Well the beta ended today. I'm really sad because I had a fantastic couple of days with it, it was like I was playing KZ2 again.
Anyway, here are a very detailed list of changes GG plans to make for the retail version of the game. Some of them are bugs, while some are pretty decent design decisions that should help the flow of the game.
- A fix to the "Your Faction Has Won/Lost" issue, along with all oddities that resulted from this occurring
- An issue that allowed more than two clans to join a clan match will be fixed
- Increased Accuracy, Bullet Damage and Faster Reload Ribbons will update correctly on personal statistics screens
- We've simplified the process to invite players into your game (just one button press)
- The radius of the Marksman's Scramble++ has been lowered - Awesome.
- Medic's Revive distance increased and cooldown to re-use is decreased - Awesome.
- No collision on mortally wounded player bodies
- Increased player stamina
- An icon will be shown in the menu when you have a Killzone 3 message in your inbox
Shortly after the game's release, you'll also see these changes patched in:
- Support for color-blind players
- Implement unranked custom games for players to create private or clan matches - Awesome!
- Enhanced custom games functionality that will allow players to:
- Control over games modes and settings
- Secure games, allowing you to invite the players you want to play with
- The ability to prevent abilities and weapons from being used
- Toggling on and off functionality, such as ribbons, skills, explosives, etc.
- Selecting which careers you want available to players
- Allow friendly fire to be turned on or off
- Faction switching enabled or disabled
- The Clan Officer role will be added to clans
- Separate turn speeds for hip-fire and ADS
- Overly enthusiastic death screams will be toned down
- Increased the amount of kills required to win a Guerrilla Warfare match - Good.
- Increased Accuracy ribbon will have its effectiveness lowered
- Likewise, the Bullet Damage ribbon will have its effectiveness lowered as well
- Matches will end if the other team forfeits (i.e. too few, or no players on the enemy team)
- Matchmaking enhancements that will close and merge games based on player count, which will keep games more full
- Balance factions out by moving players to the other team at the end of the match if one team is lopsided - Awesome.
- The ability to turn off HUD markers for point pop-ups and objectives
- A menu option to allow squad-only chat
- The addition of a Mute All button
- Scoreboard flickering will be fixed
- Clans will no longer get matched against other clans that have many more players than they do (i.e. 4 vs. 7, 5 vs. 8)
And that list is just the beginning. As we release our patches you'll get a full list of everything we've updated in a patch list, which is much more than what we've listed above. GG
Some of these changes are very minor and may not mean much to players who haven't played the game too much, but they are certainly going to make this game a lot better when it launches. Sure there are still going to be C4 spams and Infiltrators running around everywhere, but if my last couple of days with the game are any indication, they wont be a problem.
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