Sony E3 Conference 2010

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F1Lengend

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#251 F1Lengend
Member since 2005 • 7909 Posts

That was the best conference for me. It could have been a lot better had they not have to worry about certain obligations (Psp, move) but still great.

GT5 revealed dynamic day-night cycle which I didn`t expect, it had a good release date, cars flip etc.

Infamous 2 looks great and my second most anticipated open world game.

Twisted metal!!!!!!!!!! Day 1.

Kevin butler was great

Although not at the conference (wtf) Thatgamecompanys game looks incredible http://i47.tinypic.com/b5nyup.jpg

All the sequel games im interested in, MS, KZ, LBP2.

They really needed to show TLG but hopefully at TGS or something, as long as its this year thats good enough for me. What does sony have planned this holiday btw. GT5, move...and...

No Syphon Filter is sad.

The other conferences didn`t excite me personally. I dont vibe with Nintendo games, 3ds sounds so good but im not a portable gamer, never will be. Zelda looked like OoT, meh all around. 360 was just bad especially Kinect, although it seems like it would be fun to play with my little cousins. Halo Reach is disappointly the same and stale. Microsoft didn`t even show off their best games and where is PGR.

Im going to bed, gotta wake up in 6 hours, I really want to watch onthespot coverage but can`t.

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rragnaar

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#252 rragnaar
Member since 2005 • 27023 Posts

Although not at the conference (wtf) Thatgamecompanys game looks incredible http://i47.tinypic.com/b5nyup.jpg

F1Lengend

Wow, where did that come from? It looks rad.

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CarnageHeart

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#253 CarnageHeart
Member since 2002 • 18316 Posts

[QUOTE="CarnageHeart"]

[QUOTE="rragnaar"] From what I understand, that was MP, but I'm not 100% sure.smerlus

It was MP footage. I watched it on tv a couple times, so I'm 100% sure.

I just hope it's not an all MP game. I mean the things they showed didn't look too impressive. If it's just that it'll be almost like that Shadowrun FPS that just uses the name to hopefully wrangle some people in. Not excited at all until they show some real TM characters

I feel the same way. I said the same thing a little earlier in the thread.

I spent a ridiculous amount of time playing TMB singleplayer, so I hope that Jaffe has put as much effort into the single player (and the characters and cutscenes) as he has the multiplayer.

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CarnageHeart

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#254 CarnageHeart
Member since 2002 • 18316 Posts

[QUOTE="F1Lengend"]

Although not at the conference (wtf) Thatgamecompanys game looks incredible http://i47.tinypic.com/b5nyup.jpg

rragnaar

Wow, where did that come from? It looks rad.

Gorgeous. Like I've said before, one of the most important things this gen is the fact indies have hit consoles in a big way.

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martialbullet

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#255 martialbullet
Member since 2006 • 10948 Posts

Aw man, I just saw this... "Kevin Butler" and Xbox's Major Nelson are talking to each other through twitter about E3 :lol: Now this is what friendly competition is all about... I think.

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CarnageHeart

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#256 CarnageHeart
Member since 2002 • 18316 Posts

[QUOTE="S0lidSnake"]

[QUOTE="CarnageHeart"], Sony should just release a cheaper PSP with dual analog sticks and a large hard drive.

martialbullet

yet they didnt even do that. more than five years after it came out, it still retails for $169. More than a 360.

Even if it did happen, no PSP game will be configured to make use of the second analog. And yeah, a price should have been expected :? I want to freakin' play Peace Walker!

Yeah, the PSP's pricing is crazy. Last year there were several quality games for the PSP, but that didn't translate into a boost in the US because at the same time Sony decided to strip features and up the price. Its like Sony forgot the hard lessons the PS3 taught them about the importance of pricing.
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S0lidSnake

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#257 S0lidSnake
Member since 2002 • 29001 Posts

OMG. Just woke up and realize this massive game that was missing at the conference:

Resistance 3! they didnt even show Resistance 3?!

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S0lidSnake

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#258 S0lidSnake
Member since 2002 • 29001 Posts

Also, say hello to the most stupidest design desicion ever.

seriously why fix soething that's not broken? i dont remember any one complaining about Cole's look or voice acting. It was great actually.

Why turn him into a guy who looks like Nathan Drake and talk like Nathan Drake. such idiots!

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CarnageHeart

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#259 CarnageHeart
Member since 2002 • 18316 Posts

OMG. Just woke up and realize this massive game that was missing at the conference:

Resistance 3! they didnt even show Resistance 3?!

S0lidSnake
That is odd. And as far as I know, no trailer has been released. Perhaps the relationship between Insomniac and Sony is over? Or maybe its just a sign that Insomniac wasn't kidding when they said they wanted to lengthen development cycles (this will be the first year in a long time that no Insomniac games have been released). Time will tell.
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QuistisTrepe_

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#260 QuistisTrepe_
Member since 2010 • 4121 Posts

[QUOTE="QuistisTrepe_"]

[QUOTE="Kreatzion"]

Sony's conference was lackluster and boring. The games looked great but not many of them interested me. I am so disappointed that The Last Guardian wasn't shown. The best portion of the show was the Kevin Butler appearance. I love me some Kevin Butler. The man is extremely funny and entertaining. LBP2 looks to be a stellar sequel and I am actually hyped for the new Twisted Metal game.

Overall, nice try Sony.

CarnageHeart

They just weren't very bold at a time where they needed to pull out all the stops. Nintendo and especially MS put it all on the line and really had significant things to show.

I agree with you about Nintendo's showing, but I couldn't disagree with you more about MS's.

Like I said in the MS thread, I thought it was decent, but it was extremely conservative (Gears 3, Fable 3, Halo 4, periods of exclusivity for CoD DLC and a bunch of minigame collections).

Prior to the MS conference, I had predicted that MS would try to bridge the gap between core and casuals with some of its motion controlled games, but they proved me wrong.

Anyway, why do you think MS's conference was bold?

When you normally cater to the demographic that MS does. for them to go all-in with Kinect and attempt to and attack Nintendo is pretty ballsy IMO. The wisdom of showing something that is a work in progress is questionable, but they had to show something. Was the presentation awkward? Definitely. But too much had already been invested to not show Kinect at all.

MS really has their work cut out for them, but they're trying take on Nintendo's approach head on and exceed what they offer.

All I got from Sony was, "We're the leaders in 3-D" (which no one cares about unless you have $3,000 to burn) and oh by the way, here's some games. As for Move, we'll see. Sorcery was a decent start. Clearly, Move has its fair share of issues as well as shown in the Tiger Woods demo. I'm more intrigued by Kinect's approach which goes off motion and voice without the need for more accessories.

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argianas

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#261 argianas
Member since 2005 • 6779 Posts

Solid, yeah people cheered at the $50 for the Move... then got dead quiet when they said $30 for the subcontroller. Toss in the Eye and it'll cost a bit. Natal will be cheaper if you play with multiple people.

Two years ago MotorStorm Pacific Rift was left out of the conference, and I remember a lot of people saying that the trailer looked substandard (and the alpha build being shown was even worse). And look at how Pacific Rift turned out. I'd be more concerned if Pacific Rift's early materials didn't have the same issues.

It's smart for companies to invite third parties to their conferences, since so much of the sales come from them. That's why Sony and MS does it, and look at the third party support they get. Nintendo doesn't, and look at the horrible third party support (quality support at least). There's Epic Mickey and not much else.

I also didn't like Cole's new look and new voice. I mean when I saw the trailer I was confused because I thought they created a new main character until I found out that was actually Cole.

thatgamecompany's (flow, Flower) next game is called Journey. "An exotic adventure with a more serious tone, Journey presents TGC's unique vision of an online adventure experience. Awakening in an unknown world, the player walks, glides, and flies through a vast and awe-inspiring landscape, while discovering the history of an ancient, mysterious civilization along the way. "

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QuistisTrepe_

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#262 QuistisTrepe_
Member since 2010 • 4121 Posts

Arg, I think the 3DS is going to bring a third party or two, just a hunch.;)

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rragnaar

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#263 rragnaar
Member since 2005 • 27023 Posts

Move is getting a Zapper-esque attachment.

PlayStation Move Goes Pew! Pew! Pew! With New Gun Shell

I may have to get that for Dead Space Extraction and KZ3.

Speaking of KZ3, the box art looks nice:

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QuistisTrepe_

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#264 QuistisTrepe_
Member since 2010 • 4121 Posts

From an ice cream cone, to a gun with a scoop of ice cream.:?

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argianas

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#265 argianas
Member since 2005 • 6779 Posts

Arg, I think the 3DS is going to bring a third party or two, just a hunch.;)

QuistisTrepe_

Yeah it will, but the one thing I noticed in general is that the top Western developers want nothing to do with handhelds, but Japanese developers seem just fine with working on them. I mean if Kojima lived in California there's no way Peace Walker would be on a handheld. Most Western games on handhelds seem to be lazy rush jobs and I was thinking more of them when I said that, but at least Japan's holding the handheld market up (which probably explains why almost every handheld game I own is either first party or from Japan).

Also interesting about that list is the amount of ports. So the 3DS is getting a Ocarina of Time port, a Star Fox port, a MGS3 port, a Persona 3 port, other SMT ports, so on and so forth? That is an early concern, though I'm sure it'll get corrected over time (after all Mario 64 was the only game worth a damn on the DS until nearly a year after it came out).

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QuistisTrepe_

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#266 QuistisTrepe_
Member since 2010 • 4121 Posts

[QUOTE="QuistisTrepe_"]

Arg, I think the 3DS is going to bring a third party or two, just a hunch.;)

argianas

Also interesting about that list is the amount of ports. So the 3DS is getting a Ocarina of Time port, a Star Fox port, a MGS3 port, a Persona 3 port, other SMT ports, so on and so forth? That is an early concern, though I'm sure it'll get corrected over time (after all Mario 64 was the only game worth a damn on the DS until nearly a year after it came out).

The ports are merely for the sake of having a launch lineup, at all. Remember the DS launch? That had to be the weakest lineup of any hardware launch in gaming history. Nintendo would prefer not to repeat that. I think it's hilarious that Nintendo's handheld will do what the PS3 can't-play PS2 games.:lol:

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LoG-Sacrament

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#267 LoG-Sacrament
Member since 2006 • 20397 Posts
the thatgamecompany game looks amazing. has there been any video released?
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CarnageHeart

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#268 CarnageHeart
Member since 2002 • 18316 Posts

[QUOTE="CarnageHeart"]

[QUOTE="QuistisTrepe_"]

They just weren't very bold at a time where they needed to pull out all the stops. Nintendo and especially MS put it all on the line and really had significant things to show.

QuistisTrepe_

I agree with you about Nintendo's showing, but I couldn't disagree with you more about MS's.

Like I said in the MS thread, I thought it was decent, but it was extremely conservative (Gears 3, Fable 3, Halo 4, periods of exclusivity for CoD DLC and a bunch of minigame collections).

Prior to the MS conference, I had predicted that MS would try to bridge the gap between core and casuals with some of its motion controlled games, but they proved me wrong.

Anyway, why do you think MS's conference was bold?

When you normally cater to the demographic that MS does. for them to go all-in with Kinect and attempt to and attack Nintendo is pretty ballsy IMO. The wisdom of showing something that is a work in progress is questionable, but they had to show something. Was the presentation awkward? Definitely. But too much had already been invested to not show Kinect at all.

MS really has their work cut out for them, but they're trying take on Nintendo's approach head on and exceed what they offer.

All I got from Sony was, "We're the leaders in 3-D" (which no one cares about unless you have $3,000 to burn) and oh by the way, here's some games. As for Move, we'll see. Sorcery was a decent start. Clearly, Move has its fair share of issues as well as shown in the Tiger Woods demo. I'm more intrigued by Kinect's approach which goes off motion and voice without the need for more accessories.

MS's technology is great (more original than Sony's), but thegames at the show were disappointing because theymerely aped the Wii's most popular casual games (its insane thatMS showed multiple games where people flailed the exact same way, but didn't show Child of Eden).

I wasn't impressed by Milo because I knew there was no way in heck the conversation could be real but I thought it was a signal that MS was going to trying to do interesting things with the tech. I was wrong.

The fact casuals are the new majority drove the creation of the Move and the Kinect, so of course they are going to host minigame collections and whatnot, but I don't think Sony, MS and third parties need to limit themselves to those types of games. Sony (and Nintendo and Ubisoft)didn't, MS did.

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rragnaar

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#269 rragnaar
Member since 2005 • 27023 Posts

This PSN game, called Eat Them, looks pretty fun.

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CarnageHeart

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#270 CarnageHeart
Member since 2002 • 18316 Posts

This PSN game, called Eat Them, looks pretty fun.

rragnaar

Nice. I loved War of Monsters (and of course Rampage before that).

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Dire_Weasel

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#271 Dire_Weasel
Member since 2002 • 16681 Posts

Nice! I love cel-shading when it's well-done. That looks hot.

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rragnaar

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#272 rragnaar
Member since 2005 • 27023 Posts

Speaking of cell shading, El Shadai has a cool styIe. I don't care for the main character's design, but the rest looks intriguing.

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SteveTabernacle

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#273 SteveTabernacle
Member since 2010 • 2584 Posts

Speaking of cell shading, El Shadai has a cool styIe. I don't care for the main character's design, but the rest looks intriguing.

rragnaar
Yeah, I've been tracking that since Destructoid first brought it up a few weeks ago. The visual style in use is jaw dropping stuff, reminds me of the first time I saw Okami in action last gen.
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rragnaar

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#276 rragnaar
Member since 2005 • 27023 Posts
[QUOTE="rragnaar"]

Speaking of cell shading, El Shadai has a cool styIe. I don't care for the main character's design, but the rest looks intriguing.

dvader654
Video of what is in your sig NOW!

It should be coming tomorrow. ThatGameCompany said that someone on GAF leaked it before they were ready to announce it. There will be a big demonstration tomorrow at E3.
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argianas

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#277 argianas
Member since 2005 • 6779 Posts

Tycho's thoughts on the whole Portal 2/Steamworks thing:

Sony's most fascinating maneuver was the reveal that "the best version" of Portal 2 "on any console" would be coming to the Playstation 3. We haven't heard rhetoric of this kind since Epic touted the platform's "openness" in 2007. For people who game primarily on consoles, you might not know what it means to have Steamworks integration. It varies depending on the implementation, it's sort of a la carte, and the PSN itself delivers some features by default. But you wont be paying for DLC on Valve games, ever. That is not a thing that will happen. And since Microsoft won't allow you to charge for something that is free on another system (recall R6: Vegas, or Burnout Paradise) it's an end run that's given Valve a lot of leverage. To sum up, Portal 2 isn't the surprise - Steamworks in the surprise. The porous nature of the PSN's functionality is an amazing opportunity for a company whose platform practically defines "platforms." Plus, there's no license associated with its use. Think about what this means for other developers, up to and including first parties. Why Sony would cede this kind of power to a third party I couldn't tell you, and why they would undermine the Playstation Store as a venue for premium content I couldn't tell you either. This is important; we should be paying attention.

So it's good news for 360 owners in that they won't be forced to pay for DLC for Valve games ever again, at least.

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S0lidSnake

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#278 S0lidSnake
Member since 2002 • 29001 Posts

thatgamecompany's (flow, Flower) next game is called Journey. "An exotic adventure with a more serious tone, Journey presents TGC's unique vision of an online adventure experience. Awakening in an unknown world, the player walks, glides, and flies through a vast and awe-inspiring landscape, while discovering the history of an ancient, mysterious civilization along the way. "

argianas

This looks incredible. Another game they didnt show at the conference, but i will shut up about that now. :P

They say it's online. That you have to uncover the secret of the earth or something with the help of other people playing online. We all know how many times we get disconnected from online games like Uncharted 2, i fear this game's immersion is going to suffer a great deal when u see your friend disappear into thin air because his wireless router decided to reset. so it's good to know u can also play it offline.

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S0lidSnake

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#279 S0lidSnake
Member since 2002 • 29001 Posts

Tycho's thoughts on the whole Portal 2/Steamworks thing:

So it's good news for 360 owners in that they won't be forced to pay for DLC for Valve games ever again, at least.argianas

who's Tycho?

Also I simply refuse to believe that Sony will let Steam do its own thing on PSN. there must be a catch somewhere.

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rragnaar

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#280 rragnaar
Member since 2005 • 27023 Posts

[QUOTE="argianas"]

Tycho's thoughts on the whole Portal 2/Steamworks thing:

So it's good news for 360 owners in that they won't be forced to pay for DLC for Valve games ever again, at least.S0lidSnake

who's Tycho?

Also I simply refuse to believe that Sony will let Steam do its own thing on PSN. there must be a catch somewhere.

One of the Penny Arcade guys.
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S0lidSnake

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#281 S0lidSnake
Member since 2002 • 29001 Posts

BTW, i thought the best announcement yesterday was Sony's marketing deal with Coca Cola. Yes, Move is expensive as ****, but there is a good chance that we might end up winning at least a nunchuck or two.

All i know is that i will be stocking up on Coca Cola come september.

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Magnol49

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#282 Magnol49
Member since 2007 • 459 Posts

I was excited for Infamous 2 until I saw that trailer. Awful. And then I read a post which said that the character depicted was Cole. That makes it even worse. Cole was cool. That dude in the trailer I want to punch in the face.

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martialbullet

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#283 martialbullet
Member since 2006 • 10948 Posts

I thought Kevin Butler's speech was pretty awesome. Makin' fun of the competition yet somewhat respecting it as part of a gaming whole! Screencapped "his" tweet with Larry Hyrb :lol:

twitter

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GodModeEnabled

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#284 GodModeEnabled
Member since 2005 • 15314 Posts
Overall im happy with the immediate future of my console. PSN premium sounds like a great service and I will be buying that. Move looks better than the wiimote and MUCH better than kinect, supports core games and looks fun. Ill be buying that. Any shooter that supports move is a buy too. KZ3, new socom, etc. I am really holding out hope the Force Unleashed 2 will utilize move somehow..... (please?)
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CarnageHeart

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#285 CarnageHeart
Member since 2002 • 18316 Posts

[QUOTE="smerlus"][QUOTE="CarnageHeart"]

It was MP footage. I watched it on tv a couple times, so I'm 100% sure.

Ish_basic

I just hope it's not an all MP game. I mean the things they showed didn't look too impressive. If it's just that it'll be almost like that Shadowrun FPS that just uses the name to hopefully wrangle some people in. Not excited at all until they show some real TM characters

Maybe I'm not understanding you, but Sweet Tooth is as real a TM character as it gets. The MP is faction based. Sort of like in MAG where you join Raven, so everyone you're playing with has that "Raven" look to them. In TM's multiplay, instead of Red vs Blue, you have Sweet Tooth's gang vs Doll Face's gang, or whoever. That's why there were so many clowns riding around.

They only showed two possible factions for their demo. If you look at the cars, though, you'll get an idea who is returning. In MP, even though you join a specific faction, you can still use the vehicles of other characters. That's why you see Doll Face riding around in an Ice cream truck in the demo. But there's a motorcycle, an ambulance and some others. Can't say who will be driving them, as the series has had a history of keeping the vehicles around while changing the drivers, but I'm sure there will be plenty of twisted characters.

Good question about the sp, though. I don't recall anyone saying anything about it, and given Warhawk, it's not out of the realm of possibility that this is mp only.

According to IGN, there will be a full campaign, it just hasn't been shown yet.

http://ps3.ign.com/articles/109/1098668p1.html

Twisted Metal will have a full single-player campaign, but that's not what was on display at the show this year.

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eh-ut

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#286 eh-ut
Member since 2009 • 563 Posts
I waiting Killzone 3.
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190586385885857957282413308806

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#287 190586385885857957282413308806
Member since 2002 • 13084 Posts
[QUOTE="Ish_basic"]

Maybe I'm not understanding you, but Sweet Tooth is as real a TM character as it gets. The MP is faction based. Sort of like in MAG where you join Raven, so everyone you're playing with has that "Raven" look to them. In TM's multiplay, instead of Red vs Blue, you have Sweet Tooth's gang vs Doll Face's gang, or whoever. That's why there were so many clowns riding around.

They only showed two possible factions for their demo. If you look at the cars, though, you'll get an idea who is returning. In MP, even though you join a specific faction, you can still use the vehicles of other characters. That's why you see Doll Face riding around in an Ice cream truck in the demo. But there's a motorcycle, an ambulance and some others. Can't say who will be driving them, as the series has had a history of keeping the vehicles around while changing the drivers, but I'm sure there will be plenty of twisted characters.

Good question about the sp, though. I don't recall anyone saying anything about it, and given Warhawk, it's not out of the realm of possibility that this is mp only.

Yeah it's a misunderstanding. By real characters I meant storylines, plot and personalities. Just being able to pick a skin and drive around in MP to blow things up doesn't make for a good character, just an avatar of sorts. Put I see this is only a MP demo of the game so i'm more excited now. can't wait to see what the plot is like. I hope it's set in the Black universe again.
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CarnageHeart

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#288 CarnageHeart
Member since 2002 • 18316 Posts

Interview with the producer of Dead Nation (top down zombie shooter from the makers of SSHD). It looks really great (zombies die messily, their corpses stick around and the flashlight of the heroes work).

Its a bit disappointing this game isn't hitting until fall given that it was supposed to hit spring of this year. I blame the conversion of SSHD to 3D (which was only recently completed) for pushing back the release date.

http://blog.us.playstation.com/2010/06/18/what-is-dead-nation/

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CarnageHeart

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#290 CarnageHeart
Member since 2002 • 18316 Posts

Also, say hello to the most stupidest design desicion ever.

seriously why fix soething that's not broken? i dont remember any one complaining about Cole's look or voice acting. It was great actually.

Why turn him into a guy who looks like Nathan Drake and talk like Nathan Drake. such idiots!

S0lidSnake

Good news Solid. The designers are going to redesign Cole yet again.

http://www.1up.com/do/previewPage?cId=3179989

Infamous 2's presentation starts, oddly enough, with the game's director, Nate Fox, practically apologizing for its protagonist's new look, which hasn't been particularly well received by fans. "We read the blogs," he says, before reminding us that the game is, "at the midpoint on a two year journey." It's a statement that doesn't actually commit to anything, but we can infer from it that there's a good chance Cole will be getting his appearance retweaked a bit before the game hits.

Character look aside, Infamous 2 looks a lot more impressive than the original.

http://www.neogaf.com/forum/showthread.php?t=398409&page=6

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S0lidSnake

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#291 S0lidSnake
Member since 2002 • 29001 Posts

[QUOTE="S0lidSnake"]

Also, say hello to the most stupidest design desicion ever.

seriously why fix soething that's not broken? i dont remember any one complaining about Cole's look or voice acting. It was great actually.

Why turn him into a guy who looks like Nathan Drake and talk like Nathan Drake. such idiots!

CarnageHeart

Good news Solid. The designers are going to redesign Cole yet again.

http://www.1up.com/do/previewPage?cId=3179989

Infamous 2's presentation starts, oddly enough, with the game's director, Nate Fox, practically apologizing for its protagonist's new look, which hasn't been particularly well received by fans. "We read the blogs," he says, before reminding us that the game is, "at the midpoint on a two year journey." It's a statement that doesn't actually commit to anything, but we can infer from it that there's a good chance Cole will be getting his appearance retweaked a bit before the game hits.

Character look aside, Infamous 2 looks a lot more impressive than the original.

http://www.neogaf.com/forum/showthread.php?t=398409&page=6

That's the best link you've posted this E3 Carnage! (The Last Guardian at TGS 2010 link was no help. :P )

I hope the voice actor doesnt channel Nathan Drake too much, but now I have faith in Sucker Punch again. Even if he does channel Drake, it will probably be for the best.

lol, That is some seriously good news! :D

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CarnageHeart

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#292 CarnageHeart
Member since 2002 • 18316 Posts

[QUOTE="Ish_basic"]

Maybe I'm not understanding you, but Sweet Tooth is as real a TM character as it gets. The MP is faction based. Sort of like in MAG where you join Raven, so everyone you're playing with has that "Raven" look to them. In TM's multiplay, instead of Red vs Blue, you have Sweet Tooth's gang vs Doll Face's gang, or whoever. That's why there were so many clowns riding around.

They only showed two possible factions for their demo. If you look at the cars, though, you'll get an idea who is returning. In MP, even though you join a specific faction, you can still use the vehicles of other characters. That's why you see Doll Face riding around in an Ice cream truck in the demo. But there's a motorcycle, an ambulance and some others. Can't say who will be driving them, as the series has had a history of keeping the vehicles around while changing the drivers, but I'm sure there will be plenty of twisted characters.

Good question about the sp, though. I don't recall anyone saying anything about it, and given Warhawk, it's not out of the realm of possibility that this is mp only.

smerlus

Yeah it's a misunderstanding. By real characters I meant storylines, plot and personalities. Just being able to pick a skin and drive around in MP to blow things up doesn't make for a good character, just an avatar of sorts. Put I see this is only a MP demo of the game so i'm more excited now. can't wait to see what the plot is like. I hope it's set in the Black universe again.

I hoped for that too, but Jaffe says he's going for a TM1 vibe.

http://www.eurogamer.net/articles/twisted-metal-hands-on?page=2

It's gloriously crass and silly humour that doesn't take its twistedness too seriously - very much in the spirit of the first game rather than the self-consciously dark Twisted Metal Black. Jaffe says his Eat Sleep Play team is aiming for a T for Teen rating. "The way I've been thinking about it is kind of like eight or nine o'clock television, an edgy Twilight Zone vibe, not as light and frothy as Twisted Metal 2."

On the upside (for those of us who care about the multiplayer) it sounds like Jaffe is going in the right direction (speaking as a guy who thinks multiplayer should be skill based, not ability based).

Twisted Metal will support two-to-four players in split-screen on one console, and 16 online. There will be some form of progression in multiplayer, but in Jaffe's words, "It ain't Call of Duty." He feels the famous Modern Warfare upgrade path is too damaging to balance. "We look at Street Fighter IV as a better inspiration," he says.

Jaffe also wants the game generally to have a slower pace than most online deathmatchers, where death comes swiftly and without warning. "I love the promise of online gaming, but I don't like a lot of online games because the pacing is so quick," he says. "I need to feel more relationship with the people I'm playing against." Consequently the cars have fairly heavy armour and, conveniently, don't have heads to shot.

Back to the show floor. Hands-on in a deathmatch on a more modest suburban map, it's easy enough to see what Jaffe means; combat is flowing rather than staccato, deaths and kills come sparingly and it takes a few solid hits with a rocket to take most of the vehicles down.

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inoperativeRS

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#293 inoperativeRS
Member since 2004 • 8844 Posts
"Twisted Metal will support two-to-four players in split-screen on one console, and 16 online. There will be some form of progression in multiplayer, but in Jaffe's words, "It ain't Call of Duty." He feels the famous Modern Warfare upgrade path is too damaging to balance. "We look at Street Fighter IV as a better inspiration," he says." Awesome.
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SteveTabernacle

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#294 SteveTabernacle
Member since 2010 • 2584 Posts

Interview with the producer of Dead Nation (top down zombie shooter from the makers of SSHD). It looks really great (zombies die messily, their corpses stick around and the flashlight of the heroes work).

Its a bit disappointing this game isn't hitting until fall given that it was supposed to hit spring of this year. I blame the conversion of SSHD to 3D (which was only recently completed) for pushing back the release date.

http://blog.us.playstation.com/2010/06/18/what-is-dead-nation/

CarnageHeart

Ugh, that's a let down. I was really looking forward to that, but disappointment is something I've become very accustomed to when it comes to the Playstation Store.

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CarnageHeart

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#295 CarnageHeart
Member since 2002 • 18316 Posts

Echonochrome 2 is a platformer-puzzler that will use 'shadows' cast by the light of the Move onto the polygons onscreen. The position and angle of the Move determine where the shadows are cast.

Looks pretty cool, but not my thing.

http://kotaku.com/5567475/echochrome-ii-looks-like-the-right-move-for-playstation-motion-control/gallery/

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190586385885857957282413308806

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#296 190586385885857957282413308806
Member since 2002 • 13084 Posts
[QUOTE="CarnageHeart"]

[QUOTE="smerlus"][QUOTE="Ish_basic"]

Maybe I'm not understanding you, but Sweet Tooth is as real a TM character as it gets. The MP is faction based. Sort of like in MAG where you join Raven, so everyone you're playing with has that "Raven" look to them. In TM's multiplay, instead of Red vs Blue, you have Sweet Tooth's gang vs Doll Face's gang, or whoever. That's why there were so many clowns riding around.

They only showed two possible factions for their demo. If you look at the cars, though, you'll get an idea who is returning. In MP, even though you join a specific faction, you can still use the vehicles of other characters. That's why you see Doll Face riding around in an Ice cream truck in the demo. But there's a motorcycle, an ambulance and some others. Can't say who will be driving them, as the series has had a history of keeping the vehicles around while changing the drivers, but I'm sure there will be plenty of twisted characters.

Good question about the sp, though. I don't recall anyone saying anything about it, and given Warhawk, it's not out of the realm of possibility that this is mp only.

Yeah it's a misunderstanding. By real characters I meant storylines, plot and personalities. Just being able to pick a skin and drive around in MP to blow things up doesn't make for a good character, just an avatar of sorts. Put I see this is only a MP demo of the game so i'm more excited now. can't wait to see what the plot is like. I hope it's set in the Black universe again.

I hoped for that too, but Jaffe says he's going for a TM1 vibe.

http://www.eurogamer.net/articles/twisted-metal-hands-on?page=2

It's gloriously crass and silly humour that doesn't take its twistedness too seriously - very much in the spirit of the first game rather than the self-consciously dark Twisted Metal Black. Jaffe says his Eat Sleep Play team is aiming for a T for Teen rating. "The way I've been thinking about it is kind of like eight or nine o'clock television, an edgy Twilight Zone vibe, not as light and frothy as Twisted Metal 2."

On the upside (for those of us who care about the multiplayer) it sounds like Jaffe is going in the right direction (speaking as a guy who thinks multiplayer should be skill based, not ability based).

Twisted Metal will support two-to-four players in split-screen on one console, and 16 online. There will be some form of progression in multiplayer, but in Jaffe's words, "It ain't Call of Duty." He feels the famous Modern Warfare upgrade path is too damaging to balance. "We look at Street Fighter IV as a better inspiration," he says.

Jaffe also wants the game generally to have a slower pace than most online deathmatchers, where death comes swiftly and without warning. "I love the promise of online gaming, but I don't like a lot of online games because the pacing is so quick," he says. "I need to feel more relationship with the people I'm playing against." Consequently the cars have fairly heavy armour and, conveniently, don't have heads to shot.

Back to the show floor. Hands-on in a deathmatch on a more modest suburban map, it's easy enough to see what Jaffe means; combat is flowing rather than staccato, deaths and kills come sparingly and it takes a few solid hits with a rocket to take most of the vehicles down.

There was a 25 minute video on IGN about Twisted Metal MP and he showed off a lit of the vehicles. stated that they will trickle out SP info and character info throughout the year. right now he says he plans on have about 12-15 characters all together with about 40-50% of them being returning characters. Dollface, Mr Grimm, Crazy 8 and Sweet Tooth. the chooper character is named Talon. Seeing as there is a Tow Truck, Junkyard Dog with Billy Ray may be making it back... Other than that looks like an Ambulance, a vehicle that looks similar to a Spectre car and another car was shown but couldn't make out the name. Hoping for Axel. Instead of combos to do shields, backfire, mines and freeze they are simplay mapped to the d-pad. There was a lot more info but that's all i remember
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#297 CarnageHeart
Member since 2002 • 18316 Posts

New screenshots of GoW; Ghost of Sparda. I don't see why Sony showed CG when the game graphics look this nice.

Graphics aside, this should be awesome (GoW3's Cestus,is inspired by the Gauntlet of Zeus designed by Ready at Dawn in the first GoW PSP).

God of War Ghost of Sparta 2 by PlayStation.Blog.

God of War Ghost of Sparta 3 by PlayStation.Blog.