline has been further developed and we're now capable of
producing extremely authentic environments, track surfaces included, without the
need for this data.
* Safety Car – A common forum request but investigation proved, surprisingly,
that this actually offers very little in terms of enjoyable game experience in
comparison to other game elements we'll reveal later. Once you find out what we
spent the time on instead we're sure you'll agree that this was the right
decision!
* Formation Lap – Currently not part of the plan, for the same reasons as safety
car. This is not to say we won't look to add a little of what the formation lap
provides!
* A Feeder Series – We're at full-stretch creating an engaging Formula One
experience. Including a feeder series is not part of the deal we have and code
support alone would take too much away from the main game to prove worthwhile in
2010.
* Split Screen – Some of you will have noticed this is not present in any recent
Codemasters racing titles. Early on we established the huge amount of resources
this feature would consume and, after weighing against our need to move the
series in an original direction, made the tough decision that F1 2010 would not
be the project to return Split Screen. We have included an interesting local
multiplayer mode in its place and an extensive online multiplayer mode.
We will be working with F1 beyond this year's game and so may well reconsider
some points, as well as looking at new additional content for 2011, during a
second round of concepting. As a result they are most definitely not ruled out.
Of course we would love to include everything but, for obvious reasons, we
cannot. It's important that when we include a feature, we spend the required
time to make it just right. The 2010 game attempts to re-establish F1 games and
its safe to say this title is stretching a highly capable team, across both
Birmingham and Southam studios, right through to launch.
If you have any burning questions or comments, be sure to post them on this
thread and, along with Helios, we'll try our best to answer where possible. We
look forward to meeting some of you at the 'F1 2010 Revealed' event in London on
March the 17th.
Thank you for your ongoing feedback and support,
Codemasters Formula One Development Team
September 24th ????Raikkonen2007
My guess at when the release date will be. That is the Friday of the Singapore GP weekend, which CM said they wanted the release to coincide with.
thanks, was confused as 'MS7XWDC''s magazine pictures had 360 exclusive on themmjk1
Yeah thats only cause it was in the oxm magazine I think
First f1 2010 gameplay footage here.
Have to say it's looking pretty good.
For a preview from F1 fanatic look here.
NO SPLITSCREEN?????? super lameeeeeeeeeeeeeeee thought codemasters was better in gameplay with race games, guess not...
still 24 spt long time to go pffff
Rusje
if you look at previous cm games none have had splitscreen
[QUOTE="Rusje"]NO SPLITSCREEN?????? super lameeeeeeeeeeeeeeee thought codemasters was better in gameplay with race games, guess not...
still 24 spt long time to go pffff
Raikkonen2007
if you look at previous cm games none have had splitscreen
Well exept for the PS3 2006 version there where all splitscreen F1 games... on the consoles anyways.
I know codemasters has a reputation non splitscreen in race games ( i kinda missed a splitscreen in GRID) In DIRT i can understand it a little bit, but in Formula one the most populair top in racing cars (exept 2006) all splitscr that was the most fun for me when multiplayer was just multiplayer with ur friends at home... anyways thats another story:P 2010 still a supurb dream of an F1 game no doubt about it :)
I hope that this is fake and its not F1 2010... http://www.youtube.com/watch?v=FsLACKqg-p8&feature=related
If it is F1 2010, I am very dissapointed, looks sooooo 'Arcadey' its unreal... :(
kipi19
How the hell can they play it on xbox anyways!!!?!?!?!?! and i think its a feature in the game arcady ****, it looks fake indeed
its a slightly better than the 2006 game in grafhics, but if this is the 2010 version dissepointed.. BUT its still a fun thing to do untill 24th sept so WHERE CAN I FIND THIS!! :D:D
I hope that this is fake and its not F1 2010... http://www.youtube.com/watch?v=FsLACKqg-p8&feature=related
If it is F1 2010, I am very dissapointed, looks sooooo 'Arcadey' its unreal... :(
kipi19
It doesn't look that arcadey, but they obviously turned the damage off. Also, to those who think the graphics are bad, remember that this is the same company who made DiRT and GRID. The engine was also used in Operation Flashpoint, which looked quite bad on the consoles, but then there was a larger area and more going on. Remember, it's still got at least four months left until release.
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