So the MM Home/miiverse is definetely going to be shown then. No chance for Tearaway since I doubt one second will be spent on Vita.dvader654they'll be like "whats a vita?"
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So the MM Home/miiverse is definetely going to be shown then. No chance for Tearaway since I doubt one second will be spent on Vita.dvader654they'll be like "whats a vita?"
So the MM Home/miiverse is definetely going to be shown then. No chance for Tearaway since I doubt one second will be spent on Vita.dvader654I always thought that Home needed to be scrapped in favor of something similar from MM. Home has no charm at all. If MM could do something along the lines of the personalized pods from LBP, but connected to something much bigger, I think it would be successful.
Both Media Molecule (LBP, Tearaway) and Evolution Studios (Motorstorm) are teasing new projects, with Evolution explicitly stating their project will be revealed on the 20th.
http://www.psu.com/a018259/Media-Molecule-hints-at-new-project
http://www.psu.com/a018259/Media-Molecule-hints-at-new-project
CarnageHeart
Nice. Although I'm not really into Motorstorm (assuming that is their next project), it'd be nice to see some games running on the system.
[QUOTE="CarnageHeart"]
Both Media Molecule (LBP, Tearaway) and Evolution Studios (Motorstorm) are teasing new projects, with Evolution explicitly stating their project will be revealed on the 20th.
http://www.psu.com/a018259/Media-Molecule-hints-at-new-project
http://www.psu.com/a018259/Media-Molecule-hints-at-new-project
Vari3ty
Nice. Although I'm not really into Motorstorm (assuming that is their next project), it'd be nice to see some games running on the system.
Motorstorm is done. They are working on a new IP.
[QUOTE="S0lidSnake"]Which will probably be just like Motorstorm. :PMotorstorm is done. They are working on a new IP.
dvader654
More like a cross between Motorstorm and Project Gotham Racing. :P Apparently after Bizzare Creations was shut down, a few developers went over to Evolution Studios and the rest formed a new studio. That new studio is now supposedly making PGR5 for Xbox 720 while the lead director is now at Evolution Studios making some incredible new arcade racer. I am expecting this game to drop more jaws than Killzone 4.
[QUOTE="dvader654"]So the MM Home/miiverse is definetely going to be shown then. No chance for Tearaway since I doubt one second will be spent on Vita.rragnaarI always thought that Home needed to be scrapped in favor of something similar from MM. Home has no charm at all. If MM could do something along the lines of the personalized pods from LBP, but connected to something much bigger, I think it would be successful.
Anyway, turns out the question mark has been on MM's site for a while now, but recent comments from the development team indicate that we will see the secret MM game soon.
http://www.psu.com/a018269/Media-Molecule-speaks-on-mystery-game--Theres-exciting-things-happening-in-the-studio-well-learn-more-soonish
I also posed the question to Level Designer Christophe Villedieu, and asked if we could expect to hear more about Media Molecule's mystery game in the coming months. As a knowing smile appeared on his face, Villedieu gave a vague-yet-intriguing response: Stay tuned, he said, as Media Molecule will have news to share "soonish".
Which will probably be just like Motorstorm. :P[QUOTE="dvader654"][QUOTE="S0lidSnake"]
Motorstorm is done. They are working on a new IP.
S0lidSnake
More like a cross between Motorstorm and Project Gotham Racing. :P Apparently after Bizzare Creations was shut down, a few developers went over to Evolution Studios and the rest formed a new studio. That new studio is now supposedly making PGR5 for Xbox 720 while the lead director is now at Evolution Studios making some incredible new arcade racer. I am expecting this game to drop more jaws than Killzone 4.
Wasnt it rumored that someone was working on a pgr equivalent for the ps4?? PGR is one of the games i actually do miss playing after ditching the 360 due to MANY breakdowns.
I really hope so, pgr is a great game.
So the MM Home/miiverse is definetely going to be shown then. No chance for Tearaway since I doubt one second will be spent on Vita.dvader654
You might be wrong. A patent for a new model of the Vita with 4G and a HDMI port has been filed and VG leaks speculated it might be shown 2/20.
VG leaks also believes that a pricecut for the existing model is incoming (back in 2012 Sony stated the Vita would see a pricecut in 2013). Its too late for the Vita to garner meaningful support from retail developers in the West (not that Western developers are big on portables) but the Vita in Japan has a shot and was listed in a recent poll as the system the most respondents planned to buy (also in Japan the PSP still sells well and aside from Monster Hunter, the Vita has inherited a good chunk of the PSP's support).
So long as the US market is healthy enough to merit companies bring over games from Japan (I'd love to see a belated port of the brilliant looking PSP game Valkyria Chronicles 3 from Sega or someone like Atlus) and Sony's American and European branches make games like LBP, Tearaway (which I know will be awesome) and KZ (which I hope will be awesome) now and again, its all good.
http://www.vgleaks.com/rumor-new-psvita-model-arriving/
So the MM Home/miiverse is definetely going to be shown then. No chance for Tearaway since I doubt one second will be spent on Vita.dvader654I'm hoping they mention at least one thing about Vita. A specific thing I'm hoping for. I REALLY hope they announce that every single PS4 game will be capable of remote play with the Vita. Every. Single. One. I hope they've designed the PS4 will that specifically in mind. If that happens I don't even give a crap if Vita sales and support picks up. Then it would literally be a handheld PS4, which would be glorious.
VG247 has some rumors on the PS4 controller...
A VG247 source said today that PS4s rumoured controller touch-pad is real. The input is on the front of the handset. The Start and Select buttons have been moved as a result.
The controller is more or less the same shape as the current DualShock. Weve been told today that the L2 and R2 buttons have been remodelled for the better.
The existence of the touch-pad has been previously reported by Edge, but claims a Share button exists on the controller from the same report were debunked by our source today. Apparently it isnt there.
VG247
Sounds good to me. One week to go.:)
Disappointing if true as I never really cared for the analog stick placement for the PS controllers. I am interested in the touch pad though.Link
That link is to show a picture of the mock pad of what it could look like now, based on what VG247 claimed on it. Looks interesting if it's true. But would most people accept it?
Metamania
One week ahead of the PS4 announcement, Fumito Ueda has issued a statement confirming that the Last Guardian is still in development and that he is now planning out future projects. He also stated that the only reason more info about LG hasn't come out is that it is not his decision about when to release info, but Sony's.
http://www.eurogamer.net/articles/2013-02-13-fumito-ueda-issues-the-last-guardian-statement-ahead-of-sonys-playstation-4-event
^ That tells me the game won't be mentioned in the reveal. Like its his way of saying "just wait for E3 because TLG wont be at the reveal". Otherwise he would have just kept quiet since we are merely a week away.F1Lengend
What a f*cking disaster this game's been. To think this game started development a full year before the PS3 came out. 8 f*cking years and still cant reveal it.
[QUOTE="F1Lengend"]^ That tells me the game won't be mentioned in the reveal. Like its his way of saying "just wait for E3 because TLG wont be at the reveal". Otherwise he would have just kept quiet since we are merely a week away.S0lidSnake
What a f*cking disaster this game's been. To think this game started development a full year before the PS3 came out. 8 f*cking years and still cant reveal it.
Holy crap. I knew it had been delayed a lot but I didn't know it had been in development for so long.
Playstation Meeting's DOs and DONTs. From Gametrailers. This was really entertaining, definitely a must watch.
http://www.gametrailers.com/videos/v202xq/playstation-4-playstation-meeting-dos-and-don-ts
The Reggie dig slayed me. :lol:
Less than a week!!!! Team Ico is a mess, shut it down. Most overrated dev ever, they made two games one meh and one amazing. dvader654
Yeah. Shadow of the Colossus was the only good game they put out. ICO was... meh. It was pretty, but that's about it.
lol I liked that video more than I thought I would.
He's just the kind of personality gaming needs. Eccentric yet funny like Stephen Colbert or Jon Stewart.
I believe Sony made quite a lot of money from Home.dvader654Touche but Justin Bieber makes a lot of money too, does not mean I want to hear that cvnt on the radio though knoimsayindaawgtrolololololololo
[QUOTE="dvader654"]Less than a week!!!! Team Ico is a mess, shut it down. Most overrated dev ever, they made two games one meh and one amazing. c_rake
Yeah. Shadow of the Colossus was the only good game they put out. ICO was... meh. It was pretty, but that's about it.
Ico was amazing. If it were merely pretty it would have been forgotten already. There have been roughly 4,392,721,921,009,332 games in which ones rescues a princess. All those games start outside the castle and end when you get to her. As a companion, Yorda was quite different than the companions that normally accompanied players. She needed protection, but she wasn't just a walking objective. She was actively engaged in the world. When the player is trying to figure out what to do next, Yorda is exploring the world around her. She'd walking up to the edge of a waterfall and kind of lean back and forward in an attempt to survey the whole thing, she'd chase doves, if the player accidently detonate a bomb (which would knock the kid on his butt) she'd come running to see if he was okay.
Another thing that made Ico special was the sensible puzzles. At a time when keyhunting and box stacking were popular (and puzzles that strayed from those two mainstays tended to be obtuse) with Ico you knew when you entered a room the tools needed to solve it were in the room and that solving it involved logical thinking, not rubbing the blue fish and the green orb together in the right spot. That ran the risk of players walking into a room and immeditately figuring it out, but more often players had to put some time into it (sometimes I would examine an area, be stumped, then come back and recognize what I had overlooked).
Also, the castle was really impressive, massive and intricately constructed, but in ways that make sense. I dislike hiding behind the words of others, but Edge wrote such a great feature on the castle I'll quote them.
http://www.edge-online.com/features/places-icos-castle/
Given its function as both a prison and site of ritual child sacrifice, Icos castle is disarmingly picturesque. The setting achieves balance through contrasts; dank, moss-speckled chambers open out on sunlight-warmed courtyards. Its atmosphere teeters between comforting and oppressive, the familiar and the otherworldly. Still it remains one of the most coherent game spaces ever created: providing glimpses of areas already explored and others yet to be visited, the castles convincingly pragmatic architecture sets the imagination racing at what long-dead occupants may have used each area for. As game designers increasingly lean upon the narrative crutch of audio logs to deliver historical context, its refreshing to explore a world in which ghosts are conjured with the most subtle design touches.
Things that have a history just by themselves tell us so much about them from the damage and tarnish due to deterioration, the castles real-world architect, Team Ico creative director Fumito Ueda, tells us. Whats appealing about that is that it evokes imagination, I think. It makes you wonder what kind of history its got. I didnt want the player to think that these were levels created by designers. I wanted them to believe that beyond their screen was a castle that had existed for a very, very long time, which was built by someone they didnt know.
Its no accident that despite their modest commercial record, Team Ico is an influence many designers cite. *Shrugs* I agree they take too long to make games, but once the games are made, they are something special.
[QUOTE="GodModeEnabled"]I think Playstation home should be brutally beat to death with a shovel, covered in lime, urinated on, set on fire, then buried. Easily one of the worst ideas this generation, A complete waste of time and money. On another note Last Guardian PS4 launch title maybe..... .... :Pdvader654I believe Sony made quite a lot of money from Home.
Home is its own little community. Most gamers don't care about it, but those that do spend a lot of time and money there. If Sony wants to build a social network for the rest of us they should follow a different model though. However, I suspect such networks will always be niche because most people don't want to hang out on their consoles and discuss games, they want to play them. Talking about games is something we obsessives do when we are away from our consoles.
Ico was amazing. If it were merely pretty it would have been forgotten already. There have been roughly 4,392,721,921,009,332 games in which ones rescues a princess. All those games start outside the castle and end when you get to her. As a companion, Yorda was quite different than the companions that normally accompanied players. She needed protection, but she wasn't just a walking objective. She was actively engaged in the world. When the player is trying to figure out what to do next, Yorda is exploring the world around her. She'd walking up to the edge of a waterfall and kind of lean back and forward in an attempt to survey the whole thing, she'd chase doves, if the player accidently detonate a bomb (which would knock the kid on his butt) she'd come running to see if he was okay.
Another thing that made Ico special was the sensible puzzles. At a time when keyhunting and box stacking were popular (and puzzles that strayed from those two mainstays tended to be obtuse) with Ico you knew when you entered a room the tools needed to solve it were in the room and that solving it involved logical thinking, not rubbing the blue fish and the green orb together in the right spot. That ran the risk of players walking into a room and immeditately figuring it out, but more often players had to put some time into it (sometimes I would examine an area, be stumped, then come back and recognize what I had overlooked).
Also, the castle was really impressive, massive and intricately constructed, but in ways that make sense. I dislike hiding behind the words of others, but Edge wrote such a great feature on the castle I'll quote them.
http://www.edge-online.com/features/places-icos-castle/
Given its function as both a prison and site of ritual child sacrifice, Icos castle is disarmingly picturesque. The setting achieves balance through contrasts; dank, moss-speckled chambers open out on sunlight-warmed courtyards. Its atmosphere teeters between comforting and oppressive, the familiar and the otherworldly. Still it remains one of the most coherent game spaces ever created: providing glimpses of areas already explored and others yet to be visited, the castles convincingly pragmatic architecture sets the imagination racing at what long-dead occupants may have used each area for. As game designers increasingly lean upon the narrative crutch of audio logs to deliver historical context, its refreshing to explore a world in which ghosts are conjured with the most subtle design touches.
Things that have a history just by themselves tell us so much about them from the damage and tarnish due to deterioration, the castles real-world architect, Team Ico creative director Fumito Ueda, tells us. Whats appealing about that is that it evokes imagination, I think. It makes you wonder what kind of history its got. I didnt want the player to think that these were levels created by designers. I wanted them to believe that beyond their screen was a castle that had existed for a very, very long time, which was built by someone they didnt know.
Its no accident that despite their modest commercial record, Team Ico is an influence many designers cite. *Shrugs* I agree they take too long to make games, but once the games are made, they are something special.
CarnageHeart
For what it's worth, I was agreeing more with Dvader's assessment of their two games, not that the team itself is overrated. Difficult to make that call when they've only released two games.
I understand that Ico is loved, and I can appreciate it for what it does right. I just couldn't get past the lackluster platforming. The fixed camera angles never gave you enough info to know when you should be jumping. Nearly quit playing because of how far a a simple misplaced jump sent me. It was frustrating more than it was enchanting.
I hope that's not the final design.Destructoid has a picture of what might be the PS4 controller. It looks more like a prototype than a finished product to me, but that sure looks like what has been described.
The sticks are ugly, and I'm not sure why it has a speaker.
rragnaar
Did you purposely misspell "abomination" to "obamanation" as some kind of dig to Obama? If so how does that tie into this thread? I want to understand teh funnyz. Or is that an oops?God that thing is an obamanation!
S0lidSnake
[QUOTE="GodModeEnabled"]I think Playstation home should be brutally beat to death with a shovel, covered in lime, urinated on, set on fire, then buried. Easily one of the worst ideas this generation, A complete waste of time and money. On another note Last Guardian PS4 launch title maybe..... .... :Pdvader654I believe Sony made quite a lot of money from Home.
You know, I never spent a minute in Home but from the safe distance I viewed it from, it looked like a fvcking cesspool.
The sticks are ugly, and I'm not sure why it has a speaker.
rragnaar
I don't know -- the sticks are fine with me, and I actually like the beefier profile. The mic is concerning, because it implies the potential for motion bullshlt, but if it's just used for voice commands and what have you I think it'll be pretty harmless.
I believe Sony made quite a lot of money from Home.[QUOTE="dvader654"][QUOTE="GodModeEnabled"]I think Playstation home should be brutally beat to death with a shovel, covered in lime, urinated on, set on fire, then buried. Easily one of the worst ideas this generation, A complete waste of time and money. On another note Last Guardian PS4 launch title maybe..... .... :PShame-usBlackley
You know, I never spent a minute in Home but from the safe distance I viewed it from, it looked like a fvcking cesspool.
I checked it out when it first launched. I wandered into one of the virtual theaters that was showing a trailer for some upcoming release. A guy sits down next to me and says "I'm masturbating right now." Cesspool is about right.[QUOTE="Shame-usBlackley"][QUOTE="dvader654"] I believe Sony made quite a lot of money from Home.rragnaar
You know, I never spent a minute in Home but from the safe distance I viewed it from, it looked like a fvcking cesspool.
I checked it out when it first launched. I wandered into one of the virtual theaters that was showing a trailer for some upcoming release. A guy sits down next to me and says "I'm masturbating right now." Cesspool is about right.You sure it wasn't GodMode? :P
But yeah all kidding aside, I have heard similar things from a lot of other people and just decided to keep my distance from it.
[QUOTE="rragnaar"]I hope that's not the final design.Destructoid has a picture of what might be the PS4 controller. It looks more like a prototype than a finished product to me, but that sure looks like what has been described.
The sticks are ugly, and I'm not sure why it has a speaker.
CarnageHeart
Looks like an improvement to me. Sticks seem farther apart, handles like a bit more comfortable to hold than before... not sure why the mic is there but maybe that's something that will be removed for the final version.
Overall I think it's a definite improvement. The Dualshock needed a little more bulk added to it.
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