It's About Time Namco: The Official Tekken 6: Bloodline Rebellion Thread

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King9999

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#201 King9999
Member since 2002 • 11837 Posts
So back to the 1up review. are they right? Is online pretty bad right now? ASK_Story
It's bad. I haven't had dropped connections, but there's heavy input delay that makes matches unplayable.
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martialbullet

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#202 martialbullet
Member since 2006 • 10948 Posts

Wow, I can't believe I finished the entire Scenario Campaign.... it was awful :(

Bad controls + camera (target switch is a huge problem with fightstick), horribly paced cutscenes, "item grinding" and an AI partner that makes you want to throw her into the void (damnit, that's my item chest/health! :x)

Well, at least it leaves some things in question:

[spoiler] Is Jin dead? Is the Scenario campaign canon? His tournament ending is different showing him escape. Why do I care about the story? and why are there Church's Chicken ads? WTF? [/spoiler]

Seriously, WHY are there so many Church's Chicken ads? :lol: I'd actualy like to see a Church's Chicken alt costume since they do have with Tapout shirts. Think about it, playing as Lili online with a shirt advertising chicken... your opponent would be distracted from the craziness of it all and an easy win right there!

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Metamania

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#203 Metamania
Member since 2002 • 12035 Posts
So back to the 1up review. are they right? Is online pretty bad right now? ASK_Story
It is, my friend. In my time with the online mode, I get dropped A LOT. All matches start, but they end rather quickly when the game tries to synch with the other player, but doesn't and both players are forced to go back to the lobby. It's really that bad!
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ASK_Story

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#204 ASK_Story
Member since 2006 • 11455 Posts
That's a bummer about online. I could understand how a low budget developer like SNK Playmore would butcher King of Fighter XII's online, but for a big company like Namco-Bandai to have poor online networking is unforgivable.
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--Thomas--

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#205 --Thomas--
Member since 2009 • 920 Posts

The Limited Edition will be in my mail tomorrow. Can't wait. :D

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Metamania

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#206 Metamania
Member since 2002 • 12035 Posts

I found it a bit staggering when I discovered exactly how much stuff there is to unlock. I'm not talking about your typical stages or characters. I'm talking about the costumes.

Exactly how in the hell am I supposed to unlock ALL of that? There's a lot to unlock for each character with all of their extra costumes and it's gonna take MONTHS before everything can be unlocked. I suppose there isn't a faster way to earn a lot of gold besides fighting, is there?

Also, I think I found my new main.

Bruce Irving.

He was definitely a character I found to be enjoyable in the past, but he's definitely one heck of a beefed up fighter. His mixup is solid and I have no problem with finding new combos with him all the time, plus he has a few chain throws that I could use pretty well.

I think, just like the Street Fighter IV thread, we should have a list of people who play Tekken 6 online, either PS3 or XB360, and just gather gamertags from people and ask them who their main is. Perhaps people can find someone to play and see how far their skills go. Anyone think that's a good idea?

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Kreatzion

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#207 Kreatzion
Member since 2003 • 6468 Posts

I guess this thread is moving slowly because of crappy online huh?

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Metamania

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#208 Metamania
Member since 2002 • 12035 Posts

I guess this thread is moving slowly because of crappy online huh?

Kreatzion
That may very well be the case, my friend. :lol:
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Archangel3371

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#209 Archangel3371
Member since 2004 • 46941 Posts

Shame to hear about the online being so botched. Blazeblue and Street Fighter IV were very good especially BB. Hopefully they'll fix it soon.

Anyway I picked up my copy today and really looking forward to playing it later today. It sounds like there's a veritable ****load of things to unlock in the game.

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rragnaar

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#210 rragnaar
Member since 2005 • 27023 Posts

I guess this thread is moving slowly because of crappy online huh?

Kreatzion
That's probably part of it, I'm also deep in the middle of 4 games at once. I've been playing with my friends every day. They've taken to coming in my back door when I'm not home and practicing.:lol:...
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--Thomas--

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#211 --Thomas--
Member since 2009 • 920 Posts

Does anyone else have problems connecting to fights?

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3aNkabot

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#212 3aNkabot
Member since 2008 • 620 Posts

Does anyone else have problems connecting to fights?

--Thomas--
I am, always even with my rl friends.
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--Thomas--

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#213 --Thomas--
Member since 2009 • 920 Posts

Yeah, I haven't been able to get into a single fight.

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Metamania

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#214 Metamania
Member since 2002 • 12035 Posts

Yeah, I haven't been able to get into a single fight.

--Thomas--
I'm not sure about my end, but it just happens during fights. That's when the connection gets dropped, so getting into one isn't a problem. It's during the altercation that's the problem.
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rogelio22

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#215 rogelio22
Member since 2006 • 2477 Posts

dang i was hoping they fixed it by the weekend!!! well i guess its just uncharted 2 and movies for this weekend well icould play the t6 campaign i guess???

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martialbullet

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#216 martialbullet
Member since 2006 • 10948 Posts

It sounds like there's a veritable ****load of things to unlock in the game.

Archangel3371

Yup, it takes a lot of time unlocking each character to use for the story tournament in the Scenario Campaign. And in order to go through the harder levels of the SC, you'll need to keep replaying certain levels to unlock certain items to equip yourself with. The items are pretty much just clothing/gear found in the character customization with effects like increased health or attacks.

The amount of clothing, gear and whatnot to purchase in customization is ****ing insane!

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ASK_Story

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#217 ASK_Story
Member since 2006 • 11455 Posts

The more I play it, the more I'm enjoying it.

But a few questions:

1. Is it true that the arcade version looks better graphically than the console ones?

2. Is Leo a girl or a dude?

SCIV's visuals do look a little bit better I think, especially the backgrounds. Character models looks about the same I think, although Tekken 6 is a bit blockier.

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--Thomas--

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#218 --Thomas--
Member since 2009 • 920 Posts

Is Leo a girl or a dude?ASK_Story
I think it's a dude, the name doesn't sound very feminine. Not easy to tell when the Japanese make the characters.

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Metamania

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#219 Metamania
Member since 2002 • 12035 Posts

I came to a firm realization about Tekken 6. I know that it started in Tekken 5, just didn't realize it at the time.

Namco decided to make Tekken a juggling game.

I've noticed how, in ranked matches, all you or your opponent have to do is just get their opponent in the air and just juggle them death. So, in essence, Tekken 6, I believe, is nothing more but a juggle game.

Or you could just pin them down at a wall and just constantly hammer away until they can no longer move. I guess that's sad, considering that's not how Tekken 1-4 were.

That said, has anyone found their main for the game or even stayed with theirs? As I said before, my official main is Bruce Irving. He's just too awesome.

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Metamania

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#220 Metamania
Member since 2002 • 12035 Posts
[QUOTE="martialbullet"]

[QUOTE="Archangel3371"] It sounds like there's a veritable ****load of things to unlock in the game.

Yup, it takes a lot of time unlocking each character to use for the story tournament in the Scenario Campaign. And in order to go through the harder levels of the SC, you'll need to keep replaying certain levels to unlock certain items to equip yourself with. The items are pretty much just clothing/gear found in the character customization with effects like increased health or attacks.

The amount of clothing, gear and whatnot to purchase in customization is ****ing insane!

So I was right then? That the SC mode had an RPG-driven feel to it?
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SuperSamyon

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#221 SuperSamyon
Member since 2002 • 2185 Posts

I came to a firm realization about Tekken 6. I know that it started in Tekken 5, just didn't realize it at the time.

Namco decided to make Tekken a juggling game.

I've noticed how, in ranked matches, all you or your opponent have to do is just get their opponent in the air and just juggle them death. So, in essence, Tekken 6, I believe, is nothing more but a juggle game.

Or you could just pin them down at a wall and just constantly hammer away until they can no longer move. I guess that's sad, considering that's not how Tekken 1-4 were.

That said, has anyone found their main for the game or even stayed with theirs? As I said before, my official main is Bruce Irving. He's just too awesome.

Metamania

No, actually Tekken became a hardcore jugglijng game once Tekken Tag Tournament came out. From that point on it was really about the combos and pacing.

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SuperSamyon

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#222 SuperSamyon
Member since 2002 • 2185 Posts

Here are my thoughts on Tekken for anyone who cares.

Initial Assesment:

I had the opportunity to play this a few times at the arcade and really enjoyed it. But I have to say, the home console version seems to be the weakest home console port of Tekken to date.

I've always enjoyed going through the arcade mode and unlocking the character movies in the home versions. That is why I consider it to be a glaring hole to NOT be able to play the Arcade mode and unlock the movies.

Scenario Campaign:


I'm not really digging the Scenario campaign. Its starting to get better but you really have to prepare yourself when it starts. I never would have imagined being rocked to sleep by a fighitng game's cinematics. The pacing is HORRIBLE and you will be forced to sit through about 10-15 mins of opening cutscenes. I swear it feels like Namco is trying to copy Konami in bloated cinematics.

Online Mode:

The online mode is atrocious. Played it once and immediately ran away from it since the input lag reminds me of 3rd Strike on Xbox live. I think I'll just stick to offline play. This game requires precise timing for juggles so input delay is unacceptable. This is a major bummer for me since this was the main reason why I picked up Tekken 6. I cant tell you how many hours ive spent mastering previous Tekken games only to have all that knowledge disappear from inactivity. Unless Namco can patch this quick, having such a poor Online mode is a deal break for those who don't have anyone to practice this game with.

Character Selection:

Wow. I love a big character roster but this almost feels like overkill. Having so many different characters to choose from may add to this games longevity but the initial impression may be overwhelming. Its pretty bad when you cant even locate your character of choice. My biggest complaint is the lack of a Tag Battle option. With so many characters available why not have Tekken 6 Tag Tournament?

Graphics:

I haven't had the opportunity to play this game in high definition. Even so, I still find the graphics extremely underwhelming. Some character models almost look bad. The silly item choices do nothing to help matters. I couldn't believe the horrible textures preseent in the Scenario mode. Some of the opening cutscenes were embarrassing bad because computers and monitors were simply squares. No detail or effort was put in. I kept reminding myself that this is a "next generation" game.

Gameplay:

I haven't had a chance to delve deeply into the fighitng mechanics yet. But from what I have experienced so far seems promising. For example, I'm loving the fact that King actually has great offensive moves and isn't forced to rely on chain throws to hurt his opponent. I will say that the inclusion of walls adds a pretty deep level of gameplay. I can already see that I will have to develop a number of different location specific strategies.

Overall:

Maybe I'm just losing interest in the Tekken franchise or maybe its just that I don't want to spend another 200+ hours in training mode to master combos that I will never have a chance to use against real opponents. The poor online mode really sucks. Still, if you are tired of Street Fighter 4's stupidity give this game a go. Its better than 4 already and I'm sure it will turn out to be a better game than 5 once I get into it. Just be prepared to invest thousands of hours mastering a few characters.

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Metamania

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#223 Metamania
Member since 2002 • 12035 Posts
[QUOTE="SuperSamyon"]

[QUOTE="Metamania"]

I came to a firm realization about Tekken 6. I know that it started in Tekken 5, just didn't realize it at the time.

Namco decided to make Tekken a juggling game.

I've noticed how, in ranked matches, all you or your opponent have to do is just get their opponent in the air and just juggle them death. So, in essence, Tekken 6, I believe, is nothing more but a juggle game.

Or you could just pin them down at a wall and just constantly hammer away until they can no longer move. I guess that's sad, considering that's not how Tekken 1-4 were.

That said, has anyone found their main for the game or even stayed with theirs? As I said before, my official main is Bruce Irving. He's just too awesome.

No, actually Tekken became a hardcore jugglijng game once Tekken Tag Tournament came out. From that point on it was really about the combos and pacing.

Perhaps. But I never saw TTT that way.
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Archangel3371

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#224 Archangel3371
Member since 2004 • 46941 Posts

I've been playing a fair amount of this game. Mainly I've been doing Scenario mode and does it ever start out slooooooow and boring but after the initial bout of lackluster cinemas it goes along much better. It's kind of fun too. Pretty much a beat 'em up brawler with slight RPG elements decking your fighters out with accessories and such that give them bonuses and effect enhancements. It plays a bit clumsily though.

I also played about 35 online matches and yeah a fair amount had some serious lag going on. I did manage to get about 5 or so though that played quite well and when it does it is a very enjoyable experience.

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Grammaton-Cleric

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#225 Grammaton-Cleric
Member since 2002 • 7515 Posts

1. Is it true that the arcade version looks better graphically than the console ones?

SCIV's visuals do look a little bit better I think, especially the backgrounds. Character models looks about the same I think, although Tekken 6 is a bit blockier.

ASK_Story

The console version is identical to the arcade version graphically. I'm sure there are a few pixel-counting douches on Neogaf who will claim otherwise but having played an arcade cabinet replete with HD monitor I can attest that the visuals are the same. Also, I've yet to see any slowdown in the console version where by contrast the arcade version apparently had some.

I'd actually give Tekken 6 the visual edge over SCIV but it's really a toss up. SC definitely has better character models but the backgrounds, lighting and motion blur in T6 make up for the shortcomings. Personally, I think both games look great albeit for different reasons.

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Kreatzion

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#226 Kreatzion
Member since 2003 • 6468 Posts

I have yet to touch this game. Sad.

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rogelio22

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#227 rogelio22
Member since 2006 • 2477 Posts
[QUOTE="Grammaton-Cleric"]

[QUOTE="ASK_Story"]

1. Is it true that the arcade version looks better graphically than the console ones?

SCIV's visuals do look a little bit better I think, especially the backgrounds. Character models looks about the same I think, although Tekken 6 is a bit blockier.

The console version is identical to the arcade version graphically. I'm sure there are a few pixel-counting douches on Neogaf who will claim otherwise but having played an arcade cabinet replete with HD monitor I can attest that the visuals are the same. Also, I've yet to see any slowdown in the console version where by contrast the arcade version apparently had some.

I'd actually give Tekken 6 the visual edge over SCIV but it's really a toss up. SC definitely has better character models but the backgrounds, lighting and motion blur in T6 make up for the shortcomings. Personally, I think both games look great albeit for different reasons.

wasnt the arcade ver. in 1080p???
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Floppy_Jim

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#228 Floppy_Jim
Member since 2007 • 25933 Posts
Whoever came up with the idea of Azazel needs to be lined up against a wall and shot. Otherwise I'm liking T6 a lot. I don't understand the point of Arena mode when they could have just put the prologues and character endings in the Arcade mode instead. And a couple of matches aside, the online has been relatively lag free for me.
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HaLoMaStErJT

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#229 HaLoMaStErJT
Member since 2008 • 1380 Posts

Whoever came up with the idea of Azazel needs to be lined up against a wall and shot. Otherwise I'm liking T6 a lot. I don't understand the point of Arena mode when they could have just put the prologues and character endings in the Arcade mode instead. And a couple of matches aside, the online has been relatively lag free for me.Floppy_Jim

I agree Azazel is one of the most cheap bosses in Tekken, it makes Jinpachi seem like an infant. The online has no lag for me

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EnergyAbsorber

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#231 EnergyAbsorber
Member since 2005 • 5116 Posts

Nightmare Train is absolutely brutal. It took me about two straight hours of playing time to beat it. It's by far the most difficult level in SC Mode.

For those who don't know, it's Devil Jin's stage which is unlocked after beating Scenary Campain mode on normal. Hard Mode is also unlocked. And there's also 3 secret stages to unlock after you beat the the game on normal mode. Unless you dont care about unlocking Mokujin's, Yoshimitsu's, and Roger Jr's Theater endings.

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Floppy_Jim

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#232 Floppy_Jim
Member since 2007 • 25933 Posts

[QUOTE="Floppy_Jim"]Whoever came up with the idea of Azazel needs to be lined up against a wall and shot. Otherwise I'm liking T6 a lot. I don't understand the point of Arena mode when they could have just put the prologues and character endings in the Arcade mode instead. And a couple of matches aside, the online has been relatively lag free for me.HaLoMaStErJT

I agree Azazel is one of the most cheap bosses in Tekken, it makes Jinpachi seem like an infant. The online has no lag for me

Even when I play on EASY, I get destroyed by that bastard time and time again. My strategy is to set a time limit of 30 seconds each round, hit him a few times and then avoid him until the time runs out. I've never had to go to such lengths to beat a Tekken boss before :(

Nightmare Train is absolutely brutal. It took me about two straight hours of playing time to beat it. It's by far the most difficult level in SC Mode.

For those who don't know, it's Devil Jin's stage which is unlocked after beating Scenary Campain mode on normal. Hard Mode is also unlocked. And there's also 3 secret stages to unlock after you beat the the game on normal mode. Unless you dont care about unlocking Mokujin's, Yoshimitsu's, and Roger Jr's Theater endings.

EnergyAbsorber

I was really struggling with Nightmare Train until I played it as Alisa. I cleared it on my second attempt, wasn't too hard.

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Grammaton-Cleric

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#233 Grammaton-Cleric
Member since 2002 • 7515 Posts

[QUOTE="Grammaton-Cleric"]

[QUOTE="ASK_Story"]

1. Is it true that the arcade version looks better graphically than the console ones?

SCIV's visuals do look a little bit better I think, especially the backgrounds. Character models looks about the same I think, although Tekken 6 is a bit blockier.

rogelio22

The console version is identical to the arcade version graphically. I'm sure there are a few pixel-counting douches on Neogaf who will claim otherwise but having played an arcade cabinet replete with HD monitor I can attest that the visuals are the same. Also, I've yet to see any slowdown in the console version where by contrast the arcade version apparently had some.

I'd actually give Tekken 6 the visual edge over SCIV but it's really a toss up. SC definitely has better character models but the backgrounds, lighting and motion blur in T6 make up for the shortcomings. Personally, I think both games look great albeit for different reasons.

wasnt the arcade ver. in 1080p???

According to the back of my copy, it's also capable of 1080p on my XB360.

From what I gather, the image is upscaled on both the console and arcade versions. Regardless, the game looks the same.

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Metamania

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#234 Metamania
Member since 2002 • 12035 Posts

[QUOTE="Floppy_Jim"]Whoever came up with the idea of Azazel needs to be lined up against a wall and shot. Otherwise I'm liking T6 a lot. I don't understand the point of Arena mode when they could have just put the prologues and character endings in the Arcade mode instead. And a couple of matches aside, the online has been relatively lag free for me.HaLoMaStErJT

I agree Azazel is one of the most cheap bosses in Tekken, it makes Jinpachi seem like an infant. The online has no lag for me

Azazel, in my opinion, is most likely the cheapest boss in Tekken history. Jin Kazama is brutal as the CPU. You gotta be just as aggressive as he is to win that match. With Azazel, all you have to do is juggle him to death and he can't touch you, but if you can't do that, you'll be frustrated for a long while.
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rogelio22

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#235 rogelio22
Member since 2006 • 2477 Posts
[QUOTE="Grammaton-Cleric"]

[QUOTE="rogelio22"][QUOTE="Grammaton-Cleric"]

The console version is identical to the arcade version graphically. I'm sure there are a few pixel-counting douches on Neogaf who will claim otherwise but having played an arcade cabinet replete with HD monitor I can attest that the visuals are the same. Also, I've yet to see any slowdown in the console version where by contrast the arcade version apparently had some.

I'd actually give Tekken 6 the visual edge over SCIV but it's really a toss up. SC definitely has better character models but the backgrounds, lighting and motion blur in T6 make up for the shortcomings. Personally, I think both games look great albeit for different reasons.

wasnt the arcade ver. in 1080p???

According to the back of my copy, it's also capable of 1080p on my XB360.

From what I gather, the image is upscaled on both the console and arcade versions. Regardless, the game looks the same.

so the arcade ver. was also upscaled??? i really didnt know that i just heard a while back that it was 1080p i just presumed it was native 1080p since t5dr is native 1080p on ps3
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Metamania

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#236 Metamania
Member since 2002 • 12035 Posts

Is there an officialtier listing for Tekken 6, as in who is the best in the game and who is the roster? I know that Street Fighter IV has an officialtier list that changes every now and then, but does Tekken 6?

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zeorshadow19

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#237 zeorshadow19
Member since 2007 • 1471 Posts

Has anyone had trouble pulling off the moves where you have to the Mashima shadow step that leads to their famous uppercuts on the 360? I'm planning on getting this down the line but I know the 360's D pad isn't great for fighting games.

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Prodigy_basic

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#238 Prodigy_basic
Member since 2002 • 3808 Posts

i have the game, but haven't started playing it yet (likely will in the next week or so)...are the character endings unlocked through scenario campaign mode, or by finishing arcade mode with each character? do characters have to be unlocked here?

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martialbullet

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#239 martialbullet
Member since 2006 • 10948 Posts

i have the game, but haven't started playing it yet (likely will in the next week or so)...are the character endings unlocked through scenario campaign mode, or by finishing arcade mode with each character? do characters have to be unlocked here?

Prodigy_basic
You have to go through Scenario Campaign to unlock characters for the Tournament Arena. By completing the arena with the certain character, you can unlock their ending. Although I notice you can unlock certain character's ending by just going through SC where a message will appear showing you unlocked it.
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EnergyAbsorber

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#241 EnergyAbsorber
Member since 2005 • 5116 Posts

Great News. I read at www.sdtekken.com that Namco is working on an online patch that will be seperate from the SC 2-player co-op patch. Hopefully they can finally fix the online lag.

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Metamania

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#242 Metamania
Member since 2002 • 12035 Posts

Great News. I read at www.sdtekken.com that Namco is working on an online patch that will be seperate from the SC 2-player co-op patch. Hopefully they can finally fix the online lag.

EnergyAbsorber
That would be awesome news. :) In the meantime, I hope to be picking up the Tekken 6 strategy guide. DC was right. This guide is awesome. Shows all the moves for your characters and gives you detailed strategies with all characters.
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#243 martialbullet
Member since 2006 • 10948 Posts
[QUOTE="EnergyAbsorber"]

Great News. I read at www.sdtekken.com that Namco is working on an online patch that will be seperate from the SC 2-player co-op patch. Hopefully they can finally fix the online lag.

Metamania
That would be awesome news. :) In the meantime, I hope to be picking up the Tekken 6 strategy guide. DC was right. This guide is awesome. Shows all the moves for your characters and gives you detailed strategies with all characters.

Last strategy guide I ever bought was for Soul Calibur 2.... If it's anywhere as good as that, then I might consider. Needs lots of pics and posters :lol:
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Metamania

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#244 Metamania
Member since 2002 • 12035 Posts
[QUOTE="martialbullet"][QUOTE="Metamania"][QUOTE="EnergyAbsorber"]

Great News. I read at www.sdtekken.com that Namco is working on an online patch that will be seperate from the SC 2-player co-op patch. Hopefully they can finally fix the online lag.

That would be awesome news. :) In the meantime, I hope to be picking up the Tekken 6 strategy guide. DC was right. This guide is awesome. Shows all the moves for your characters and gives you detailed strategies with all characters.

Last strategy guide I ever bought was for Soul Calibur 2.... If it's anywhere as good as that, then I might consider. Needs lots of pics and posters :lol:

You should have picked up the guide for Street Fighter IV man. Has a lot of great tips and is definitely a good starting point for how you want your character to play as.
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rragnaar

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#245 rragnaar
Member since 2005 • 27023 Posts

Tekken 6 Online Play Less Of A Turkey On Thanksgiving

Namco Bandai is releasing the free online playpatch previously promised this Thursday, which includes various tweaks and adjustments aimed at making Tekken 6 somewhat enjoyable to play online. Fixes include improved input response; the ability to search by location and connection quality when looking for ranked matches; bandwidth optimization between players and spectators; improved signal strength bars; and the ability to cancel a match before it starts if your opponent's improved signal strength bar hasn't improved.

Kotaku

I'll believe it when I see it, but I really hope this works.

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EnergyAbsorber

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#246 EnergyAbsorber
Member since 2005 • 5116 Posts

Yeah I'd be very thankful on Thanksgiving if the online play is actually smooth. I also heard they're making yet another patch to improve the practice mode in December.

It seems like the Tekken team spent too much time making the lame SC Mode and not enough on the core game. It's a shame really because the core gameplay is very good. But everything else seems rushed.

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#247 King9999
Member since 2002 • 11837 Posts

Yeah I'd be very thankful on Thanksgiving if the online play is actually smooth. I also heard they're making yet another patch to improve the practice mode in December.

It seems like the Tekken team spent too much time making the lame SC Mode and not enough on the core game. It's a shame really because the core gameplay is very good. But everything else seems rushed.

EnergyAbsorber

That's how I feel on the matter. AndSC still isn't good, after all the effort. I don't know why they waste their time on the brawler mode. It was never good, not even back when it was called Tekken Force. I'd rather have a Tekken Ball/Bowling/whatever, since they were much more fun.

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Archangel3371

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#248 Archangel3371
Member since 2004 • 46941 Posts

Cool. I had a few really good matches online before so if they fix the lag with tomorrow's patch that'll be great. I'm looking forward to trying it out again tomorrow.

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King9999

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#249 King9999
Member since 2002 • 11837 Posts

Cool. I had a few really good matches online before so if they fix the lag with tomorrow's patch that'll be great. I'm looking forward to trying it out again tomorrow.

Archangel3371

Are we sure the patch is going live tomorrow? Kotaku isn't exactly a name I trust, and the patch seems to be coming awfully quick (unless they have already been working on a patch for some time now). Guess we'll find out tomorrow.

EDIT: Never mind, I checked sdtekken.com, patch is coming.

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King9999

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#250 King9999
Member since 2002 • 11837 Posts

The patch is up now! It's a 15 MB file.

I just played a quick match before I head to work, and there's a definite improvement. Go check it out!