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[QUOTE="Haziqonfire"]Well, as much as I don't like the PSP - it definitely doesn't have bad hardware sales, especially considering it's Sony's first attempt at a handheld, it did fairly well. Just compared to a DS, it got destroyed lol. By itself, it performed very well for a first attempt. thedude-Well hopefully you understand how much Sony invested for that small market share. How much they had to invest in marketing and redesigns. Maybe it has more to do with the idea that UMDs are so unnecessary and they cause more issues than solve. Sony just has to think with the mindset that every move they make with PSP has to improve convenience and portability.
UMD is a giant fail, I only buy digitally with the PSP
It's just occurred to me that I've never heard the phrase "Dozens of millions".Head_of_games
For whatever reason, the decimal system goes out the window if and only if one is describing a set of items of a nonspecific size but whose size is larger than 9 but less than 100.
Yeah what's wrong with people? It's sick. I mean obviously Peach is the hottest.THESE THREADS CREEP THE *(#&*# OUT OF ME
I do not understand them
Jaysonguy
[QUOTE="Jaysonguy"]Yeah what's wrong with people? It's sick. I mean obviously Peach is the hottest. I want to know where the hell Jynx is!THESE THREADS CREEP THE *(#&*# OUT OF ME
I do not understand them
bob_newman
THESE THREADS CREEP THE *(#&*# OUT OF ME
I do not understand them
All the difference between...meh, I'm not repeating myself twice. All the difference between having done it and having never done it? How the hell does that apply to that thread?[QUOTE="wiifan001"][QUOTE="Jaysonguy"]All the difference between...meh, I'm not repeating myself twice. All the difference between having done it and having never done it? How the hell does that apply to that thread?THESE THREADS CREEP THE *(#&*# OUT OF ME
I do not understand them
snowman6251
The crap are you talking about? :|
All the difference between having done it and having never done it? How the hell does that apply to that thread?[QUOTE="snowman6251"][QUOTE="wiifan001"] All the difference between...meh, I'm not repeating myself twice.wiifan001
The crap are you talking about? :|
Apparently you do need to repeat yourself twice.Is anyone planning on picking up Etrian Odyssey 3? Comes out tomorrow. I have it preordered for sweet bonus' in true Atlus fashion.
I assume I'll like the game.. I own the first two but they're still in their original seal.. I'm confident it's my cup of tea though.
All the difference between having done it and having never done it? How the hell does that apply to that thread?snowman6251
The crap are you talking about? :|
Apparently you do need to repeat yourself twice. Did you even look at my post in the thread?Is anyone planning on picking up Etrian Odyssey 3? Comes out tomorrow. I have it preordered for sweet bonus' in true Atlus fashion.
I assume I'll like the game.. I own the first two but they're still in their original seal.. I'm confident it's my cup of tea though.
_BlueDuck_
YES!
I got my Amazon preorder just waiting to be like "hey Jason here's a free art book on all the games"
The series is fantastic, I've only played 1 so far but of course I got it at launch because it went out of print so fast then the second one came out and it's like "oh ok, you too"
I don't know why other games don't "steal" the map making ability it has. You go down and you log events and monsters and go on quests and grind HOLY CRAP YOU WILL GRIND. What I've been doing is just going up and down the paths in the game and try to gain some levels.
I have that coming and then I have Starcraft box set on it's way (because it's on sale on Amazon for 9.99) and then I already have Civ 5 deluxe downloaded from Steam so I just have to wait for it to unlock tomorrow morning at 10am.
I'm very video gamey!
I cannot wait for Etrian though, it's old school enough but at the same time it doesn't have the hang ups of old school
Then like in a week and a half Cthulhu saves the world goes on Live's Indie games and I love their first game Breath of Death VII
What makes your reaction any better than theirs? You too are just a Metroid fan and perhaps your love for the series has blinded you to some of the crappier aspects of the game. I haven't played it myself so I personally can't comment on the game as a whole but a lot of people loved the Prime series and did not feel that way about Other M. Their complaints are perfectly valid. Nintendo experimented with the recipe and just like Coca Cola some people loved it and some people wanted to burn Coke to the ground.snowman6251
Some complaints are legitimate flaws with the games.
Other complaint's like 'The controls are bad' are just plain wrong. The controls work, they work well - but not everyone knows how to use them properly. Also it seems like what you said, a lot of people who loved the Prime series don't like Other M - A lot of those players also started off playing Metroid back when Prime released.
I've also seen the opposite, where the Prime series didn't click with people like the old Metroid games did, but Other M definitely did click.
All I'm saying is I can see some complaints being valid, but I honestly can't take anyone seriously who just plain says 'The controls are bad'. Why? They work, they work well. It's just a bit of a learning curve and re-adjusting from what Prime did.
I still can't wait to play Other-M even after a lot of people are complaining about it.
However- and this is totally based on what I saw on some videos and reviews- I think they tried to do too much. If you ask me, they should have went the New Super Mario Bros. route and instead of trying to evolve the game so much, they should have just brought back the Super Metroid/Metroid Fusion/Metroid Zero Missionformula, make it 2D, and make it more exploratory like those games or like the first few DS castlevanias. I love running around aimlessly, getting flustered, then eventually finding my way and feeling great about it.
Again, I haven't played Other M so when I eventually do I may totally contradict myself one day but this is my initial opinion.
[QUOTE="snowman6251"] What makes your reaction any better than theirs? You too are just a Metroid fan and perhaps your love for the series has blinded you to some of the crappier aspects of the game. I haven't played it myself so I personally can't comment on the game as a whole but a lot of people loved the Prime series and did not feel that way about Other M. Their complaints are perfectly valid. Nintendo experimented with the recipe and just like Coca Cola some people loved it and some people wanted to burn Coke to the ground.Haziqonfire
Some complaints are legitimate flaws with the games.
Other complaint's like 'The controls are bad' are just plain wrong. The controls work, they work well - but not everyone knows how to use them properly. Also it seems like what you said, a lot of people who loved the Prime series don't like Other M - A lot of those players also started off playing Metroid back when Prime released.
I've also seen the opposite, where the Prime series didn't click with people like the old Metroid games did, but Other M definitely did click.
All I'm saying is I can see some complaints being valid, but I honestly can't take anyone seriously who just plain says 'The controls are bad'. Why? They work, they work well. It's just a bit of a learning curve and re-adjusting from what Prime did.
Like I said I haven't played it personally so I can't actually comment but the control scheme did seem highly unusual and impractical. Moving with the d-pad limits you to 8 directional vectors and doesn't permit pressure sensitive movement (walking vs running). That works really well on a 2D plane but in 3D, particularly when precision jumping gets involved, it can be a hassle. Also the whole 3rd person to 1st person switch by pointing the remote seems really awkward. Also the fact that you can't move in first person seemed like a major downside. It seems like an unusual design choice, especially when they could just let you put the nunchuck in, hit C or something to go first person, and still let you move around. That way you can go first person if you preferred prime and 3rd person if you preferred the original games.Like I said I haven't played it personally so I can't actually comment but the control scheme did seem highly unusual and impractical. Moving with the d-pad limits you to 8 directional vectors and doesn't permit pressure sensitive movement (walking vs running). That works really well on a 2D plane but in 3D, particularly when precision jumping gets involved, it can be a hassle. Also the whole 3rd person to 1st person switch by pointing the remote seems really awkward. Also the fact that you can't move in first person seemed like a major downside. It seems like an unusual design choice, especially when they could just let you put the nunchuck in, hit C or something to go first person, and still let you move around. That way you can go first person if you preferred prime and 3rd person if you preferred the original games.snowman6251
The control scheme isn't that bad, it literally took me like five seconds to get used to it. The only issue I had was adjusting going to first person, I kept thinking down on the d-pad was to fire missiles, only because of Metroid Prime.
And not being able to move in first person makes sense - the game was not intended to be played as a shooter. Some fans want it to play like Metroid Prime 4, which it is not.The first person mode is basically the same as first person mode in Mario or Zelda.
[QUOTE="snowman6251"]Like I said I haven't played it personally so I can't actually comment but the control scheme did seem highly unusual and impractical. Moving with the d-pad limits you to 8 directional vectors and doesn't permit pressure sensitive movement (walking vs running). That works really well on a 2D plane but in 3D, particularly when precision jumping gets involved, it can be a hassle. Also the whole 3rd person to 1st person switch by pointing the remote seems really awkward. Also the fact that you can't move in first person seemed like a major downside. It seems like an unusual design choice, especially when they could just let you put the nunchuck in, hit C or something to go first person, and still let you move around. That way you can go first person if you preferred prime and 3rd person if you preferred the original games.Haziqonfire
The control scheme isn't that bad, it literally took me like five seconds to get used to it. The only issue I had was adjusting going to first person, I kept thinking down on the d-pad was to fire missiles, only because of Metroid Prime.
And not being able to move in first person makes sense - the game was not intended to be played as a shooter. Some fans want it to play like Metroid Prime 4, which it is not.The first person mode is basically the same as first person mode in Mario or Zelda.
But if they supported the nunchuck the way I mentioned earlier everyone would have been happy. There was no reason they couldn't have done that. Also I HATE going into first person in Mario and Zelda, save bow shooting. But even then its with a button press, not suddenly pointing at the screen. I don't know. I haven't played it so I can't say for sure but on paper it looks like a really bad idea which makes me wonder how it got the go ahead in the first place.But if they supported the nunchuck the way I mentioned earlier everyone would have been happy. There was no reason they couldn't have done that. Also I HATE going into first person in Mario and Zelda, save bow shooting. But even then its with a button press, not suddenly pointing at the screen. I don't know. I haven't played it so I can't say for sure but on paper it looks like a really bad idea which makes me wonder how it got the go ahead in the first place.snowman6251
Theres no need to support a nunchuck system - Having it isn't the intent of the developers, never was. Sakamoto always wanted it to be controlled like an NES game. A lot of people, especially with Nintendo software, want games to be like how theythink they'd be best. They don't just play the game based on how it was made, with the idea's the developers wanted to implement and judge it based on what it was set to do.
And having the nunchuck option would mean they'd have to allow you to move in first person, which like I said would ultimately mean people would play through the game in first person, again like how I said, is not how it was intended on being played.
[QUOTE="snowman6251"]But if they supported the nunchuck the way I mentioned earlier everyone would have been happy. There was no reason they couldn't have done that. Also I HATE going into first person in Mario and Zelda, save bow shooting. But even then its with a button press, not suddenly pointing at the screen. I don't know. I haven't played it so I can't say for sure but on paper it looks like a really bad idea which makes me wonder how it got the go ahead in the first place.Haziqonfire
Theres no need to support a nunchuck system - Having it isn't the intent of the developers, never was. Sakamoto always wanted it to be controlled like an NES game. A lot of people, especially with Nintendo software, want games to be like how theythink they'd be best. They don't just play the game based on how it was made, with the idea's the developers wanted to implement and judge it based on what it was set to do.
And having the nunchuck option would mean they'd have to allow you to move in first person, which like I said would ultimately mean people would play through the game in first person, again like how I said, is not how it was intended on being played.
I haven't played the game, however I don't see how going with analog control would be anything against the developers vision. Unless the developers vision was to make it control like the NES only for the sake of making it control like the NES, but that would be pretty ridiculous. If analog wouldn't hurt the game, why not have it? No reason why that would have to guarantee first person movement either. It could control like the Metal Gear Solid remake for Gamecube, 3rd person, analog movement and stationary first person mode to be able to thoroughly look around and for precision aiming.
[QUOTE="snowman6251"]But if they supported the nunchuck the way I mentioned earlier everyone would have been happy. There was no reason they couldn't have done that. Also I HATE going into first person in Mario and Zelda, save bow shooting. But even then its with a button press, not suddenly pointing at the screen. I don't know. I haven't played it so I can't say for sure but on paper it looks like a really bad idea which makes me wonder how it got the go ahead in the first place.Haziqonfire
Theres no need to support a nunchuck system - Having it isn't the intent of the developers, never was. Sakamoto always wanted it to be controlled like an NES game. A lot of people, especially with Nintendo software, want games to be like how theythink they'd be best. They don't just play the game based on how it was made, with the idea's the developers wanted to implement and judge it based on what it was set to do.
And having the nunchuck option would mean they'd have to allow you to move in first person, which like I said would ultimately mean people would play through the game in first person, again like how I said, is not how it was intended on being played.
Well its clear many consider the game worse off for that decision. The option to play either way could've fixed that but obviously that didn't happen.Well its clear many consider the game worse off for that decision. The option to play either way could've fixed that but obviously that didn't happen.snowman6251Playing with a nunchuck means you'll already be pointing the IR at the screen. The whole control setup would have to be totally different and much less engaging. There's something really intuitive and involving about the mechanic of pointing at the screen without pressing any buttons to go into first person.
Playing with a nunchuck means you'll already be pointing the IR at the screen. The whole control setup would have to be totally different and much less engaging. There's something really intuitive and involving about the mechanic of pointing at the screen without pressing any buttons to go into first person. Yes but not for everyone. You can talk a control scheme till the cows come home, but there are inherent limitations. There also setbacks to using the nunchuk/Wiimote.[QUOTE="snowman6251"]Well its clear many consider the game worse off for that decision. The option to play either way could've fixed that but obviously that didn't happen.JordanElek
Everyone should have had their choice.
Its nostalgic for some, but not for all. For some it could still be nostalgic, but that's not enough for for the loss in fidelity.
Nintendo has been singing the song of "everyone can be a gamer, games everyone can get into." Then they do this? Controls, even interesting controls are still just the gamers connection to the game. If that connection becomes sour its not hard for the source material to be overlooked. There isn't any grounds to defend the omission of choice in another control scheme to accommodate a very different weird kind of game.
Yes but not for everyone. You can talk a control scheme till the cows come home, but there are inherent limitations. There also setbacks to using the nunchuk/Wiimote.Everyone should have had their choice.
Its nostalgic for some, but not for all. For some it could still be nostalgic, but that's not enough for for the loss in fidelity.
Nintendo has been singing the song of "everyone can be a gamer, games everyone can get into." Then they do this? Controls, even interesting controls are still just the gamers connection to the game. If that connection becomes sour its not hard for the source material to be overlooked. There isn't any grounds to defend the omission of choice in another control scheme to accommodate a very different weird kind of game.
thedude-
Some people are saying that the controls are terrible because of no analog stick, and that's simply not true. There's no precise movement required that would benefit from analog control. None whatsoever. It's a pointless complaint (unless you have giant thumbs or no thumbs or never learned how to properly use a d-pad).
There are some things to complain about with the controls, such as not being able to move in first person or being forced to use first person for missiles. I think those things work great, but I can see how the game would work just fine without those limitations. The analog stick complaint, though, makes no sense because the game wouldn't be any easier to control with an analog stick than it already is with the d-pad. It's already as easy as it gets.
It's like when people complain that a game like Mario Galaxy 2 has no Motion Plus support. It wouldn't add anything to the game as it was designed.
[QUOTE="thedude-"]Yes but not for everyone. You can talk a control scheme till the cows come home, but there are inherent limitations. There also setbacks to using the nunchuk/Wiimote.
Everyone should have had their choice.
Its nostalgic for some, but not for all. For some it could still be nostalgic, but that's not enough for for the loss in fidelity.
Nintendo has been singing the song of "everyone can be a gamer, games everyone can get into." Then they do this? Controls, even interesting controls are still just the gamers connection to the game. If that connection becomes sour its not hard for the source material to be overlooked. There isn't any grounds to defend the omission of choice in another control scheme to accommodate a very different weird kind of game.
JordanElek
Some people are saying that the controls are terrible because of no analog stick, and that's simply not true. There's no precise movement required that would benefit from analog control. None whatsoever. It's a pointless complaint (unless you have giant thumbs or no thumbs or never learned how to properly use a d-pad).
There are some things to complain about with the controls, such as not being able to move in first person or being forced to use first person for missiles. I think those things work great, but I can see how the game would work just fine without those limitations. The analog stick complaint, though, makes no sense because the game wouldn't be any easier to control with an analog stick than it already is with the d-pad. It's already as easy as it gets.
It's like when people complain that a game like Mario Galaxy 2 has no Motion Plus support. It wouldn't add anything to the game as it was designed.
Regarding the D-Pad remark. You grew up in the SNES age right? I grew up on N64 and I've been playing playstation with bits of gamecube and wii thrown in there since. I find the D-pad perfectly acceptable for movement on a 2-D plane. It works great in fighting games (although not as great as my fight stick) and its great for things like quick item selection. It is not great for navigating a 3D space. I was recently playing the PS1 game Gex which came out before analog sticks. Navigating a 3D space with the D-pad is a nightmare to me. Not only is it impractical but its uncomfortable. It also makes precision jumping (and my understanding is that other M HAS precision jumping) a living hell. You grew up on D-pad. I grew up on analog. I much prefer analog sticks to the d-pad, especially when navigating a 3D world.It is not great for navigating a 3D space. I was recently playing the PS1 game Gex which came out before analog sticks. Navigating a 3D space with the D-pad is a nightmare to me. Not only is it impractical but its uncomfortable. It also makes precision jumping (and my understanding is that other M HAS precision jumping) a living hell.snowman6251Play Other M for ten minutes and you'll see what I mean. The vast majority of the movement is left to right or straight up and down. The camera is fixed, and the movement down twisting hallways is actually auto-corrected so that holding the up button will automatically make the curves for you. It was designed with digital control in mind, and it works perfectly.
There are a few areas with no action involved (no jumping or shooting or running, just walking) where the camera swings into an over-the-shoulder perspective, and the movement in those parts feels really awkward. If the whole game were in that perspective, the d-pad would suck terribly. But as it is, it doesn't pose any problems whatsoever.
And no, there aren't any precision jumping sections in Other M, except in areas where you're just moving left to right. It's not like you'll have to navigate in midair between awkwardly placed platforms in all three dimensions. I can think of only one area where you MIGHT have to do that, but there's a visual clue as to where you should jump off one platform straight to the right to land on the next platform. So people might have issues with that one single space between platforms, but that's just because they didn't notice the little outcropping that they're supposed to jump from.
I'm in the camp that if a game can technically work with multiple control schemes, they might as well just add them.
NSMBWii was a fun game but why no CC or GC support? Most people don't own 4 Wii Remotes but probably have a CC or GC controller kicking around somewhere.
Miyamoto said that there were parts of the game that required motion controls, but after playing the entire game I question the validity of that. There's nothing in that game that couldn't be executed with a simple button press or the 2nd analog stick.
Also, I hate using the D-Pad for extended periods of time. I really like to crank down on the controls so the sharp edges of the D-Pad hurts my thumb after about half an hour of use.
So I think that the Nunchuk could very well have been an option in Other M. Sure it might change how the game feels, but it would be optional.
In my "Equity in the Classroom" class today I read an article that pretty much says a lot of villains, such as Freddie Kreuger, Darth Vader and the Joker are offensive towards disabled people.
I don't think this prof and I will get along too well.
Can I hear a little bit of the logic behind that accusation? Disabled people won't be able to chase down a group of dirty teenagers? Disabled people can't use the force? Disabled people can't do magic tricks with pencils?In my "Equity in the Classroom" class today I read an article that pretty much says a lot of villains, such as Freddie Kreuger, Darth Vader and the Joker are offensive towards disabled people.
I don't think this prof and I will get along too well.
_BlueDuck_
[QUOTE="_BlueDuck_"]Can I hear a little bit of the logic behind that accusation? Disabled people won't be able to chase down a group of dirty teenagers? Disabled people can't use the force? Disabled people can't do magic tricks with pencils? Uhhh...I think his logic is pretty straightforward: if you're disfigured (Kreuger, Vader, Joker) you're evil.In my "Equity in the Classroom" class today I read an article that pretty much says a lot of villains, such as Freddie Kreuger, Darth Vader and the Joker are offensive towards disabled people.
I don't think this prof and I will get along too well.
snowman6251
Am I the only one who knew this was about the astrology thing when I clicked it (saw it on Gizmodo earlier today)?Super Harvest Moon: Autumn Phenomenon announced by CNN, of all places.
JordanElek
[QUOTE="JordanElek"]
Super Harvest Moon: Autumn Phenomenon announced by CNN, of all places.
GabuEx
And here you got my hopes up for nothing. :P
Blame CNN for their lack of consideration towards gamers. I was skimming my RSS feed, in which I have a mix of game sites and news sites, and clicked on this article without looking at which site it came from. I thought it was going to be like a retro styIe Harvest Moon game or something. But nooooo. I've never played Harvest Moon anyway.Please Log In to post.
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