Killzone 3 Official Thread of Unreal graphics!

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CarnageHeart

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#151 CarnageHeart
Member since 2002 • 18316 Posts

Just beat it. Overall the game was incredible, though it did end on a weak note (the last vehicle segment was the weakest part of the game). The battles were incredible, especially the big battles where you were fighting lot of Helghast alongside lots of allies. I loved that battles were dynamic, that battlefields tended to be so big there were multiple approaches (there were multiple pathways through the battlefield and one could choose not tolead the charge, but to stay back and snipe enemies, letting your allies push forward).

The only non-linear improvement I want to see in KZ4 is heavier weapon recoil.

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Jbul

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#152 Jbul
Member since 2007 • 4838 Posts

Hey fellas! How long is the campaign? Thinking about playing this but I have limited interest in multiplayer.

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S0lidSnake

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#153 S0lidSnake
Member since 2002 • 29001 Posts

Hey fellas! How long is the campaign? Thinking about playing this but I have limited interest in multiplayer.

Jbul

It's decent length. Took me nine hours but I didnt rush through the game. Not a short game by any means.

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Jbul

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#154 Jbul
Member since 2007 • 4838 Posts

[QUOTE="Jbul"]

Hey fellas! How long is the campaign? Thinking about playing this but I have limited interest in multiplayer.

S0lidSnake

It's decent length. Took me nine hours but I didnt rush through the game. Not a short game by any means.

Sweet. I'll give itt a rent soon. We'll have to get a few games in when I do. Yeah yeah!

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Jbul

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#155 Jbul
Member since 2007 • 4838 Posts

I almost wanna buy it.. thing is, I'd end up trading it in a month if I did. Just want reasons to buy a PS3 exclusive I suppose

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S0lidSnake

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#156 S0lidSnake
Member since 2002 • 29001 Posts

I almost wanna buy it.. thing is, I'd end up trading it in a month if I did. Just want reasons to buy a PS3 exclusive I suppose

Jbul

Dont buy it if you're not gonna get into the multiplayer. The campaign is definitely worth a second playthrough, (if you like it.... judging from your latest deleted blog entry it looks like you dont. :P ) but multiplayer is where its at.

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Jbul

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#157 Jbul
Member since 2007 • 4838 Posts

[QUOTE="Jbul"]

I almost wanna buy it.. thing is, I'd end up trading it in a month if I did. Just want reasons to buy a PS3 exclusive I suppose

S0lidSnake

Dont buy it if you're not gonna get into the multiplayer. The campaign is definitely worth a second playthrough, (if you like it.... judging from your latest deleted blog entry it looks like you dont. :P ) but multiplayer is where its at.

Are you one of those creepy people who read my blogs but never comment? :P I decided my judgement was unfair. Premature more than anything. I'm willing to give it a chance. Just hard going back to a by-the-numbers shooter after Bulletstorm (even if its a great one, like KZ3 may be).

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CarnageHeart

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#158 CarnageHeart
Member since 2002 • 18316 Posts

The ending sure is wtf worthy. They spent more time on the credits than on the ending cutscene which was definitely disappointing given how abundant the cutscenes had been prior to that point. Other than that, i LOVED the storytelling in this game. The story isnt all that, but i liked the helghan side of the story and the military banter b/w Narville and Sev/Rico. The cutscenes really do a great job of explaining what in the world is going on, something most FPS games try to do ingame and fail miserably at it. I think HL2 is the only game that did story ingame without breaking away for cutscenes and did it successfully (bar the ending), so it's good that Guerrilla went cutscene heavy. They look gorgeous, are acted rather well and the script is strong i.e., not cringeworthy. It's basically what I wanted Halo Reach's story to be like. I really hope Guerrilla ignores all the criticisms of the story because it's really solid and definitely better than every other shooter out there. THere are some odd cuts and fades and the audio isnt spot on at times but it's more due to the fact that they ran out of time. Something that also hurt the 'fun' factor of the last couple of levels. They were visually very impressive but not as fun to play as the first 7 or 8 levels.

But yeah, they game is definitely not short. It's not long like Castlevania or Uncharted 2, but it took me a little over 9 hours. More than my KZ2 or Halo Reach time. Definitely not a COD campaign. Another misconception that's been floating around with this game. One of few.

S0lidSnake

For years I heard about how HL2 didn't have cutscenes and that impressed me, but then I played it and the developers often locked the character in a room while a character narrated at them. Sure, you were free to spin in circles and jump on desks and suchlike, but I wasexpectingsomething more organic.

Also, if the last couple of levels includes the MAWLR, we're going to have to agree to disagree about how fun they were. But it we are talking about the two sections after that, I agree.

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S0lidSnake

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#159 S0lidSnake
Member since 2002 • 29001 Posts

[QUOTE="S0lidSnake"]

[QUOTE="Jbul"]

I almost wanna buy it.. thing is, I'd end up trading it in a month if I did. Just want reasons to buy a PS3 exclusive I suppose

Jbul

Dont buy it if you're not gonna get into the multiplayer. The campaign is definitely worth a second playthrough, (if you like it.... judging from your latest deleted blog entry it looks like you dont. :P ) but multiplayer is where its at.

Are you one of those creepy people who read my blogs but never comment? :P I decided my judgement was unfair. Premature more than anything. I'm willing to give it a chance. Just hard going back to a by-the-numbers shooter after Bulletstorm (even if its a great one, like KZ3 may be).

I comment on your blog, just not all of them. :P You deleted your KZ3 blog before i could read it but it was in my newsfeed anyway.

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S0lidSnake

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#160 S0lidSnake
Member since 2002 • 29001 Posts

[QUOTE="S0lidSnake"]

The ending sure is wtf worthy. They spent more time on the credits than on the ending cutscene which was definitely disappointing given how abundant the cutscenes had been prior to that point. Other than that, i LOVED the storytelling in this game. The story isnt all that, but i liked the helghan side of the story and the military banter b/w Narville and Sev/Rico. The cutscenes really do a great job of explaining what in the world is going on, something most FPS games try to do ingame and fail miserably at it. I think HL2 is the only game that did story ingame without breaking away for cutscenes and did it successfully (bar the ending), so it's good that Guerrilla went cutscene heavy. They look gorgeous, are acted rather well and the script is strong i.e., not cringeworthy. It's basically what I wanted Halo Reach's story to be like. I really hope Guerrilla ignores all the criticisms of the story because it's really solid and definitely better than every other shooter out there. THere are some odd cuts and fades and the audio isnt spot on at times but it's more due to the fact that they ran out of time. Something that also hurt the 'fun' factor of the last couple of levels. They were visually very impressive but not as fun to play as the first 7 or 8 levels.

But yeah, they game is definitely not short. It's not long like Castlevania or Uncharted 2, but it took me a little over 9 hours. More than my KZ2 or Halo Reach time. Definitely not a COD campaign. Another misconception that's been floating around with this game. One of few.

CarnageHeart

For years I heard about how HL2 didn't have cutscenes and that impressed me, but then I played it and the developers often locked the character in a room while a character narrated at them. Sure, you were free to spin in circles and jump on desks and suchlike, but I wasexpectingsomething more organic.

Also, if the last couple of levels includes the MAWLR, we're going to have to agree to disagree about how fun they were. But it we are talking about the two sections after that, I agree.

MAWLR levels were awesome. I was mostly referring to the last space on rails sections. The zero gravity also was a bit underwhelming after the awesome MAWLR chapter.

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Archangel3371

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#161 Archangel3371
Member since 2004 • 46926 Posts
Great impressions guys. I just picked up a copy of the game today so I'll probably start playing it sometime this weekend. I really enjoyed the second game and it sounds like I love this one as well plus I did really enjoy the demos.
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D3s7rUc71oN

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#162 D3s7rUc71oN
Member since 2004 • 5180 Posts

Just beat it a couple of days ago (my internet got cut off for some reason) :| The last level was not as great as the rest of the game but I can't complain. I'd say this is an 8 hour game, a little short but an amazing ride so no biggie. I've been given an Elite playthrough for a bit, the most noticeable thing I see is Rico dying more often this time :lol: Its not bad, very manageable but I'm sure that will change on the 2nd half of the game (snow level and onwards) as it gets much tougher from there.

Have to check the mp once I get internet back at my place, but I'll say this is the best PS3 exclusive FPS shooter IMO so far.

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S0lidSnake

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#163 S0lidSnake
Member since 2002 • 29001 Posts

We can use your help online. F1 and I have been playing online the last couple of days. It's pretty fun even when you're losing because you are still getting tons of kills. So if anyone sees us playing KZ3, lets get a squad going and wreck s*** up in Operations.

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S0lidSnake

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#164 S0lidSnake
Member since 2002 • 29001 Posts

Have to check the mp once I get internet back at my place, but I'll say this is the best PS3 exclusive FPS shooter IMO so far.

D3s7rUc71oN

I would go as far as to say that it's the best fps on the PS3, yet. (Bioshock 3 looks incredible)

Reach was fantastic, otherwise this would be my pick for the best fps campaign this gen.

Still not sure about the multiplayer but it's definitely fun.

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D3s7rUc71oN

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#165 D3s7rUc71oN
Member since 2004 • 5180 Posts

[QUOTE="D3s7rUc71oN"]

Have to check the mp once I get internet back at my place, but I'll say this is the best PS3 exclusive FPS shooter IMO so far.

S0lidSnake

I would go as far as to say that it's the best fps on the PS3, yet. (Bioshock 3 looks incredible)

Reach was fantastic, otherwise this would be my pick for the best fps campaign this gen.

Still not sure about the multiplayer but it's definitely fun.

Yeah, this game and Reach are pretty even but I found Reach longer maybe because I died much more in that game. Don't know about the MP though, no internet at my place atm. Just reread my post, I meant to say best FPS on the PS3, silly me :P

Its amazing how some tweaks to the shooting mechanics, controls, player movement and pacing make a great difference. Like Carnage mentioned, a little more recoil, and the sprint button (too fast makes it unrealistic) will be perfectly fine for the sequel. The weapons pack a punch too in this game, its all gravy :P

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Archangel3371

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#166 Archangel3371
Member since 2004 • 46926 Posts
Damn this game looks freakin' awesome. Played a little bit of campaign and a few online matches. So far I'm enjoying the story for what it is and am at least interested in it. The online feels very enjoyable and it has all ran quite smoothly so far.
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S0lidSnake

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#167 S0lidSnake
Member since 2002 • 29001 Posts

It looks like all our Xbox Live gamertag sigs are now broken. I swear every website i pick to host my trophies/achivements goes out of business fast.

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S0lidSnake

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#168 S0lidSnake
Member since 2002 • 29001 Posts

Yeah, this game and Reach are pretty even but I found Reach longer maybe because I died much more in that game. Don't know about the MP though, no internet at my place atm. Just reread my post, I meant to say best FPS on the PS3, silly me :P

Its amazing how some tweaks to the shooting mechanics, controls, player movement and pacing make a great difference. Like Carnage mentioned, a little more recoil, and the sprint button (too fast makes it unrealistic) will be perfectly fine for the sequel. The weapons pack a punch too in this game, its all gravy :P

D3s7rUc71oN

I would say the vehicle sections showcase how talented a developer Bungie really is. They not only allow you to pilot every single vehicle in the game, they give a massive area to drive it through. I was less than impressed with the friendly AI vehicle handling in Reach but then I realized there is no other game out there that gives you a non-linear path to drive around your vehicles like Halo does. The Space level in Reach showcases how Guerrilla Games still has to learn a couple of tricks. Im eagerly anticipating the new Killzone because judging from the past two entries in the franchise, GG really seems to listen to the complaints brought up critics and fans alike. KZ2 was a massive improvement over the original and KZ3 improves upon just about every single aspect of the game. I never thought I would say this but shooting felt better than it did in KZ2.

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Business_Fun

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#169 Business_Fun
Member since 2009 • 2282 Posts

Finished the campaign a few hours ago. The ending is awful and the jungle section near the beginning of the game is rather weak, but other than that it's rock solid; I particularly like the new melee system (has anyone else got the one where Sev pushes his thumbs through his enemy's eyepieces?). And as an added bonus Rico is marginally less hateful this time round.

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CarnageHeart

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#170 CarnageHeart
Member since 2002 • 18316 Posts

Finished the campaign a few hours ago. The ending is awful and the jungle section near the beginning of the game is rather weak, but other than that it's rock solid; I particularly like the new melee system (has anyone else got the one where Sev pushes his thumbs through his enemy's eyepieces?). And as an added bonus Rico is marginally less hateful this time round.

Business_Fun

I actually liked Rico this time around (not cursing Sev as he asked him to heal him worked wonders :P). Not that his last action in KZ2 wasn't hideously stupid but given that Templar was his best friend, I've always kind of understood him shooting a Helghast with diarrhea of the mouth. Besides 99.9 times out of 100 killing Helghast whenever the opportunity presents itself is the right impulse.

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CarnageHeart

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#171 CarnageHeart
Member since 2002 • 18316 Posts

1up published 'The Secret History of Killzone' which has some pretty interesting details.

http://www.1up.com/features/secret-history-killzone

1) It illustrates how Sony's studios work together.

But from character design to combat motion capture, Guerrilla doesn't work completely alone. They're an independent studio, but they still coordinate with Sony's other studios. "It's all quite informal, but we keep running into them and we have conference calls together," van Beek says. "In a lot of cases, when people have interesting technologies, that's when we have the most contact. For instance, in Killzone 3, when we were working on the sea water, within a week of seeing it, the Santa Monica studios were asking 'How can we make this? How does the technology work?' And that's just a cyclical process that happens over and over again. "Naughty Dog advises us on how to deal with footsteps in the snow and how to make that believable. It's usually those kinds of tinier things; it's not 'here's the high-level concept for our franchise; what do you think of it?'...We share learning points. They'll tell us that, when working with snow: 'It actually isn't white. Your textures are quite grey, and you [can] use the lighting to put the white back into it.'"

2) KZ3 is more in-line with the original (PS2) Killzone 2 than the game that eventually became Killzone 2.

If not for that trailer, Killzone 2 would have been a very different game. "Some of the setups and gameplay terms have come back in Killzone 3, but back then we had started experimenting with vehicles, like the Hammer that you see in Killzone 3. We had a section with overpasses, and we were starting to develop these kinds of setups and themed encounters. But we paused all that, and with Killzone 2 for PS3, we just tried to focus on the core shooting experience. So, Killzone 3 is very themed, with very different and diverse levels, which is more in line with what we were doing with, let's call it the original Killzone 2."

3) Guerilla originally considered using Epic's engine for KZ2, but it couldn't support the post processing effects they wanted to include, so they built their own.

4) Guerilla's next game will be a new IP. I'm hoping for something involving giant mechs (though they mentioned in passing that years ago they worked on an MMO which they eventually scrapped).

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Business_Fun

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#172 Business_Fun
Member since 2009 • 2282 Posts

[QUOTE="Business_Fun"]

Finished the campaign a few hours ago. The ending is awful and the jungle section near the beginning of the game is rather weak, but other than that it's rock solid; I particularly like the new melee system (has anyone else got the one where Sev pushes his thumbs through his enemy's eyepieces?). And as an added bonus Rico is marginally less hateful this time round.

CarnageHeart

I actually liked Rico this time around (not cursing Sev as he asked him to heal him worked wonders :P). Not that his last action in KZ2 wasn't hideously stupid but given that Templar was his best friend, I've always kind of understood him shooting a Helghast with diarrhea of the mouth. Besides 99.9 times out of 100 killing Helghast whenever the opportunity presents itself is the right impulse.

I think Rico's rough edges were smoothed out by having him able to heal you. Hearing his concerned voice as he put you back on your feet was a reminder that a human heart beat beneath the swearing and the killing :)

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S0lidSnake

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#173 S0lidSnake
Member since 2002 • 29001 Posts

Killzone.com leaderboards have 350K people right now. That's pretty disappointing considering the Open Beta had over 550K in the first three days alone. I dont think this will sell more than 400K copies in NA. (first month)

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CarnageHeart

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#174 CarnageHeart
Member since 2002 • 18316 Posts

Killzone.com leaderboards have 350K people right now. That's pretty disappointing considering the Open Beta had over 550K in the first three days alone. I dont think this will sell more than 400K copies in NA. (first month)

S0lidSnake

You might be right about its sales, but its important to remember that some people buy shooters for their campaigns and others beat the campaigns first before hopping online (I am going to play KZ3 online eventually, but I haven't gotten around to it yet).

Still, KZ2 was controversial, some of the changes made to KZ3 are controversial and Bulletstorm hit the same day, so it will be interesting to see what type of numbers KZ3 puts up (I don't know if that will matter here, but in England KZ3 sold fewer first week copies than KZ2).

http://www.gamasutra.com/view/news/33277/FirstPerson_Shooters_Killzone_3_And_Bulletstorm_Lead_UK_Charts.php

For the week ended February 26, the PS3-exclusive Killzone 3 saw strong first week sales, though Killzone 2 still holds the record for the strongest opening week yet for this gritty and graphically ambitious franchise.

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Archangel3371

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#175 Archangel3371
Member since 2004 • 46926 Posts
I just recently finished the single-player campaign. Yeah it was pretty short but was a very thrilling ride. The second last mission was awesome. I was also very happy that there was no Radec-type section in this game. I'll definitely be playing through the campaign at least once more. I was mixed on the ending. It felt a little abrupt and wasn't that great but it did leave me interested on where they might go from here.
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S0lidSnake

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#176 S0lidSnake
Member since 2002 • 29001 Posts

I am really enjoying the multiplayer now. First thing I did was max my Medic and Tactician cIasses, and then started upgrading Engineer but then I realized how important the Infiltrator cIass can be in Operations and Warzone. They have unlimited sprint which means they can run like hell during those crazy Search & Retrieve clusterf***s in Operations. They can also plant bombs 50% faster which is huge considering how many times I get killed arming an explosive with barely a second left on the timer.

Tacticians can not only capture spawn points but also capture Capture & Hold areas 50% faster than everyone, so they are definitely the cIass to go during that mode.

And of course, Engineers and especially medics are perfect for when you are defending.

I usually used to play as a Tactician, or a medic if I see there are other tacticians on my team but now I find myself switching between three different cIasses for each mode in Operations. My KDR took a massive hit but it's okay, i had some thrilling search and retrieve sessions.

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S0lidSnake

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#177 S0lidSnake
Member since 2002 • 29001 Posts

[QUOTE="S0lidSnake"]

Killzone.com leaderboards have 350K people right now. That's pretty disappointing considering the Open Beta had over 550K in the first three days alone. I dont think this will sell more than 400K copies in NA. (first month)

CarnageHeart

You might be right about its sales, but its important to remember that some people buy shooters for their campaigns and others beat the campaigns first before hopping online (I am going to play KZ3 online eventually, but I haven't gotten around to it yet).

Still, KZ2 was controversial, some of the changes made to KZ3 are controversial and Bulletstorm hit the same day, so it will be interesting to see what type of numbers KZ3 puts up (I don't know if that will matter here, but in England KZ3 sold fewer first week copies than KZ2).

http://www.gamasutra.com/view/news/33277/FirstPerson_Shooters_Killzone_3_And_Bulletstorm_Lead_UK_Charts.php

For the week ended February 26, the PS3-exclusive Killzone 3 saw strong first week sales, though Killzone 2 still holds the record for the strongest opening week yet for this gritty and graphically ambitious franchise.

Yeah, i was looking at my friends leaderboard and realized that 4 of the 8 people i know who bought this game haven't touched online yet so hopefully the sales arent as bad as the leaderboards are making them out to be. It's kinda sad because i think aside from the connection issues of the open beta, Sony handled the launch and the marketing of the game perfectly. We got a pretty long and awesome single player demo. A multiplayer demo. A fantastic theatrical trailer with music from a professional Trailers music studio. And a pretty cool tv ad. But it seems like that wasn't enough to generate the hype needed. Weird.

I also checked out the KZ2 leaderboards and it looks like there were only a million online players lifetime. It sold 750K in NA alone in the first three months so maybe quite a few people just dont go online. I suppose we will see in a couple of weeks when NPD numbers come out.

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Jbul

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#178 Jbul
Member since 2007 • 4838 Posts

Rented the game finally. I'm about an hour into the game, so these are early impressions. It's pretty good -- nothing mind blowing. Very cookie cutter "tough guy" military bull**** at every corner. I do like the fact that your character can carry a f***ing Mini-Gun on his back -- realism is too annoyingly emphasized in today's drab military shooter universe. The visuals are definitely great, but like it's been said before -- not nearly as impactful as KZ2's for it's time. I mean, that entire experience had my jaw on the floor. I look forward to playing more of the game I suppose, but I'm not chomping at the bit.

More later :)

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S0lidSnake

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#179 S0lidSnake
Member since 2002 • 29001 Posts

Rented the game finally. I'm about an hour into the game, so these are early impressions. It's pretty good -- nothing mind blowing. Very cookie cutter "tough guy" military bull**** at every corner. I do like the fact that your character can carry a f***ing Mini-Gun on his back -- realism is too annoyingly emphasized in today's drab military shooter universe. The visuals are definitely great, but like it's been said before -- not nearly as impactful as KZ2's for it's time. I mean, that entire experience had my jaw on the floor. I look forward to playing more of the game I suppose, but I'm not chomping at the bit.

More later :)

Jbul

I thought the first couple of hours were explosive. THe graphics blew me away simply because of all the s**** going on around you. Just looking at the sky and watching ISA cruisers and the helghan ship tear s*** up in the sky. The Tank and the mech battles were insane. it looked like you were part of a huge battlefield, just trying to get the f*** outta there.

The graphics probably impressed me so much because i had played and beaten KZ2 barely a day before KZ3 came out, and while KZ2 definitely looks gorgeous, KZ3 has a lot more detail, massive levels and sharper textures....KZ2 has a very blurry and soft look to it while KZ3 is razor sharp..

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Jbul

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#180 Jbul
Member since 2007 • 4838 Posts

[QUOTE="Jbul"]

Rented the game finally. I'm about an hour into the game, so these are early impressions. It's pretty good -- nothing mind blowing. Very cookie cutter "tough guy" military bull**** at every corner. I do like the fact that your character can carry a f***ing Mini-Gun on his back -- realism is too annoyingly emphasized in today's drab military shooter universe. The visuals are definitely great, but like it's been said before -- not nearly as impactful as KZ2's for it's time. I mean, that entire experience had my jaw on the floor. I look forward to playing more of the game I suppose, but I'm not chomping at the bit.

More later :)

S0lidSnake

I thought the first couple of hours were explosive. THe graphics blew me away simply because of all the s**** going on around you. Just looking at the sky and watching ISA cruisers and the helghan ship tear s*** up in the sky. The Tank and the mech battles were insane. it looked like you were part of a huge battlefield, just trying to get the f*** outta there.

The graphics probably impressed me so much because i had played and beaten KZ2 barely a day before KZ3 came out, and while KZ2 definitely looks gorgeous, KZ3 has a lot more detail, massive levels and sharper textures....KZ2 has a very blurry and soft look to it while KZ3 is razor sharp..

Remember, those aren't my final impressions of the game -- I've played just over an hour, and I enjoyed it more as I played longer. I'll post more in a few days (or tomorrow, depending on how much I play tonight). Part of it is my Shooter Burnout. But I loved KZ2 so much I played the campaign 4 or so times. We'll see!

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S0lidSnake

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#181 S0lidSnake
Member since 2002 • 29001 Posts

Played through almost the entire campaign on Veteran. Quit before starting the last mission. It's been such a fantastic ride, I found myself exploring new routes and strategies to try and flank these. A lot of sections that I had trouble with on Normal went relatively smoothly this time around. The fight with the MAWLR was even better this time because I knew exactly what I was doing, and wasn't blindly firing rockets. Apparently you have to shoot its turrets before you can take out the panels. Lol i did not know that.

The ice vehicle section was another one i didnt care for on my first playthrough, but this time around thouroughly enjoyed it. Took out all the vehicles and dropships, got the trophy as well. The second half of the game, from the snow level onwards, flows so well I went through the whole thing in one sitting. The snow level has the Jetpack, the Stahl Arms lab has that amazing Petricite weapon, and the boltgun returns in the Junkyard level. So much fun just shooting in this game. And of course the MAWLR level is just plain nuts. I cant wait to play this with move.

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Archangel3371

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#182 Archangel3371
Member since 2004 • 46926 Posts
I loved the MAWLR level and also didn't care much for the ice speeder level. I really dig the shooting in this game, it feels and sounds great. The Petrucite gun rocks. I started my second playthrough but jumped right into the Elite difficulty. I'm not far in yet so I'm not sure how tough it'll be. I'd love to try out Move with this game but it's difficult putting aside the money for it with all these great games coming out.
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S0lidSnake

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#183 S0lidSnake
Member since 2002 • 29001 Posts

I loved the MAWLR level and also didn't care much for the ice speeder level. I really dig the shooting in this game, it feels and sounds great. The Petrucite gun rocks. I started my second playthrough but jumped right into the Elite difficulty. I'm not far in yet so I'm not sure how tough it'll be. I'd love to try out Move with this game but it's difficult putting aside the money for it with all these great games coming out.Archangel3371

I switched R2 and R1 which made the ice speeder level a lot more enjoyable. The PS3 triggers just suck when it comes to quick taps on L2 or R2. I actually went back and finished the game tonight on Veteran. Forgot to switch R2 and R1 and had a terrible time in the very last section. God thats a terrible way to end the game.

I dont have the Navigation controller for the Move and the Dual Shock is a bit too heavy for me to hold with one hand. IMO Move is just way too expensive, and even though the KZ3 implementation is probably the best out there, it's just not worth the price.

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CarnageHeart

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#184 CarnageHeart
Member since 2002 • 18316 Posts

Eurogamer posted a fascinating interview with Guerilla about the making of KZ3. They talk about the benefits and drawbacks of quincunx anti-aliasing (KZ2) vs MLAA (KZ3) and talk Guerilla's approach to AI.

http://www.eurogamer.net/articles/digitalfoundry-the-making-of-killzone-3?page=1

"A major reason to switch was the fact that we really liked the look of MLAA. Quincunx always had a slight blurring effect on the screen and although it had its charms, it also made everything a bit murky," explains van der Leeuw.

"With MLAA everything was much crisper and textures look sharper, and if we want everything a bit softer we have depth of field, bloom and motion blur which we can tweak."

The aim with Killzone 3 wasn't just to introduce more variety into the visual look of the game but also to reduce some of the 'murkiness' and create a cleaner, sharper game.

Other advantages for the switch were more technical in nature. The best graphical results we've seen on PlayStation 3 come about when RSX and Cell work together. Tasks that prove troublesome or computationally expensive for the graphics chip can be offloaded to Cell's phenomenally swift SPUs, and the precision of those effects is often superior too as the SPUs are capable of handling more complex code than a GPU's shader cores.

Guerilla also talks about how the AI in KZ3 (as in KZ2) scales based on the level of difficulty. Contrary to what I had always believed, people who complained that the AI of KZ2 was nothing special in their experience weren't talking out of their butts they were just playing on a low level of difficulty

It's not just about making the game looking prettier, either. One of the most important elements of Killzone was the advanced AI. Similar to Halo, the quality of the AI scales dramatically between the difficulty settings, adding to the replay factor. Here, porting over the systems onto the SPUs had a direct and dramatic effect on the gameplay. Killzone 3 plays out across a series of more intense warzones than its predecessor, with more enemies exhibiting greater levels of intelligence.

As van der Leeuw explains, "We optimised more code to run on SPUs so we could do more AI and bigger battles, but the focus was really on the behaviours this time. We've spent a lot of time making them more diverse and recognisable for different enemy types, as well as improving their overall quality so they're more responsive, their animations look better, they're good in close combat and brutal melee and they're just more fun to play with."

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S0lidSnake

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#185 S0lidSnake
Member since 2002 • 29001 Posts

Yeah, read it last night. Fantastic article once again by Digital Foundry. They provide easily the best, most comprehensive technical analysis of games. Something no other website even bother with nowadays. In fact, it's painful watching interviews by Gamespot, IGN, Giantbomb and all they cover are bullet points already revealed in the press release. F*** that, ask the devs why there is no online coop in this game.

Good to know Digital Foundry covered it. :)

"While fill-rate issues aren't especially an issue here, geometry still needs to be processed twice - a process Guerrilla solved with techniques including optimised LOD (level of detail) management. But simply getting the game logic in the single-player mode to accommodate multiple players is an achievement in itself, and Michiel van der Leeuw is keen to point out that the entire single-player campaign is replicated in co-op mode; there are no developer-side cheats, shortcuts or omissions in place.

There are limits to the implementation, however. Whereas some FPS titles could support a full co-op campaign featuring online play, the Killzone co-op experience is split-screen only, with no PSN integration. Michiel van der Leeuw explains the reasoning behind this decision:

"Doing it on PSN as well would tricky because - like doing a 'normal' multiplayer game - game state needs to be synced over the network and in case of packet loss or other issues, things need to be arbitrated and made robust so nobody can get stuck, or cheat," he says.

"Because we do the entire campaign in co-op, that means that all of our game code, even the one-offs, the end-bosses, they all need to be coded with network conditions in mind. We worried that taking on too much might distract us from delivering a solid offline co-op experience, so we decided to focus on that for Killzone 3."

What I dont understand is why I cant take a squad of four friends, and play against the bots in Warzone. Playing botzone in Elite is extremely difficult, and it wouldve been a good coop experience to test ourselves like that.

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Elann2008

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#186 Elann2008
Member since 2007 • 33028 Posts
KZ3 is a good-looking game. No doubt. It does have visual effects that can look annoying sometimes but overall, it's impressive for a console game. I'd also like to mention that there's a lot more going on in KZ3. Bigger set-pieces than KZ2. There's more going on screen than before and a lot of it looks good while it's happening. Most importantly, they tweaked up the controls and gunplay, which was my #1 concern. And GG did it without turning it into a COD-clone.
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Archangel3371

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#187 Archangel3371
Member since 2004 • 46926 Posts
Well just finished my playthrough on Elite difficulty and it was very enjoyable because of the very good enemy AI and balancing. Some of the awesome set-pieces definitely felt more epic as well. The only problem I saw on this difficulty setting was the very last bit of the game which I found frustrating but it's pretty short overall and some dogged determination can get one through.
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S0lidSnake

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#188 S0lidSnake
Member since 2002 • 29001 Posts

Well just finished my playthrough on Elite difficulty and it was very enjoyable because of the very good enemy AI and balancing. Some of the awesome set-pieces definitely felt more epic as well. The only problem I saw on this difficulty setting was the very last bit of the game which I found frustrating but it's pretty short overall and some dogged determination can get one through.Archangel3371

Ive been stuck on that level for the past ten minutes. Fifteen tries already and no end in sight. I hate it. Whoever designed it needs to get a new job because they seriously suck at their current one.

The problem is that if one sneaks through you are f***ed, so the margin of error is null. I also dont understand if you are supposed to guide your missiles or just shoot them whenever your crosshair goes red. It truly is one of the worst final setpiece i've ever experienced. Uncharted 1's QTE, Uncharted 2's final boss on Crushing and Heavenly Sword's final boss are absolute garbage, but this is borderline criminal.

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Archangel3371

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#189 Archangel3371
Member since 2004 • 46926 Posts
Yeah the last bit of the game on Elite damn near ruined it for me. It's only saving grace was that it was short and the checkpoints are at least pretty close together. For the missiles you just fire and forget when you get the red target. Just spam missiles and focus fire your machine guns but not too long so they don't overheat. I also heard it's easier with the Move controller.
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Travo_basic

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#190 Travo_basic
Member since 2003 • 38751 Posts
I played a little bit today and I am certainly impressed with the visuals. I'm kinda used to BC@'s control scheme, so this one will take some getting used to. I like the little bit I played so far and I might need a co-op partner to keep me going later on.
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S0lidSnake

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#191 S0lidSnake
Member since 2002 • 29001 Posts

I played a little bit today and I am certainly impressed with the visuals. I'm kinda used to BC@'s control scheme, so this one will take some getting used to. I like the little bit I played so far and I might need a co-op partner to keep me going later on.Travo_basic

Use the "Alternate' control scheme. It's the COD/BF control scheme and works pretty well.

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Travo_basic

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#192 Travo_basic
Member since 2003 • 38751 Posts

[QUOTE="Travo_basic"]I played a little bit today and I am certainly impressed with the visuals. I'm kinda used to BC@'s control scheme, so this one will take some getting used to. I like the little bit I played so far and I might need a co-op partner to keep me going later on.S0lidSnake

Use the "Alternate' control scheme. It's the COD/BF control scheme and works pretty well.

Thanks! I'll try that tomorrow. I also have had little time to check out the differtent control schemes. :P

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S0lidSnake

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#193 S0lidSnake
Member since 2002 • 29001 Posts

Yeah the last bit of the game on Elite damn near ruined it for me. It's only saving grace was that it was short and the checkpoints are at least pretty close together. For the missiles you just fire and forget when you get the red target. Just spam missiles and focus fire your machine guns but not too long so they don't overheat. I also heard it's easier with the Move controller.Archangel3371

Got it! Took me over 40 minutes. Died three times right after pressing 'circle'. SOOOOOO infruriating!

Thanks for the Move tip. Still took me over 15 minutes but I instantly found it easier to aim. Short burst of fire with the machine gun is definitely a huuuuge help. Got my Elite trophy and aside from the last section, it was actually a lot of fun. I finished it in two three hour sessions so it was definitely not hard. Great checkpoint placement, and some pretty awesome friendly A.I got me through the tougher sections.

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Archangel3371

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#194 Archangel3371
Member since 2004 • 46926 Posts
Congrats on finishing Elite Solid. It was similar for as well, aside from the last little bit playing through Elite in this game was a lot of fun. I actually never tried Killzone 2 on Elite and would like to check it out to see how it compares but I fear the Radec battle.
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SRTtoZ

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#195 SRTtoZ
Member since 2009 • 4800 Posts

This is by far the most fun ive had in an FPS since Half Life 2. Better than Reach, better than anything I own on PC (Crysis, STALKER etc).


Its just fun.